The Angband Ladder: Spec, the Knight Defender, Dunadan Defender by <>

  [Unangband 0.5.2a Character Dump]

 Name   Spec, the Knight Defender                Self  RB  CB  EB   Best
 Sex    Male              Age        67   STR:  18/74  +1  +3  +2 18/134
 Race   Dunadan           Height     82   INT:  18/31  +2  -3  +0  18/21
 Class  Defender          Weight    212   WIS:  18/83  +2  +1  +5 18/163
 Title  Chevalier         Status     17   DEX:  18/91  +2  +0  +0 18/111
 HP     737/737           Maximize    Y   CON:  18/84  +3  +2 +15 18/284
 SP     250/250           Preserve    Y   CHR:     18  +2  +2  +0  18/40

 Level           36       Armor     [43,+97]     Saving Throw     Superb
 Cur Exp    1082352       Fight    (+32,+30)     Stealth            Fair
 Max Exp    1082352       Melee PWS(+45,+49)     Fighting      Legendary
 Adv Exp    1182500       Shoot T   (+32,+0)     Shooting      Legendary
                          Blows       6/turn     Disarming     Excellent
 Gold         61268       Shots       1/turn     Magic Device     Superb
                                                 Perception       Superb
 Burden   131.7 lbs       Infra         0 ft     Searching        Superb

     You are one of several children of a Serf.  You are a
     credit to the family.  You have brown eyes, straight brown
     hair, and a fair complexion.

  [Character Equipment]

a) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It is especially deadly against evil, orcs, trolls and giants.  It
    modifies constitution.  It gives its wielder see invisible.  
b) (nothing)
c) an Alexandrite Ring of Slaying (+11,+13) <2 Moons>
    It provides resistance to powerful darkness.  
d) a Pewter Ring of Speed (+11) {!d!k, lite}
    It gives its wielder brighter light.  
e) an Obsidian Amulet of Regeneration <2 Earths>
    It provides resistance to shards.  It provides immunity to cuts.  
f) The Phial of Galadriel
g) Copper Dragon Scale Mail (-2) [30,+16] <2 Arrows>
    It provides resistance to powerful confusion.  It provides immunity to
    the effects of confusion.  
h) The Cloak 'Colluin' [1,+15]
    It provides resistance to acid, electricity, fire, cold and poison.  It
    provides immunity to the effects of poison.  
i) The Large Metal Shield of Geloth [5,+22] (+5)
    It modifies wisdom, constitution and searching.  It provides resistance
    to acid, electricity, fire, cold, fear, powerful darkness, chaos and
    disenchantment.  It provides immunity to hallucination, paralysis and
    magical slowness.  It burdens you with aggravation.  
j) an Iron Crown of Seeing [0,+13] (+5 to searching) {40% off}
    It is not damaged by acid.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It modifies strength and constitution.  It provides immunity to
    paralysis and magical slowness.  
l) The Pair of Metal Shod Boots of Caleiglin [6,+9] (+5)
    It modifies constitution and speed.  
m) (nothing)

  [Character Inventory]

a) 4 Prayer Books of Blessings {!d!k @m1, 40% off}
b) 4 Prayer Books of Mantras {!d!k @m2}
c) 4 Prayer Books of Chants {!d!k @m3}
d) 3 Prayer Books of Exorcisms {!d!k @m4}
e) a Song Book of Tunes {!d!k @m0, fireproof}
f) 10 Clotted Red Potions of Speed {50% off}
g) 15 Smoky Potions of Cure Critical Wounds {90% off}
h) 13 Scrolls titled "ereorg tabar" of Phase Door {10% off}
i) a Bronze Rod of Recall {!d!k!z @z4, theftproof}
j) 2 Jewelled Rods of Teleport Other {!d!k @z1, 25% off}
k) a Steel-Plated Rod of Disarming {!d!k @z3}

  [Home Inventory]

a) 2 Song Books of Tunes {!d!k @m0}
b) 2 Prayer Books of Divine Insights
c) a Hazy Potion of Berserk Strength
d) a Gold Speckled Potion of Healing
e) a Silver Potion of Life
f) a Metallic Blue Potion of Restore Mana
g) a Light Green Potion of Resistance
h) a Magenta Potion of Cure Mortal Wounds
i) a Scroll titled "nersun san" of Genocide
j) a Scroll titled "turs conhe pay" of Mass Genocide {40% off}
k) a Steel-Plated Ring of Damage (+19)
l) a Silver Amulet of the Magi [+4] (+3 to searching)
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It modifies strength and charisma.  It provides resistance to acid,
    electricity, fire, cold, shards and nexus.  It provides immunity to
n) a Shield of Deflection of Resist Fire [10,+21]
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It does extra damage from cold.  It is especially deadly against evil,
    orcs and dragons.  It modifies searching.  It provides resistance to
    cold and powerful darkness.  It gives its wielder slow digestion and
    brighter light.  It is blessed by the gods, allowing priests to wield
    it.  It senses orcs.  
p) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
    It is especially deadly against natural creatures, evil and demons.  It
    provides resistance to acid, electricity, fire and cold.  


Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize all of the artifacts        : no  (adult_rand_artifacts)
Adult: Play in Lord of the Rings campaign    : no  (adult_campaign)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)

Posted on 10.7.2002 08:13

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On 10.7.2002 08:13 wrote:
my second unangband char. finally figured out how everything works, I think... identifying items is really buggy. storebought items aren't *id'd* and if you *id* an item then put runes in it, item recall won't ever be able to say what the runes are doing.

other than identify issues, really fun game. lots of new varieties of orcs, dragons, trolls. REALLY good interaction between breaths/player/terrain. fun fun. not playing campaign mode, didn't appeal to me..

On 10.7.2002 08:19 wrote:
haha, well in the char dump, my copper DSM arrow runes are showing their anti-confusion effects. but not in my item recall or char info in game. also, belts do not appear to drop in non-campaign mode (?). I had a mandolin of lordliness in my ranged slot, but after closing game and loading later, it became a regular mandolin. :(

runes are really cool, as you can see. I'm getting r_dark, shards and conf from runes. my crown was acidproofed with a scoll. the RoS was given +lite with a scroll (was messing around..). I had previously tried to put 2 arrows in a ring of FA, but the ring morphed into a cursed ring of accuracy both times I did that.. weird..

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