The Angband Ladder: Magistir, Hobbit Mage by <magistir@hotmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Magistir                                 Self  RB  CB  EB   Best
 Sex    Male              Age        30   STR! 18/100  -2  -5 +12 18/150
 Race   Hobbit            Height     39   INT! 18/100  +2  +3  +5 18/200
 Class  Mage              Weight     56   WIS! 18/100  +1  +0  +4 18/150
 Title  Arch-Mage         Status     62   DEX! 18/100  +3  +1 +15 18/290
 HP     -191/679          Maximize    Y   CON! 18/100  +2  -2  +7 18/170
 SP     361/372           Preserve    Y   CHR! 18/100  +1  +1  +5 18/170

 Level           50       Armor    [42,+142]     Saving Throw     Heroic
 Cur Exp   11339073       Fight    (+42,+28)     Stealth          Superb
 Max Exp   11339073       Melee    (+52,+43)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+54,+15)     Shooting      Legendary
 MaxDepth   4250 ft       Blows       4/turn     Disarming        Superb
 Gold       3415985       Shots       1/turn     Magic Device  Legendary
                                                 Perception       Superb
 Burden   270.6 lbs       Infra        60 ft     Searching     Excellent

 You are one of several children of a Hobbit Warrior.  You are a credit
 to the family.  You have brown eyes, straight auburn hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.+.. Blind:.....+...+...
 Elec:.+....+.+.... Confu:......+......
 Fire:++..+.+.+.... Sound:......+..+...
 Cold:.+....+.++... Shard:.........+...
 Pois:....+........ Nexus:......++.....
 Fear:+.+.+........ Nethr:.............
 Lite:.........+... Chaos:.....+.......
 Dark:.........+... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.....+...+...
PLite:.........+... Infra:.....+.......
Regen:.+........... Tunn.:.............
Telep:.....+....... Speed:...++..+.+.+.
Invis:+....+...+... Blows:.............
FrAct:+........++.. Shots:.............
HLife:............+ Might:.+...........


  [Last Messages]

> You feel a little better.
> Feagwath, the Undead Sorcerer shrugs off the attack. <20x>
> The rune of protection is broken!
> Feagwath, the Undead Sorcerer shrugs off the attack. <16x>
> The rune of protection is broken!
> You feel yourself slow down.
> The wall turns into mud! <4x>
> The vein turns into mud! <2x>
> The wall turns into mud!
> You feel yourself moving faster!
> The wall turns into mud!
> Feagwath, the Undead Sorcerer points at you, screaming the word DIE!
> You resist the effects!
> Feagwath, the Undead Sorcerer invokes a mana storm. <2x>
> You die.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w1!k!d!v}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
d) an Alexandrite Ring of Speed (+13)
   It increases your speed by 13.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2) {@A1}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1) {@w2!k!d!v}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Large Metal Shield of Anarion [5,+20] {?oAcq 2050}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {DoThndr 3500}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+9] (+10) {wormtongue 650}
   It increases your speed by 10.  


  [Character Inventory]

a) 5 Books of Magic Spells [Magic for Beginners] {@m1!k!d!v}
b) 6 Books of Magic Spells [Conjurings and Tricks] {@m2!k!d!v}
c) 6 Books of Magic Spells [Incantations and Illusions] {@m3!k!d!v}
d) 7 Books of Magic Spells [Sorcery and Evocations] {@m4!k!d!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!k!d!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6!k!d!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7!k!d!v}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m8!k!d!v}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9!k!d!v}
   It cannot be harmed by the elements.  
j) 14 Chartreuse Potions of Cure Critical Wounds
k) 6 Purple Speckled Potions of Healing
l) 14 Red Potions of *Healing*
m) 3 Pungent Potions of Restore Mana
n) 5 Grey Speckled Potions of Restore Life Levels
o) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
p) The Hard Leather Armour of Himring [6,+15] {@w2!k!d!v}
   It provides resistance to poison, nether, and chaos.  It activates for 
   protection from evil every 100+d100 turns.  It cannot be harmed by the
   elements.  
q) The Cloak 'Holcolleth' [1,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
r) an Iron Crown of the Magi [0,+9] (+1)
   It increases your intelligence by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It speeds
   your regeneration.  It cannot be harmed by the elements.  
s) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {@w1!k!d!v}
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
t) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  
u) 15 Seeker Bolts of Slay Undead (4d5) (+12,+16)
   It slays undead.  
v) 26 Arrows of Venom (1d4) (+8,+10) {@f2=g}
   It is branded with poison.  
w) 16 Seeker Arrows of Lightning (4d4) (+12,+12) {@f1=g}
   It is branded with electricity.  It cannot be harmed by electricity.  


  [Home Inventory]

a) 2 Purple Potions of Life
b) 5 Scrolls titled "uniulk arzeiv" of *Identify*
c) The Ring of Barahir (+1) {2800}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) a Crystal Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
g) The Star of Elendil {@A1}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
j) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {Saru 2800}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {?oAcq* 2550}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {CheSt 2350}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
n) The Large Leather Shield of Celegorm [4,+20] {2300}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
o) a Jewel Encrusted Crown of Serenity [0,+9]
   It provides resistance to fear, confusion, and sound.  It cannot be
   harmed by acid.  
p) The Hard Leather Cap of Thranduil [2,+10] (+2) {OgreMagi 2650}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
r) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {Saru 2800}
   It increases your intelligence and dexterity by 3.  It increases your 
   stealth and speed by 3.  It makes you fall like a feather.  It is cursed.
   It activates for phase door every 20 turns.  It cannot be harmed by the
   elements.  
s) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {LV 2250}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
v) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
w) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
x) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.9.2004 00:01

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3574. on the Ladder (of 18915)
1003. on the Angband Ladder (of 6466)
Second best for this player (

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On 16.9.2004 00:01 magistir@hotmail.com wrote:
My best character ever! I thought I could take another step to get out of way instead of teleporting...

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