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The Angband Ladder: Dain Frostreaver IV, Petty-Dwarf Haftedmaster by <TBNelson@gmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Dain Frostreaver IV    Age                 52       STR! 18/***       
 Sex   : Male                   Height              30       INT! 18/160       
 Race  : Vampire Petty-Dwarf    Weight              87       WIS! 18/140       
 Class : Haftedmaster           Social Class        68       DEX! 18/140       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/110       
                                                                               
 + To Melee Hit         134 Level             50    Max Hit Points      1430   
 + To Melee Damage      112 Experience  25843660    Cur Hit Points      1289   
 + To Ranged Hit         48 Max Exp     25843660    Max SP (Mana)        193   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)        193   
   AC                37+164 Gold         2585850    Piety             104096   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[102Perception  : Very Good    Blows/Round:  11        
 Bows/Throw  : Legendary[12]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Very Good    Mel.dmg/Rnd:  99d9+1232 
 Stealth     : Superb       Magic Device: Legendary[2] Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Miner.              
          You are a credit to the family.  You have dark brown eyes,           
          wavy brown hair, a two foot beard, and a dark complexion.            
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 3 (150')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 24 (1200')
        Moria: Level 40 (2000')
        Dol Guldur: Level 68 (3400')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 39 (1950')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 36 (1800')

 Your body is a Player.
 You are currently on level 61 of Erebor.
 You have defeated 13094 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Hrive of the 2890th year of the third age.
 You have been adventuring for 78 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...34.....2.....            
        Add Int   : .....34.........            
        Add Wis   : ....43..........            
        Add Dex   : .4..............            
        Add Con   : ...3..4...2.....            
        Add Chr   : ...343..........            
        Add Stea. : ......4.........            
        Add Sear. : ...3............            
        Add Tun.. : ..............7.            
        Add Speed : .45.4.4....8.2..            
        Add Blows : .............2..            
        Chaotic   : .............+..            
        Slay Anim.: +............+..            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Kill Drag.: +............+..            
        Impact    : +...............            
        Acid Brand: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : .......+........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..........+.....            
        Hold Life : ...............+            
        Imm Acid  : ++....+*........            
        Imm Elec  : ++....+*........            
        Imm Fire  : +++*+.**........            
        Res Cold  : ++....+........+            
        Res Pois  : ....+..+.......+            
        Res Fear  : ....+..........+            
        Res Lite  : .......+........            
        Res Dark  : ...............+            
        Res Blind : .....+..........            
        Res Conf  : .......+........            
        Res Sound : ................            
        Res Shard : .......+........            
        Res Neth  : ...............+            
        Res Nexus : ..+...+.........            
        Res Chaos : ..+.............            
        Res Disen : ....+..........+            
        Aura Fire : ......++........            
        AntiMagic : +...............            
        Levitate  : ..+.............            
        Lite      : ...............+            
        See Invis : +.++............            
        Regen     : ..+.............            
        Activate  : +..++....+......            
        Aggravate : +...............            
        Cursed    : .+..............            
        Hvy Curse : .+..............            
        Fly       : ...+..+.........            
        TLord.ESP : ...+..+.........            
        Full ESP  : +..............+            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              50.000 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              04.600 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.400 [0.900]
          . Stealth                              01.300 [0.400]
          . Disarming                            03.700 [0.900]
 - Magic                                         04.492 [0.400]
          . Magic-Device                         48.150 [1.150]
 - Spirituality                                  10.100 [0.500]
          . Prayer                               10.000 [0.500]
          . Mindcraft                            45.200 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Ring of Searching on level 16.
You are fated to meet a Jackal on level 15.
You are fated to find a Broad Spear on level 1.
You are fated to die on level 10.
You may meet a Young white dragon on level 25.
You are fated to find an Essence of Acid on level 1.


  [Character Equipment]

a) The Mighty Hammer 'Grond' (E:20424, L:22) (9d9) (+44,+31) [+10] (charging)
        It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
    It increases your dexterity
     and speed by 4.  It provides resistance to acid, electricity, fire
     and cold.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
e) The Ring of Telim (+11 to damage) (+5)
    
    It increases your speed and ability to score critical hits by 5.  It
    provides resistance to fire, nexus and chaos.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dreadlord on level 53 of Mordor.
f) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 50 of The Sacred Land
    Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archon on level 72 of Erebor.
m) a Dwarven Lantern of the Magi (+3) {!d!s}
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Irienwe' [1,+10]
    It sustains your wisdom.  It provides
    immunity to acid, electricity and fire.  It provides resistance to 
    fire, poison, light, confusion and shards.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 68 of Dol
    Guldur.
p) (nothing)
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Water troll on level 96 of Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+8)
    It increases your speed by 8.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Bolt of Anaegion (1d5) (+22,+10) (+2 to speed)
    It increases your speed and 
    attack speed by 2.  It does extra damage from acid and fire.  It
    produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 69 of Erebor.
|) a Gnomish Shovel of Digging (+8,+5) (+7) {!d!s}
    It 
    increases your ability to tunnel by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Tome of Dain Frostreaver IV {!d!s}
    It cannot be harmed by acid, cold,
    lightning or fire.  
b) The Bag of Tricks {!d!s Genocide}
    It can be activated for genocide every 500 turns.  
    
    You found it in the remains of a Master vampire on level 70 of Angband.
c) The Gem of Hate {!d!s Light Abs}
    
    It can be activated for light absorption.  
    You found it in the remains of a Master lich on level 72 of Erebor.
d) Tenser's Mechanical Magician {!d!s Light Abs.}
    It
    can be activated for light absorption.  
    You found it in the remains of a Nether wraith on level 38 of Mordor.
e) a Parchment titled ``Tenser's Last Words'' {!d!s@A1 Satisfy Hunger}
    
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 48 of The Sacred Land Of
    Mountains.
f) Jor's Book of Impossible Occurences {!d!s Heal700}
    It can be activated for heal 700 hit points every 250 turns.
    
    You found it in the remains of a Dreadlord on level 53 of Mordor.
g) 18 Potions of Cure Insanity
h) 27 Potions of Healing
i) 4 Potions of *Healing*
j) 33 Scrolls of Teleportation {25% off}
k) a Scroll of *Identify*
l) a Golden Rod of Recall (125/125) {!d!s@z0}
m) a Mithril Rod of the Istari of Disarming (320/320) {!d!s@z1}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Barbazu on level 51 of Mordor.
n) an Adamantite Rod of Home Summoning (200/200) {!d!s}
o) an Adamantite Rod of Restoration (200/200) {!d!s}
p) The Anchor of Space-Time {!d!s}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
q) Climbing Set {!d!s}
r) 39 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) 3 Scrolls of Word of Recall {25% off}
c) The Wand of Digging of Thrain (16 charges)
d) a Ring of Fear Resistance
    It
    makes you completely fearless.  
e) a Ring of Shard Resistance
f) The Amulet of Carlammas (+2)
    It can be activated for protect evil
    (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 63 of Erebor.
g) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
h) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
i) The Star of Elendil (+1) {!d!s}
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can
    be activated for star ball (150) every 1000 turns if it is being worn. 
    It provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your 
    constitution by 1.  It provides resistance to acid, electricity, fire, 
    cold, confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) a Steel Helm of Regeneration [6,+6]
    It speeds your
    regenerative powers.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 35 of
    Mordor.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) 50 Potions of Cure Insanity {25% off}
b) a Potion of New Life
c) 2 Scrolls of Genocide
d) 2 Rod Tips of Healing (120 Mana to cast)
e) The Ring of Power of Ren the Unclean (+3 attacks)
    It increases your 
    intelligence and attack speed by 3.  It makes you invisible.  It
    provides resistance to electricity, cold, dark, nether and 
    disenchantment.  It allows you to levitate.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 71 of Erebor.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring 'Tiryon' (+3 attacks)
    It can be used to
    store a spell.  It increases your attack speed by 3.  It sustains your 
    dexterity and constitution.  It provides resistance to blindness, 
    nether and nexus.  It allows you to fly.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
h) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound, shards and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
i) a Large Leather Shield of Reflection [4,+9]
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
k) an Iron Helm of Water Breathing [5,+9]
    It allows you to breathe underwater.  It cannot
    be harmed by acid.  
    You found it lying on the ground on level 74 of Angband.
l) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you
    the power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death drake on level 35 of Moria.
n) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It
    can be activated for magic arrow (10d10) every 20+d20 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
o) The Player corpse


  [Home Inventory - Minas Anor ]

a) a Parchment titled ``Household Magic'' {!d!s CureInsanity}
    
    It can be activated for cure insanity.  
    You found it in the remains of a Hezrou on level 64 of Mordor.
b) The Golden Horn of the Thunderlords (5 charges) {100% off}
c) an Amulet of Reflection
d) The Leather Jacket of Borthaer (-1 to accuracy) [12,+12]
    It
    sustains your charisma.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to light, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a shallow water
    area.
e) The Pair of Metal Shod Boots of Andimbron [6,+9]
    It sustains your charisma.  It makes you completely fearless.  It
    provides resistance to electricity and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)


  [Home Inventory - Lothlorien ]

a) a Parchment titled ``Planar Travel Made Easy'' {Light Area}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns.  
    You found it lying on the ground on level 27 of Mirkwood.
b) 20 Potions of *Healing*
c) a Wand of Disperse Magic[8|19] (0 charges)
d) a Fireproof Staff of Genocide[1|5] (4 charges)
    It cannot be
    harmed by fire.  
    You bought it from the Black Market.
e) The Amulet of Ingwe (+3)
    It can be activated for dispel
    evil (level*5) every 300+d300 turns if it is being worn. It increases 
    your intelligence, wisdom, charisma, searching and infravision by 3.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Erebor.
f) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 70 of Dol Guldur.
g) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
h) The Palantir of Orthanc (+2)
i) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+10] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Double Chain Mail of Neleril (-2 to accuracy) [16,+1]
    It sustains your strength and 
    dexterity.  It provides immunity to fire.  It provides resistance to 
    cold, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 47 of The
    Sacred Land Of Mountains.
m) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to acid.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Large Metal Shield 'Nathoroth' [5,+11] {iCold}
    It sustains your intelligence.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to life draining and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 66 of The Sacred Land
    Of Mountains.
o) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
q) The Whip 'Lasher' (1d6) (+8,+9) (+3)
    It increases your dexterity and attack speed by 3.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Quarterstaff (*Defender*) (1d9) (+8,+10) [+13] (+4 to stealth)
    It can be wielded two-handed.  It 
    increases your wisdom, dexterity, constitution and stealth by 4.  It
    sustains your strength and intelligence.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining, acid, electricity, fire, cold, poison and blindness.
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can
    be activated for drain life (90) every 70 turns if it is being worn. 
    It increases your wisdom and infravision by 4.  It does extra damage 
    from frost.  It is especially deadly against orcs.  It provides
    resistance to cold, light and sound.  It allows you to sense the
    presence of orcs, trolls and giants.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can
    be activated for destruction every 200+d200 turns if it is being worn. 
    It increases your strength, infravision and ability to tunnel by 5.  
    It does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against natural
    creatures.  It provides resistance to blindness, sound and nexus.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It 
    increases your strength and constitution by 4.  It does extra damage 
    from electricity and fire.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    natural creatures.  It makes you completely fearless.  It provides
    resistance to electricity, fire and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
v) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mummified human on level 71 of Erebor.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 68 of Dol Guldur.
b) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  



Posted on 16.9.2004 17:34

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950. on the Ladder (of 12677)
466. on the ToME Ladder (of 2973)
Second best for this player (out of 2)

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On 16.9.2004 17:34 TBNelson@gmail.com wrote:
My first win! Figuring out how to deal w/ Grond at the moment.

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