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The Angband Ladder: Adrelig, RohanKnight Demonologist by <dreik_dreamer@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Adrelig                Age                 23       STR:     17       
 Sex   : Male                   Height              68       Int:     18     19
 Race  : RohanKnight            Weight              82       Wis:      3     13
 Class : Demonologist           Social Class         1       DEX:     31       
 Body  : Player                                              CON:     26       
 God   : Nobody                                              CHR:     24       
                                                                               
 + To Melee Hit          27 Level             31    Max Hit Points       423   
 + To Melee Damage       27 Experience    302363    Cur Hit Points       423   
 + To Ranged Hit         23 Max Exp       302363    Max SP (Mana)         84   
 + To Ranged Damage      15 Exp to Adv.   330000    Cur SP (Mana)         49   
   AC                35+142 Gold          175118                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Bad          Blows/Round:  6         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  12d5+162  
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Serf.  You have hazel eyes,             
          straight brown hair, and a very dark complexion.                     
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Maze: Level 36 (1800')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')

 Your body was a Player.
 You have defeated 12921 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 7th Quelle of the 2890th year of the third age.
 Your adventure lasted 21 days.

     Your Attributes:
You are dead, killed by a Miniature space fleet on level 36 of Maze.
You can breath fire.
You can drive yourself into a berserk frenzy.
You can use rohir powers.
You can sense what is beyond walls.
You can turn into a Balrog at will.
You cannot see.
You are hallucinating.
You aggravate monsters.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of trolls.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You resist acid exceptionally well.
You are resistant to lightning.
You resist fire exceptionally well.
You resist cold exceptionally well.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        36.002 [0.750]
          - Weaponmastery                        18.097 [0.950]
                   . Sword-mastery               07.200 [0.600]
          . Archery                              02.800 [0.400]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    03.620 [1.800]
          . Disarming                            18.200 [1.800]
 - Magic                                         15.237 [0.700]
          . Magic-Device                         15.950 [1.150]
          . Conveyance                           07.300 [0.300]
          . Demonology                           30.000 [1.000]
 - Spirituality                                  02.000 [0.700]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You are fated to find The Dagger 'Belangil' on level 1.
You are fated to find a Mushroom of Cure Poison on level 1.
You are fated to find The Cloak 'Colluin' on level 4.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@1}
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Heavy Crossbow of Extra Might (x5) (+15,+15) {cursed}
e) a Ring of Protection [+15]
f) an Indestructible Ring of Intelligence (+4) {25% off}
    It increases your 
    intelligence by 4.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
k) The Amulet 'Daeden' (+4)
    It increases your dexterity and 
    charisma by 4.  It makes you completely fearless.  It provides
    resistance to acid, poison and shards.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) a Dwarven Lantern of the Ethereal Eye
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It cannot be harmed by fire.  
    You found it lying on the ground on level 31 of Maze.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It makes you completely fearless.  It
    provides resistance to acid and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Cloak of Immolation [1,+15]
    It provides
    resistance to fire.  It produces a fiery sheath.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spirit naga on level 32 of Maze.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {magic missiles}
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots [3,+4]
z) (nothing)
{) 16 Seeker Bolts (4d5) (+7,+4)
|) a Gnomish Shovel (+4,+3) (+2)


  [Character Inventory]

a) a Demonblade (4d6) (+10,+7)
    It strikes at
    demons with holy wrath.  
b) The Gem of Hate {teleport (range 100) every 45 turns}
    It can be activated for teleport (range 100)
    every 45 turns.  
    You found it lying on the ground on level 30 of Maze.
c) The Gem of Wisdom {remove fear and cure poison}
    It can be
    activated for remove fear and cure poison every 5 turns.  
    You found it in the remains of a Novice mage on level 14 of Orc Cave.
d) The Mirror of Alternate Dimensions {acquirement}
    
    It can be activated for acquirement.  
    You found it in the remains of a Random Number Generator on level 10 of
    Orc Cave.
e) 17 Potions of Cure Critical Wounds
    
f) a Potion of Enlightenment
g) 8 Scrolls of Teleportation
    
h) 10 Scrolls of Word of Recall {25% off}
    
i) 13 Scrolls of Satisfy Hunger {25% off}
    
j) a Wooden Rod of Trap Location (10/10) {@0}
k) an Iron Rod of Light (50/50) {@9}
    
l) a Silver Rod of Illumination (100/100) {@8}
m) a Wand of Dig[1|1] (15 charges)
n) a Wand of Teleport Away[3|25] (3 charges)
o) The Wand of Digging of Thrain (1 charge) {@2}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) a Staff of Disarm[3|12] (16 charges)
q) a Staff of Recovery[2|15] (15 charges)
r) a Staff of Identify[1|15] (8 charges)
    
s) a Ring of Nexus Resistance
t) Rhino Hide Armour (-1 to accuracy) [8,+4]
u) a Rapier (1d6) (+5,+7)
v) a Fiery Two-Handed Sword (3d6) (+5,+6)
w) a Battle Axe of Slay Dragon (2d8) (+8,+10)


  [Home Inventory - Bree ]

a) a Tome of Knowledge
b) a Book of Teleportation
c) Tenser's Mechanical Magician {teleport level}
    It can be activated for teleport level.  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) a Mushroom of Restore Constitution
e) 2 Potions of Cure Light Insanity
f) a Potion of Cure Critical Insanity
g) 4 Potions of Restore Dexterity
h) a Potion of Enlightenment
i) a Silver Rod of Quickness of Nothing (100/100)
    It can
    cast spells faster.  
    You found it in the remains of It on level 24 of The Old Forest.
j) a Rod Tip of Frost Bolts (35 Mana to cast)
k) a Staff of Globe of Light[8|11] (13 charges)
l) a Staff of Remove Curses[1|15] (10 charges)
    
m) a Staff of Remove Curses[2|17] (4 charges)
n) a Staff of Identify[1|15] (12 charges)
    
o) a Ring of Nexus Resistance
p) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Beorn, the Shape-Changer on level 36 of
    Maze.
q) a Long Sword (Defender) (2d5) (+3,+11) [+3] (+2 to stealth)
r) The Two-Handed Sword 'Mahtargon' (3d6) (+10,+11) (+3)
s) The Beaked Axe of Salen (2d6) (+28,+11) (+5)
t) The War Hammer of Nessea (3d3) (+17,-3) (+1 attack)
    It can be wielded two-handed.  It increases your attack speed by 
    1.  It drains life from your foes.  It is a great bane of dragons.  It
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 25 of The Old Forest.


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks {decreasing Charisma}
    
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Random Number Generator on level 10 of
    Orc Cave.
b) Raal's Voodoo Doll of Revenge {confusion}
    It can be activated for confusion.  
    You found it in the remains of a Random Number Generator on level 10 of
    Orc Cave.
c) Valdarbon's Automatic Alchemist {death}
    It can be activated for death.  
    You found it in the remains of a Random Number Generator on level 36 of
    Maze.
d) The Skull of Ancient Wisdom {decreasing wisdom}
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Random Number Generator on level 10 of
    Orc Cave.
e) The Crystal Ball of The Witch-King of Angmar {cuts}
    It can be activated for cuts.  
    You found it in the remains of a Sand-dweller on level 22 of Orc Cave.
f) The Medallion of Good Will {poison}
    
    It can be activated for poison.  
    You found it in the remains of a Skaven shaman on level 15 of The Old
    Forest.
g) Bigby's Big Book of Brutality {cure confusion}
    It can be activated for cure confusion.  
    You found it lying on the ground on level 1 of Barrow-Downs.
h) The Cunning Plan of Zog {create hunger}
    It can be
    activated for create hunger.  
    You found it in the remains of a Quasit on level 16 of Orc Cave.



Posted on 17.9.2004 17:27
Last updated on 1.10.2004 15:36

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6930. on the Ladder (of 12064)
1847. on the ToME Ladder (of 2959)
5. for this player (out of 7)

Comments

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On 17.9.2004 17:27 dreik_dreamer@hotmail.com wrote:
Well, the previous one died because of a Lesser Mimic. I wish more luck to Adrelig.

On 29.9.2004 15:53 dreik_dreamer@hotmail.com wrote:
I have difficulties with Barney the Dinosaur!!!

On 1.10.2004 15:36 dreik_dreamer@hotmail.com wrote:
I've been too confident! Grr.

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