The Angband Ladder: Zippy, Hobbit Warper by <Elliott946@aol.com>

  [ToME 2.2.7 Character Dump]

 Name  : Zippy                  Age                 81       Str!     40     40
 Sex   : Female                 Height              34       Int!     40     40
 Race  : Zombie Hobbit          Weight              59       Wis!     40     40
 Class : Warper                 Social Class        67       Dex!     40     40
 Body  : Player                                              Con!     40     40
 God   : Manwe Sulimo                                        Chr!     40     40
                                                                               
 + To Melee Hit         116 Level             50    Max Hit Points      1172   
 + To Melee Damage       38 Experience  18114475    Cur Hit Points       818   
 + To Ranged Hit        136 Max Exp     18114475    Max SP (Mana)        275   
 + To Ranged Damage      17 Exp to Adv.    *****    Cur SP (Mana)        203   
   AC                36+111 Gold        11593030    Piety              34756   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Legendary[52]Searching   : Superb       Shots/Round:  4         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  16d5+152  
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 1360 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are a well liked child.  You have green eyes, curly blond            
          hair, and a fair complexion.                                         
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 34 (1700')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 16 (800')
        Moria: Level 33 (1650')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 38 (1900')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 23 (1150')

 Your body was a Player.
 You were disguised as a Abomination.
 You have defeated 7961 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 82 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 24th Quelle of the 2890th year of the third age.
 Your adventure lasted 38 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can teleport at will.
You aggravate monsters.
You feel righteous.
You feel heroic.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are extremely lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.

Skills (points left: 0)
 - Combat                                        03.098 [0.200]
          . Weaponmastery                        01.100 [0.500]
          - Archery                              18.375 [0.500]
                   . Sling-mastery               32.100 [0.300]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
 - Magic                                         15.832 [0.900]
          . Magic-Device                         07.300 [1.050]
          . Spell-power                          13.600 [0.700]
          . Mana                                 01.000 [0.700]
                   . Fire                        00.000 [0.800]
                   . Water                       00.000 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           43.200 [1.200]
          . Divination                           36.000 [1.200]
          . Temporal                             48.000 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.800]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          12.600 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Perfect casting


  [Fates]

You are fated to find a Mushroom of Poison on level 1.
You are fated to find a Potion of Invisibility on level 5.
You are fated to find a Scroll of Object Detection on level 10.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 56 of Mordor.
d) The Sling of Nivrimbar (x3) (+26,+17) (+1) {cursed}
    It 
    increases your intelligence, wisdom, constitution and charisma by 1.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
e) a Ring of Accuracy (+22)
    
    You bought it from the Black Market.
f) The Ring of Phasing (+15 to speed)
    It grants you the power of 
    teleport if it is being worn.  It increases your speed and luck by 15.
    It provides immunity to nether.  It provides resistance to life
    draining.  It renders you incorporeal.  It allows you to breathe
    without air.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) an Amulet of Reflection
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master rogue on level 24 of The Old
    Forest.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 66 of Mordor.
n) The Full Plate Armour of Halque (-3 to accuracy) [25,+10]
    It
    sustains your intelligence, wisdom, dexterity and constitution.  It
    provides immunity to electricity and fire.  It provides immunity to
    paralysis.  It provides resistance to life draining, cold, dark, 
    confusion, sound, shards, nether, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 70 of The
    Sacred Land Of Mountains.
o) an Elven Cloak of the Magi (-1,-5) [4,+25] (+7)
    It increases your intelligence, stealth, 
    searching, speed and luck by 7.  It sustains your intelligence.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 125 of Angband.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Osyluth on level 56 of Mordor.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+9)
    It 
    increases your speed by 9.  
    It was given to you as a reward.
z) a Death mold (359 hp)
    
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Angband.


  [Character Inventory]

a) 2 Fireproof Tomes of Translocation
    It cannot be
    harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 66 of
    Erebor.
b) 3 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) 2 Fireproof Tomes of the Time
    It cannot be harmed by fire.  
    
    You bought it from the Library.
d) The Tome of Zippy
    It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Gem of Knowledge
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 21 of Mirkwood.
f) The Crystal Ball of The Witch-King of Angmar (charging)
    It can be
    activated for light absorption.  
    You found it in the remains of a Hell knight on level 48 of Mordor.
g) a Potion of Cure Insanity
    
h) 8 Potions of Healing
    
i) 7 Potions of *Healing*
    
j) 58 Scrolls of Teleportation
    
k) a Silver Rod of the Istari of Healing (200/200)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 30 of The Sandworm lair.
l) a Silver Rod of the Istari of Healing (200/200)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
m) an Adamantite Rod of the Istari of Healing (62/400)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 82 of Angband.
n) a Ring of Speed (+11) {100% off}
    It 
    increases your speed by 11.  
    You stole it from the Expensive Black Market.
o) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10)
    It is part of the trinity
    of the ultimate weapons.  It can be activated for healing(7000),
    curing every 500 turns if it is being worn. It provides light (radius
    1) forever.  It increases your constitution, charisma and luck by 10.  
    It increases your hit points by 200%.  It does extra damage from 
    electricity, fire and frost.  It is very sharp and can cut your foes.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides immunity to cold.  
    It provides immunity to paralysis.  It provides resistance to fire and 
    dark.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces an
    anti-magic shell.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) 4 Mithril Shots of Neleglos (3d4) (+43,+25) {90% off}
    It does extra damage from electricity.  It 
    poisons your foes.  It is especially deadly against dragons.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Fireproof Holy Tomes of Manwe Sulimo
b) The Shrunken Head of Nightmares
    It can be activated for restore stats and life
    levels every 750 turns.  
    You found it lying on the ground on level 3 of Barrow-Downs.
c) 6 Sprigs of Athelas
d) 9 Morphic Oils of Spider
    
e) a Silver Rod of Simplicity of Recall (100/100)
f) a Golden Rod of Capacity of Detection (250/250)
g) a Mithril Rod of Quickness of Nothing (160/160)
h) an Adamantite Rod of Quickness of Nothing (200/200)
i) The Ring of Eguir [+12] (+4 to stealth) {100% off}
    It can be
    activated for ball of fire and resist fire every 50+d50 turns if it is
    being worn. It increases your stealth by 4.  It sustains your charisma
    .  It provides resistance to fire, poison, shards and nether.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
j) an Amulet of Reflection
k) The Amulet of Ingwe (+3)
    It can be activated for dispel evil
    (level*5) every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
l) a Mouse Fur of Air [1,+9]
    
    It allows you to breathe without air.  
m) a Dragon Shield of Preservation (-6,-5) [8,+34]
    It sustains your strength, 
    dexterity and constitution.  It provides resistance to life draining, 
    fire, poison, sound, nether and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 76 of Angband.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) 16 Iron Shots of Guilth (1d4) (+21,+16) {90% off}
    It does extra
    damage from acid, electricity and frost.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
p) 28 Iron Shots of Slay Evil (1d4) (+8,+10) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
q) 21 Mithril Shots of Mangorn (3d4) (+23,+23) {90% off}
    It does extra damage from electricity and frost.  
    It is especially deadly against dragons.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
r) 13 Mithril Shots of Acid (3d4) (+19,+15) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.
s) 28 Mithril Shots of Slay Demon (3d4) (+19,+21) {90% off}
    It strikes at demons with holy wrath.  It cannot
    be harmed by acid.  
    You made it yourself.
t) 16 Mithril Shots of Slay Demon (3d4) (+19,+17) {90% off}
    It strikes at demons with holy wrath.  It cannot
    be harmed by acid.  
    You made it yourself.
u) 17 Mithril Shots of Slay Undead (3d4) (+16,+19) {90% off}
    It strikes at undead with holy wrath.  It cannot
    be harmed by acid.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) 2 Tomes of the Time
    
b) 27 Potions of Cure Insanity
    
c) a Mithril Rod of Capacity of Nothing (320/320)
    It can hold more mana.  
    You bought it from the Black Market.
d) The Golden Horn of the Thunderlords (6 charges) {100% off}
e) a Ring of Speed (+11)
f) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 66 of Mordor.
g) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 76 of Angband.
h) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
i) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 80 of
    Angband.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 76 of Angband.
k) The Full Plate Armour of Annar (-3 to accuracy) [25,+14]
    
    It sustains your strength and dexterity.  It provides immunity to acid
     and fire.  It provides resistance to acid, sound, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Balance on level 90 of
    Angband.
l) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns
     if it is being worn. It increases your constitution by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, 
    searching and spell power by 6.  It provides resistance to blindness
     and confusion.  It renders you especially vulnerable to fire.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
n) The Robe 'Orimpheb' [2,+12]
    It provides immunity to acid, electricity
     and fire.  It provides resistance to life draining, acid, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Elder vampire on level 76 of Angband.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Spider Web of Cuina [1,+14]
    It provides immunity to electricity.  It
    provides resistance to electricity, poison, dark, sound, shards, 
    nether and nexus.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Emperor wight in the town of Bree .
s) The Dagger 'Narthanc' (E:22790, L:23) (1d4) (+27,+13) (+1) {.}
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    ability to tunnel by 1.  It does extra damage from fire.  It provides
    resistance to electricity, fire and light.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Vampire lord on level 50 of Moria.
t) 18 Iron Shots of Acid (1d4) (+18,+12) {90% off}
    It
    does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
u) 24 Iron Shots of Acid (1d4) (+10,+14) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.
v) 13 Mithril Shots of Flame (3d4) (+17,+17) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
w) 17 Mithril Shots of Flame (3d4) (+16,+15) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
x) 26 Mithril Shots of Slay Demon (3d4) (+19,+18) {90% off}
    It strikes at demons with holy wrath.  It cannot
    be harmed by acid.  
    You made it yourself.


  [Home Inventory - Minas Anor ]

a) a Tome of Translocation
    
b) The Box of Many Wonders
    It can be activated for summon pet.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) The Cunning Plan of Zog
    It
    can be activated for Destruction.  
    You found it in the remains of a Master lich on level 39 of Mordor.
d) a Potion of Invulnerability
e) 6 Scrolls of Genocide
    
f) 3 Scrolls of Mass Genocide
    
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
h) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777),
    curing and heroism every 300 turns if it is being worn. It increases 
    your intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
k) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 43 of
    Mordor.
n) The Long Sword 'Durandil' (2d5) (+6,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
p) 20 Iron Shots of Venom (1d4) (+17,+12) {90% off}
    It poisons your foes.  
    You made it yourself.
q) 20 Iron Shots of Slay Evil (1d4) (+12,+13) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
r) a Mage Staff of Power (1d4) (+5,-15) (+11)


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) a Tome of Translocation
    
c) 3 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
d) a Holy Tome of Manwe Sulimo
    
e) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for 
    teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 16 of A lost temple.
f) 11 Potions of Speed
    
g) 5 Potions of Restore Mana
    
h) a Golden Rod of the Istari of Restoration (250/250)
i) a Golden Rod of Capacity of Healing (250/250)
    It can
    hold more mana.  
    You found it in the remains of an Archlich on level 66 of Mordor.
j) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) a Small Leather Shield of Reflection [2,+11]
l) an Iron Crown of Seeing [0,+3] (+5 to searching)
    It increases your searching by 5.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound and chaos.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 97 of
    Angband.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Angband.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of Mordor.
p) The Iron Helm of Knowledge [6,+20] (-6)
    It
    can be activated for whispers from beyond(sanity drain) 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) a Sling of Power (x2) (+18,+26)
    
    You found it lying in a vault on level 97 of Angband.
t) a Sling of Power (x2) (+17,+21)
    
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
u) 21 Iron Shots of Slay Evil (1d4) (+10,+9) {90% off}
    
    It fights against evil with holy fury.  
    You made it yourself.
v) 21 Iron Shots of Slay Evil (1d4) (+9,+9) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
w) 8 Mithril Shots of Flame (3d4) (+14,+20) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
x) 29 Mithril Shots of Wounding (3d4) (+19,+18) {90% off}
    It cannot be harmed by acid.  
    You made it yourself.


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 19 of The Old Forest.
b) a Rod Tip of Recall (80 Mana to cast)
    
c) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed)
    It increases your strength and speed by 5.  It makes you
    invisible.  It sustains your strength.  It provides resistance to 
    shards and nether.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of The
    Sacred Land Of Mountains.
e) The Ring of Power of Hoarmurath of Dir (+4 to speed)
    It increases your constitution, speed and 
    ability to score critical hits by 4.  It makes you invisible.  It
    makes you completely fearless.  It provides resistance to electricity, 
    light, blindness, sound and chaos.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Hoarmurath of Dir on level 126 of Angband.
f) The Ring of Power of Ren the Unclean (+2 attacks)
    
    It increases your charisma, attack speed and ability to score critical
    hits by 2.  It makes you invisible.  It sustains your constitution.  
    It provides resistance to poison, light and confusion.  It allows you
    to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 76 of Angband.
g) The Ring of Power of Uvatha the Horseman (+3)
    
    It increases your strength and wisdom by 3.  It makes you invisible.  
    It provides resistance to electricity and chaos.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring of Power of Adunaphel the Quiet (+2 to stealth)
    
    It increases your strength, constitution and stealth by 2.  It makes
    you invisible.  It provides resistance to electricity.  It allows you
    to fly.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 56 of Mordor.
i) The Ring of Power of Ji Indur Dawndeath (+4)
    
    It increases your intelligence by 4.  It makes you invisible.  It
    sustains your intelligence and wisdom.  It provides resistance to cold
     and nexus.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 107 of Angband.
j) The Ring of Power of Akhorahil the Blind (+1)
    
    It increases your charisma by 1.  It makes you invisible.  It makes
    you completely fearless.  It provides resistance to nether.  It allows
    you to levitate.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 73 of Angband.
k) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 127 of Angband.
m) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
n) The Ring of Durin (+2)
    It grants you the
    power of midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
o) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if
    it is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+1 to stealth)
    It can
    be activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 1.  It provides resistance to 
    acid, electricity, fire, cold and chaos.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra
    damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth)
    It decreases your wisdom and stealth by 4.  It 
    poisons your foes.  It provides resistance to light, dark, blindness, 
    confusion and nether.  It allows you to sense the presence of good
    beings.  It drains mana and life.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 70 of The
    Sacred Land Of Mountains.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be
    activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.



Posted on 21.9.2004 23:56
Last updated on 8.11.2004 18:39

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2108. on the Ladder (of 18915)
734. on the ToME Ladder (of 3145)
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On 24.9.2004 22:49 Elliott946@aol.com wrote:
I noticed that the only winning Warpers on the ladder used Thaumaturgy for their offense. While there have been Warpers who have used Mana, Fire, and Water for offense, none have won, with Bjorn getting extra credit for originality.

The plan is to make a warper who really only uses warper spells. Of course, there are only 2 offensive warper spells (teleport away and banishment) and neither actually does damage, so the offense had to come from somewhere else, plus I love the ammo create skill. The obvious answer was to make a hobbit who pumps up sling mastery for offense, but by level 50 really plays more like a rogue. By that point, she'll be using stealth and banishment to avoid or deal with any opponents she doesn't absolutely need to kill (like quest monsters).

On 21.10.2004 17:49 Elliott946@aol.com wrote:
Still going strong.

His/her story is chronicled over at wiki.t-o-m-e.net.

http://wiki.t-o-m-e.net/DayInTheLifeArchive_2fDay_20in_20the_20life_20of_20Zippy

On 25.10.2004 06:05 chrisames@westnet.com.au wrote:
Woh. When I first saw your character plan on the wiki I'd never have thought you'd pull such odd combination off. But you have, and well at that! :-O :-)

On 28.10.2004 23:44 Elliott946@aol.com wrote:
Diving in Angband.

On 2.11.2004 21:53 Elliott946@aol.com wrote:
Oh, thanks.

Its actually not as difficult a build as you'd guess. The firepower isn't what you'd expect from a wood-elf archer, but its still plenty sufficient to kill things, and the utility spells are awesome. With Essence of Speed at Manwe's Blessing, Zippy's typically at +60 or higher speed in battles, with at least a +110 to hit, and that's plenty good enough for now. The Void will be a struggle, but hopefully Banishment will take care of everything but Tiki and Melkor. The biggest problem has actually been low mana reserves, but frequent rest breaks have taken care of that. Spell failure has been a bit of an issue, but she uses scrolls and potions rather than spells when in critical situations. Plus, she just killed Morgoth, and his crown should help quite a bit.

On 4.11.2004 04:25 Elliott946@aol.com wrote:
Zippy is now diving in the Nether Realms, heading for Tiki. I feel good about Zippy's ability to handle Tiki, but Melkor... I just don't know. Doing the math, it really feels like Zippy is going elephant hunting with a bb gun.

Even with the new randart sling, she only does 300-600 damage per hit depending on ammo type, and the big guy has 80k hit points. She needs to *hit* him roughly 200 times to kill him, which means she'll be spending a lot of time finding ways to distract him so she can re-collect ammo.

On 4.11.2004 15:08 Elliott946@aol.com wrote:
Diving in the Nether Realms.

On 5.11.2004 10:38 wrote:
Well, the other thing you could possibly do is carry a lot of scrolls of *Destruction* and then read them off to create rubble, and from that create your ammo on the spot. Granted, it's not nearly as attractive as lugging around 99 Elf Corpses, but it's better than nothing.

On 5.11.2004 18:36 Elliott946@aol.com wrote:
Do those scrolls actually create rubble? Thaumaturgy destruction spells certainly don't.

On the bright side, ammo hasn't been an issue so far. The Void has a little rubble and the Nether Realms actually have a fair amount. Considering that going down and coming up means traversing 80+ levels (and setting foot on quite a few more with stairscumming), Zippy has had MANY opportunities to create ammo and has improved her supply a bit.

I'm hoping the the level with Melkor has lots of rubble. We'll see. Anyway, Tiki is dead and Zippy has just broken the seal and entered Melkor's level. I still haven't decided on the best way to fight Melkor. Time to write up another chapter in Zippy's story while I continue to think it over.

On 5.11.2004 22:01 Elliott946@aol.com wrote:
Look out Melkor. You doom has arrived in the form of a short, rotting chick with a sling.

On 6.11.2004 02:24 Elliott946@aol.com wrote:
Zippy hasn't actually killed Melkor, but has him down to 4 stars. I'm surprised and enthused; she seems to actually be pulling it off.

On 8.11.2004 15:47 Elliott946@aol.com wrote:
VICTORY!

On 8.11.2004 15:50 Elliott946@aol.com wrote:
Check out that EXP drain. Max exp 18.1M, current exp 10.5M. I don't think I've ever had a character get drained 7M+ exp before.

On 8.11.2004 17:14 HektorLorenzo@web.de wrote:
#####grats!####

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176th in ToME (2.3.2) by <cornelfree@yahoo.com> (71%)



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