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The Angband Ladder: Aciragan, Gnome Sorceror by <acockbur@mail.wvu.edu>

  [ToME 2.2.7 Character Dump]

 Name  : Aciragan               Age                 51       STR!     40       
 Sex   : Male                   Height              38       INT!     40       
 Race  : Gnome                  Weight              90       WIS!     40       
 Class : Sorceror               Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          35 Level             50    Max Hit Points       730   
 + To Melee Damage       -2 Experience  19760861    Cur Hit Points       730   
 + To Ranged Hit         42 Max Exp     19760861    Max SP (Mana)       1786   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1784   
   AC                30+179 Gold         4287410    Piety                430   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Very Good    Mel.dmg/Rnd:  6d4-12    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 1290 feet 
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Gnome Braggart.  You            
          are the black sheep of the family.  You have dark brown              
          eyes, straight blond hair, and a dark complexion.                    
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 107 (5350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 128 (6400')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 31 (1550')

 Your body is a Player.
 You are currently on level 128 of The Void.
 You have defeated 6241 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You saved 96 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Quelle of the 2890th year of the third age.
 You have been adventuring for 15 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : ...23......*.23....         
        Add Int   : ...232.....*.....2.         
        Add Wis   : ...232....5*.....2.         
        Add Dex   : ...23......*4....2.         
        Add Con   : ...23......*.23..2.         
        Add Chr   : ...23.....5*.....2.         
        Mul Mana  : +....+.............         
        Add Stea. : ...2...............         
        Add Sear. : ..........5........         
        Add Infra : ...........*.......         
        Add Tun.. : .................2.         
        Add Speed : ..*23.3.......3....         
        Add Blows : .................2.         
        Vampiric  : .................+.         
        Sharpness : ................+..         
        Sust Str  : ....+....+.........         
        Sust Int  : ...+.+.............         
        Sust Wis  : ...+.+....+........         
        Sust Dex  : ....+....++........         
        Sust Con  : ....+....+.........         
        Sust Chr  : ...+......+........         
        Invisible : ...................         
        Mul life  : .......+...........         
        Sens Fire : ...................         
        Reflect   : .........+.........         
        Free Act  : ...++.......++....+         
        Hold Life : ...++++..+.........         
        Imm Acid  : .......*.*+++......         
        Imm Elec  : ....*....*++.......         
        Imm Fire  : ..+......*.+.......         
        Imm Cold  : ...*.....*.+.......         
        Res Pois  : ....+....+.+.......         
        Res Fear  : .......+.+....+....         
        Res Lite  : ......+..+.+..+....         
        Res Dark  : ......+...++.......         
        Res Blind : ...+...............         
        Res Conf  : ..+........+.......         
        Res Sound : .......+...........         
        Res Shard : .........+.........         
        Res Neth  : ...........+.......         
        Res Nexus : ...........+.......         
        Res Chaos : ......++...........         
        Res Disen : ....+.....+........         
        Levitate  : ....+..............         
        Lite      : .....+....++.......         
        See Invis : ...++.+....+.......         
        Digestion : ....++.............         
        Regen     : ....++.............         
        Activate  : ..+++.+...+.+......         
        Cursed    : ...........+.......         
        Hvy Curse : .....+.....+.......         
        Prm Curse : ...........+.......         
        Orc.ESP   : ......+............         
        Evil.ESP  : .....+.............         
        Good.ESP  : .....+.............         
        Full ESP  : ...+.......++......         

Skills (points left: 19)
 - Combat                                        01.300 [0.400]
          . Weaponmastery                        01.000 [0.300]
 - Sneakiness                                    06.400 [0.900]
          . Stealth                              01.300 [0.400]
          . Disarming                            01.000 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         07.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Udun                                 00.400 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  07.600 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  05.700 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              35.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Mean-looking mercenary on level 6.


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (+10,+10)(80%)
        It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 80%.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) a Mage Staff of Wizardry (1d4) (-5,-11)(60%) (+3)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800)
    every 100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 99 of
    Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Mount Doom.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants
    you the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 59 of Dol Guldur.
n) The Padded Armour of Halin (-27,-49) [4,+10](40%)
    
    It increases your hit points by 40%.  It provides immunity to acid.  
    It makes you completely fearless.  It provides resistance to sound and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Wight-King of the Barrow-downs in the
    town of Bree .
o) a Feathers Cloak of Air [1,+10]
p) The Small Metal Shield 'Bellomen' [3,+13]
    It sustains your strength, dexterity and constitution.  
    It provides immunity to acid, electricity, fire and cold.  It makes
    you completely fearless.  It provides resistance to life draining, 
    cold, poison, light and shards.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 83 of
    Angband.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser titan on level 55 of Mordor.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to light.  It allows you to climb mountains.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) a Master quylthulg (3000 hp)
{) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It 
    increases your ability to score critical hits by 5.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It cannot be harmed by acid, cold, lightning or fire.  
|) The Pick 'Amram' (+11,+5) (+2 attacks)
    It increases 
    your intelligence, wisdom, dexterity, constitution, charisma, ability
    to tunnel and attack speed by 2.  It drains life from your foes.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
b) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
c) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
f) a Fireproof Tome of the Time {!k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
g) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 94 of Angband.
h) The Tome of Aciragan {!k!v!d!s}
    It cannot be
    harmed by acid, cold, lightning or fire.  
i) Balrilbon's Soulgem {cure insanity}
    It can be activated for cure
    insanity.  
    You found it in the remains of a Black orc Shaman on level 65 of Mordor.
j) 11 Potions of *Healing*
k) 16 Potions of Restore Mana {!k}
l) a Silver Rod of the Istari of Home Summoning (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 28 of The Sandworm lair.
m) a Silver Rod of the Istari of Disarming (200/200)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Fallen angel on level 43 of Mordor.
n) a Golden Rod of Capacity of Disarming (250/250)
    It
    can hold more mana.  
    You found it in the remains of an Archlich on level 64 of Mordor.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It 
    increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
b) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
b) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Library.
c) a Fireproof Tome of the Everrunning Wave {!k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
d) a Fireproof Tome of Meta Spells {!k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
e) a Fireproof Tome of the Mind {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
f) The Gem of Hate {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 94 of Angband.
g) 27 Potions of *Healing*
h) 3 Potions of Life
i) 54 Potions of Restore Mana {!k}
j) a Fireproof Scroll of *Enchant Weapon*
k) 4 Scrolls of *Enchant Weapon*
l) a Scroll of *Destruction*
m) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated
    for heal and cure black breath every 200 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your strength, wisdom
    , charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 59 of Dol Guldur.
o) The Cloak of Thingol [1,+18] (+3)
    
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 60 of Mordor.
p) an Elven Cloak [4,+9] (+4 to stealth)
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 9 of
    Barrow-Downs.
r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the
    Legion of the Dawn every 500+d500 turns if it is being worn. It 
    increases your charisma and infravision by 3.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your charisma.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to fire, 
    light, blindness and nexus.  It speeds your regenerative powers.  It
    can clone monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 82 of Angband.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 99 of
    Angband.


  [Home Inventory - Lothlorien ]

a) 2 Scrolls of *Destruction*
b) an Adamantite Rod of Charging of Nothing (200/200)
    It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
c) The Ring of Power of Dwar, Dog Lord of Waw (+5 to searching)
    It increases your constitution, charisma and searching by 5.  
    It makes you invisible.  It sustains your strength and intelligence.  
    It provides resistance to light and nether.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Dol
    Guldur.
d) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
e) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
g) The Robe of Great Luck [-30,-20] (+60)
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 99 of
    Angband.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) an Elven Cloak of Protection [4,+20] (+4 to stealth)
j) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 3.10.2004 02:55

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1390. on the Ladder (of 12730)
621. on the ToME Ladder (of 2973)
8. for this player (out of 11)

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On 3.10.2004 02:55 acockbur@mail.wvu.edu wrote:
Headed into the Void...

On 3.10.2004 08:02 Elliott946@aol.com wrote:
Good luck.

That shield is probably the single best piece of armor I've ever seen in ToME.

On 3.10.2004 18:17 acockbur@mail.wvu.edu wrote:
The best thing about the shield is that it lets me wear the +40% armor.
I've already been through the Void twice now- I had forgotten what happens when you take the stairs up from 666 and into the Nether Realm.

On 3.10.2004 20:45 asiden@boardermail.com wrote:
how are you wielding two mage staves? How did you get equipment letter "b"?

On 3.10.2004 21:11 acockbur@mail.wvu.edu wrote:
Arms mimicry. Note that I also have two swords and two gloves.

On 4.10.2004 15:20 acockbur@mail.wvu.edu wrote:
I killed Tiki and was on my way back up when I hit a shard bolt trap. ~1100 damage= instant death. There was an item on the trap which is why I didn't see it.

Oh well, I still have two sorceror winners ready to go into the Void.



On 5.10.2004 04:01 Elliott946@aol.com wrote:
Ah, hell. That's a shame. You were looking good, too. Well, nice job anyway.

The first time I sent a character into the Void, he not only made it all the way down, but because he ran into the mage staff bug he ended up having to kill Tiki 3 times, and then because of another bug, had to kill Melkor 4 times. Not only did Hamfist do it, he didn't break a sweat doing it. At the time, I thought, man, this Void/Nether Realms thing is tough, but not nearly as bad as people said.

Since then, I've gone 0 for 3 on Void diving, only even getting to Melkor once. Its VERY tough place.

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