The Angband Ladder: DrFaustus, German Gentleman/Lad by <>

  [Steamband 0.3.8 Character Dump]

 Name   DrFaustus                                Self  abcdefghijkl@   Best
 Sex    Male              Age        17   MUS:    227  .........5...   277
 Race   German            Height     68   AGI:    317  .........s...   317
 Class  Gentleman/Lady    Weight    123   VIG:    343  .........5...   393
 Title  Blue Blood        Status     16   SCH:    409  .....*.......   529
 WP     -3/68                             EGO:    254  ......s......   254
 SP     181/181           Preserve    Y   CHR:    403  .............   403

 Level           29       Armor    [18,+169]     Saving Throw           Fair
 Cur Exp     115404       Blows     3+2/turn     Stealth             Abyssal
 Max Exp     117963       Shots       0/turn     Fighting       Legendary[4]
 Adv Exp     123750       Infra        60 ft     Shooting            Abyssal
                                                 Disarming         Tolerable
          Stat     Skill     Weap.     Total     Magic Device           Good
 Melee   (+3,+3)   (+0,+0)   (+0,+0)   (+2,+8)   Perception        Very Good
 Shoot   (+3,+0)   (+0,+0)   (+0,+0)   (+2,+0)   Searching        First-rate

     You are the first child of a Laborer. You are a credit to
     the family. You have hazel eyes, straight brown hair, and
     an average complexion.

   Disarming Traps  1
           Stealth  1
         Searching  1
 Ransack & Plunder  1
   Neophyte Combat  5
   Standard Combat 10
   Accurate Strike  1
    Vicious Strike  1
      Martial Arts 15
 Eagle Strike Arts 18
  Dragon Claw Arts  7
 Neophyte Firearms  1
           Pistols  1
          Throwing  1
         Iron Skin 14
             Latin  6
       Occult Lore 16
  Adv. Occult Lore 15
    Cthulhu Mythos  7
      Ritual Magic 20
    Thaumic Energy 20
       Thaumaturgy 19
            Thelma  7
      Spirituality  1
     Tempered Will  1
  Spell Quickening  1
         Gadgeteer  1
    Detectives Kit  1
        Velocipede  1
   Analytic Engine  1
     Using Devices  4
         Toughness 20

  [Last Messages]

> You are unaffected!
> Two blows hit the Nine of Spades weakly.
> You hit the Nine of Spades with your tail.
> The Nine of Spades barely notices.
> You hit the Nine of Spades with your spurs.
> The Nine of Spades is immune to stunning!
> The Nine of Spades starts moving slower.
> You hit the Nine of Spades.
> You hit the Nine of Spades with your tail.
> The Nine of Spades flinches.
> You hit the Nine of Spades with your spurs.
> You have slain the Nine of Spades.
> Countess Bathory breathes dark energies.
> You feel your life draining away!
> You die.

  [Character Equipment]

a Tiger Eye Ring of Protection [+32]
a Tiger Eye Ring of Protection [+30]
a Mithril Amulet of Regeneration
The Pocket Lantern of Sherlock Holmes [4] (+12, +4)
an All Wool Spring Overcoat of the Daoine Sidhe (-1) [6,+19] (+1 to stea
a Cloak of Inviolability to Fire [1,+2]
a Pair of Trousers [2,+10]
The Bowler of Sexton Blake (+5) [6,+10] (+2, +5)
a Set of Silk Gloves of Free Action [1,+7]
a Pair of Pointed Toe Shoes [2,+3]

  [Character Inventory]

a Book of Arcane Incantations [Liber AL vel Legis] (+1)
a Book of Arcane Incantations [The Zohar (Book of Splendor)] (+1)
3 Ferro China Milano Tonics of Speed
13 Addington's Phos Ferrone Iron Tonics of Cure Critical Wounds
The Book [Pride and Predjudice]
The Book [Persuasion]
15 "Copper Telecid" Mechanisms of Teleportation
7 "Mithril Phototon" Mechanisms of Word of Recall
a Silver Tool of Object Location (15 charges)
a Small Tool of Light Physical Repair (13 charges)
a Fur Cloak [3,+7]
37 Shotgun buckshot (1d12|0) (+3,+2)
65 Hollow-point pistol bullets (2d13|0) (+7,+5)

  [Home Inventory]

4 Books of Arcane Incantations [Liber AL vel Legis] (+1)
3 Books of Arcane Incantations [The Zohar (Book of Splendor)] (+1)
3 Books of Arcane Incantations [Sepher Yetzirah (Book of Formation)] (+2
a Book of Arcane Incantations [De Vermis Mysteriis (Mysteries of the Wor
a Book of Arcane Incantations [Revelations of Glaaki] (+2)
4 Flasks of oil
6 Royal Pepsin Tonics of Detect Invisible
11 Ferro China Milano Tonics of Speed
4 Baldwin's Celery Pepsin & Dandelion Tonics of Cure Mortal Wounds
4 Ambrecht's Coca Wine Tonics of Light Refresh Spirit
22 "Humming Photocopter" Mechanisms of Detect Invisible
a Complex Tool of Remove Curse (6 charges)
a Cavorite Tool of Structural Analysis (11 charges)
a Deerstalker of Order [5,+4] (+5, +2)
a Set of Gloves (Smoldering) [1,+5] (+2)
a Broad Axe of Poisoning (2d6|4) (+11,+5)
a Rapier (Martian) (1d6|0) (+6,+7) (-3, +4) {cursed}
a .30 Lever-Action Carbine of Precision (x3) (+21,+10) (+1)
a 16 Gauge Shotgun (x4) (+5,+2) {40% off}
31 Shotgun buckshot (1d12|0) (+3,+1)
5 Shotgun buckshot (1d12|0) (+0,+0)

  [Current Quest]

To fulfill your task, you must destroy Countess Bathory on dungeon level 30.


Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 5.10.2004 00:00
Last updated on 7.10.2004 19:41

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11688. on the Ladder (of 17994)
155. on the Steamband Ladder (of 313)
83. for this player (out of 103)


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On 5.10.2004 00:00 wrote:
After many unsuccessful mages, I've hit on a possible working strategy. Plan is for him to a be a gentleman mage/martial-artist with lots of steamware and possibly mutations.

So far, he's working out great. The attracting elementals mutation hasn't been cool, but getting a scorpion tail absolutely rocked. He's also got 3 steamware pieces so far: Alpha eyes and spurs, and Beta dermal plating. Thanks to the plating and that amazing ring of protection (+32???, and he found it on level 48) his AC is 110-ish, which makes him extremely difficult to hit. That's handy, because he's still pretty offensively challenged, though he's slowly getting better.

He's used an even mix of magic and melee so far. They're both pretty mediocre at this point.

On 5.10.2004 23:10 wrote:
Gamma level dermal plating plus a ring of protection upgrade gave him AC 185 at around 20th level. Since opponents tend to use melee when a character is in melee range, Faustus's main tactic since getting that AC has been to close with opponents as rapidly as possible since pretty much nothing can hit him.

Its pretty cool. He doesn't have see invisible yet, and one time I had him rest and when he was fully healed he tried to move, only to accidentally attack something. At some point while resting he was attacked by a group of invisible monsters, but since they never hit him, he never woke up.

Other upgrades have been alpha level reflexes and core furnace (+3 to speed and +2 health respectively), gamma spurs (9d15+stun!) and dermal plating (+40 AC but -2 speed), and still alpha eyes (60' infravision).

He got a better hat and an upgraded 2nd ring of protection, but his equipment isn't all that different yet.

He's got quite a few spell books, but hasn't really used them that much.

On 6.10.2004 15:38 wrote:
Recovered 5 more books from 2 vaults on level 35, bringing his recovered total up to 37. Its amazing, every where he goes, there's a book. At one point he was fighting Steamballs and back to back balls dropped books.

Slowly upgrading the steamware and equipment. The pocket lantern was a great find thanks to saving the oil inventory slot, plus the nice stat bonuses. He's upgraded his eyes to betas and his spurs to delta (15d30+slow and stun, which is awfully impressive).

On 7.10.2004 19:41 wrote:
And I had such a good feeling about him, too. Instakilled by Countess Bathory on level 30. He was at about 400 hp and 60 wp which apparently wasn't enough to survive a full strength nether breath from her. Faustus only needed one round to get into melee range with her, but that one round ended up being one too many.

Really a shame. Those delta spurs were really shredding things and he almost had enough money saved up for delta dermal plating.

A few thoughts - martial arts damage does indeed scale up nicely. In the early going its pretty much useless (Faustus lived by shooting and scooting with his sad little ice bolts), but by the time he died, Faustus used melee on most opponents with the magic for special circumstances or to soften up opponents.

The reason for that wasn't the sheer destructive power of Martial Arts (its good enough, but not that great) or the killer spurs (which were by far his most consistent attack at the end), or even his great AC (though that probably helped him live as long as he did). The real issue was that the big mage spells drained too much hp for rapid casting.

Was I doing something wrong? Skills in the wrong places or casting the wrong spells, perhaps? Faustus primarily used fireball and at the end it averaged about 140 damage, but it seemed to drain 60-100 hp when he cast it. That was an improvement over when he started with it and with the amulet of regeneration and his AC, it never got him into serious trouble, but that's because he never expected it to be a killing attack.

Against ice elementals or one-eyed jacks and other fire susceptible monsters, sure, it could kill them, but even against, say, a bunch of 8s it would be a close thing as to whether the damage from the fireballs would kill the 8s before the hp drain killed Faustus.

I love the way magic works with the various drains and reducing your risk by building the right skills. Its a great idea. I just fear the hp drain is too high. If a clevel 29 gentleman who has mage a serious investment into magic struggles to kill 8s, well, he's going to be forced to play as a hybrid of some sort.

On 7.10.2004 19:48 wrote:
Struggles to kill 8s with his spells, I mean. He cut them to shreds with his melee attacks.

On 3.2.2005 23:01 wrote:
Having finally gotten another mage up to a respectable level, I've decided that DrFaustus's problems with spellcasting stemmed from poor spell selection on my part. While fireball does indeed do a lot of damage over a nice area, it has by far the worst hp drain of the various mid-level attack spells. The various other spells of roughly similar level are somewhat less destructive, but they are also far, far less draining to cast and are much better choices for regular casting.

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