The Angband Ladder: Russell O'Neill, American Engineer by <>

  [Steamband 0.3.8 Character Dump]

 Name   Russell O'Neill                          Self  abcdefghijkl@   Best
 Sex    Male              Age        18   MUS:    242  .............   242
 Race   American          Height     76   AGI:    258  .............   258
 Class  Engineer          Weight    182   VIG:    232  ..*..........   342
 Title  Ch. Engineer      Status      8   SCH:    393  .............   393
 WP     43/43                             EGO:    194  .............   194
 SP     81/81             Preserve    Y   CHR:    170  .............   170

 Level           19       Armor     [23,+75]     Saving Throw           Poor
 Cur Exp       9362       Blows     3+1/turn     Stealth          First-rate
 Max Exp       9362       Shots       1/turn     Fighting      Legendary[5+]
 Adv Exp      10575       Infra        60 ft     Shooting             Heroic
                                                 Disarming        First-rate
          Stat     Skill     Weap.     Total     Magic Device         Heroic
 Melee   (+2,+3) (+13,+13)   (+5,+4) (+27,+28)   Perception     Legendary[4]
 Shoot   (+2,+0)   (+0,+0)   (+7,+5)  (+16,+5)   Searching     Legendary[5+]

     You are the Youngest of several children of a Laborer. You
     are a credit to the family. You have blue eyes, straight
     black hair, and a fair complexion.

   Disarming Traps 20
   Disable Machine 12
           Stealth 20
         Searching 20
     Spot Weakness  5
         Keen Eyes 12
   Neophyte Combat 20
   Standard Combat 19
   Advanced Combat  6
      Power Strike  6
   Critical Strike  6
   Accurate Strike 13
    Vicious Strike 13
        Swift Blow  6
    Weapon Finesse  6
      Martial Arts 20
 Neophyte Firearms 20
 Standard Firearms  6
          Throwing 20
  Advance Throwing  6
             Latin 20
       Occult Lore 20
  Adv. Occult Lore  6
      Ritual Magic 20
    Thaumic Energy 12
      Spirituality 20
            Prayer  6
    Lesser Warding 12
     Tempered Will 20
     Hardened Will  6
           Anatomy 12
          Sabotage 12
         Gadgeteer 20
 Utility Bandolier 20
 Clockwork Chassis 20
 Clockwork Carbine 20
        Velocipede 20
   Analytic Engine 20
     Using Devices 20
  Advanced Devices 12
 Device Effeciency  5
  Device Power Amp 12
    Device Bio Amp 10
         Toughness 12

  [Character Equipment]

a Cutlass of Slay Beastman (1d7|2) (+5,+4)
a .25 Derringer (x2) (+7,+5)
a Turquoise Ring of Vigor (+11)
an Emerald Ring of Protection [+13]
a Silver Amulet of Regeneration
The Electric Lamp of Edison [3]
a Tweed Jacket [11,+4]
a Cloak of Inviolability to Fire [1,+13]
a Pair of Trousers of Inviolability to Ice [2,+7]
a Top Hat [4,+6]
a Set of Silk Gloves of Slaying (+7,+8) [1,+9]
a Pair of Half-boots of Stealth [4,+2] (+2 to stealth)

  [Character Inventory]

an Enigmatic Device [Utility Bandolier]
an Enigmatic Device [Detective's Kit] {10% off}
an Enigmatic Device [Clockwork Chassis]
an Enigmatic Device [Clockwork Carbine]
an Enigmatic Device [Velocipede]
an Enigmatic Device [Analytic Engine]
9 Pieces of Mutton
13 Baldwin's Celery Pepsin & Dandelion Tonics of Cure Critical Wounds
a Shotgun Ammunition Generator (recharging)
88 Pistol bullets (1d11|0) (+0,+0) (44/44)

  [Home Inventory]

3 "Iron Radiocid" Mechanisms of Phase Door
a Turquoise Ring of Vigor (+8)
a Ruby Ring of See Invisible
a Coral Amulet of Schooling (+4)
a Platinum Amulet of Searching (+1 to awareness)

  [Current Quest]

To fulfill your task, you must kill 10 One-Eyed Jacks on dungeon level 39.


Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 5.10.2004 08:19
Last updated on 6.10.2004 11:46

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15965. on the Ladder (of 18579)
237. on the Steamband Ladder (of 318)
9. for this player (out of 22)


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On 5.10.2004 08:19 wrote:
Ya know, Engineers are really unbalanced due to money scumming. I have 500 skill points to spend still, and any quest now should be relatively simple.

Oh yeah, I didn't do this by hand, I wrote a borg to scum for me :D

On 5.10.2004 10:05 wrote:
Good Old Professor Russell O'Neill struck it rich and became a millionare back in the Edwardian era when a buck was still worth 100 cents. He amassed his fortune from selling Shotgun ammunition due to his extremely effcient manufacturing methods.

After improving himself with over 300 skill points still left, Russell decided to travel the world and kill things. Unfortunately, none of the difficult quests are exciting for him, so he is merely content with shooting things from a distance.

On 5.10.2004 10:20 wrote:
How did you gain the extra skills for useage - I thought you only got them at level up?

On 5.10.2004 11:01 wrote:
They just appeared when I reached certain levels with certain skills, so I just pumped more of my excess skill points into them.

On 5.10.2004 15:30 wrote:
He means the sheer number of skill points.

In Steamband you get a random number of skill points each time you make a level, and at high levels the total can be pretty small. Over about level 30, you're lucky to get more than 1. To make up for it, you can get skill points a couple other ways - 1) when you complete a quest you will sometimes get skill points as a reward (I've gotten as few as 2 and as many as 9, generally scales up with the dungeon level you did it on); and 2) you can buy skill points. They cost about 1k au per clevel.

Engineers start with an aparatus of create shotgun ammo and it has unlimited uses. Every time you use it, you get ammo which can be sold for 20 au a pop (more if its enchanted). With extensive scumming, engineers can use it to effectively get infinite money at level 1.

On 6.10.2004 05:32 wrote:
Yeah, I know about all these - Thanks for finding them so I can rip them out of the heart of the program and leave a bugless version floating around without all these horrid exploits.

Enjoy it while you can!

On 6.10.2004 11:46 wrote:
After amassing his fortune, Russell decided to go and have some rather unnecessary surgery....

On 28.11.2004 06:06 wrote:
How did you write the program?

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