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The Angband Ladder: Galelavudd, RohanKnight Swordmaster by <misiu.pysiu@poczta.fm>

  [ToME 2.2.7 Character Dump]

 Name  : Galelavudd             Age                 23       Str! 18/*** 18/***
 Sex   : Female                 Height              44       INT! 18/110       
 Race  : Vampire RohanKnight    Weight              78       WIS! 18/110       
 Class : Swordmaster            Social Class         9       DEX: 18/179       
 Body  : Player                                              Con! 18/*** 18/***
 God   : Melkor Bauglir                                      CHR! 18/160       
                                                                               
 + To Melee Hit         149 Level             50    Max Hit Points      1291   
 + To Melee Damage      109 Experience  27475478    Cur Hit Points       -36   
 + To Ranged Hit         58 Max Exp     27475478    Max SP (Mana)         96   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         96   
   AC                 48+80 Gold         1836201    Piety             105649   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[112Perception  : Bad          Blows/Round:  22        
 Bows/Throw  : Legendary[20]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  22d6+2398 
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 120 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          brown eyes, straight auburn hair, and a fair complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 31 (1550')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 37 (1850')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 10136 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved 94 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 16th Quelle of the 2890th year of the third age.
 Your adventure lasted 30 days.

     Your Attributes:
You are dead, killed by a Great Wyrm of Balance on level 127 of Angband.
You can drain life from a foe.
You can use rohir powers.
You can sense what is beyond walls.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You know everything.
You have a firm hold on your life force.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 15)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            06.400 [0.900]
 - Magic                                         03.883 [0.400]
          . Magic-Device                         30.900 [1.150]
          . Udun                                 00.000 [0.400]
          . Thaumaturgy                          09.200 [0.500]
 - Spirituality                                  12.700 [0.500]
          . Prayer                               42.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to die on level 1.
You are fated to find a Potion of Cure Light Insanity on level 7.
You are fated to find a Staff of Globe of Light on level 1.
You may find a Spear on level 2.


  [Character Equipment]

a) The Small Sword 'Sting' (E:5351602, L:44) (1d6) (+51,+25) (+4 to speed)
    It provides light (radius 1) forever.  It 
    increases your strength, dexterity, constitution, speed and attack
    speed by 4.  It does extra damage from electricity.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, cold, light and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls, 
    spiders, giants and undead.  It slows your metabolism.  It produces an
    electric sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
f) The Ring of Belon (+7) {cursed}
    It increases your infravision, speed and attack speed by 7.  
    It sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to fire and chaos.  It allows you
    to fly.  It allows you to see invisible monsters.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
k) The Amulet of Baregor (+2 to searching) {cursed}
    
    It increases your strength, constitution, searching and infravision by 
    2.  It sustains your wisdom.  It provides resistance to electricity, 
    light and blindness.  It allows you to levitate.  It gives telepathic
    powers.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
m) a Dwarven Lantern of the Magi (+1) {@7}
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Ribbed Plate Armour 'Cirma' (-3 to accuracy) [28,+11]
    It provides immunity to acid, fire and 
    cold.  It provides resistance to poison, light, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Large Leather Shield 'Garan' [4,+12]
    It sustains your 
    intelligence.  It provides immunity to electricity and fire.  It
    provides resistance to electricity, light, dark, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
s) The Iron Helm of Knowledge [6,+20] (-6) {@3}
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) a Set of Leather Gloves of Power (+3,+5) [1,+11] (+4)
    It increases your strength by 4.  It provides resistance to 
    sound.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) a Pair of Hard Leather Boots of Speed [3,+19] (+6)
    It increases your speed by 6.  
    You found it lying in a vault on level 114 of Angband.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases 
    your searching, infravision, ability to tunnel and luck by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to sense the presence 
    of orcs and trolls.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
|) a Mattock of Digging (+13,+12) (+8) {25% off}
    It increases your ability to tunnel by 
    8.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Tome of Collected Weird Magic (charging) {@5}
    It can be activated for satisfy
    hunger.  
    You found it in the remains of an Imp on level 62 of The Sacred Land Of
    Mountains.
b) The Immortal Skull of Benetar {light absorb}
    It can be activated for light absorption.  
    You found it in the remains of a Hezrou on level 72 of Erebor.
c) The Toenail of Vecna {geni}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of an Old Sorcerer on level 62 of Mordor.
d) 23 Potions of Cure Critical Insanity
e) 38 Potions of Healing {100% off}
    
f) 4 Potions of *Healing* {100% off}
    
g) 22 Scrolls of Teleportation
    
h) a Moonstone Rod of Trap Location (75/75) {@2}
i) a Golden Rod of the Istari of Healing (240/250) {@9}
j) a Golden Rod of the Istari of Healing (192/250) {@9}
k) a Mithril Rod of Capacity of Recall (69/320) {@8}
l) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Steel Helm 'Lebohaum' [20,+80] {@3}
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 68 of Erebor.
n) The Long Sword of the Dawn (E:420406, L:32) (3d5) (+52,+33) (+5 to
infravision)
    
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 5.  It does extra damage from electricity and fire.  It can cause
    earthquakes.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, light, dark and blindness.  It speeds your
    regenerative powers.  It produces an electric sheath.  It induces
    random teleportation.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 127
    of Angband.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Scroll of Acquirement {100% off}
    
b) a Fireproof Scroll of *Acquirement* {100% off}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
c) a Rod Tip of Enlightenment (40 Mana to cast)
d) The Augmented Chain Mail of Beldir (-2 to accuracy) [16,+13]
e) The Long Bow of Amoron (x6) (+8,+27) (+3)
    It provides light (radius 1)
    forever.  It increases your intelligence, wisdom, dexterity and 
    charisma by 3.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 62 of Mordor.


  [Home Inventory - Gondolin ]

a) Raal's Tome of Unconventional Warfare {sat hunger}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Quasit on level 48 of Mordor.
b) The Skull of Ancient Wisdom {summon pet}
    It can
    be activated for summon pet.  
    You found it in the remains of a Dread in the town of Gondolin .
c) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Erebor.
e) The Arkenstone of Thrain (+3) {@7}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
f) The Phial of Undeath (-5) {cursed}
g) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 63 of
    Mordor.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nether and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) a Set of Gauntlets of Agility [2,+10] (+5)
    It increases your dexterity by 5.  
    It was given to you as a reward.
k) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from fire.  It provides resistance 
    to fire and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
l) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 62 of Mordor.


  [Home Inventory - Lothlorien ]

a) 3 Potions of Cure Light Insanity
b) 9 Potions of Cure Serious Insanity
c) 2 Potions of Curing {100% off}
    
d) a Potion of New Life
e) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 99 of Mount Doom.
f) 3 Rod Tips of Healing (120 Mana to cast)
g) an Indestructible Ring of Speed (+13) {100% off}
    It 
    increases your speed by 13.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
i) The Amulet of Tirch (+5,+5) [+2] (+2) {100% off}
    
    It increases your strength, wisdom, dexterity and constitution by 2.  
    It sustains your strength, constitution and charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, light and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
j) The Metal Scale Mail of Gwaeth (-26,-12) [13,+6](40%)
    It increases your hit points by 40%
    .  It sustains your dexterity.  It provides resistance to life draining
    , electricity, cold, poison, sound and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 43 of Mordor.
k) The Large Metal Shield of Finya [5,+12]
    
    It provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to acid, poison, light, confusion, sound, nexus
     and disenchantment.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of
    Angband.
l) The Large Metal Shield 'Gondil' [5,+10]
    It sustains your wisdom and charisma.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, poison, 
    light, dark, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 42 of
    Mordor.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
n) The Dragon Helm of Dor-Lomin [8,+20] (+4) {@3}
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 87 of Angband.
o) The Sabre 'Careth Asdriag' (2d7) (+11,+11) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  



Posted on 7.10.2004 00:50
Last updated on 7.10.2004 01:35

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847. on the Ladder (of 12069)
419. on the ToME Ladder (of 2959)
14. for this player (out of 26)

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On 7.10.2004 00:50 misiu.pysiu@poczta.fm wrote:
After a few 50lev chars I finally won the game with a fighter. The area spell "create wall" helped a lot. I didnt took the summoning route, because it costed a few of my best "nearly-winners" their live.
Well...its time for something more chalanging.
Yeek something comes to mind...

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Killa B., L50 RohanKnight Swordmaster
717th in ToME (2.3.1) by <shtuph@hotmail.com> (95%)

Belard, L50 RohanKnight Swordmaster winner
534th in ToME (2.1.1(CVS)) by <greg@wooledge.org> (95%)

Kizakk, L50 RohanKnight Swordmaster
805th in ToME (2.3.1) by <cocodrilollo@hotmail.com> (95%)

Isildur, L50 RohanKnight Swordmaster
681st in ToME (2.1.1) by <drizzt3117@aol.com> (95%)

Comp-U-Comp 1, L50 RohanKnight Swordmaster winner
303rd in ToME (2.3.2) by <yanthrax@gmail.com> (95%)

joni, L50 RohanKnight Swordmaster winner
529th in ToME (2.3.2) by <jjylha@kolumbus.fi> (95%)

Adraenad, L50 RohanKnight Swordmaster winner
176th in ToME (2.3.2) by <janne85@luukku.com> (95%)



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