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The Angband Ladder: Kallore, DeathMold Loremaster by <kalirion@yahoo.com>

  [ToME 2.2.7 Character Dump]

 Name  : Kallore                Age                 19       STR!     40       
 Sex   : Neuter                 Height               9       Int!     25     28
 Race  : DeathMold              Weight              50       WIS!     40       
 Class : Loremaster             Social Class         1       DEX!     29       
 Body  : Great Wyrm of Power                                 CON!     40       
 God   : Tulkas                                              CHR!     20       
                                                                               
 + To Melee Hit          41 Level             50    Max Hit Points      4644   
 + To Melee Damage       46 Experience  50413552    Cur Hit Points      4644   
 + To Ranged Hit         41 Max Exp     50413552    Max SP (Mana)         23   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)         23   
   AC                161+213Gold         1808023    Piety             106757   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Bad          Blows/Round:  17        
 Bows/Throw  : Heroic       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  34-4080   
 Stealth     : Legendary[7] Magic Device: Fair         Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You were born in sand, created by an evil Symbiant.  Since           
          then you have given life to three foul offspring.                    
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 107 (5350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 43 (2150')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 65 (3250')
        The Small Water Cave: Level 32 (1600')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 15 (750')

 You have done something experimental.
 Your body is a Great Wyrm of Power.
 You are currently in the town of Bree.
 You have defeated 16021 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 42nd Quelle of the 2890th year of the third age.
 You have been adventuring for 56 days.

                    efghijkmnosz{@              
        Add Str   : ..3.......3...              
        Add Int   : ......2.......              
        Add Wis   : ...3..2...3...              
        Add Con   : ..3.......3...              
        Add Chr   : .33...........              
        Mul Mana  : ......+.......              
        Add Sear. : ..3...........              
        Add Speed : ....*..3..3...              
        Add Blows : .3.3.3........              
        Sust Str  : .........+....              
        Sust Int  : ......+..+....              
        Sust Wis  : ......+.......              
        Sust Dex  : .........+....              
        Sust Con  : ..............              
        Sust Chr  : .+.......+....              
        Invisible : .+.+.+........              
        Mul life  : ..............              
        Sens Fire : ..............              
        Reflect   : .............+              
        Free Act  : .............+              
        Hold Life : ......++......              
        Imm Acid  : .+.+.....*...+              
        Imm Elec  : ...+.....*+..+              
        Imm Fire  : .+*.......+..+              
        Res Cold  : .....+....+..+              
        Res Pois  : .....+.......+              
        Res Fear  : .........++...              
        Res Lite  : .......+..+...              
        Res Dark  : .+.+...+......              
        Res Blind : .....+....+...              
        Res Conf  : ..........+..+              
        Res Sound : ..........+...              
        Res Shard : .....+........              
        Res Neth  : .............+              
        Res Nexus : ...+.....+...+              
        Res Chaos : ...+...+.++...              
        Res Disen : .............+              
        Aura Fire : .............+              
        Aura Elec : .............+              
        Levitate  : .............+              
        Lite      : ......+...+...              
        See Invis : .++....+..+...              
        Digestion : ......+.......              
        Regen     : ......+...+...              
        Activate  : .+++...+..+...              
        Cursed    : ......+.......              
        Hvy Curse : ......+.......              
        Fly       : ..+...........              
        Orc.ESP   : .......+......              
        Evil.ESP  : ......+.......              
        TLord.ESP : ..+...........              
        Good.ESP  : ......+.......              
        Full ESP  : ..........+...              

Skills (points left: 0)
 - Combat                                        18.150 [0.700]
          . Weaponmastery                        01.000 [0.700]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      50.000 [0.700]
 - Sneakiness                                    03.100 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            03.100 [0.700]
 - Magic                                         05.322 [0.600]
          . Magic-Device                         05.000 [1.000]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  09.260 [0.700]
          . Prayer                               30.500 [0.500]
          . Mindcraft                            30.200 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  26.740 [1.100]
          . Summoning                            01.500 [0.500]
          . Corpse-preservation                  01.000 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            10.000 [0.500]
          . Mimicry                              00.000 [0.500]

 57 of your companions have been killed.

  [Fates]

You are fated to meet a Green naga on level 1.
You are fated to find an Essence of Confusion on level 9.


  [Character Equipment]

e) a Ring of Slaying (+12,+17)
        
    You bought it from the Rare Jewelry Shop.
f) The Ring of Narie [+15] (+3 attacks) {DrkInvis}
    It can be activated for ball
    of fire and resist fire every 50+d50 turns if it is being worn. It 
    increases your charisma and attack speed by 3.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to acid
    , fire and dark.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 70 of Paths of the
    Dead.
g) The Ring of Flare (+3) {SI}
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 52 of Mordor.
h) The Ring of Marth [+16] (+3 attacks) {NexChsInvis}
    It
    can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your wisdom and attack speed by 3.  
    It makes you invisible.  It provides resistance to acid, electricity, 
    dark, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Jewelry Shop.
i) an Indestructible Ring of Speed (+14)
    It increases your speed by 14.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Yig, Father of Serpents in the town of
    Gondolin .
j) The Ring of Haring (+3 attacks) {ColdPoiBlndShrdInvis}
    It increases your attack speed by 3.  It makes you
    invisible.  It provides resistance to cold, poison, blindness and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 97 of
    Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It is heavily cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {@w1 HlLtDkChsSi}
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
n) (nothing)
o) The Wolf Pelt of Turienn [1,+15] {IA,IE,Fr,Nex,Chs}
    It
    sustains your strength, intelligence, dexterity and charisma.  It
    provides immunity to acid and electricity.  It makes you completely
    fearless.  It provides resistance to nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Golden Crown of Gondor [0,+15] (+3) {@w2 FrLtBlndSndOthers}
    It can be activated for heal 700
    hit points every 250 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom, constitution
     and speed by 3.  It makes you completely fearless.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound and chaos.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 65 of Mordor.
z) Shuma-Gorath (8500 hp)
{) (nothing)


  [Character Inventory]

a) 4 Fireproof War Tomes of Tulkas {@m1@b1!d!d!k!k!s!s!v!v}
    
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Mordor.
b) Raal's Black Candle {Restoration@A1!d!d!k!k}
    It can be activated for restore stats and life levels every 750
    turns.  
    You found it lying on the ground on level 35 of Mordor.
c) 12 Potions of Cure Critical Wounds {25% off}
d) 10 Scrolls of Teleportation
e) 48 Scrolls of Word of Recall {@r9!r}
f) a Scroll of *Identify*
g) a Moonstone Rod of Simplicity of Illumination (75/75) {@z2!d!d!k!k!s!s!v!v}
    
    You bought it from the Black Market.
h) a Silver Rod of Simplicity of Home Summoning (100/100) {@z3!d!d!k!k!s!s!v!v}
    
    You found it in the remains of a Dark elven warlock on level 63 of Dol
    Guldur.
i) a Golden Rod of Simplicity of Probing (125/125) {@z6!d!d!k!k!s!s!v!v}
    
    You found it lying in a vault on level 97 of Mount Doom.
j) a Golden Rod of Simplicity of Disarming (125/125) {@z5!d!d!k!k!s!s!v!v}
    
    You found it in the remains of a Lesser black reaver on level 44 of Mordor.
k) a Mithril Rod of Simplicity of Perception (160/160) {@z1!d!d!k!k!s!s!v!v}
    
    You found it in the remains of Tselakus, the Dreadlord on level 53 of
    Mordor.
l) The Wand of Digging of Thrain (1238 charges) {@a4!d!d!d!d!s!s!s!s!v!v!v!v}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) a Partial Totem of a Great Wyrm of Many Colours {@m3!d!k}
n) a Partial Totem of a Greater titan {@m2!d!k}
o) The Anchor of Space-Time {@w1!d}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 52 of Mordor.
p) The Iron Helm of Knowledge [6,+20] (-6) {@w2!d!k}
    It
    can be activated for whispers from beyond(sanity drain) 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) a Player corpse {@E1!d!d!k!k}
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Impenetrable Earth
b) a Death mold (2145 hp)
c) 5 Sprigs of Athelas
d) 60 Potions of Cure Insanity {25% off}
e) 2 Potions of Berserk Strength
f) 15 Potions of Healing {25% off}
g) 12 Potions of *Healing*
h) 5 Potions of Life
i) 10 Potions of Restore Mana
j) 10 Potions of Enlightenment
k) 8 Potions of Curing
l) a Potion of New Life
m) 16 Scrolls of *Remove Curse*
n) 4 Scrolls of *Enchant Armor*
o) 16 Scrolls of Reset Recall
p) 9 Scrolls of *Destruction*
q) 2 Scrolls of Genocide
r) 3 Scrolls of Mass Genocide
s) 2 Staffs of Probability Travel[1|8] (3 charges)
t) a Fur Cloak of Air [3,+16]
    It allows you to breathe without air.  
    You found it lying in a vault on level 104 of Angband.
u) The Player corpse {@E1!d!d!k!k}
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.


  [Home Inventory - Gondolin ]

a) Tenser's Alteration Manual {Restore}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Shade on level 56 of Mordor.
b) a Parchment titled ``Demigods and their Uses'' {Genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Byakhee on level 69 of The Sacred Land Of
    Mountains.
c) 4 Scrolls of Reset Recall
d) a Rod Tip of Perception (20 Mana to cast)
e) 2 Rod Tips of Recall (80 Mana to cast)
f) a Rod Tip of Curing (35 Mana to cast)
g) a Rod Tip of Teleport Other (60 Mana to cast)
h) a Rod Tip of Disarming (50 Mana to cast)
i) a Staff of Probability Travel[3|14] (3 charges)
j) The Ring of Power of Ren the Unclean (+3% of critical hits) {BlndCnfChs}
    It increases your dexterity, searching and ability to score
    critical hits by 3.  It makes you invisible.  It provides resistance 
    to blindness, confusion and chaos.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ren the Unclean on level 53 of Mordor.
k) The Ring of Elpelron {InvisAcidBlndLevRgn}
    
    It makes you invisible.  It sustains your intelligence and wisdom.  It
    provides resistance to acid and blindness.  It allows you to levitate.
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
l) The Ring of Searil (+11 to accuracy) (+1) {DrkShrdDsn}
    It increases your strength and charisma by 1.  It sustains your 
    strength.  It provides resistance to dark, shards and disenchantment.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
m) an Indestructible Ring of Speed (+12)
n) The Ring 'Tanor' (+7)
    It increases your intelligence, constitution, infravision and 
    speed by 7.  It sustains your strength.  It provides resistance to 
    acid and poison.  It allows you to fly.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 106 of
    Angband.
o) The Ring of Forth (+6) {BlndCnfNtr}
    It increases your speed by 6.  It provides resistance to acid, 
    blindness, confusion and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
p) The Ring 'Perevri' {PoiCnfShrdChsSi}
    It sustains your 
    charisma.  It provides resistance to poison, confusion, shards and 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) a Ring of Extra Attacks (+3 attacks)
    It 
    increases your attack speed by 3.  
    You found it in the remains of an Ancient red dragon on level 72 of Erebor.
r) an Indestructible Amulet of Reflection
s) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
t) The Jewel 'Evenstar' (+3) {HL,Cld,Dk,Ntr}
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 53 of
    Mordor.
u) an Amulet of Telepathy {100% off}
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
v) a Dwarven Lantern of the Magi (+1) {@w1!d!k}
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 1.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
w) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
x) The Dragon Helm of Thrain [8,+10] {Water Breathing}
    It provides light (radius 5) forever.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to life draining and dark.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) The Tome of Elven Household Magic {@A2 Summon Pet}
    It can be activated for summon pet.  
    You found it in the remains of a Bat of Gorgoroth on level 64 of The
    Sacred Land Of Mountains.
b) a Parchment titled ``Secrets of the Gnomish Wizards'' {LightAbsorption}
    It can be activated for light absorption.  
    You found it lying on the ground on level 45 of Moria.
c) a Silver Rod of the Istari of Perception (200/200) {@z1!d!d!k!k!s!s!v!v}
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of It on level 70 of The Sacred Land Of
    Mountains.
d) a Rod Tip of Enlightenment (40 Mana to cast)
e) The Golden Horn of the Thunderlords (5 charges) {100% off}
f) The Ring of Ostir (+5 to searching) {HL,SrdNtrChsFlyInvis}
    It increases your strength and searching by 5.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    life draining, cold, shards, nether and chaos.  It allows you to fly.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 61 of The Sacred Land Of
    Mountains.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 34 of Mordor.
h) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lord of Change on level 60 of Mordor.
i) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Mordor.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Steel Helm 'Lebohaum' [20,+80]
l) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth
     by 3.  It provides resistance to disenchantment.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Physics Teacher on level 53 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Death mold (1034 hp)
b) a Scroll of Genocide
c) a Silver Rod of Cheapness of Nothing (100/100)
d) a Golden Rod of the Istari of Disarming (107/250) {@z5!d!d!k!k!s!s!v!v}
e) a Golden Rod of the Istari of Nothing (250/250)
f) a Mithril Rod of the Istari of Nothing (320/320)
g) a Rod Tip of Detection (80 Mana to cast)
h) a Rod Tip of Disarming (50 Mana to cast)
i) a Wand of Manathrust[2|15] (10 charges)
j) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks) {Shrd}
    
    It increases your strength, intelligence, searching, attack speed and 
    ability to score critical hits by 2.  It makes you invisible.  It
    provides resistance to shards.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 57 of Dol
    Guldur.
k) The Ring of Power of Uvatha the Horseman (+5)
    It increases your intelligence, dexterity and constitution by 5
    .  It makes you invisible.  It provides immunity to paralysis.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
l) The Ring of Power of Ren the Unclean (+1 attack) {PoiNtrFly}
    
    It increases your infravision and attack speed by 1.  It makes you
    invisible.  It sustains your strength and wisdom.  It provides
    resistance to poison and nether.  It allows you to fly.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 51 of Mordor.
m) The Ring of Earamar (+2) {ElecPoiDrkSnd}
    
    It increases your dexterity and constitution by 2.  It sustains your 
    strength and intelligence.  It provides resistance to electricity, 
    poison, dark and sound.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
n) a Ring of Speed (+12)
o) a Ring of Critical Hits (+10% of critical hits)
p) The Cloak 'Colluin' [1,+20] {BskPoi}
    It can be activated for resistance (20+d20 turns) every 111 turns
     if it is being worn. It provides resistance to acid, electricity, 
    fire, cold and poison.  It allows you to sense the presence of good
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {ShrdDsn}
    It can
    be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it
    is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death knight on level 69 of Dol Guldur.
r) an Ancient multi-hued dragon corpse
s) The Greater hell-beast's corpse


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Dwar, Dog Lord of Waw (+4 to searching) {DkShrdNexChs}
    
    It increases your intelligence, charisma and searching by 4.  It makes
    you invisible.  It provides resistance to dark, shards, nexus and 
    chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 65 of Dol
    Guldur.
b) The Ring of Power of Hoarmurath of Dir (+4 to searching) {LtCnfShrdChs}
    It increases your intelligence and searching by 4.  It makes
    you invisible.  It provides resistance to electricity, light, 
    confusion, shards and chaos.  It allows you to see invisible monsters.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 65 of Dol Guldur.
c) The Ring of Power 'Nenya' (+9,+9) (+2) {IC,HL,Blnd,SI,ESP}
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 86 of Angband.
d) The Hard Leather Armour of Himring [6,+15]
    It can be
    activated for protect evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It provides resistance to poison, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 112 of
    Angband.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, confusion and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
g) The Cloak of Thorongil [1,+10] {FearAcidSI}
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.
h) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Large Leather Shield of Celegorm [4,+20] {BskPoiLtDrk}
    It provides resistance to acid, 
    electricity, fire, cold, poison, light and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Metal Cap of Thengel [3,+12] (+3) {Conf}
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warrior on level 12 of A lost
    temple.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Mount Doom.
n) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be
    wielded two-handed.  It increases your strength by 2.  It does extra
    damage from fire.  It poisons your foes.  It is very sharp and can cut
    your foes.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It provides immunity to paralysis.  It provides
    resistance to fire, poison and chaos.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 113 of
    Angband.
o) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 111 of Angband.
p) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be
    wielded two-handed.  It can be activated for dispel evil (x4) every
    100+d100 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, wisdom and speed by 4.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to life draining, electricity, fire, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Paths of the Dead.
q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated
    for alter reality every 100 turns if it is being worn. It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  



Posted on 7.10.2004 04:28

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339. on the Ladder (of 12541)
141. on the ToME Ladder (of 2972)
Best for this player (out of 3)

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On 7.10.2004 04:28 kalirion@yahoo.com wrote:
My best Dragon Possessor yet. I am now preparing for the Void, where I have never been before. Currently scumming for anything to get me the Acid, Electricity, and Cold immunities I'll need after donning the Cloak of Air. Damn you Heartbreakeress for cursing Nenya with the AMG!!! And I really wish I didn't stupidly lose Hammerhand. The power of Berserk would come really in handy. As things stand, I can barely even land a single hit on a level 106 Behemoth like the one I encountered in Angband. Damn thing took longer to kill than than Sauron, Morgoth, Marylene and DarkGod put together! What chance do I have against level 150 baddies?

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