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The Angband Ladder: Liam, Ent Sorceror by <kalon9999@gmail.com>

  [ToME 2.3.0(CVS) Character Dump]

 Name  : Liam                   Age                310       STR!     40       
 Sex   : Male                   Height              59       INT!     34       
 Race  : Ent                    Weight              82       WIS!     40       
 Class : Sorceror               Social Class        13       DEX:     27       
 Body  : Player                                              CON:     40       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit          -7 Level             50    Max Hit Points       584   
 + To Melee Damage      -11 Experience  16165553    Cur Hit Points       584   
 + To Ranged Hit         16 Max Exp     16165553    Max SP (Mana)       1205   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)       1194   
   AC                19+144 Gold          735104    Piety             132881   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  6         
 Bows/Throw  : Fair         Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  18d4-66   
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 140 feet  
                                                       Tactic:       coward    
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are of the second generation of the Ents.  You have              
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 78 (3900')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 31 (1550')

 Your body is a Player.
 You are currently on level 76 of Angband.
 You have defeated 8504 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 75 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 19th Quelle of the 2890th year of the third age.
 You have been adventuring for 33 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...4.....6+            
        Add Int   : 3.....22.2.....+            
        Add Wis   : 3...4..2.2...2.+            
        Add Dex   : .4..............            
        Add Con   : ........4.4..2.+            
        Add Chr   : ...54..2.......+            
        Mul Mana  : +.....+.........            
        Mul SPower: +...............            
        Add Stea. : .......2...2....            
        Add Sear. : ......2..2....6.            
        Add Infra : 3.............6.            
        Add Tun.. : ..............6.            
        Add Speed : .4*.43.2.......+            
        Add Blows : .............2..            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: ..............+.            
        Sust Str  : ................            
        Sust Int  : +...............            
        Sust Wis  : +...............            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : .......+....+..+            
        Mul life  : ...............+            
        Sens Fire : +.....+........+            
        Reflect   : ................            
        Free Act  : ........+.......            
        Hold Life : .....+..........            
        Imm Acid  : .+.....+*.....+.            
        Res Elec  : .+..............            
        Imm Fire  : .+..+..+.......*            
        Imm Cold  : *+.....+..+.....            
        Res Pois  : ....+...........            
        Res Fear  : ....+...........            
        Res Lite  : .....+..........            
        Res Dark  : .....+.+......+.            
        Res Blind : +..+..+..+......            
        Res Conf  : ......+.........            
        Res Sound : ........+.......            
        Res Shard : ...+............            
        Res Neth  : ................            
        Res Nexus : ........+.......            
        Res Chaos : ...+.+..+.......            
        Res Disen : ....+.........+.            
        See Invis : +....++..+.....+            
        Digestion : ...............+            
        Regen     : ..........+.....            
        Activate  : ....++.+.++...+.            
        Fly       : ...+............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.....++            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            

Skills (points left: 27)
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    04.200 [0.900]
          . Stealth                              01.900 [0.500]
          . Disarming                            01.500 [0.300]
 - Magic                                         44.220 [1.000]
          . Magic-Device                         13.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 04.400 [0.400]
          . Necromancy                           35.100 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  09.600 [0.550]
          . Prayer                               12.500 [0.500]
 - Monster-lore                                  05.850 [0.500]
          . Summoning                            01.700 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            26.700 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting
 * Tree walking
 * Undead Form


  [Fates]

You may meet a Giant white mouse on level 3.
You are fated to meet a Novice possessor (soul) on level 1.
You may meet a Boil-covered wretch on level 1.
You may meet a Giant black ant on level 1.
You are fated to meet a Mean-looking mercenary on level 1.
You are fated to meet a Newt on level 18.
You may meet a Giant black ant on level 1.
You are fated to find a Staff of Reveal Ways on level 1.
You may find a Staff of Summon on level 1.


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (-10,-8)(60%) (+3 to infravision)
        It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your 
    dexterity and speed by 4.  It provides resistance to acid, electricity
    , fire and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
e) a Ring of Speed (+12) {100% off}
    It increases your speed by 12.  
    You stole it from the Black Market.
f) The Ring of Galionaur (+5)
    It increases your charisma by 5.  
    It provides resistance to blindness, shards and chaos.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 69 of
    Paths of the Dead.
n) The Filthy Rag of the Wight [1,+0](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  
    It increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore
    life levels every 450 turns if it is being worn. It can be used to
    store a spell.  It increases your intelligence, wisdom, charisma, 
    stealth, speed and luck by 2.  It makes you invisible.  It provides
    resistance to acid, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nexus and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 75 of Angband.
x) a Pair of Soft Leather Boots of Stealth [2,+14] (+2 to stealth)
    
    It increases your stealth by 2.  
    You found it lying in a vault on level 69 of Angband.
z) a Greater demonic quylthulg (1700 hp)
{) The Bolt 'Lobeldol' (1d5) (+27,+18) (+2 attacks)
    It increases your 
    wisdom, constitution and attack speed by 2.  It poisons your foes.  It
    produces chaotic effects.  It drains life from your foes.  It is a
    great bane of dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 71 of Erebor.


  [Character Inventory]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 76 of Angband.
b) a Tome of Magical Energy {@m@1}
c) a Fireproof Tome of the Eternal Flame {@m@4}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Fireproof Tome of the Blowing Wind {@m@2}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 55 of Mordor.
e) a Fireproof Tome of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 57 of
    Mordor.
f) a Fireproof Tome of the Everrunning Wave {@m@5}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
g) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    
    You found it in the remains of Saruman of Many Colours on level 57 of
    Mordor.
h) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 70 of Angband.
i) a Fireproof Tome of Knowledge {@m@3}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 55 of Mordor.
j) a Fireproof Tome of Meta Spells
    It
    cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 57 of
    Mordor.
k) an Unholy Tome of the Hellflame
l) a Corrupted Tome of Melkor
m) The Tome of Liam {@m@9}
    It cannot be harmed by acid, cold, lightning or fire.  
n) The Shrunken Head of Nightmares {Teleport}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Hell knight on level 64 of Mordor.
o) Tenser's Top-Heavy Teaspoon {Teleport}
    It
    can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Hezrou on level 71 of Erebor.
p) 59 Potions of *Healing*
q) 17 Potions of Restore Mana
r) a Mithril Rod of Nothing (160/160)
s) a True Totem of Ungoliant, the Unlight
t) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 69 of
    Angband.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
    It increases your 
    strength and dexterity by 2.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It provides resistance to 
    fire.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 76 of
    Angband.
w) a Mage Staff of Power (1d4) (-8,+5) (+8)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 8.  
    You found it in the remains of a Demilich on level 70 of Angband.


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 13 of Mirkwood.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 46 of Mordor.
c) a Tome of Meta Spells
d) The Gem of Knowledge {Light Absorption}
    
    It can be activated for light absorption.  
    You found it in the remains of a Master lich on level 37 of Mordor.
e) Bumganir's Bag of Magic Toys {Destruction}
    It
    can be activated for Destruction.  
    You found it in the remains of an Emperor wight on level 40 of Mordor.
f) a Death mold (1039 hp)
g) a Demonic quylthulg (480 hp)
h) 6 Sprigs of Athelas
i) a Moonstone Rod of Nothing (75/75)
j) a Partial Totem of a Maulotaur
k) a Partial Totem of a Master mystic
l) 2 True Totems of a Maulotaur
m) a True Totem of Medusa, the Gorgon
n) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 48 of Mordor.
o) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Scatha the Worm on level 49 of Mordor.
p) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Castamir the Usurper on level 49 of Mordor.
q) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 48 of Mordor.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Splint Mail of Mennhim (-2 to accuracy) [19,+6]
    It sustains your wisdom and 
    constitution.  It provides immunity to electricity and fire.  It
    provides immunity to paralysis.  It provides resistance to light, dark
    , confusion and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Armoury.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and chaos.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 45 of Mordor.
v) a Set of Gauntlets of Clumsiness [2,-6] (-8) {cursed}
    
    It decreases your dexterity by 8.  It is cursed.  
    You found it in the remains of a Young blue dragon on level 48 of Mordor.
w) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Mage Staff of Mana (1d4) (-21,-20)(60%)


  [Home Inventory - Gondolin ]

a) The Bag of Tricks {Mass Geno}
    It can be activated for mass genocide
    every 1000 turns.  
    You bought it from the Magic shop.
b) Valdarbon's Automatic Alchemist {Teleport}
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it in the remains of a Dreadlord on level 69 of Paths of the
    Dead.
c) The Box of Many Wonders {Teleport}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 48 of Mordor.
d) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 64 of Mordor.
e) a Mithril Rod of Capacity of Healing (320/320)
    It
    can hold more mana.  
    You bought it from the Black Market.
f) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
g) a Partial Totem of a Great Swamp Wyrm
h) a True Totem of Smeagol
i) a Ring of Speed (+10) {100% off}
    It increases your speed by 10.  
    You stole it from the Expensive Black Market.
j) The Ring of Barahir (+1)
    It can be activated for 
    dispel small life every 55+d55 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth and searching by 1.  It provides resistance to poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 59 of Mordor.
k) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 59 of Mordor.
l) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It can
    be used to store a spell.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Mordor.
o) The Augmented Chain Mail of Palmar (-2 to accuracy) [16,+13]
    It
    sustains your strength, intelligence and dexterity.  It provides
    immunity to acid and electricity.  It provides resistance to 
    electricity, sound, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nexus and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 59 of Mordor.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Glabrezu on level 70 of Paths of the Dead.
s) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
t) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to fire, 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
w) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball
    (300) every 200+d200 turns if it is being worn. It decreases your 
    charisma by 4.  It does extra damage from fire.  It provides immunity 
    to fire.  It is cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor.
x) a Mage Staff of Wizardry [Greater Identify] (1d4) (+10,-10)(40%) (+2)
    
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 2.  It increases your mana capacity by 
    40%.  
    You found it lying on the ground on level 30 of Mirkwood.


  [Home Inventory - Lothlorien ]

a) a Greater draconic quylthulg (1700 hp)
b) 2 Potions of Cure Insanity
c) a Potion of Healing
d) 3 Potions of Curing
e) a Partial Totem of a Green Thunderlord
f) a Partial Totem of a Brown Thunderlord
g) a Partial Totem of a Blue Thunderlord
h) a Partial Totem of a Marilith
i) a Partial Totem of a Great Ice Wyrm
j) a True Totem of Durin's Bane
k) The Ring of Power of Hoarmurath of Dir (+4 to speed)
    It increases 
    your intelligence and speed by 4.  It makes you invisible.  It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to poison.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur.
l) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Double Chain Mail of Cilian (-47,-53) [16,+10](40%)
    It increases your hit points by 40%.  
    It sustains your charisma.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to life draining, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord in a forest.
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) an Elven Cloak [4,+11] (+4 to stealth)
r) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity
    drain) 100+d200 turns if it is being worn. It provides light (radius
    1) forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
t) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed
     by 3.  It provides resistance to confusion, shards and chaos.  It
    allows you to sense the presence of non-living things.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded
    two-handed.  It increases your constitution by 5.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of dragons and demons.  It drains life.  It aggravates nearby
    creatures.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Illusory Castle.
w) 10 Empty Bottles


  [The Mathom-house Inventory - Bree ]

a) The Ring of Dargol (-5) {cursed}
    It 
    decreases your dexterity by 5.  It sustains your wisdom.  It provides
    resistance to sound.  It drains experience.  It induces random
    teleportation.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.



Posted on 11.10.2004 00:10

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2120. on the Ladder (of 16107)
752. on the ToME Ladder (of 3077)

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On 11.10.2004 00:10 kalon9999@gmail.com wrote:
Another Sorceror, and I am feeling confident with his success...

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