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The Angband Ladder: Frilawan, RohanKnight Swordmaster by <maija.toivola@spamisevil-tut.fi>

  [Theme 0.0.7 Character Dump]

 Name  : Frilawan               Age                 23       STR!     40       
 Sex   : Male                   Height              65       INT!     29       
 Race  : RohanKnight            Weight              68       WIS!     40       
 Class : Swordmaster            Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         115 Level             50    Max Hit Points      2406   
 + To Melee Damage      100 Experience  70461229    Cur Hit Points      2406   
 + To Ranged Hit         60 Max Exp     70461229    Max SP (Mana)        232   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        230   
   AC                70+209 Gold        16436222                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[90]Perception  : Bad          Blows/Round:  17        
 Bows/Throw  : Legendary[40]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Superb       Mel.dmg/Rnd:  34d5+1700 
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, wavy black hair, and a very dark complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 14 (700')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 33 (1650')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 110 (5500')

 Your body was a Player.
 You have defeated 41035 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 35th Quelle of the 2890th year of the third age.
 Your adventure lasted 49 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Edoras.
You can cast magic missiles.
You can use rohir powers.
The Blood of Life flows through your veins.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are extremely lucky.
You have a firm hold on your life force.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon drains life from your foes.
Your weapon strikes at evil with extra force.

Skills (points left: 23)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              29.200 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.060 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            18.100 [0.900]
 - Magic                                         01.693 [0.300]
          . Magic-Device                         45.850 [1.150]
 - Spirituality                                  49.900 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Blubbering idiot on level 1.
You may find a Club on level 15.
You may find a Hard Leather Cap on level 1.
You may meet a Village idiot on level 16.


  [Character Equipment]

a) a Vampiric Long Sword of the Noldor (2d5) (+15,+21) [+20](40%) (+2 to
stealth)
    It increases your wisdom, dexterity, constitution and 
    stealth by 2.  It increases your hit points by 40%.  It drains life
    from your foes.  It is very sharp and can make your foes bleed.  It
    fights against evil with holy fury.  It sustains your strength and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to life draining, acid, electricity, fire, cold, poison, confusion and 
    nether.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Easterling on level 64 of Dol Guldur.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It slows your metabolism.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant Priest on level 67 of The
    Sacred Land Of Mountains.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    It can be activated for healing (800) every
    100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
f) The Ring of Miond (+5) {cursed}
    It increases 
    your wisdom, charisma, speed and attack speed by 5.  It sustains your 
    strength, intelligence and dexterity.  It makes you completely
    fearless.  It speeds your regenerative powers.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.
k) a Draconic Amulet of of Life (+1,+5) [+6](40%) {cursed}
    
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides resistance to life draining.  It allows you to sense the
    presence of dragons.  It drains mana.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of The Sacred Land Of
    Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 69 of The Sacred
    Land Of Mountains.
n) The Balance Dragon Scale Mail called 'Balance-wreaker' (-2 to accuracy)
[30,+15
    It can be activated for breathe balance (250) every
    60+d90 turns if it is being worn. It sustains your intelligence and 
    wisdom.  It provides immunity to acid, fire and cold.  It provides
    resistance to life draining, dark, confusion, sound, shards, nexus, 
    chaos and disenchantment.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every
    450 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma, stealth, speed and luck
     by 2.  It makes you invisible.  It provides resistance to acid, fire, 
    cold and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Earendil [20,+80]
    It can be activated
    for invulnerability (4+d8) every 800 turns if it is being worn. It
    provides resistance to electricity, fire, dark, blindness and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 100 of Angband.
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to poison.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) (nothing)
{) 23 Elemental Bolts (1d5) (+17,+18)
|) The Orcish Pick called 'Morgoth's gift' (+8,-1) (+1 to speed)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, ability to
    tunnel, speed and attack speed by 1.  It drains life from your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) Pandora's Box
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Vampire dwarf on level 70 of Paths of the
    Dead.
b) Saruman's Unfinished Works
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Tree naga on level 33 of Mirkwood.
c) The Boulder of Entmoot
    It
    can be activated for Destruction.  
    You found it in the remains of Emperor mimic on level 42 of Barad-Dur.
d) 22 Lembases
e) 4 Sprigs of Athelas
f) 26 Potions of Healing
g) 5 Potions of *Healing*
    
h) 7 Potions of Life
i) 5 Potions of Restore Life Levels
    
j) 17 Potions of Enlightenment
    
k) 16 Scrolls of Teleportation
    
l) 7 Scrolls of Word of Recall
    
m) 11 Scrolls of *Destruction*
n) a Copper Rod of Trap Location (20/20)
o) a Silver Rod of the Istari of Perception (200/200)
p) a Silver Rod of Capacity of Detection (200/200)
q) a Silver Rod of Capacity of Disarming (200/200)
r) a Mithril Rod of Capacity of Healing (320/320)
s) a Rustproof Large Metal Shield of Reflection [5,+20]
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 68 of The Sacred
    Land Of Mountains.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and infravision by 125.  It provides resistance to acid, electricity, 
    fire, cold, poison, light, dark, confusion, nether and nexus.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    is permanently cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Utumno.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for 
    stone to mud every 5 turns if it is being worn. It increases your 
    strength, searching, infravision and ability to tunnel by 6.  It does
    extra damage from acid.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Emyn Luin.
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Sprigs of Athelas
    
b) 26 Scrolls of *Identify*
    
c) The Ring of Norgelum (+3 to speed)
    It increases 
    your intelligence, dexterity, constitution, charisma and speed by 3.  
    It sustains your strength.  It provides resistance to nexus.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 45 of
    The Sacred Land Of Mountains.
d) The Ring of Tulkas (+4)
    It can be activated for haste self
    (75+d75 turns) every 150+d150 turns if it is being worn. It increases 
    your strength, dexterity, constitution and speed by 4.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
e) The Ring of Fearnelos (+2 to speed)
    It increases your constitution and speed by 2.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    acid, sound, nether and chaos.  It allows you to fly.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill troll Priest on level 70 of The
    Sacred Land Of Mountains.
f) a Ring of Extra Attacks (+2 attacks)
    It can be activated for spinning around every
    50+d25 turns if it is being worn. It increases your attack speed by 2.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
g) The Amulet 'Agduilmen' [+3] (+2)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 2.  It sustains your charisma.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison, dark and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 43 of Moria.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Many Colours in the town of
    Gondolin .
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 56 of The Sacred Land
    Of Mountains.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 48 of The
    Sacred Land Of Mountains.
k) The Silmaril of Flames (+2) {cursed}
    It can be activated for invulnerability (dur
    8+d8) every 1000 turns if it is being worn. It grants you the power of 
    banish evil if it is being worn.  It provides light (radius 5)
    forever.  It increases your strength by 2.  It provides resistance to 
    fire, light, dark, shards, nether, nexus and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of evil
    beings.  It drains mana and experience.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Many Colours in the town of
    Gondolin .
l) The Key of Orthanc
    It can be activated for perilous identify every turn if it
    is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Helcungol on level 69 of The Sacred Land
    Of Mountains.
o) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if
    it is being worn. It increases your intelligence, wisdom and searching
     by 2.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Dagger 'Eriend' (1d4) (+15,+18)
    It does extra damage from frost.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It is a great bane of demons.  It is a great
    bane of undead.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 33 of Mirkwood.
r) The Main Gauche of Azaghal (2d5) (+12,+14)
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk on level 42 of Moria.
t) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It
    provides light (radius 1) forever.  It increases your searching by 4.  
    It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 70 of The
    Sacred Land Of Mountains.
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It 
    increases your searching by 1.  It does extra damage from fire.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It provides resistance to fire
     and light.  It allows you to sense the presence of orcs.  It slows
    your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
w) a Vampiric Two-Handed Sword of *Slay Animal* (3d6) (+14,+7)(0%) (+0 to
stealth)


  [Home Inventory - Gondolin ]

a) Gandalf's Tome of Unconventional Warfare
    It can be activated for 
    light area (dam 2d15) every 10+d10 turns.  
    You found it in the remains of an Old Sorcerer on level 98 of Angband.
b) a Rod Tip of Speed (100 Mana to cast)
c) The Great Rod Tip of Home Summoning (75 Mana to cast)
d) The Golden Horn of the Thunderlords (5 charges) {100% off}
e) a Radiant Ring of Damage (+18)
f) a Ring of Slaying (+12,+14)
g) a Dazzling Ring of Speed (+9)
h) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 60 of Erebor.
i) The Blue Stone 'Coimir'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
j) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your stealth by 3.  It makes you invisible.  It provides
    resistance to dark, nether and chaos.  It allows you to sense the
    presence of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Worm on level 68 of The Sacred
    Land Of Mountains.
k) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of recall every 200
    turns if it is being worn. It grants you the power of banish evil if
    it is being worn.  It provides light (radius 5) forever.  It increases 
    your intelligence by 2.  It provides resistance to light, dark, nether
    , nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains life and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 76 of Angband.
l) The Palantir of Minas Ithil [-30](-60%) (-3) {cursed}
    It can be
    activated for clairvoyance every 100+d100 turns if it is being worn. 
    It provides light (radius 4) forever.  It decreases your intelligence, 
    wisdom and constitution by 3.  It decreases your hit points by 60%.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains experience.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 78 of Angband.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) an Elven Cloak of the Bat (-7,-2) [4,+33] (+6)
    It increases your stealth, searching, 
    infravision, speed and luck by 6.  It provides resistance to dark.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 100 of Angband.
o) an Ethereal Mouse Fur of Electricity [1,+21]
    It can be
    activated for wraith-form every 50+d50 turns if it is being worn. It
    provides immunity to paralysis.  It provides resistance to life
    draining and electricity.  It allows you to see invisible monsters.  
    It produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 57 of The Sacred Land Of
    Mountains.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if
    it is being worn. It increases your dexterity, speed and attack speed
     by 2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 70 of The
    Sacred Land Of Mountains.
q) The Dagger 'Curufina' (1d4) (+25,+17) (+3 attacks)
    It provides light (radius 1) forever.  It 
    increases your constitution and attack speed by 3.  It does extra
    damage from acid and fire.  It produces chaotic effects.  It strikes
    at demons with holy wrath.  It is a great bane of undead.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
r) The Rapier 'Forasgil' (1d6) (+12,+19)
    
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 69 of The
    Sacred Land Of Mountains.
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    It provides light (radius 1) forever.  It 
    increases your stealth, speed and luck by 5.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It is
    a great bane of undead.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining and disenchantment.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    unique beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
u) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
v) The Light Crossbow 'Vasar' (x6) (+13,+13) (+3)
    It increases your intelligence, constitution and charisma by 3.
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
w) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good
    (level*5) every 300+d300 turns if it is being worn. It can be used to
    store a spell.  It decreases your strength, constitution, charisma, 
    speed and luck by 3.  It renders you incorporeal.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 64 of The Sacred Land
    Of Mountains.
x) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 70 of The Sacred Land
    Of Mountains.


  [Home Inventory - Minas Anor ]

a) Saruman's Big Book of Brutality
    It can be activated for heal 700 hit points every 250
    turns.  
    You found it in the remains of a Mornungol on level 79 of Angband.
b) The True Totem of an Ostrich
    It
    can be activated for Destruction.  
    You found it in the remains of a Helcungol on level 79 of Angband.
c) 4 Sprigs of Athelas
    
d) 7 Scrolls of *Identify*
    
e) a Rod Tip of Enlightenment (40 Mana to cast)
f) a Radiant Ring of Speed (+10)
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring 'Ningalare' (+4)
    It increases your 
    strength by 4.  It sustains your strength and wisdom.  It provides
    resistance to acid, dark, blindness, confusion and shards.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
i) The Amulet of Coron (+3)
    It increases your strength, dexterity, 
    constitution, searching and infravision by 3.  It sustains your 
    intelligence.  It provides resistance to fire, sound and chaos.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 30 of Moria.
j) The Pearl 'Nimphelos' (+1)
    It grants you
    the power of dazzle if it is being worn.  It provides light (radius 3)
    forever.  It increases your searching and infravision by 1.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 22 of Mirkwood.
k) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser black reaver on level 40 of
    Barad-Dur.
l) The Silmaril of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
m) a Jewel-Encrusted Crown of Telepathy [0,+9]
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it in the remains of an Ancient black dragon on level 79 of
    Angband.
n) The Metal Cap of Thorin [10,+0] (+3)
    It can be activated for terror every 3 * (level+10) turns if
    it is being worn. It increases your dexterity by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to life draining.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 43 of Barad-Dur.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants
    you the power of berserk if it is being worn.  It increases your 
    strength, dexterity and constitution by 3.  It sustains your strength, 
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
q) The Dagger 'Dethanc' (E:82906, L:27) (1d4) (+27,+16)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity and frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It makes you invisible.  It
    provides resistance to electricity, cold and sound.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Paths of the
    Dead.
r) The Rapier of Hadagol (1d6) (+0,+12) (+3 attacks)
    It increases your dexterity, constitution and attack speed by 3.  
    It does extra damage from electricity.  It poisons your foes.  It is
    very sharp and can make your foes bleed.  It strikes at undead with
    holy wrath.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
t) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to life draining, fire and poison.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  
    It increases your speed and attack speed by 2.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to fire, chaos and disenchantment.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
x) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it
    is being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 50 of Moria.


  [Home Inventory - Caras Galadhon ]

a) The Clay Tablets of Antiquity
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
b) The Immortal Skull of Telepathy
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Vampire orc on level 82 of Angband.
c) The Pipe of Buckland
    It
    can be activated for satisfy hunger.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
d) 3 Sprigs of Athelas
e) 7 Potions of Cure Insanity
    
f) 4 Scrolls of *Identify*
    
g) 3 Rod Tips of Recall (80 Mana to cast)
h) a Rod Tip of Restoration (140 Mana to cast)
i) The Ring of Norost (+1 to speed)
    It increases your intelligence, wisdom, charisma, 
    infravision, speed, attack speed and ability to score critical hits by 
    1.  It makes you invisible.  It sustains your strength and 
    constitution.  It provides resistance to acid, electricity, fire, cold
     and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Fire-drake on level 70 of The Sacred Land
    Of Mountains.
j) a Ring of Speed (+19)
k) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 40 of
    Barad-Dur.
m) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns
     if it is being worn. It increases your constitution by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be activated for satisfy hunger
     if it is being worn. It increases your dexterity, charisma, stealth, 
    searching and luck by 3.  It makes you invisible.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Mouse Fur of Air [1,+11]
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 86 of Angband.
q) The Jewel-Encrusted Crown of Numenor [0,+18] (+3)
    It
    can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Emyn Luin.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases 
    your intelligence and wisdom by 2.  It provides resistance to 
    blindness and sound.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black ogre on level 30 of Moria.
s) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    fire.  It provides resistance to fire and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 86 of Angband.
t) a Vampiric Short Sword of *Slay Animal* (1d7) (+10,+10)(20%) (+1 to stealth)
    
    It increases your intelligence and stealth by 1.  It increases your 
    hit points by 20%.  It drains life from your foes.  It is especially
    deadly against natural creatures.  It provides resistance to life
    draining.  It allows you to sense the presence of animals.  It slows
    your metabolism.  
    You found it lying on the ground on level 13 of Orc Cave.
u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 72 of Erebor.
v) The Long Sword 'Sereghathol' (E:17443, L:22) (5d5) (+49,+36) (+3 to speed)
    
    It increases your strength, dexterity, charisma and speed by 3.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It fights against evil with
    holy fury.  It sustains your charisma.  It provides immunity to
    paralysis.  It provides resistance to poison.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It slows your metabolism.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord on level 57 of
    Barad-Dur.
w) The Red Arrow of Gondor
    It can be activated for mass human summoning every 1000 turns
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of The Sacred Land
    Of Mountains.


  [Home Inventory - Khazad-dum ]

a) The Diamond Prism of Light
    It can be activated for teleport (range 100) every 45
    turns.  
b) 4 Scrolls of *Identify*
    
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
d) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Balrog Captain in the town of Khazad-dum .
e) The Golden Ring Mail of Vallind (-1 to accuracy) [8,+5]
    
    It provides resistance to life draining, fire and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 46 of Moria.


  [The Museum Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 90 of Angmar.
b) The Deck of Wild Magic
    It can be
    activated for Ruination.  
    You found it in the remains of a Lich on level 70 of The Sacred Land Of
    Mountains.
c) The Mirror of Alternate Dimensions
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Master vampire on level 75 of Forodwaith.
d) The Potion of Belen
    
    It cannot be harmed by acid, cold, lightning or fire.  
e) The Amulet of Elach (+3)
    It can be
    activated for protect evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your charisma by 3.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to cold and disenchantment.  It allows you to sense the presence of 
    evil beings.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 30 of Moria.
f) The Necklace of Girion [10,+0] (+5)
    It can
    be activated for grow mushrooms every 50+d50 turns if it is being
    worn. It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Water troll on level 43 of Moria.
g) The Amulet of Faramir (+18,+0) [+8] (+5)
    It 
    increases your stealth by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
h) The Soft Leather Armour of Bornil (-64,-36) [4,+0](40%)
    It increases your hit points by 40%.  
    It sustains your constitution.  It provides immunity to acid and fire.
    It makes you completely fearless.  It provides resistance to life
    draining and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the power of teleport if it is being worn.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 1.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light (radius 1) forever.  It increases 
    your ability to score critical hits by 1.  It is very sharp and can
    make your foes bleed.  It is especially deadly against orcs.  It makes
    you completely fearless.  It provides resistance to blindness.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
k) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
l) The Cup of Thror
    It can be activated for alchemy every 500 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 70 of The Sacred
    Land Of Mountains.


  [The Museum Inventory - Gondolin ]

a) The Gem of Ice
    It can be activated for high experience loss.  
    You found it lying on the ground on level 21 of The Helcaraxe.
b) The Gem of Venom
    It can
    be activated for summon pet.  
    You found it in the remains of a Spectral Mind flayer on level 67 of The
    Sacred Land Of Mountains.
c) The Space-Time Continuum
    It can be activated for death.  
    You found it in the remains of a Barrow wight on level 68 of The Sacred
    Land Of Mountains.
d) a Piece of the Mage Staff of Olorin
    It can be activated for confusion.  
    You found it in the remains of a Hill giant on level 67 of The Sacred Land
    Of Mountains.
e) The Shopping Bag of Gaffer Gamgee
    It can be activated for cure stun.  
    You found it in the remains of a Death sword on level 70 of The Sacred
    Land Of Mountains.
f) Radagast's Summoning Manual
    It can be activated for poison.  
    You found it in the remains of a Dark elven warlock on level 59 of The
    Sacred Land Of Mountains.
g) The Gem of Time
    It can be activated for blindness.  
    You found it in the remains of a Night naga on level 53 of The Sacred Land
    Of Mountains.
h) The Lost Works of Melian
    It can be activated for aggravate.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
i) Carcharoth's Favourite Toy
    It can be activated for aggravate.  
    You found it in the remains of a Druid on level 31 of Dol Amroth.
j) The Crystal Ball of The Witch-King of Angmar
    It
    can be activated for cure blindness.  
    You found it in the remains of a Vampire gnome on level 62 of The Sacred
    Land Of Mountains.
k) The Torch of Isengard
    It can be activated for gain corruption.  
    You found it in the remains of a Vampire orc on level 56 of The Sacred
    Land Of Mountains.
l) The Horn of Ages
    It can be activated for hallucination.  
    You found it in the remains of a Ghoul on level 60 of The Sacred Land Of
    Mountains.
m) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 56 of The Sacred Land Of
    Mountains.
n) The Ring of Celdos (+1% of critical hits)
    It increases your dexterity and ability to score critical
    hits by 1.  It provides immunity to paralysis.  It provides resistance 
    to acid, dark, shards and chaos.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 54 of The Sacred
    Land Of Mountains.
o) The Amulet 'Galach' (+2)
    It increases your constitution and charisma by 2.  
    It sustains your charisma.  It provides resistance to confusion.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
p) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 64 of The
    Sacred Land Of Mountains.
q) The Partial Plate Armour of Gwiltanc (-45,-22) [22,+2](20%)
    It increases your hit points by 20%.  It
    sustains your wisdom.  It provides immunity to acid.  It provides
    resistance to cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of The
    Sacred Land Of Mountains.
s) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength
    every 50+d50 turns if it is being worn. It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    makes you completely fearless.  It provides resistance to poison and 
    blindness.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 68 of The
    Sacred Land Of Mountains.
t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur
    20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 70 of The Sacred
    Land Of Mountains.
u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every
    direction if it is being worn. It decreases your intelligence, wisdom
     and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It
    can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) The Lochaber Axe 'Lhugdagnir' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It
    is a great bane of dragons.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [The Museum Inventory - Minas Anor ]

a) The Voodoo Doll of Ghan-buri-ghan
    It can be activated for cure blindness.  
    You found it lying on the ground on level 47 of The Sacred Land Of
    Mountains.
b) The Fourteenth Eye of Sauron
    It can be activated for death.  
    You found it in the remains of a Dark elven warlock on level 43 of
    Barad-Dur.
c) Smeagol's Lost Toy
    It can be activated for Ruination.  
    You found it in the remains of an Oriental vampire on level 42 of
    Barad-Dur.
d) The Tome of Chaos
    It can be activated for confusion.  
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.
e) a Parchment titled ``Magic for the Layman''
    It can be activated for high stat loss.  
    You found it in the remains of a Dread on level 50 of The Sacred Land Of
    Mountains.
f) The Potion of Winning
    It can be activated for something weird.  
    You found it lying on the ground on level 29 of Dol Amroth.
g) a Parchment titled ``How to Win the Game''
    It can be
    activated for gain corruption.  
    You found it in the remains of an Adventurer naga on level 34 of Maze.
h) The Skeleton of Nob
    
    It can be activated for darkness.  
    You found it lying on the ground on level 76 of Forodwaith.
i) The Ultimate Slime Mold
    It can be
    activated for something weird.  
    You found it in the remains of a Dark elven warlock on level 43 of
    Barad-Dur.
j) a Parchment titled ''There And Back Again''
    It can be activated for cure fear.  
    You found it in the remains of a Sorcerer on level 46 of The Sacred Land
    Of Mountains.
k) Radagast's Compendium of Strange Behaviour
    It can be activated for cure stun.  
    You found it lying on the ground on level 48 of The Sacred Land Of
    Mountains.
l) The Altruistic Assassin
    It can be activated for experience loss.  
    You found it lying on the ground on level 49 of The Sacred Land Of
    Mountains.
m) The Ring of Thisir (-2)
    It decreases your intelligence by 2.  It makes you
    completely fearless.  It provides resistance to dark, shards, nexus
     and disenchantment.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Apprentice rogue on level 25 of Near
    Harad.
n) The Ring of Harimar (+5)
    It increases your constitution and searching by 5.  It makes you
    completely fearless.  It provides resistance to acid.  It allows you
    to levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
o) The Double Ring Mail of Narth (+1 to accuracy) [15,+0] {cursed}
    It makes you completely fearless.  It provides resistance 
    to confusion.  It aggravates nearby creatures.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
p) The Double Ring Mail of Elothras (+44,+11) [15,+8](-40%) {cursed}
    It decreases your hit points by 40%.  It provides immunity to 
    acid.  It provides resistance to electricity.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
q) The Metal Brigandine Armour of Marsil (-3 to accuracy) [19,+6]
    
    It sustains your intelligence and constitution.  It provides immunity 
    to acid.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 42 of Barad-Dur.
r) The Soft Leather Armour of Nastol (+15,+24) [4,+5](-40%) {cursed}
    
    It decreases your hit points by 40%.  It provides immunity to fire.  
    It provides resistance to light and shards.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 50 of Moria.
s) The Thunderlord Coat 'Helenuval' [9,+11]
    
    It provides immunity to paralysis.  It provides resistance to 
    electricity, fire, cold, poison, light, dark, sound and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 48 of The
    Sacred Land Of Mountains.
t) The Set of Leather Gloves of Cuing (+5 to damage) [1,+6]
    It makes you completely fearless.  It
    provides resistance to acid, poison, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 37 of Barad-Dur.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dreadmaster on level 42 of Barad-Dur.
v) The Sickle of Anyar (2d3) (+9,+1)
    
    It provides light (radius 1) forever.  It does extra damage from 
    electricity and fire.  It is very sharp and can cut your foes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse
    monster every 15 turns if it is being worn. It provides light (radius
    1) forever.  It increases your stealth by 2.  It does extra damage 
    from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snow-troll on level 40 of Isengard.
x) a Mage Staff of Mana (1d4) (+0,-9)(100%)
    It
    can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.


  [The Museum Inventory - Caras Galadhon ]

a) The Bag of Tricks
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Monastic lich on level 64 of Barad-Dur.
b) The Gem of Rage
    
    It can be activated for summon pet.  
    You found it in the remains of an Old Sorcerer on level 58 of Dol Guldur.
c) Curunir's Alteration Manual
    
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Dread on level 70 of Paths of the Dead.
d) The Staff of the Ithryn Luin
    
    It can be activated for hallucination.  
    You found it in the remains of an Old Sorcerer on level 62 of Barad-Dur.
e) The Bottomless Bottle
    
    It can be activated for high stat loss.  
    You found it in the remains of a Dark elf on level 66 of Barad-Dur.
f) The Fifteenth Eye of Sauron
    It
    can be activated for summon pet.  
    You found it in the remains of a Master lich on level 62 of Barad-Dur.
g) The Seventeenth Eye of Sauron
    
    It can be activated for cure confusion.  
    You found it in the remains of a Mornungol on level 58 of Dol Guldur.
h) The Fire of Orthanc
    
    It can be activated for cure light wounds every 10 turns.  
    You found it in the remains of an Emperor wight on level 48 of Paths of
    the Dead.
i) The Perfect Symbiote
    It can be activated for gain corruption.  
    You found it in the remains of a Dreadlord on level 94 of Angband.
j) The Ring of Imarin (+1 attack)
    It 
    increases your attack speed by 1.  It sustains your wisdom and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to chaos.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 58 of Dol Guldur.
k) The Ring of Durin (+2) {cursed}
    It grants
    you the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Amulet of Minath (+1)
    It increases your charisma by 1.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It slows your metabolism.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 70 of Emyn
    Luin.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Emyn Luin.
n) The Robe of Incanus [2,+20] (+3)
    It grants you
    the power of weigh magic if it is being worn.  It can be used to store
    a spell.  It increases your intelligence, wisdom and searching by 3.  
    It sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 86 of
    Angband.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Apprentice warrior on level 33 of
    Mirkwood.
p) The Cord Armour of Eloromas (-9,-28) [6,+7](40%)
    It increases your hit points by 40%.  It provides resistance 
    to life draining, electricity, light, sound, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 70 of Emyn Luin.
q) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 58 of Dol Guldur.
s) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 68 of Dol Guldur.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to blindness
    , nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 98 of
    Angband.
v) The Flamberge 'Agungron' (3d7) (+10,+14) (+1 to speed)
    It must be wielded two-handed.  It increases your dexterity
     and speed by 1.  It does extra damage from frost.  It poisons your
    foes.  It is very sharp and can make your foes bleed.  It is a great
    bane of demons.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Amras, Son of Feanor on level 69 of The
    Sacred Land Of Mountains.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  
    It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 86 of Angband.
x) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It
    can be activated for explosive rune every 200 turns if it is being
    worn. It increases your stealth by 10.  It provides resistance to cold
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Emyn Luin.


  [The Museum Inventory - Esgaroth ]

a) The Skull of Ancient Wisdom
    It can be
    activated for light area (dam 2d15) every 10+d10 turns.  
    You found it lying on the ground on level 71 of Erebor.
b) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases 
    your strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
c) The Large Leather Shield of Helen [4,+11]
    It sustains your dexterity and charisma.  It provides
    resistance to life draining, electricity, fire, cold, confusion and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
d) The Steel Helm of Vandil [6,+15]
    It provides light (radius 2) forever.  It sustains your 
    strength, intelligence, wisdom and constitution.  It provides
    resistance to electricity, poison and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Sling 'Gionin' (x2) (+7,+13) (+4)
    It increases your intelligence, wisdom, dexterity and 
    constitution by 4.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
f) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.



Posted on 15.10.2004 20:44
Last updated on 14.11.2004 19:24

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205. on the Ladder (of 12069)
5. on the Theme Ladder (of 175)
Best for this player (out of 9)

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On 15.10.2004 20:44 maija.toivola@spamisevil-tut.fi wrote:
This character has been staying alive quite a while, no little thanks to the scroll of artifact creation (the first ever I had ever seen) she (back when he was she) stole from Bree's black market while doing the orc caves. Handily level 14 of orc caves had a dragon hunter shop. The result: triple immunity balance dragon scale mail. Frilawan has just recently found Ringil, but he still prefers his old vampiric sword with +40% to life. The simple ego ring with +5 to speed and attack speed is also noteworthy, as is the ego amulet with a small fighting bonus and +40% to life. Egos can be very nice in Theme.

On 17.10.2004 14:30 maija.toivola@spamisevil-tut.fi wrote:
Angband level 86 had a nasty but profitable quest for 11 Greater dragonic quylthulgs. It took a very long time to off all the Ancient Dragons that got summoned, and when it was finally over I was knee deep in loot. At times I was getting messages of loot disappearing because the floor was full. I found lots of speed rings but ended up leaving them all behind. The princess had gotten buried in rock early on because of my use of *Destruction* to block line of sight, but I didn't mind. Chances are, she wouldn't have offered anything that remarkable anyway.

On 17.10.2004 14:50 maija.toivola@spamisevil-tut.fi wrote:
Oops. Looks like even though I got the quest completion message, the princess must be alive for the player to succeed. I have some dragons to kill once again...

On 18.10.2004 10:38 maija.toivola@spamisevil-tut.fi wrote:
Down to Angband level 93 and having a Fumblefingers quest for 20 Great Worms of Balance. These quests really make the experience and the time spent go up.

On 20.10.2004 13:08 maija.toivola@spamisevil-tut.fi wrote:
Quite a lot of things have happened since the last dump. My excursion in Nameless was come to an end quickly when I stumbled on a trapdoor I had forgotten to detect but I didn't mind as I already had great armor. A FF quest for 20 old sorcerors (base level 54) was much more trouble than one might have guessed, but the Tarrasque was not much of an obstacle. I killed Carcharoth and soon after on the same level I stumbled into Huan (neutral) who kept asking about Carcharoth. However I couldn't use the Y command to talk back. Sauron was only moderately tough, even with Cantoras, and he dropped the One Ring the first time (finally!). I then journeyed to Mount Doom, where mysteriously my Rohir ring of Extra Attacks (+5 to speed) turned mysterious into a Rohir ring of Extra Attacks (+2 to speed) but a Nightcrawler dropped an artifact ring that had +5 both to speed and attacks, as well as suistain dexterity, which I had lacked. So I destroyed the Ring and am now on the way to fight Morgoth. I swapped Narya for Flare like I should probably have done a while ago, so my ring setup is now completely different but still strangely the same.

On 21.10.2004 21:55 maija.toivola@spamisevil-tut.fi wrote:
Still searching for Morgoth (the COWARD! Come and FIGHT!) and scumming Angband level 100. I found Earendil's shield, which increases my AC by 75 but means the loss of reflection. I suppose the invulnerability activation is nice against Morgoth (IF I find him, the COWARD...)

On 13.11.2004 11:25 maija.toivola@spamisevil-tut.fi wrote:
I killed Vecna and then went upwards to Dim Gates to rekill some Great Wyrms of Balance for a lost sword. Apparently if you complete a Fumblefingers quest on a special level you get the reward but the quest remains uncompleted so you can do it again -- free skills! Later I found Nenya and switched Flare for it. Nenya's telepathy allowed me to switch Thranduil with its evil ESP for Thengel. Thus I got 5 extra luck points overall. Morgoth is STILL missing. I'm thinking that I might want to check out Nether Realm, the entrance of which I have seen on the wilderness map, if it isn't forbidden for non-winners.

On 13.11.2004 16:47 maija.toivola@spamisevil-tut.fi wrote:
I found out that Utumno was not Nether Realm renamed, but rather a very Angbandish place. I started to dive, and on level 103 I was utterly surprised to encounter Morgoth, for whom I had scummed for ages in Angband. The Morgoth quest description said Angband, too.

The first thing I noticed something was when someone summoned wraiths all around me. That someone turned out to be Morgoth and continued by summoning Ancient Dragons and casting mana storms from the distance. Due to my hitpoints and healing reserves I didn't get very near death, but I decided I should choose a more advantageous battleground anyway. I read a teleport scroll and rested. My rest was interrupted by Morgoth tunneling towards me. I used a wand of demon blade I had picked up a few levels back and activated light speed. Then I engaged Morgoth into close combat. Dungeon shook and shattered under the mighty blows of Morgoth, and various powerful undeads heeded their masters's call, but I proved mightier than the Lord of Darkness. I smote him with my blade until his black and tattered spirit fled, terrified of Frilawan of Rohan.

As a bonus, when I sorted through the loot that had fallen I found a scroll of artifact creation, my second both in this game and ever, and the first such I had found in the dungeon.

On 14.11.2004 19:24 maija.toivola@spamisevil-tut.fi wrote:
I wished to play a little longer and check what the scroll of artifact creation brought me. I read it on the first digger I found and called the result "Morgoth's gift". It turned out to not be cursed, although its modifiers dropped. Still, speed and attack speed are nice to have. Then I went to Edoras to start my reign.

I wonder if I should have tried the Void. I didn't, though. Theme 1.1.3 is out at the time of writing this and I was still playing 0.0.9 (although it shows in the dump as 0.0.7.) Frilawan was indeed a very longlived character and Theme's development quick.

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