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The Angband Ladder: Adalif, Dunadan Warper by <misiu.pysiu@poczta.fm>

  [ToME 2.2.7 Character Dump]

 Name  : Adalif                 Age                 57       STR! 18/***       
 Sex   : Male                   Height              92       INT! 18/***       
 Race  : Vampire Dunadan        Weight             185       WIS! 18/190       
 Class : Warper                 Social Class        46       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR: 18/168       
                                                                               
 + To Melee Hit         -11 Level             50    Max Hit Points      1582   
 + To Melee Damage       14 Experience  26776513    Cur Hit Points      1582   
 + To Ranged Hit         -6 Max Exp     26776513    Max SP (Mana)       1875   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)       1842   
   AC                54+216 Gold         1300634    Piety              48284   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Superb       Blows/Round:  7         
 Bows/Throw  : Bad          Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  7d4+98    
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Townsman.  You are a credit to          
          the family.  You have brown eyes, wavy black hair, and a             
          dark complexion.                                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 29 (1450')
        The Helcaraxe: Level 40 (2000')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently near Angband.
 You have defeated 8301 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 97 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 22nd Quelle of the 2890th year of the third age.
 You have been adventuring for 36 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.....4..3..3.            
        Add Int   : 4...2..2......3.            
        Add Wis   : ....2..2......3.            
        Add Dex   : .4.5......4...3.            
        Add Con   : ..35....4..3..3.            
        Add Chr   : ..3....2......3.            
        Mul Mana  : +...+...........            
        Mul SPower: +...............            
        Add Stea. : .......2........            
        Add Sear. : ..3.............            
        Add Tun.. : ..............3.            
        Add Speed : .4.5.3.2...3.33.            
        Add Blows : ..............3.            
        Chaotic   : .............+..            
        Vampiric  : ..............+.            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Kill Drag.: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ...+............            
        Sust Int  : +...+.+.........            
        Sust Wis  : ...++.+.........            
        Sust Dex  : ................            
        Sust Con  : ...............+            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.......+.+.....            
        Hold Life : ....+++...+....+            
        Imm Acid  : .+.....+*.+.....            
        Res Elec  : .+..............            
        Imm Fire  : .+*...++........            
        Imm Cold  : .+....*+.......+            
        Res Pois  : ...............+            
        Res Fear  : ...........+....            
        Res Lite  : .....+..........            
        Res Dark  : .....+.........+            
        Res Blind : +...............            
        Res Conf  : +......+........            
        Res Sound : ...+....+.......            
        Res Shard : ...........+....            
        Res Neth  : ......+.+......+            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ...+............            
        Lite      : ....+..........+            
        See Invis : ..+..+..........            
        Digestion : ....+...........            
        Regen     : ....+..........+            
        Activate  : ..+..+.+..+.....            
        Blessed   : .............+..            
        Cursed    : ..+.............            
        Hvy Curse : ....+...........            
        B.Breath  : ...............+            
        Fly       : +.+.............            
        Orc.ESP   : .....+..+.......            
        Evil.ESP  : ....+...........            
        TLord.ESP : ..+.............            
        Good.ESP  : ....+...........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        01.500 [0.400]
          . Weaponmastery                        00.700 [0.400]
 - Sneakiness                                    06.400 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.000 [0.300]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         16.750 [1.050]
          . Spell-power                          01.000 [0.700]
          . Mana                                 01.000 [0.700]
                   . Fire                        00.000 [0.800]
                   . Water                       00.000 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           12.000 [1.200]
          . Divination                           43.200 [1.200]
          . Temporal                             24.000 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               32.800 [0.800]
          . Necromancy                           32.200 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [0.700]
 - Spirituality                                  07.600 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may find a Broken Sword on level 4.
You may meet a Soldier ant on level 1.
You are fated to meet a Giant white ant on level 18.
You may find Padded Armour on level 19.
You are fated to meet Fang, Farmer Maggot's dog on level 1.
You are fated to find something special on level 1.


  [Character Equipment]

a) The Mage Staff 'Tungaire' (1d4) (+6,+5) [+4](80%) (+4)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence and spell power by 4.  It increases your 
    mana capacity by 80%.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to blindness and 
    confusion.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 79 of
    Angband.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Flare (+3) {cursed}
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Ring 'Direni' (+5) {100% off}
    It increases your dexterity, 
    constitution and speed by 5.  It sustains your strength and wisdom.  
    It provides resistance to sound and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of 
    restore life if it is being worn.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos in the town of
    Gondolin .
n) The Chain Mail 'Cirnil' (-46,-7) [14,+16](40%)
    It increases your hit points by 40%.  It sustains your 
    intelligence and wisdom.  It provides immunity to cold.  It provides
    resistance to life draining, fire, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm 'Lebohaum' [20,+80]
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to life draining and acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to shards.  It allows you to climb mountains.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt 'Mogris' (1d5) (+16,+18) (+3 to speed)
    It increases your speed by 3.  It does
    extra damage from frost.  It produces chaotic effects.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 80 of Angband.
|) The Mattock 'Teliathir' (+14,+6) (+3 to speed)
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, ability to tunnel, speed and attack speed by 3.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 60 of Mordor.


  [Character Inventory]

a) a Fireproof Tome of Translocation {@5}
b) a Fireproof Tome of the Tree {@4}
c) a Fireproof Tome of Knowledge {@2}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
d) a Fireproof Tome of the Time {@3}
e) Raal's Voodoo Doll of Revenge {@6}
    It can be activated for satisfy hunger.
    
    You found it in the remains of a Master yeek on level 78 of Angband.
f) Benetar's Portable Plague {restore livelevels}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Master lich in the town of Minas Anor .
g) Heward's Excellent Experimental Earmuffs {restore live}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dark elven warlock on level 49 of Mordor.
h) 16 Potions of Cure Insanity {100% off}
i) 9 Potions of Healing
j) 5 Potions of *Healing* {100% off}
k) 4 Potions of Life {100% off}
l) 6 Potions of Restore Mana {100% off}
m) a Mithril Rod of Recall (106/160) {@7}
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Phial of Undeath (-5) {cursed}
b) a Large Leather Shield of Reflection [4,+15]
c) The Bolt 'Tumurth' (1d5) (+15,+9) (+2)
    
    It provides light (radius 1) forever.  It increases your wisdom and 
    dexterity by 2.  It does extra damage from frost.  It produces chaotic
    effects.  It is especially deadly against dragons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Mage Staff of Mana (1d4) (-21,-15)(20%)


  [Home Inventory - Gondolin ]

a) a Tome of Translocation
b) a Rod Tip of Healing (120 Mana to cast)
c) The Great Rod Tip of Home Summoning (75 Mana to cast)
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500)
    every 200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 87 of Angband.
f) The Ring of Ostol (+3 to infravision)
    It increases your 
    infravision by 3.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to confusion, nether and 
    chaos.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Gelugon on level 81 of Angband.
h) The Full Plate Armour of Fingbar (-35,-58) [25,+12](40%)
    It
    increases your hit points by 40%.  It provides immunity to electricity
     and fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 89 of Angband.
i) The Robe of Great Luck [-30,-20] (+60)
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) a Spider Web of Air [1,+9]
    It allows you to breathe without air.  
    
    It was given to you as a reward.
k) The Dragon Helm of Huron [8,+24]
    It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to fire, 
    poison, blindness, shards and nether.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
l) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
m) a Two-Handed Flail of Greater Life (3d6) (+17,+12)(60%)
    
    It must be wielded two-handed.  It increases your hit points by 60%.  
    It provides resistance to life draining.  
    You bought it from the Black Market.
n) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It increases 
    your speed by 10.  It provides resistance to fire.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 96 of Angband.
o) a Mature black dragon corpse


  [Home Inventory - Minas Anor ]

a) Baalzebub's All-seeing Servant {summon monster}
    
    It can be activated for summon monster.  
    You found it in the remains of a Master mystic on level 99 of Mount Doom.
b) Balrilbon's Bag of Wondrous Tricks {restore livelevels}
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Ghoul on level 60 of Mordor.
c) 15 Potions of Cure Insanity {100% off}
d) 24 Potions of Healing {100% off}
e) The Crumpled Scroll of Mass Resurrection
f) The Ring of Aelemnor (+2)
    It 
    increases your strength and constitution by 2.  It sustains your 
    strength and charisma.  It provides resistance to cold, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 30 of Mirkwood.
g) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Phial of Galadriel (+4)
i) The Red Dragon Scale Mail of Baurimlon (-2 to accuracy) [30,+24]
    It can be activated for breathe fire
    (200) every 90+d90 turns if it is being worn. It provides immunity to 
    electricity.  It provides resistance to life draining, acid, 
    electricity, fire, nether and chaos.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom
     by 2.  It makes you completely fearless.  It provides resistance to 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 81 of Angband.


  [Home Inventory - Lothlorien ]

a) 15 Potions of Healing
b) a Potion of Curing
c) The Ring of Anyath (+3)
    It 
    increases your intelligence and infravision by 3.  It sustains your 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to acid, light, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 70 of Dol Guldur.
d) a Dwarven Lantern of the Magi (+3)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    poison and blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
e) The Partial Plate Armour 'Aegren' (-3 to accuracy) [22,+11]
    It sustains your strength.  It
    provides immunity to acid, electricity and fire.  It provides
    resistance to dark, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
f) Elven Rhino Hide Armour (-1 to accuracy) [8,+16] (+1 to stealth)
    It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold, poison and 
    confusion.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Large Leather Shield of Celegorm [4,+20]
h) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
j) The Set of Cesti of Valdal [5,+16]
    It sustains your 
    strength.  It makes you completely fearless.  It provides resistance 
    to life draining, fire, shards, chaos and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Mordor.



Posted on 27.10.2004 15:34

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Comments

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On 27.10.2004 15:34 misiu.pysiu@poczta.fm wrote:
Another win :D
I had bad luck with this guy. The only dwo area spells that were to my disposal where lev 30 and less. The final fight with Morgoth wasn't easy. I had to quaff two potions of restore mana :D
That becouse I used an "view" spell to fight Morgoth instead of the "area" spells. Morgoth was imune or very resistant against them.
Well now for the void. But seriously I dont think I can make it. But I will die in valor.

On 27.10.2004 18:49 Elliott946@aol.com wrote:
Nicely done.

Two things. First, why not go get that something special on level 1? Yeah, its probably an artifact mushroom or something stupid, but you never know.

Second, I gotta ask - Nature at 32???

On 27.10.2004 19:28 misiu.pysiu@poczta.fm wrote:
Thanks for the comment :)
Here are the answers :
First - I didn't care about fates. While fighting hordes of dragons and demons I found lots of "special" items. So one more doesnt matter to me.
Second - Nature was very helpfull thanks to the Healing spell. I didnt knew where to put the extra skill points so i just put it into nature so the Healing spell worked better. Speed was not the faktor ( 33 with essence of Speed), Spell power was not neccesary becouse my main offence power was Thaumaturgy. So the only thing what was left was...Nature :)

On 27.10.2004 22:53 Elliott946@aol.com wrote:
Huh. Ok. Well, whatever works!

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