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The Angband Ladder: Aingalant XI, High-Elf Mage by BarlowBrad

  [NPPAngband 0.3.4 Character Dump]

 Name   Aingalant XI                    Self RB CB  EB   Best
 Sex    Male         Age     114 STR! 18/100 +1 -5  +3  18/90
 Race   High-Elf     Height   86 INT! 18/100 +3 +3  +6 18/220
 Class  Mage         Weight  190 WIS! 18/100 -1 +0  +3 18/120
 Title  Sorcerer     Status   34 DEX! 18/100 +3 +1  +5 18/190
 HP     735/735                  CON! 18/100 +1 -2 +12 18/210
 SP     319/319      Level    41 CHR! 18/100 +5 +1  +1 18/170

 GameTurn   2785812  Armor   [33,+97] Saving Throw     Heroic
 Cur Exp    3131375  Fight  (+26,+13) Stealth          Heroic
 Max Exp    3131375  Melee  (+48,+38) Fighting      Legendary
 Adv Exp    3450000  Shoot  (+46,+22) Shooting      Legendary
 MaxDepth   2800 ft  Blows     4/turn Disarming        Superb
 Gold       1719520  Shots     2/turn Magic Device  Legendary
 Burden     156 lbs  Speed        +14 Perception         Good
 % Burden       52%  Infra      80 ft Searching          Fair

 You are one of several children of a Telerin Ranger. You have
 light grey eyes, straight black hair, and a fair complexion.




  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)  ++++ +  +++
      |}=="~[()]]]               |}=="~[()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: ..1.......2..        Str:  .............
 Int: ..1......2.3.        Int:  .............
 Wis: ..1......2...        Wis:  .............
 Dex: .11........3.        Dex:  .............
 Con: ..162.1...2..        Con:  ...s.........
 Chr: ..1..........        Chr:  .............
      abcdefghijkl@              abcdefghijkl@ 
 Acid:......+.+....        Blind:.........+... 
 Elec:......+.+....        Confu:......+...... 
 Fire:....+.+.+....        Sound:......+...... 
 Cold:+.....+.+....        Shard:............. 
 Pois:..+..........        Nexus:......++..... 
 Fear:+............        Nethr:............. 
 Lite:+....+......+        Chaos:........+.... 
 Dark:..+..+.......        Disen:.+........... 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:+............        Stea.:.++....++..+.
Feath:.............        Sear.:.............
PLite:+............        Infra:.............
Regen:+............        Aggr.:.............
Telep:.........+...        Speed:++.....+.....
Invis:+....+......+        Blows:.............
FrAct:+.........+..        Shots:.+...........
HLife:.....+.......        Might:.............
      abcdefghijkl@              abcdefghijkl@
      |}=="~[()]]]               |}=="~[()]]] 

  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {1900' Ulfast}
   It increases your speed by 10.  It slays trolls, undead, and 
   all evil creatures, and it is especially deadly against 
   demons.  It is branded with frost.  It provides resistance to 
   cold, fear, and light.  It is blessed by the gods, slows your
   metabolism, lights the dungeon around you, and speeds your
   regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
   It gives you 4 attacks per turn.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, 
   speed, and shooting speed by 1.  It provides resistance to 
   disenchantment.  It cannot be harmed by the elements.  
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth
   by 1.  It provides resistance to poison and dark.  It cannot
   be harmed by the elements.  
d) an Adamantite Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your 
   constitution.  
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance
   to fire.  It activates for protection from evil every
   225+d225 turns.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain {Great Ice Wyrm 2800'}
   It provides resistance to light, dark, and life draining.  It 
   lights the dungeon around you.  It grants you the ability to
   see invisible things.  It activates for detection every
   30+d30 turns.  It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance
   to acid, lightning, fire, cold, confusion, sound, and nexus.  
   It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides
   resistance to nexus.  It activates for teleport every 45 turns.
   It cannot be harmed by the elements.  
i) a Small Leather Shield of Elvenkind [2,+5] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to 
   acid, lightning, fire, cold, and chaos.  It cannot be harmed
   by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants
   you immunity to paralysis.  It cannot be harmed by the
   elements.  
l) The Pair of Soft Leather Boots of Avarri [2,+13] (+3)
   It increases your intelligence and dexterity by 3.  It
   increases your stealth by 3.  It activates for phase door
   every 20 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
i) a Mistletoe Staff of Teleportation (9 charges)
j) a Pearl Ring of Resist Nether
   It provides resistance to nether.  
k) The Jewel 'Evenstar' {Great Ice Wyrm 2800'}
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It
   activates for restore life levels every 150 turns.  It cannot
   be harmed by the elements.  
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion,
   and sound.  It cannot be harmed by the elements.  
m) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It
   increases your shooting power by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
n) The Long Bow of Bard (x3) (+16,+18) (+2)
   It increases your dexterity by 2.  It increases your speed
   and shooting power by 2.  It grants you immunity to paralysis.
   It cannot be harmed by the elements.  
o) 19 Mithril Arrows of Wounding (3d4) (+19,+15)
   It cannot be harmed by acid and fire.  
p) 11 Mithril Arrows of Slay Demon (3d4) (+13,+11)
   It slays demons.  It cannot be harmed by acid and fire.  

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)     +      +  ++    +++++
       !?_==~[[[[[[(((()))]]]|/        !?_==~[[[[[[(((()))]]]|/
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ..........2.........3.22  Str:  ............s....s..s...
 Int:  ..............2....2....  Int:  ............s....s......
 Wis:  ..............2....2....  Wis:  ............s....s......
 Dex:  .............3......34..  Dex:  ............s....s..s...
 Con:  ...4................3..2  Con:  ...s........s....s..s...
 Chr:  ..........2.............  Chr:  ............s....s......
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: .........++++++++++.++.+ Blind: ...........+.......+....
 Elec: ......+..++++..++++..... Confu: ...................+....
 Fire: .........++++..++++...++ Sound: ........++..............
 Cold: .........++++..++++.+... Shard: ..........+..+..........
 Pois: .......+.......++.....+. Nexus: ..........+.......+.+...
 Fear: ........................ Nethr: ........................
 Lite: ............+........... Chaos: ........................
 Dark: ....................+..+ Disen: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig: ......................+. Stea.: .........+.+..+.+.+.....
Feath: ........................ Sear.: ...................+....
PLite: .......................+ Infra: ........................
Regen: ......................+. Aggr.: ....................+...
Telep: ........................ Speed: ....+........++.........
Invis: .....+.............+.... Blows: ........................
FrAct: .....................++. Shots: ........................
HLife: ............+........... Might: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       !?_==~[[[[[[(((()))]]]|/        !?_==~[[[[[[(((()))]]]|/

  [Home Inventory]

a) 6 Vermilion Potions of *Healing*
b) 10 Scrolls titled "sati sefman" of *Identify*
c) a Gnarled Staff of the Magi (3 charges)
d) an Adamantite Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your 
   constitution.  
e) a Gold Ring of Speed (+5)
   It increases your speed by 5.  
f) The Star of Elendil {Great Ice Wyrm 2800'}
   It lights the dungeon around you.  It grants you the ability
   to see invisible things.  It activates for magic mapping
   every 50+d50 turns.  It cannot be harmed by the elements.  
g) Blue Dragon Scale Mail (-2) [30,+25]
   It provides resistance to lightning.  It activates for 
   breathe lightning (200) every 450+d450 turns.  It cannot be
   harmed by the elements.  
h) Green Dragon Scale Mail (-2) [30,+15]
   It provides resistance to poison.  It activates for breathe
   poison gas (200) every 450+d450 turns.  It cannot be harmed
   by the elements.  
i) Gold Dragon Scale Mail (-2) [30,+22]
   It provides resistance to sound.  It activates for breathe
   sound (200) every 450+d450 turns.  It cannot be harmed by the
   elements.  
j) Metal Scale Mail of Elvenkind (-2) [13,+16] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to 
   acid, lightning, fire, cold, and sound.  It cannot be harmed
   by the elements.  
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.
   It cannot be harmed by the elements.  
l) Metal Lamellar Armour of Elvenkind (-3) [23,+11] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to 
   acid, lightning, fire, cold, and blindness.  It cannot be
   harmed by the elements.  
m) a Robe of Permanence [2,+20]
   It provides resistance to acid, lightning, fire, cold, light,
   and life draining.  It sustains all your stats.  It cannot be
   harmed by the elements.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by
   3.  It provides resistance to acid and shards.  It cannot be
   harmed by the elements.  
o) The Cloak 'Holcolleth' [1,+4] (+2)
   It increases your intelligence and wisdom by 2.  It increases
   your stealth and speed by 2.  It provides resistance to acid.
   It activates for sleep II every 55 turns.  It cannot be
   harmed by the elements.  
p) The Cloak 'Colluin' [1,+12]
   It provides resistance to acid, lightning, fire, cold, and 
   poison.  It activates for resistance (20+d20 turns) every 111
   turns.  It cannot be harmed by the elements.  
q) a Large Leather Shield of Elvenkind [4,+16] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to 
   acid, lightning, fire, cold, and poison.  It cannot be harmed
   by the elements.  
r) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  
   It sustains all your stats.  It cannot be harmed by the
   elements.  
s) a Large Metal Shield of Elvenkind [5,+17] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to 
   acid, lightning, fire, cold, and nexus.  It cannot be harmed
   by the elements.  
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases
   your searching by 2.  It provides resistance to blindness and 
   confusion.  It grants you the ability to see invisible things.
   It activates for detection every 55+d55 turns.  It cannot be
   harmed by the elements.  
u) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.
   It provides resistance to acid, cold, dark, and nexus.  It
   sustains your strength, dexterity, and constitution.  It 
   aggravates creatures around you.  It cannot be harmed by the
   elements.  
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to 
   acid.  It grants you immunity to paralysis.  It activates for 
   a magical arrow (150) every 30+d30 turns.  It cannot be
   harmed by the elements.  
w) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {1900' Ulfang}
   It increases your strength by 2.  It is especially deadly
   against dragons.  It is branded with fire and poison.  It
   provides resistance to fire and poison.  It slows your
   metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
   It gives you 4 attacks per turn.  
x) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays 
   trolls and dragons, and it is especially deadly against 
   demons.  It is branded with acid.  It provides resistance to 
   acid, fire, and dark.  It lights the dungeon around you.  It
   activates for berserk rage (50+d50 turns) every 80+d80 turns.
   It cannot be harmed by the elements.  It gives you 4 attacks
   per turn.  

  [Current Quest]

To fulfill your task, you must kill The Mouth of Sauron at a depth of 2900
feet.


Aingalant XI the High-Elf Mage
Began the quest to kill Morgoth on 10/31/2004 at 06:10 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|    12000|    50 |  1  | Failed a quest to destroy 14 Skeleton orcs
|    50171|   200 |  5  | Reached level 5
|    61191|   200 |  8  | Killed Grip, Farmer Maggot's dog
|    78921|   200 | 10  | Reached level 10
|    79336|   200 | 10  | Quest: Destroyed 10 Air spirits
|    80005| Quest | 10  | Reward: The Metal Cap of Thengel
|   216000|   350 | 12  | Failed a quest to kill Ufthak of Cirith Ungol
|   290251|   500 | 14  | Quest: Killed Nar, the Dwarf
|   348123|   550 | 15  | Reached level 15
|   436791|   600 | 17  | Quest: Destroyed 12 Stone golems
|   438505| Quest | 17  | Reward: The Pair of Soft Leather Boots of Avarri
|   469714|   700 | 18  | Quest: Killed 13 Fire hounds
|   546179|   850 | 19  | Quest: Destroyed 9 Forest wights
|   547078| Quest | 19  | Reward: The Set of Leather Gloves 'Cambeleg'
|   552926|   950 | 20  | Reached level 20
|   557961|   950 | 20  | Killed Brodda, the Easterling
|   583065|   950 | 21  | Quest: Destroyed 6 White wraiths
|   638360|  1000 | 21  | Killed Grishnakh, the Hill Orc
|   721879|  1050 | 24  | Quest: Killed 8 Young blue dragons
|   724762|  1050 | 24  | Killed Shagrat, the Orc Captain
|   724799|  1050 | 25  | Reached level 25
|   724799|  1050 | 25  | Killed Lagduf, the Snaga
|   731078| Quest | 25  | Reward: The Cloak 'Holcolleth'
|   781520|  1200 | 25  | Killed Lugdush, the Uruk
|   787983|  1200 | 25  | Killed Gorbag, the Orc Captain
|   801742|  1200 | 25  | Quest: Killed 11 Young blue dragons
|   876000|  1300 | 26  | Failed a quest to kill Bill the Stone Troll
|   905390|  1400 | 26  | Quest: Killed Maglor, Son of Feanor
|   955342|  1550 | 27  | Killed Fang, Farmer Maggot's dog
|   970487|  1550 | 27  | Killed Angamaite of Umbar
|   976879|  1550 | 28  | Killed Ulwarth, Son of Ulfang
|   989998|  1550 | 28  | Killed Mughash the Kobold Lord
|  1050065|  1550 | 28  | Quest: Killed 11 aiar
|  1171220|  1550 | 29  | Found The Phial of Galadriel
|  1375917|  1600 | 29  | Killed Ugluk, the Uruk
|  1389708|  1600 | 29  | Destroyed Draebor, the Imp
|  1507942|  1900 | 30  | Reached level 30
|  1629328|  1900 | 30  | Found The Two-Handed Sword 'Mormegil'
|  1690205|  1900 | 30  | Found The Halberd 'Osondir'
|  1727184|  1900 | 31  | Killed Beorn, the Shape-Changer
|  1761457|  1900 | 31  | Killed Ulfang the Black
|  1762459|  1900 | 31  | Found The Two-Handed Sword 'Gurthang'
|  1770667|  1900 | 31  | Killed The Queen Ant
|  1782273|  1900 | 31  | Killed Bolg, Son of Azog
|  1897058|  1900 | 31  | Killed Bullroarer the Hobbit
|  1955787|  1900 | 32  | Found The Leather Scale Mail 'Thalkettoth'
|  1960140|  1900 | 32  | Destroyed Ariel, Queen of Air
|  1969420|  1900 | 32  | Killed Lokkak, the Ogre Chieftain
|  1976170|  1900 | 32  | Killed Orfax, Son of Boldor
|  2015142|  1900 | 33  | Killed Boldor, King of the Yeeks
|  2018159|  1900 | 33  | Killed Sangahyando of Umbar
|  2055560|  1900 | 33  | Killed Ulfast, Son of Ulfang
|  2055577|  1900 | 33  | Found The Long Sword 'Ringil'
|  2074475|  2000 | 33  | Killed Azog, King of the Uruk-Hai
|  2163535|  2000 | 33  | Found The Steel Helm of Hammerhand
|  2180500|  2000 | 33  | Destroyed Uvatha the Horseman
|  2193127|  2000 | 34  | I just got Raal's on the BM for just over 200k... 
|  continued...   |     |  wow, that's a lot 
|  2196373|  2000 | 34  | Killed Bill the Stone Troll
|  2219101|  2000 | 34  | Found The Well-balanced Spear 'Nimloth'
|  2219105|  2000 | 34  | Found Nimloth in the remains of a young red dragon 
|  2285872|  2000 | 35  | Reached level 35
|  2295940|  2000 | 35  | Killed Ufthak of Cirith Ungol
|  2302281|  2000 | 35  | Found The Well-balanced Dagger 'Dethanc'
|  2364648|  2000 | 36  | Found The Large Metal Shield of Anarion
|  2370402|  2000 | 36  | Found The Cloak 'Colluin'
|  2371397|  2000 | 36  | Found The Well-balanced Dagger 'Nimthanc'
|  2392667|  2000 | 36  | Killed Medusa, the Gorgon
|  2428580|  2000 | 37  | Found The Broad Sword 'Glamdring'
|  2431193|  2000 | 37  | Found The Long Bow of Bard
|  2437252|  2000 | 37  | Found The Chain Mail of Arvedui
|  2437258|  2000 | 37  | Found The Set of Leather Gloves 'Cammithrim'
|  2460113|  2000 | 37  | Killed Golfimbul, the Hill Orc Chief
|  2462278|  2000 | 37  | Killed Lorgan, Chief of the Easterlings
|  2472871|  2150 | 37  | Quest: Killed The Phoenix
|  2477282|  2200 | 37  | Found The Set of Gauntlets 'Paurnimmen'
|  2478150| Quest | 37  | Reward: The Well-balanced Dagger 'Narthanc'
|  2491649|  2350 | 37  | Killed Bert the Stone Troll
|  2514959|  2300 | 38  | Quest: Destroyed 16 Chaos vortices
|  2517218| Quest | 38  | Reward: The Set of Cesti of Fingolfin
|  2533398|  2350 | 38  | Killed Scatha the Worm
|  2542871|  2350 | 38  | Killed Rogrog the Black Troll
|  2543784|  2350 | 38  | Killed Smaug the Golden
|  2544513|  2350 | 38  | Killed Itangast the Fire Drake
|  2572878|  2400 | 38  | Found The Cloak 'Colannon'
|  2577891|  2400 | 38  | Found The Iron Helm 'Holhenneth'
|  2578502|  2400 | 38  | From Dreadmaster
|  2579267|  2400 | 38  | Found The Battle Axe 'Lotharang'
|  2595985|  2500 | 39  | Killed Ibun, Son of Mim
|  2597743|  2500 | 39  | Killed Uldor the Accursed
|  2606937|  2500 | 39  | Quest: Killed Saruman of Many Colours
|  2608829|  2500 | 39  | Found The Beaked Axe of Hurin
|  2626097|  2500 | 39  | Found The Ring of Barahir
|  2659899|  2650 | 39  | Found The Metal Brigandine Armour of the Rohirrim
|  2659909|  2650 | 39  | From Giant Nest
|  2663521|  2650 | 40  | Reached level 40
|  2663943|  2650 | 40  | Quest: Destroyed 14 Aether vortices
|  2672230|  2700 | 40  | Found The Amulet of Carlammas
|  2690235|  2800 | 40  | Found The Arkenstone of Thrain
|  2692685|  2800 | 40  | Found The Star of Elendil
|  2702846|  2800 | 40  | Found The Hard Leather Cap of Thranduil
|  2715987|  2800 | 41  | Quest: Killed 17 Great Ice Wyrms
|  2716046|  2800 | 41  | Found The Jewel 'Evenstar'
|  2718010|  2800 | 41  | Past 4 Artifacts from Great Ice Wyrms
|  2781568|  2800 | 41  | Found The Long Bow 'Belthronding'
|  2783993|  2800 | 41  | Found The Full Plate Armour of Isildur
|  2784028|  2800 | 41  | Found The Short Bow of Amrod
|  2785812|  2800 | 41  | Most recent artifacts from a 'd' nest
============================================================


  [Options]

GAME PLAY OPTIONS:

Auto-haggle in stores                        : yes (auto_haggle)
Auto-scum for good levels                    : no  (auto_scum)
Expand the power of the look command         : yes (expand_look)
Expand the power of the list commands        : yes (expand_list)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Generate dungeons with aligned rooms         : yes (dungeon_align)
Generate dungeons with connected stairs      : yes (dungeon_stair)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.11.2004 09:01
Last updated on 20.11.2004 09:16

Download this dump

7329. on the Ladder (of 18073)
184. on the NPPAngband Ladder (of 438)
Third best for this player (out of 10)

Comments

Jump to latest

On 1.11.2004 09:01 barlowguy18@yahoo.com wrote:
First NPPAngband character worth posting partway through. Also first character to reach 18/90 INT. The boost to SP and reduction of fail rate from 18/40 (that my higher level vanilla Gnome Mage has) is HUGE! I'm really liking the Quests in NPP. It's much easier to find Artifacts this way. :)

On 2.11.2004 10:01 barlowguy18@yahoo.com wrote:
Been getting some nice rewards from completing Moderate Quests. The last one would have been easy if the level hadn't been so full of monsters and uniques with escorts. It got a bit hairy at one point when I had 0 SP and 4 HP and was literally surrounded by Phase Spiders and Fire Hounds. I prayed that my staff of teleport would work, and teleport me to somewhere safe where I could heal and luckily it did! :)

I'm also really loving all the INT boosts in my current kit. I'm up to 18/110, which gives me only a 2% failrate now! The cloak (Holcolleth) that I just got is my first speed boosting item ever, so we shall see how that turns out.

Also, any comments are welcome. Right now I'm switching out the frost dagger and westernesse broad axe for whenever I need rCold. I'm going to need to get rConf and rBlind soon too. I really wish that I could find a !oINT so that I could wear my either rConf or Regen cap, but I'm sticking with the extra SP/smaller failrate for now. Any opinions?

(FYI... this is the farthest I've gotten any character in NPP, and about equal to the farthest I've gotten in V.)

On 2.11.2004 11:09 anssi.ramela@myy.helia.fi wrote:
Remember to always check the
Black Market in case they have
a Ring of Intelligence for sale.
Reserve around 6k of gold for
that always.

Also, IMO rConf from Thengel is
worth it for you, mainly due to
the existence of Umber Hulks and
the fact that quite many monsters
use spells that confuse you.

Good Luck!

On 2.11.2004 22:27 barlowguy18@yahoo.com wrote:
Thanks for the advice! :) I just noticed that my new artifact Cloak provides resistance to Acid, so I'll also be on the lookout for a new amulet. Something providing Regen would be nice. *hint hint, winks at the RNG*

On 3.11.2004 10:19 barlowguy18@yahoo.com wrote:
Found a !oINT on the Black Market, sold everything I had to buy it, so now I'm back to 2% failrate. The Moderate Quests have been giving poor rewards lately... well, at least considering my class and equipment. The Telepathy Cap would be nice, except I'm a Mage and can see any monster in the dungeon whenever I want. What I need is something with rBlind and rConf. I also could use a something "of Resistance", so that I could knock out all the resistances at once. The most recent quest reward was the Double Chain Mail of rCold. Again, it's a resist that I am kinda missing, but I can't wear it since it encumbers my movement. I would even take a Robe of Resistance over any of that stuff.

Also, I'm in town right now, and I've finally found one of the 5 special spellbooks, unfortuantely, I don't have 100k AU to buy it, so I'll just have to wait to get lucky later.

On 6.11.2004 06:43 barlowguy18@yahoo.com wrote:
I just got done with a quest that took about 4 hours. All of the Maia (which somehow got logged as aiar... they were Orange A's) were resistant to all my magics. It would have been hopeless if I hadn't found that uber-Crossbow and a bunch of enhanced bolts. I also would have been toast were it not for my equipment INT bonus and the rConf on my helm.

The Metal Scale Mail of Elvenkind was a REALLY nice pickup. I got it from a Mind Flayer on the same level as the quest (1550'). I was hoping the extra resistance would be against blind, because that is my one gaping weakness at this point.

Anyway, my rant for this update is again on the quest rewards. At first I was hoping for an armor of resistance from the quest reward, but when I got the elvenkind, I didn't know what to wish for (so to speak). However, I was disappointed to recieve simply a branded weapon. The rewards were so much better when I was at a lower level, why has the value of the reward decreased as my level has increased? Where have the artifacts gone? (Or should they have not been there in the first place?)

On 6.11.2004 06:50 barlowguy18@yahoo.com wrote:
Oh, and BTW, this character has dived about 300'-400' deeper than any other character I've had. Also, my second *band character to break 100k Exp. (Though I'm new and have only played Vanilla.)

On 6.11.2004 09:41 barlowguy18@yahoo.com wrote:
Finally found the Phial @ 1550'. My recalling ?oWoR was destroyed, so I had to climb all the way to town by foot... *whew*. This is now official the farthest any of my characters have gotten. :)

On 8.11.2004 09:42 barlowguy18@yahoo.com wrote:
Currently Statgaining at 1900'. I found a new artifact, Osondir... but it was just barely worse than my current axe of Westernesse, so I sold it and stuck with the +1 to STR/DEX/CON. I'm soooo close to 0% failrate. Still missing rBlind. Regen would be nice too. I also want to get rPois before I dive past 2000', so hopefully I find a source of that by the time I finish statgain and resume questing.

On 9.11.2004 08:47 barlowguy18@yahoo.com wrote:
Found a second sword of Turin, which makes for a rather odd coincidence. Anyway, the Random Number God granted my wish for rPois in that sword, as well as Regen. I'm still looking for rBlind (rNexus, rNethr and HLife are next on my wishlist) but rBlind is the priority. With my newly acquired 0% failrate *beams proudly* if I could get rBlind and play wisely, Aingalant XI should go a loooong way. Right now my shield is doing very little for me, my amulet is basically convenience so I can see monsters before activating the Phial or casting Spear of Light. It would be really nice to replace these pretty quickly here.

On 9.11.2004 14:52 anssi.ramela@myy.helia.fi wrote:
Now that you have res_Poison,
you can dive below dlvl 39. Just be carefull with the blindness and get more !oCureCritical. I always carry around 25 at those depths to conserve Healing whenever I can. Just hang around and hunt for Ancient Dragons. Sooner or later they will drop a better shield and hopefully The Iron Helm 'Holhenneth' for both res_Confusion and res_Blindness. (With Detection activation to boot)

Also, more important than anything else right now is for you to work on your CON.

Good Luck.

On 9.11.2004 19:32 barlowguy18@yahoo.com wrote:
Thanks for the input. :) Right before posting I town scummed a few times to try to find a !oRestoreWis, but !oCrueCritical never came up.

On 11.11.2004 08:48 anssi.ramela@myy.helia.fi wrote:
Cure Serious will have to suffice then. You might want to spend some time around dungeon levels 32-35 to find more stat potions and Healing Potions and better rings of Con while you wait for more Cure Critical to show up.


On 11.11.2004 11:35 barlowguy18@yahoo.com wrote:
RINGIL! I got this and I was in SHOCK! I'd heard people talk about it on RGRA but was completely floored when I found it myself... and at such a low level (it seemed to me at least) too! Dude... it's 2:30 AM and I'm so excited I don't know how I can sleep... but I need to so I can get up for work in the morning... *grumble grumble*

Downside-I need to find a new source of rPois
Upside-HUGE Speed and Melee boost! +15 Speed normal, +25 Speed unhasted. I feel nearly invincible when I haste myself, cast Shield and Resistance.

Question: Will I find a better weapon as a High-Elf Mage? I know according to Jeff Greene's "Artifact Power Rating" Ringil is placed fifth... but is it the best for me?

On 11.11.2004 13:22 anssi.ramela@myy.helia.fi wrote:
No. You won't find a better weapon until much later. Once your speed without Ringil is +25, then the Great Axe of Eonwe or the Mace of Disruption 'Deathwreaker' are better weapons due to Immunities/resistances/activation/damage.

Now, you should take it easy, go to dlvl 40. Your high speed should keep you safe if you are even moderately careful. Sooner or later you'll find a Ring of Resist Poison on the floor (item depth 40) once you have that you can proceed with hunting Ancient Dragons for stat potions. If you wan't to be extra careful, go to dungeon level 33-35 immideately and hunt Mature Dragons and Trolls for stat potions. When you have your constitution maxed you can safely dive deeper to look for items that help you get your CON total even higher.

Remember that you can replace the +2 INT ring with a ring of Resist Poison or Constitution.

Good luck!

On 12.11.2004 13:15 anssi.ramela wrote:
Thengel is more important than
Hammerhand especially since it aggravates. Res_Blind is more useful than +3 Speed and res_Shards, IMO. Just remember to Haste often or all the time! :-)

Try to get some scrolls of Teleport or Destruction or Teleport Level. Since you can't be blinded or confused you can always read a scroll to save your self, but while you are stunned from sound something else you have 15 minimum fail rate on spells. Having some scrolls ensures your safety even while stunned. Once you have res_Sound&Blind&Confusion, nothing can interfere with your spells. That is your goal, once your spells are always 0%, you can only die to your own mistakes and really, really bad luck.


Good luck

On 16.11.2004 00:47 barlowguy18@yahoo.com wrote:
Just been collecting artifacts. I started questing again now that I'm almost done with statgain at clvl 38.

I'm powerful enough now to take out nests and pits of "d"'s... well... one d at a time. They provide lots of good stuff. I'm now having to squelch even good equipment, since it's useless to me, and isn't even worth hauling back to town to sell. Speaking of selling, I'm really bummed that the armory is capped at 10k gold for selling stuff back. I want to sell my armors of resistance, but maxing out at 10k just seems like robbery. Is there any real reason that there even is a limit to how much you can get for selling equipment?

As always, suggestions would be appreciated. :)

On 16.11.2004 01:41 barlowguy18@yahoo.com wrote:
Found my first ring of speed! (+5) Now I have to choose between +5 speed and +3 CON. The difference is 95 HP and +12 Speed vs. +17 Speed.

On 16.11.2004 07:05 anssi.ramela@myy.helia.fi wrote:
IMO, the HP is more important at the moment, so I'd wear the Con ring until you get your CON to 200 without it. But its nice to have one if you get a quest where speed is an issue. Once you are as fast as or faster than the monster, having more HP is alot better than having some more speed.

You can dive deeper since you have confusion, blindness and poison resisted. You'll get those last stat potions faster from hunting Ancient Dragons and you'll find better equipment faster too.

You can go ahead and sell those resistance armours, IIRC you won't get much more than 10K even if the shopkeeper had a bigger cap. IIRC resistance gets you around 13K at best. You can sell the gloves too, except maybe Fingolfin.

On 16.11.2004 11:53 barlowguy18@yahoo.com wrote:
Just defeated Saruman. REALLY tough close battle, but it was worth it. My CON was reduced, knocking me down to under 600 HP (a 100 HP hit), and at one point I was down to only THREE hp. When Saruman got low on HP he would either teleport me away, or teleport himself away. I'd then cast teleport self until I landed in a place decent enough to get to him and escape the minions he summoned. For the start, I just melee'd him with Ringil (gosh, I love that sword) but then I found he would teleport me away before I got close, so I tried various magic attacks from Raal's... which I keep forgetting that I have. I eventually settled on Rift, find him, Rift, find him, Rift, find him. Just when I thought I had him, he telelported himself into a vault, and so I ended up cleaning half of that out while attacking him... hehe.

Anyway, it was worth it. Now, since he fell in a vault, I'm not sure what I got from him and what was from the vault. The two biggest things were Hurin's Axe and Gold Dragon Scale Mail. This is my first time wearing dragon scale mail, so I look forward to trying out the breath attack. :D It also happens that the previous armor I was wearing was Elvenkind, and I was only wearing it for the res_sound, so that my spellcasting would be perfect. Oh yeah! That reminds me! Diving down to get to Saruman (it was a difficult quest) I found Holhenneth, and the res_blind+res_conf was what allowed me to switch out the elvenkind armor I was wearing for the res_blind for elvenkind armor that had res_sound.

Anyway, now I'm at lvl 39, 2500' (halfway to Morgy :) and just passed 2 mil exp. I also have 1.2 mil AU, and probably twice that in equipment stored in my house. I'm also all maxxed out in stats, for the most part. The only stat that isn't maxxed is WIS, but that's at 18/91 and doesn't really affect my mage anyway.

Now, since I'm looking to dive further, should I perhaps wear the ring of res_nether instead of the ring of CON +4? Also, what are the pro/cons of res_sound vs. res_chaos vs. res_nexus vs. res_shards?

On 16.11.2004 15:36 wrote:
Wear the ring of CON, but keep the res_Nether ring with you as a swap.
sound is most important to keep your spell casting perfect, chaos is next since soon, big chaos attacks and Chaos Hounds will be more common. Nexus and Shards are pretty neglible in importance since they don't do big damage and the side effects are pretty unimportant. IMO your kit is at the moment as good as it gets from what you have now.

On 19.11.2004 10:14 barlowguy18@yahoo.com wrote:
Top 25! I'm on page 1 of the NPPAngband Ladder at Lvl 41 with 3 mil exp! Yippee!

The last quest/dive was rather successful as I netted 5 Artifacts, 4 of them coming from Great Ice Wyrms. Thranduil is nice and I'm wearing it over Holhenneth because I have another source of res_Conf, and it takes care of res_Blind while giving me Telepathy. Now I'm not casting Dectect Monsters every step... now it's just every other step. ;) The Arkenstone and Evenstar are nice because they both give me HLife, which was a hole I had before. What exactly does HLife do? Either way, I can safely switch out either one of them since they both protect me from that. They also both have res_Lite which was previously a minor chink in my resistances. I'm still working out what my kit will be for my next trip downstairs, as I'm trying to juggle everything to keep my resists and have 18/200 CON.

I said earlier that the Quest was rather fruitful... well, this is true in that on the quest I gained 5 artifacts, but to be quite frank, the quest reward (Crown of Serenity) sucked. I've been taking only difficult quests and it seems that the moderate quests gave me better rewards (artifacts and such) when I was at a lower level than these difficult quests. (Though I did rather enjoy taking out Great Ice Wyrms with Ringil and Rift. :D) I'm going to take a moderate quest this next time and see what sort of reward it turns up.

On 20.11.2004 09:16 barlowguy18@yahoo.com wrote:
Just found 3 more artifacts from a 'd' nest. Isildur's armor was better than Rohirrim's, and Belthronding was better than Bard's bow. These additions cover res_disenchant and res_nexus. The only things I'm missing now are res_shards and feather falling (both minor), and I use =oRes_Nether as a switch with Barahir's ring (which I basically use as a =oRes_Pois on steriods cause of the +1 to all stats.) Current kit at 41/2900':
a) Ringil
b) Belthronding
c) Barahir
d) CON +6
e) Carlammas (Evenstar as switch to Restore Life)
f) Arkenstone
g) Isildur
h) Colannon
i) Elvenkind (res_Chaos)
j) Thranduil
k) Cambeleg
l) Avarri
Unhasted Speed = +14

Any advice on how far I can safely dive with this sort of kit/stats?

On 20.11.2004 22:34 anssi.ramela@myy.helia.fi wrote:
you could go as deep as dlvl 98, as long as you are carefull and TP Away/Banish/Mass Banish/*Destruction anything threatening.

But if you want to stay at a depth where you can handle the in depth baddies, I'd say about dlvl 65. Really it's hard for me to say, I always have a gut feeling about these things. Anyway hangin out at dlvl 65 and hunting Great Wyrms of the basic elements should be safe since you have the Resistance Spell, Rift, and Raal's in general. I love Explosion.

If you take those *Healing* potios and always have Resistance + Haste active you should be able to Rift/Chaos Strike the Mouth down.


Also, remember that you can use Door Creation to prevent the mosters attacking you with ranged attacks while you heal your self with Cure Critical/Serious potions. It helps conserve Healing effects.

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