The Angband Ladder: Tersac, RohanKnight Paladin by <xala@freemail.hu>

  [ToME 2.3.0(CVS) Character Sheet]

 Name  : Tersac                 Age                 21       STR!     40       
 Sex   : Male                   Height              60       Int!     20     23
 Race  : RohanKnight            Weight              83       Wis!     39     40
 Class : Paladin                Social Class         1       DEX!     28       
 Body  : Player                                              Con!     39     40
 God   : Tulkas                                              CHR!     38       
                                                                               
 + To Melee Hit         107 Level             50    Max Hit Points      1187   
 + To Melee Damage       76 Experience  15566551    Cur Hit Points       -17   
 + To Ranged Hit         66 Max Exp     16130983    Max SP (Mana)        296   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)         80   
   AC                20+162 Gold         3533979    Piety             106666   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Bad          Blows/Round:  12        
 Bows/Throw  : Legendary[12]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Legendary[2] Disarming   : Good         Mel.dmg/Rnd:  12d4+912  
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, curly red hair, and a dark complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 51 (2550')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 60 (3000')
        The Land Of Rhun: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 29 (1450')

 Your body was a Player.
 You have defeated 15510 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 13 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 27th Quelle of the 2890th year of the third age.
 Your adventure lasted 41 days.

     Your Attributes:
You are dead, killed by a Nightwalker on level 99 of Mount Doom.
You can feel the danger of evil magic.
You can use rohir powers.
Your position is very uncertain.
You are in a battle rage.
You are protected by a mystic shield.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You know everything.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        50.000 [1.000]
          . Archery                              00.500 [0.000]
          . Barehand-combat                      00.000 [0.900]
 - Sneakiness                                    02.000 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                            10.000 [0.900]
 - Magic                                         20.962 [0.900]
          . Magic-Device                         50.000 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  50.000 [1.000]
          . Prayer                               50.000 [1.400]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  00.500 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may find a Wand of Manathrust on level 5.
You may meet a Clear worm mass on level 10.
You may find a Potion of Booze on level 17.
You may meet a Giant black ant on level 4.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:2469644, L:39) (1d4) (+41,+26) {.}
        It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from electricity, fire and frost.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It makes you invisible.  It provides resistance to acid, 
    electricity, fire and cold.  It slows your metabolism.  It produces a
    fiery sheath.  It produces an electric sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
d) The Drum of the Sky (+2 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 45 of Mordor.
e) The Ring 'Silast'
    It sustains 
    your dexterity.  It provides resistance to blindness and confusion.  
    It allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 48 of The
    Sacred Land Of Mountains.
f) The Ring 'Duinor' (+7) {100% off}
    It increases your speed and attack speed by 7
    .  It provides resistance to electricity, light, confusion and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {!!}
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 85 of Mount Doom.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
n) The Cord Armour 'Nuing' [6,+10]
    It
    provides immunity to acid and fire.  It makes you completely fearless.
    It provides resistance to acid, dark, shards, chaos and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crypt thing on level 50 of The Sacred
    Land Of Mountains.
o) The Snakeskin Cloak of Rilwe [1,+10]
    It sustains your strength and charisma.  It provides
    immunity to electricity and cold.  It provides resistance to acid, 
    poison, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 48 of Moria.
s) The Iron Helm of Knowledge [6,+20] (-6) {@t1@w1}
    It can be
    activated for whispers from beyond(sanity drain) 100+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 39 of Moria.
x) The Pair of Hard Leather Boots 'Thisserd' [3,+11]
    It makes you
    completely fearless.  It provides resistance to fire and nether.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Footwear Shop.
z) a Greater demonic quylthulg (1327 hp)
{) (nothing)
|) a Climbing Set {100% off}
    It allows you to climb mountains.



  [Character Inventory]

a) 2 Fireproof Tomes of the Impenetrable Earth {!k!k!k!s!v!d}
b) 2 Fireproof War Tomes of Tulkas {!k!k!k!k!v!s!d@m1}
        It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 45 of The
    Sacred Land Of Mountains.
c) The Tome of Elven Household Magic
d) Gamenlon's Summoning Manual (charging) {!! Restore !v!d!s}
    It can be activated for restore stats and
    life levels every 200 turns.  
    You found it in the remains of a Master lich on level 46 of Moria.
e) a Potion of Restore Life Levels
f) 10 Scrolls of Satisfy Hunger {@r0!k!s!v!d}
    
g) 2 Scrolls of *Destruction*
h) a Silver Rod of Capacity of Disarming (200/200) {@z3!k!v!d!s}
    It
    can hold more mana.  
    You bought it from the Black Market.
i) an Adamantite Rod of Recall (200/200) {!*@z0}
    
j) a Wand of Thunderstorm[3|42] (0 charges)
k) a Wand of Demon Blade[9|38] (1 charge)
l) The Wand of Digging of Thrain (10 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) The Golden Horn of the Thunderlords (5 charges) {!k!v!s!d}
    
    It was given to you as a reward.
n) The Ring of Power of Akhorahil the Blind {cursed}
o) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
p) The Steel Helm 'Lebohaum' [20,+80] {@w1}
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 69 of The Sacred Land Of
    Mountains.
q) The Scimitar of Nienorgel (2d5) (+0,+1) (+5)
r) The Executioner's Sword of Avathil (4d5) (+10,+23) (+1 to speed)
s) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
u) 35 Empty Bottles
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Ghosts {Restore}
    It can be activated for restore stats and life levels every
    200 turns.  
b) Kelek's Practical Joke {Teleport level}
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 26 of The Sandworm lair.
c) The Box of Many Wonders {Summon Pet}
    It
    can be activated for summon pet every 101 turns.  
    You found it in the remains of a Vrock on level 40 of The Land Of Rhun.
d) Jor's Compendium of Strange Behaviour {Destruction}
    
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Dread on level 66 of Dol Guldur.
e) a Parchment titled ''Finer Points of Munchkinism'' {Cure insanity}
    It
    can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dread on level 66 of Dol Guldur.
f) 15 Potions of Cure Serious Insanity
g) 9 Potions of Cure Critical Insanity
h) 3 Potions of Cure Insanity
i) 21 Potions of Healing
    
j) a Potion of *Healing*
k) 9 Potions of Augmentation
l) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.
m) a Silver Rod of the Istari of Nothing (200/200)
n) a Rod Tip of Teleport Other (60 Mana to cast)
o) a Rod Tip of Disarming (50 Mana to cast)
    
p) a Staff of Remove Curses[3|21] (4 charges)
q) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Illusory Castle.
s) The Metal Brigandine Armour of Airion (-3 to accuracy) [19,+10]
    
    It provides immunity to electricity.  It makes you completely
    fearless.  It provides resistance to life draining, poison, shards, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of The
    Sacred Land Of Mountains.
t) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides
    immunity to paralysis.  It drains mana and life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 92 of Mount
    Doom.
u) The Feathers Cloak of Echan [1,+12]
    It sustains your strength and constitution.  It provides immunity 
    to electricity and fire.  It provides immunity to paralysis.  It
    provides resistance to electricity and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
v) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of The Sacred Land Of
    Mountains.
w) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed
     by 3.  It provides resistance to confusion, shards and chaos.  It
    allows you to sense the presence of non-living things.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Long Sword 'Durandil' (2d5) (+9,+10) (+3) {@w0!k!v!d!s}
    It can be activated
    for sing a cheerful song every 3 turns if it is being worn. It 
    increases your luck by 3.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 28 of Maze.
c) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of The Land Of Rhun.
d) Balrilbon's Soulgem {Teleport level}
    It
    can be activated for teleport level every 50 turns.  
    You found it in the remains of a Seraph on level 65 of The Sacred Land Of
    Mountains.
e) Baalzebub's Tormented Skullcap {!! Cure Insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
f) The Medallion of Good Will {Light Absorb}
    It can
    be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
g) Agannazar's Antique Acorn {Mass Genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 68 of Dol Guldur.
h) a Wand of Tidal Wave[3|23] (5 charges)
i) 2 Wands of Tidal Wave[1|20] (18 charges) {25% off}
    
j) a Staff of Remove Curses[2|15] (7 charges)
k) a Staff of Healing[3|33] of Plenty (10 charges)
l) The Ring 'Gainwe' (+6) {100% off}
    It 
    increases your strength and speed by 6.  It provides resistance to 
    confusion.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
m) The Amulet of Ingwe (+3) (charging)
    It can be activated for dispel
    evil (level*5) every 300+d300 turns if it is being worn. It increases 
    your intelligence, wisdom, charisma, searching and infravision by 3.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 70 of The Sacred Land
    Of Mountains.
n) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
o) The Palantir of Orthanc (+2)
    It can be activated
    for clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 70 of The
    Sacred Land Of Mountains.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
q) The Fur Cloak of Lionwe [3,+13] (+4 to stealth)
    It increases your stealth by 4.  It sustains your charisma.  It
    provides immunity to acid.  It provides resistance to electricity, 
    fire, nexus and chaos.  It produces a fiery sheath.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
r) The Large Leather Shield 'Mingroth' [4,+11]
    It
    sustains your intelligence.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    confusion, sound, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
s) The Metal Cap of Aragnos [3,+10]
    It provides
    light (radius 1) forever.  It sustains your dexterity and charisma.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Large kobold on level 15 of Orc Cave.
t) The Slaughter Axe called 'Gyilok' (5d7) (+26,+17) (+3) {@w0@t0!k!v!s!d}
    
    It increases your wisdom, dexterity and charisma by 3.  It does extra
    damage from acid, electricity and fire.  It produces chaotic effects.  
    It is very sharp and can cut your foes.  It is a great bane of demons.
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) The Dagger of Saurgon (1d4) (+10,+10) (+4) {@w0!k!v!s!d^>}
    It increases your wisdom by 4.  It does extra
    damage from fire.  It drains life from your foes.  It strikes at
    demons with holy wrath.  It is a great bane of undead.  It fights
    against evil with holy fury.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 51 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Tome of Tersac
b) The Bag of Tricks {Mass Genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 22 of The Sandworm lair.
c) Boccob's Unfinished Works {Restore}
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Hell knight on level 86 of Mount Doom.
d) a Greater demonic quylthulg (1500 hp)
e) 5 Potions of Cure Critical Wounds
    
f) 2 Potions of Life
g) 13 Scrolls of Teleportation {100% off}
    
h) an Iron Rod of Illumination (50/50) {@z2!k!v!s!d!!}
    
i) a Rod Tip of Speed (100 Mana to cast)
j) a Ring of Speed (+17)
k) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Atlas, the Titan on level 86 of Mount Doom.
l) an Amulet of Reflection {kell}
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
m) The Amulet of Anweth (+4)
    It increases your wisdom by 4.  It
    sustains your intelligence and wisdom.  It provides resistance to dark
    , confusion and nexus.  It allows you to levitate.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young green dragon on level 50 of The
    Sacred Land Of Mountains.
n) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
o) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+2 to stealth)
p) The Double Ring Mail of Faeth (-2 to accuracy) [15,+8]
    
    It sustains your intelligence and constitution.  It provides immunity 
    to fire and cold.  It provides resistance to light and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 86 of Mount Doom.
q) The Mithril Chain Mail of Halvar (-1 to accuracy) [28,+18]
    
    It sustains your wisdom.  It provides immunity to acid and cold.  It
    provides resistance to life draining, light, confusion, nether and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 86 of Mount
    Doom.
r) The Elven Cloak called 'Loszar' [4,+15] (+4 to stealth) {kell}
    It increases your stealth, searching and luck by 4.  It provides
    resistance to electricity, dark, confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire
    , cold, light, dark and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll in the town of Gondolin .
t) The Great Axe of Erinwe (4d4) (+10,+11) (+2 to speed)
    
    It must be wielded two-handed.  It increases your strength and speed
     by 2.  It does extra damage from acid and fire.  It is especially
    deadly against orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
u) The Fauchard of Mahtar (1d10) (+28,+15)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It does extra damage from electricity.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Lothlorien ]

a) The Crystal Ball of The Witch-King of Angmar {Cure insanity}
    It can be activated for cure insanity every 200 turns
    .  
    You found it in the remains of a Patriarch on level 45 of Mordor.
b) 16 Sprigs of Athelas
c) 7 Potions of Self Knowledge
d) 8 Potions of Curing
e) 7 Scrolls of Genocide {100% off}
    
f) a Wand of Tidal Wave[1|24] of Plenty (16 charges)
g) The Ring of Ildangon (+8) {100% off}
    It 
    increases your dexterity and speed by 8.  It sustains your 
    intelligence.  It provides resistance to acid, confusion and shards.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Speed Ring Market.
h) The Ring of Durin (+2) {cursed}
    It grants you the power of 
    midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Jewel 'Evenstar' (+3) {!!}
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
j) The Stone of Lore
    It can be activated for perilous identify every turn if it
    is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Ring Mail 'Haromith' (-2 to accuracy) [12,+10]
    It sustains your 
    dexterity.  It provides immunity to fire and cold.  It provides
    resistance to acid and electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Uruk on level 31 of The Land Of Rhun.
l) The Iron Helm 'Antar' [5,+10] {breathe water}
    
    It sustains your intelligence.  It provides resistance to life draining
     and sound.  It allows you to breathe underwater.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Moria.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 46 of Moria.
n) The Steel Helm of Hammerhand [6,+20] (+3) {@w1}
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Steel Helm of Cuthim [6,+0] {Breathe Water}
    It sustains your charisma.  It provides resistance to acid, 
    confusion and chaos.  It allows you to breathe underwater.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
p) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Set of Cesti of Elduinar [5,+14]
    It sustains your constitution.  It provides resistance to dark, 
    confusion, shards, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 54 of The Sacred Land Of
    Mountains.
r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 48 of The Sacred Land Of
    Mountains.
s) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every
    4+d4 turns if it is being worn. It poisons your foes.  It is
    especially deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ice troll on level 23 of Mirkwood.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your 
    attack speed by 2.  It is a great bane of dragons.  It provides
    resistance to acid, electricity, fire, cold and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cyclops Chieftain on level 70 of Dol
    Guldur.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
{@w0@t0!k!v!s!}
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 40 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Ernorot (+5 to searching)
    It 
    increases your searching by 5.  It provides resistance to light and 
    shards.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 9 of A lost temple.
b) a Blasted Thunderlord Coat [9,-3] {of Trone}
    It
    provides resistance to fire and cold.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
c) a Venomous Sabre of Spinning (1d7) (+8,+5) (+1)
    It can be activated for spinning around
    every 50+d25 turns if it is being worn. It increases your strength and 
    dexterity by 1.  It poisons your foes.  It is very sharp and can cut
    your foes.  It provides resistance to poison.  
    You found it lying on the ground on level 14 of A lost temple.



Posted on 4.11.2004 00:35
Last updated on 14.11.2004 23:32

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2453. on the Ladder (of 18915)
789. on the ToME Ladder (of 3145)
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On 10.11.2004 00:24 xala@freemail.hu wrote:
I've just gathered 7 !oAgmentations from a fountain. Quite a luck! By, I didn't try Skullcleaver yet, but I'm curious. It seems.. brutal :)

On 12.11.2004 00:22 xala@freemail.hu wrote:
3 immunities, all resists, and finally a chance to change Thatkelthot or whatever. Lvl 39

On 13.11.2004 00:13 xala@freemail.hu wrote:
Lvl 44.. Normal monsters cause no trouble on lvl 70. I'm planning to go along the main questline after I explored the whole Sacred Lands..

On 13.11.2004 13:10 xala@freemail.hu wrote:
I'm still trying to explore the whole sacrend lands, but I have other things to do in the meantime. Well, Maeglin is dead.

On 13.11.2004 17:33 xala@freemail.hu wrote:
Lvl 47, going down for the head of the famous necromancer..

On 13.11.2004 22:15 xala@freemail.hu wrote:
The Necromancer is a funny foe, when there is a Giant Pit on the level. He was accompanied with several (8?) Hru-s, when I met him, and I had sweat all over my body when I finished. Now marching for Mordor..

On 14.11.2004 01:56 xala@freemail.hu wrote:
I've got Nimthanc from a fate. A very happy event. Now I'm waiting for it to collect some useful powers. To_hit and to_dam is not bad now..

On 14.11.2004 11:07 xala@freemail.hu wrote:
A vault on level 86 of Mt. Doom can be quite nasty. There was about 6 uniques there, including Atlas, Kronos, the Tarrasque, but the worst was the Skeletal Lord (or whatever it called) One escape was at 189 hps..

On 14.11.2004 11:09 xala@freemail.hu wrote:
And what I forgot.. something has blasted my Trone coat. It's a very sad event.. especially when it means that you loose fire immun in the middle of the lava squares of Mt. Doom..

On 14.11.2004 17:10 xala@freemail.hu wrote:
A lucky find none of my characters had before: Robe of the Great Luck. Funny :) I hope I can get a third artifact creation scroll..

On 14.11.2004 20:23 xala@freemail.hu wrote:
This level was too much for me :/ After killing Vecna and Gothmog, a simple nightwing executed me with a nether bolt. Poor old Tersac..

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