The Angband Ladder: Kaietrem, Petty-Dwarf Sorceror by <acockbur@mail.wvu.edu>

  [ToME 2.2.7 Character Dump]

 Name  : Kaietrem               Age                 44       STR!     40       
 Sex   : Male                   Height              46       INT!     40       
 Race  : Petty-Dwarf            Weight              87       WIS!     40       
 Class : Sorceror               Social Class        71       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit          18 Level             50    Max Hit Points       838   
 + To Melee Damage      -60 Experience  22565699    Cur Hit Points       838   
 + To Ranged Hit         50 Max Exp     22565699    Max SP (Mana)       2391   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       2208   
   AC                44+237 Gold        13388349    Piety              63521   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-240   
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 1450 feet 
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Miner.              
          You are a credit to the family.  You have dark brown eyes,           
          straight brown hair, a three foot beard, and a dark                  
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 4 (200')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 45 (2250')
        Maze: Level 37 (1850')
        Orc Cave: Level 19 (950')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 22 (1100')

 Your body was a Player.
 You have defeated 8941 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 10th Quelle of the 2890th year of the third age.
 Your adventure lasted 24 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can teleport at will.
You can detect hidden doors and traps.
You can cast magic missiles.
You can restore lost life forces.
The Blood of Life flows through your veins.
You feel righteous.
You feel heroic.
You are in a battle rage.
You are protected from evil.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         04.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Udun                                 00.400 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  18.050 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  03.750 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              35.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Scroll of Aggravate Monster on level 7.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-15,-17)(240%) (+12 to infravision)
    It is
    part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, fire and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
b) a Mage Staff of Power (1d4) (+1,-14) (+12)
    It can be wielded two-handed.  It can be used to
    store a spell.  It increases your spell power by 12.  
    You found it lying in a vault on level 95 of Mount Doom.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 96 of Angband.
f) The Ring of Phasing (+15 to speed)
    It
    grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
n) The Metal Lamellar Armour of Athrudel (-27,-33) [23,+13](40%)
    
    It increases your hit points by 40%.  It provides resistance to fire, 
    cold and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
o) The Spider Web of Nataurumo [1,+8]
    
    It sustains your strength and charisma.  It provides immunity to 
    electricity and fire.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to dark and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 128 of The Void.
q) The Large Metal Shield 'Direst' [5,+11]
    It
    sustains your dexterity.  It provides immunity to electricity.  It
    provides resistance to acid, poison, dark and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 89 of
    Mount Doom.
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns
     if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It allows you to climb mountains.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Skull druj (2500 hp)
    
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, 
    infravision, ability to tunnel and luck by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Angband.
|) The Gnomish Shovel of Ndenna (-1 to accuracy) (+1 to speed)
    It increases your 
    strength, intelligence, wisdom, dexterity, ability to tunnel and speed
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) 2 Fireproof Tomes of the Impenetrable Earth {!k!v!d!s}
    It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
c) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 58 of Mordor.
d) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 72 of Angband.
e) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
f) a Fireproof Tome of the Time {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Dark elven lord on level 17 of Mirkwood.
g) a Fireproof Tome of Meta Spells {!k!v!d!s}
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
h) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
i) a Holy Tome of Manwe Sulimo {!k!v!d!s}
    
j) The Tome of Kaietrem {!k!v!d!s}
    It
    cannot be harmed by acid, cold, lightning or fire.  
k) 12 Potions of Cure Insanity
l) 31 Potions of *Healing*
    
m) 27 Potions of Restore Mana
    
n) a Golden Rod of the Istari of Home Summoning (250/250)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 51 of
    Mordor.
o) a Mithril Rod of the Istari of Nothing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) a Mithril Rod of Capacity of Disarming (245/320)
    It can
    hold more mana.  
    You found it lying on the ground on level 58 of Mordor.
q) The Metal Lamellar Armour of Guirna (+1 to accuracy) [23,+13]
    It sustains 
    your wisdom and dexterity.  It makes you completely fearless.  It
    induces random teleportation.  It fills you with the Black Breath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
r) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, dark, blindness
    , confusion, sound and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
s) The Metal Boomerang of Teluingil (4d5) (+6,+3)
    It does extra damage from frost.  It poisons your foes.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
t) a Mage Staff of Mana (1d4) (+11,-9)(80%)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 11 Potions of Healing
b) 2 Potions of *Healing*
c) 7 Potions of Restore Mana
d) a Scroll of *Enchant Weapon*
    
e) 2 Scrolls of *Destruction*
f) The Ring of Bedhodorn (+5)
    It increases your intelligence, wisdom, constitution and 
    speed by 5.  It provides resistance to chaos.  It allows you to fly.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
g) The Ring of Athri (+4 to stealth)
    It increases your strength, 
    intelligence and stealth by 4.  It makes you invisible.  It sustains 
    your intelligence and dexterity.  It provides resistance to light, 
    dark and confusion.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
h) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 82 of Angband.
i) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 82 of Angband.
j) The Bar Chain Mail 'Teled' (-2 to accuracy) [18,+10]
    
    It sustains your dexterity.  It provides immunity to electricity and 
    cold.  It provides resistance to life draining, acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 43 of Mordor.
k) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
l) The Cloak 'Colluin' [1,+20]
    It
    can be activated for resistance (20+d20 turns) every 111 turns if it
    is being worn. It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
m) The Fur Cloak of Cilindo [3,+5]
    It sustains your 
    intelligence.  It provides immunity to cold.  It provides resistance 
    to fire, poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
n) The Mouse Fur of Findent [1,+6] (+2 to stealth)
    It 
    increases your stealth by 2.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) a Wolf Pelt of Air [1,+16]
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze
    monster every 500+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your intelligence, dexterity, 
    charisma, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Angband.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
s) a Heavy Crossbow of Extra Shots (x4) (+15,+17)


  [Home Inventory - Gondolin ]

a) The Jester's Cap of Insanity {cure insanity}
    It can
    be activated for cure hallucination.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
b) a Potion of Healing
c) a Scroll of *Enchant Weapon*
d) a Mithril Rod of the Istari of Nothing (320/320)
e) an Adamantite Rod of Capacity of Nothing (400/400)
f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
g) a Small Metal Shield of Preservation (-5,-2) [3,+23]
    
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, cold, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill giant on level 46 of Mordor.
h) a Mage Staff of Mana (1d4) (-20,+0)(60%)


  [Home Inventory - Minas Anor ]

a) The Bar Chain Mail of Lothil (-2 to accuracy) [18,+10]
    It
    sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    34 of Mordor.
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you
    completely fearless.  It provides resistance to acid and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Lothlorien ]

a) 9 Potions of Cure Insanity
b) 15 Potions of *Healing*
c) 30 Potions of Restore Mana
d) The Ring 'Briath' (+8)
    It increases your 
    stealth and speed by 8.  It sustains your dexterity and constitution.  
    It provides resistance to nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 81 of Angband.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated
    for greater healing (900) every 200+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 3.  It sustains your strength, dexterity
     and constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 143 of The Void.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 86 of Mount Doom.
h) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Demilich on level 56 of Paths of the Dead.
i) The Bar Chain Mail of Loron (-2 to accuracy) [18,+13]
    
    It sustains your intelligence.  It provides immunity to acid, 
    electricity and fire.  It provides resistance to life draining and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) a Spider Web of Air [1,+14]
    It allows you to
    breathe without air.  
    You bought it from the Armoury.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
n) a Long Sword of Life (2d5) (+16,+7)(20%)
o) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Mage Staff of Wizardry [Regeneration] (1d4) (+10,+10)(100%) (+5)
    It can be wielded two-handed.  It has
    a spell stored inside.  It increases your spell power by 5.  It
    increases your mana capacity by 100%.  
    You found it lying in a vault on level 30 of The Sandworm lair.



Posted on 10.11.2004 18:57
Last updated on 13.11.2004 01:44

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1534. on the Ladder (of 18915)
603. on the ToME Ladder (of 3145)
7. for this player (

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On 10.11.2004 18:57 acockbur@mail.wvu.edu wrote:
Probably my easiest win ever. Sauron dropped the ring the first time I killed him. Morgy showed up one or two levels down while I was exploring a vault, so I didn't have to go looking for him. The only problem is that I have only found one source of acid immunity (a randart body armor) and I ditched that for the +40% armor. Where is Thorin?

On 12.11.2004 22:28 acockbur@mail.wvu.edu wrote:
Here he is ready to go after Melkor- for the second time. The game crashed right after I killed him the first time.

On 13.11.2004 01:44 acockbur@mail.wvu.edu wrote:
After killing Melkor for the second time...

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