The Angband Ladder: Weichafe I, Half-Elf Ranger by <leo.lagos@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Weichafe I                               Self  RB  CB  EB   Best
 Sex    Male              Age        26   Str! 18/100  +0  +2 +16 18/280 18/275
 Race   Half-Elf          Height     71   INT! 18/100  +1  +2  +8 18/210
 Class  Ranger            Weight    155   WIS! 18/100  -1  +0  +6 18/150
 Title  ***WINNER***      Status     21   DEX! 18/100  +1  +1  +8 18/200
 HP     846/846           Maximize    Y   CON! 18/100  -1  +1  +8 18/180
 SP     292/382           Preserve    Y   CHR! 18/100  +1  +1  +2 18/140

 Level           50       Armor    [35,+107]     Saving Throw     Heroic
 Cur Exp   30243520       Fight    (+45,+35)     Stealth          Superb
 Max Exp   30254897       Melee    (+63,+53)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+62,+19)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Superb
 Gold       8167370       Shots       3/turn     Magic Device     Heroic
 Burden   366.9 lbs                              Perception       Superb
 Speed          +19       Infra        60 ft     Searching        Superb

 Your mother was of the Nandor. You are one of several children of a
 Serf.  You are a well liked child.  You have blue eyes, straight
 auburn hair, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:...+.+...+...
 Elec:......+...... Confu:......+..+...
 Fire:*.....+...... Sound:......+.+....
 Cold:...*..+...... Shard:.............
 Pois:....+........ Nexus:....+........
 Fear:......+.+.... Nethr:.............
 Lite:............. Chaos:+....+..+....
 Dark:+............ Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:....+..+.....
Feath:...+......... Sear.:....++...+...
PLite:............. Infra:....++.......
Regen:...+......... Tunn.:+............
Telep:...+.+....... Speed:.++++......+.
Invis:...+.+...+... Blows:.............
FrAct:.+.+....+.+.. Shots:.............
HLife:...+...+..... Might:.+...........


  [Character Equipment]

a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {BileDemon l96}
   It increases your strength by 6.  It increases your tunneling by 6.  It
   slays animals, dragons, and all evil creatures, and is especially
   deadly against undead.  It is branded with fire.  It provides immunity
   to fire.  It provides resistance to dark, chaos, and disenchantment.  
   It aggravates creatures around you.  It cannot be harmed by the
   elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2) {ArchiL l69}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) a Malachite Ring of Speed (+11) {!*!*}
   It increases your speed by 11.  
d) The Ring of Power 'Nenya' (+8,+8) (+2) {Nightwing l89}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) an Azure Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, searching,
   infravision, and speed by 2.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Palantir of Westernesse (+2) (charging) {Tarrasque l85}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2) {mmhd l38}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) a Cloak of the Magi [1,+19] (+2) {Morgoth l100}
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It provides resistance to life draining.  It sustains your intelligence.
   It cannot be harmed by acid.  
i) The Small Metal Shield of Thorin [3,+24] (+4) {Vault l40}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {Bill T l43}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2) {Dwar l55}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+11] (+9) {Archon l67}
   It increases your speed by 9.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1!d!v!t}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@P2@G2!d!v!t, 40% off}
c) a Book of Magic Spells [Incantations and Illusions] {@m3!d!v!t}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@G4@P4!d!v!t}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@G5@b5!d!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@G7@b7!d!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations] {@m8!d!v!t!d!v!t}
   It cannot be harmed by the elements.  
h) 8 Pink Potions of Healing {!*!*}
i) 9 Red Speckled Potions of *Healing* {!*!*}
j) 7 Dark Red Potions of Life {!*!*}
k) 18 Silver Speckled Potions of Restore Mana {!*!*}
l) 29 Scrolls titled "garnin fid" of *Identify* {!*!*}
m) 2 Cypress Staffs of Banishment (7 charges) {!*!*}
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
o) The Spear 'Nimloth' (1d6) (+11,+13) (+3) {M}
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
p) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) {M}
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  
q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {M}
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
r) 26 Seeker Arrows of Slay Evil (4d4) (+19,+16)
   It slays all evil creatures.  
s) 26 Seeker Arrows of Slay Demon (4d4) (+16,+12) {!*!*}
   It slays demons.  
t) 57 Seeker Arrows of Venom (4d4) (+9,+9) {=g}
   It is branded with poison.  
u) 38 Seeker Arrows of Flame (4d4) (+10,+9) {=g}
   It is branded with fire.  It cannot be harmed by fire.  
v) 20 Seeker Arrows of Slay Evil (4d4) (+9,+12)
   It slays all evil creatures.  
w) 15 Seeker Arrows of Slay Evil (4d4) (+8,+9) {!*!*!* final fight}
   It slays all evil creatures.  


  [Home Inventory]

a) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@G9@b9!d!v}
   It cannot be harmed by the elements.  
b) 22 Ivory Staffs of *Destruction* (62 charges) {!*!*}
c) The Ring of Power 'Narya' (+6,+6) (+1) {GWofThunder l83}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {GWLaw l76}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
g) The Hard Leather Armour of Himring [6,+15] {D l89}
   It provides resistance to poison, nether, and chaos.  It activates for 
   protection from evil every 100+d100 turns.  It cannot be harmed by the
   elements.  
h) The Hard Leather Cap of Thranduil [2,+10] (+2) {Ancient Black D l49}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
i) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {l89}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
j) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {young black d l64}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
k) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {dark elven sorcerer l63}
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
l) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) {Ancient }
   It increases your strength and wisdom by 4.  It increases your speed by
   4.  It slays undead and all evil creatures.  It provides resistance to 
   lightning, fire, nether, and life draining.  It lights the dungeon
   around you.  It activates for dispel evil (x5) every 100+d100 turns.  
   It cannot be harmed by the elements.  
m) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {D l89}
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and is especially deadly
   against dragons.  It is branded with acid.  It provides resistance to 
   acid, lightning, fire, cold, fear, and nexus.  It grants you immunity
   to paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.

Posted on 29.11.2004 16:04
Last updated on 11.8.2005 17:02

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917. on the Ladder (of 18915)
128. on the Angband Ladder (of 6466)
Second best for this player (

Comments

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On 10.3.2005 15:14 leo.lagos@gmail.com wrote:
out of stat-gain (at last!). Now, deep diving...

On 22.3.2005 14:48 leo.lagos@gmail.com wrote:
+7 unhasted ready for dl50+?

On 31.3.2005 15:14 leo.lagos@gmail.com wrote:
just got char level 50!

On 22.4.2005 23:20 leo.lagos@gmail.com wrote:
dungeon level 75... getting closer... 29 speed unhasted

On 2.8.2005 18:37 leo.lagos@gmail.com wrote:
l99 at last! Where is Sauron?

On 3.8.2005 10:31 donalde@pp.inet.fi wrote:
are you worrying about dex drain, or why you aren't weaqring Elessar? Why not Deathwreaker as a main weapon?

On 3.8.2005 15:18 leo.lagos@gmail.com wrote:
Yes, in part. I am trying to reach Legendary Saving Throw, before final battle. Elessar and Trickery are almost the same, but I can get a Trickery +3 (I had one, but destryed it) and increase dex and speed. Elessar has Heal activation, but I can't trust an artifact if I am not in position for a second try. Deathwreaker, I will try it. Thanks for the tip.

On 3.8.2005 16:55 Matthias wrote:
You are a ranger, you have bard... and you have many many slay evil arrows...
The one time I killed Morgoth with a ranger, I had a bow of might+1 and i needed only 50 arrows of slay evil for morgoth, so you can easy easy easy kill him with what you have. The longer you wait the higher the chance will get that some bad lucks kills you. Deathwreaker is THE morgoth slayer, for all but bard using rangers... Seriously: Put on the speed ring instead of narya, get those arrows, kill M. This Character is *strong*

On 11.8.2005 17:02 leo.lagos@gmail.com wrote:
second winner...!

On 12.8.2005 00:16 nckmccnnll@yahoo.com.au wrote:
Congrats!

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