The Angband Ladder: IrishEyes, Dark-Elf Sorceror by <mistiral@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : IrishEyes              Age                135       STR! 18/***       
 Sex   : Female                 Height              61       INT! 18/***       
 Race  : Vampire Dark-Elf       Weight              85       WIS! 18/***       
 Class : Sorceror               Social Class        23       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit         -22 Level             50    Max Hit Points       793   
 + To Melee Damage      -33 Experience  84012308    Cur Hit Points       718   
 + To Ranged Hit        -17 Max Exp     84012308    Max SP (Mana)       2738   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       2024   
   AC                26+110 Gold        11599366    Piety              59824   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-132   
 Stealth     : Heroic       Magic Device: Heroic       Infra-Vision: 1330 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warlock.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 39 (1950')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 25 (1250')

 Your body is a Player.
 You are currently on level 127 of Angband.
 You have defeated 41905 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Hrive of the 2890th year of the third age.
 You have been adventuring for 74 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........*....5.            
        Add Int   : ....2..2.*3.....            
        Add Wis   : ....2....*......            
        Add Dex   : .........*......            
        Add Con   : .........*......            
        Add Chr   : .........*......            
        Mul Mana  : +...+.....+.....            
        Mul SPower: +...............            
        Add Stea. : ..4....2........            
        Add Sear. : .......2.....3..            
        Add Infra : .........*...3..            
        Add Tun.. : .............35.            
        Add Speed : .*45...2...8....            
        Slay Demon: ..............+.            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Acid Brand: .............++.            
        Sust Str  : ...+..+.......+.            
        Sust Int  : +...+..+........            
        Sust Wis  : +...+...+.......            
        Sust Dex  : ...+..+.........            
        Sust Con  : ................            
        Sust Chr  : ..+...+.........            
        Invisible : ...+............            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......++.+.....            
        Hold Life : ....+.+.+......+            
        Imm Acid  : ..+...+.*+......            
        Imm Elec  : ......*..++.....            
        Imm Fire  : .++...+.*+......            
        Imm Cold  : ..+...*.++.....+            
        Res Pois  : ......+..++....+            
        Res Fear  : ................            
        Res Lite  : ......+..+....+.            
        Res Dark  : .........++...++            
        Res Blind : .++.............            
        Res Conf  : .........+......            
        Res Sound : ......+.+.......            
        Res Shard : ...+............            
        Res Neth  : ......+..+.....+            
        Res Nexus : ......+..+......            
        Res Chaos : ......+.......+.            
        Res Disen : ......+.........            
        Levitate  : ..........+.....            
        Lite      : +...++...+....++            
        See Invis : +.+......+.....+            
        Digestion : ....+...........            
        Regen     : ....+...........            
        Activate  : .++.......+...+.            
        Cursed    : .........+......            
        Hvy Curse : ....+....+......            
        Prm Curse : .........+......            
        Fly       : +...............            
        Orc.ESP   : .............+..            
        Troll.ESP : .............+..            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            
        Full ESP  : .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         16.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  17.280 [0.550]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            25.200 [0.500]
 - Monster-lore                                  07.550 [0.500]
          . Corpse-preservation                  03.200 [0.800]
          . Symbiosis                            26.700 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Mature blue dragon on level 56.
You are fated to meet a Blubbering idiot on level 14.


  [Character Equipment]

a) The Mage Staff of Mangiol [Stone Prison] (1d4) (+10,+10)(120%) (+6)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your spell power by 6.  It
    increases your mana capacity by 120%.  It sustains your intelligence
     and wisdom.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 82 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and blindness.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Ring of Tumor [+8] (+4 to speed)
    It can be activated
    for ball of fire and resist fire every 50+d50 turns if it is being
    worn. It increases your stealth, speed and ability to score critical
    hits by 4.  It sustains your charisma.  It provides resistance to acid
    , fire, cold and blindness.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Ring 'Celor' (+14 to accuracy) (+5)
    It increases your speed and 
    ability to score critical hits by 5.  It makes you invisible.  It
    sustains your strength and dexterity.  It provides resistance to 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 56 of The
    Sacred Land Of Mountains.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it
    is being worn.  It provides light (radius 1) forever.  It can be used
    to store a spell.  It increases your intelligence, wisdom and luck by 
    2.  It increases your mana capacity by 40%.  It sustains your 
    intelligence and wisdom.  It provides resistance to life draining.  It
    allows you to breathe underwater.  It allows you to sense the presence 
    of evil beings and good beings.  It slows your metabolism.  It speeds
    your regenerative powers.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
n) The Metal Scale Mail of Arinya (-51,-32) [13,+11](40%)
    It increases your hit points by 40%.  It sustains your 
    strength, dexterity and charisma.  It provides immunity to electricity
     and cold.  It provides resistance to life draining, acid, electricity
    , fire, poison, light, sound, nether, nexus, chaos and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
o) an Elven Cloak of the Magi [Dig] (-2,-4) [4,+23] (+2)
    It has a spell stored inside.  It increases your 
    intelligence, stealth, searching, speed and luck by 2.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield 'Celdona' [3,+11] {A/F}
    It sustains your wisdom.  It provides
    immunity to acid and fire.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, cold and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Speed [3,+11] (+8)
    It increases your speed by 8.  
    You found it lying on the ground on level 40 of The Land Of Rhun.
z) a Master quylthulg (3523 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It 
    increases your searching, infravision, ability to tunnel and luck by 3
    .  It does extra damage from acid.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to sense
    the presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 70 of Dol Guldur.
|) The Dwarven Pick of Erebor (+11,+20) (+5)
    
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy {.!k!v!d}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) 3 Fireproof Tomes of the Everrunning Wave {!v!k!d}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) 2 Fireproof Tomes of Translocation {.!v!k!d}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) 3 Fireproof Tomes of the Tree {.!v!k!d}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) 2 Fireproof Tomes of Knowledge {.!v!k!d}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) 2 Fireproof Tomes of the Time
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
g) The Tome of IrishEyes {!v!k!d}
    It
    cannot be harmed by acid, cold, lightning or fire.  
h) The Bag of Tricks {genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Skeleton Dark elven warlock on level 50
    of Moria.
i) 31 Potions of Healing
j) 71 Potions of *Healing*
k) 31 Potions of Restore Mana
l) a Scroll of Craftsmanship
m) a Silver Rod of the Istari of Home Summoning (200/200) {!v!k!d}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
n) a Mithril Rod of the Istari of Disarming (320/320) {!v!k!d}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Dark elven sorcerer on level 66 of The
    Sacred Land Of Mountains.
o) 3 Rod Tips of Acid Balls (60 Mana to cast)
p) 5 Rod Tips of Fire Balls (60 Mana to cast)
q) a Rod Tip of Cold Balls (55 Mana to cast)
r) a Staff of Genocide[1|15] (3 charges)
s) a Ring of Speed (+8)
t) a Ring of Speed (+6)
u) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
    It must be wielded two-handed.  It increases 
    your strength and ability to tunnel by 6.  It does extra damage from 
    fire.  It poisons your foes.  It drains life from your foes.  It is
    especially deadly against dragons.  It is a great bane of undead.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to fire.  It provides
    resistance to dark, chaos and disenchantment.  It prevents
    teleportation.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of DarkGod, the Mighty Coder of Hell on level
    127 of Angband.
v) a Parchment - Map of Minas Anor
w) 45 Empty Bottles


  [Home Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 1.  It
    sustains your strength, wisdom, constitution and charisma.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to nether.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 95
    of Angband.
d) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every
    200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 109
    of Angband.
e) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
g) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
h) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) an Elven Cloak of Invisibility [4,+14] (+4)
    It increases your stealth, searching
     and luck by 4.  It makes you invisible.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 37 of The Helcaraxe.
l) The Shadow Cloak of Luthien [6,+20] (+2)
    It can
    be activated for restore life levels every 450 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
    , wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and blindness.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated
    for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. 
    It increases your intelligence, dexterity, charisma, searching and 
    spell power by 3.  It provides resistance to acid, fire, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 88 of Angband.
n) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 73 of Angband.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 69 of Erebor.
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Light Crossbow of Calathal (x3) (+18,+13) (+4 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, wisdom, dexterity, constitution, charisma
     and speed by 4.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Seeker Arrow of Bard (8d4) (+20,+15)
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Mage Staff of Druian [Stone Prison] (1d4) (+12,+11)(100%) (+5)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence and spell power by 5.  It increases your 
    mana capacity by 100%.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to confusion.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Ring of Oromen (+5)
    It increases your intelligence and 
    wisdom by 5.  It sustains your charisma.  It provides resistance to 
    cold, poison and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 63 of Paths of
    the Dead.
b) The Ring 'Limlos' (+3% of critical hits)
    It increases your searching and ability to score critical hits
     by 3.  It provides resistance to poison, blindness and disenchantment
    .  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
c) The Ring of Aurufir (+3 to stealth)
    
    It increases your intelligence, wisdom and stealth by 3.  It sustains 
    your charisma.  It provides resistance to poison.  It allows you to
    fly.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of The Land Of Rhun.
d) The Ring of Arelch (+5)
    It 
    increases your intelligence by 5.  It sustains your charisma.  It
    provides resistance to poison, light, confusion and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
e) The Ring 'Nievarad' (+16 to accuracy) (+5)
    It increases your strength, intelligence, 
    constitution and charisma by 5.  It provides resistance to blindness, 
    nexus and disenchantment.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Old Forest.
f) a Ring of Speed (+12)
    It 
    increases your speed by 12.  
    You bought it from the Rare Jewelry Shop.
g) The Ring of Elomen (+6)
    It increases your strength, 
    wisdom, dexterity, constitution, charisma, searching, infravision and 
    speed by 6.  It provides resistance to chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 81 of Angband.
h) The Ring of Tulkas (+4)
    It can be
    activated for haste self (75+d75 turns) every 150+d150 turns if it is
    being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 101 of Angband.
i) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Ring of Marad (+5)
    It increases your intelligence, wisdom
    , dexterity, charisma, speed and ability to score critical hits by 5.  
    It makes you invisible.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient gold dragon on level 80 of
    Angband.
k) The Ring 'Quenon' (+2 to speed)
    It can be used to store a spell.  It increases your stealth, 
    infravision and speed by 2.  It sustains your intelligence.  It
    provides resistance to confusion and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 55 of The Sacred
    Land Of Mountains.
l) The Blue Dragon Scale Mail 'Glandil' (-2 to accuracy) [30,+25] {A/C}
    It can be activated for breathe lightning (100)
    every 90+d90 turns if it is being worn. It sustains your intelligence
     and charisma.  It provides immunity to acid and cold.  It provides
    resistance to life draining, acid, electricity, poison, confusion and 
    nether.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
m) The Augmented Chain Mail of Gastol (-16,-47) [16,+17](20%) {C/E}
    
    It increases your hit points by 20%.  It sustains your intelligence
     and dexterity.  It provides immunity to electricity and cold.  It
    provides resistance to life draining and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 61 of Paths
    of the Dead.
n) The Bar Chain Mail of Alerombor (-2 to accuracy) [18,+8] {C/F}
    It sustains your intelligence.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to light, dark and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
o) The Partial Plate Armour of Echaur (-3 to accuracy) [22,+10] {A/F}
    
    It sustains your strength, dexterity and charisma.  It provides
    immunity to acid and fire.  It provides resistance to acid, light, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vermicious Knid on level 61 of The Sacred
    Land Of Mountains.
p) The Partial Plate Armour of Gladras (-3 to accuracy) [22,+11] {A/E}
    It sustains your constitution.  It provides immunity 
    to acid and electricity.  It provides resistance to poison, dark and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zephyr Lord on level 57 of Paths of the
    Dead.
q) The Robe 'Tilmen' (-36,-70) [2,+14](40%)
    It increases your hit points by 40%.  It sustains your wisdom.  
    It provides immunity to electricity and fire.  It provides resistance 
    to life draining, dark, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Robe 'Carwe' (-27,-11) [2,+1](20%) {A/C/F}
    It increases your hit points by 
    20%.  It sustains your intelligence, dexterity and charisma.  It
    provides immunity to acid, fire and cold.  It provides resistance to 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Rhino Hide Armour 'Celinarth' (-1 to accuracy) [8,+9] {A/C/E}
    It sustains your wisdom.  It provides immunity to acid, 
    electricity and cold.  It provides resistance to cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Angel on level 63 of The Sacred Land Of
    Mountains.
t) The Cloak of Nuregros [1,+14] {A/C}
    It sustains your intelligence.  It provides immunity to acid
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to fire, confusion and shards.  It produces a fiery sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) an Elven Cloak of Air [4,+15] (+4 to stealth)
v) The Mouse Fur of Durhuruil [1,+6] {E/AS/ES}
    It sustains your strength.  It
    provides immunity to electricity.  It provides resistance to 
    electricity, fire, poison, nether and disenchantment.  It produces a
    fiery sheath.  It produces an electric sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 54 of Paths of the Dead.
w) The Large Metal Shield of Eldaedir [5,+0] {A/E}
    
    It sustains your strength.  It provides immunity to electricity and 
    fire.  It provides resistance to fire and nexus.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [Home Inventory - Minas Anor ]

a) 2 Scrolls of Artifact Creation
b) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Angband.
d) The Amulet of Ingwe (+3)
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
f) 2 Palantirs of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lord of Change on level 99 of Mount Doom.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) an Elven Cloak [4,+12] (+2 to stealth) {!k}
i) an Elven Cloak [4,+3] (+4 to stealth) {!k}
j) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to poison, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound, nether and chaos.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity
     and speed by 2.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 117 of Angband.
n) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for 
    alter reality every 100 turns if it is being worn. It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
p) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)


  [Home Inventory - Lothlorien ]

a) 5 Fireproof Tomes of Magical Energy {!k!v!d}
    It cannot be
    harmed by fire.  
    You bought it from the Black Market.
b) 5 Fireproof Tomes of the Eternal Flame
c) 5 Fireproof Tomes of the Blowing Wind
d) 5 Fireproof Tomes of the Impenetrable Earth
e) 3 Fireproof Tomes of the Everrunning Wave {!v!k!d}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) 5 Fireproof Tomes of Translocation {!v!k!d}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) 5 Fireproof Tomes of the Tree {!v!k!d}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) 5 Fireproof Tomes of Knowledge {!k!v!d}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
i) 4 Fireproof Tomes of the Time
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
j) 5 Fireproof Tomes of Meta Spells
k) 5 Fireproof Tomes of the Mind
l) 5 Fireproof Holy Tomes of Eru Iluvatar
m) 40 Sprigs of Athelas
n) 97 Potions of Cure Insanity
o) 99 Potions of Healing
p) 99 Potions of *Healing*
q) 13 Potions of Life
r) 99 Potions of Restore Mana
s) 4 Potions of Invulnerability
t) 99 Scrolls of Reset Recall
u) 41 Scrolls of *Destruction*
v) 12 Scrolls of Genocide
w) 9 Scrolls of Mass Genocide
x) a Rod Tip of Disarming (50 Mana to cast)


  [Home Inventory - Khazad-dum ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dark elven warlock on level 29 of
    Mirkwood.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skaven on level 23 of A lost temple.
c) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ewok on level 40 of The Land Of Rhun.
d) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
e) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, shards, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
h) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and 
    searching by 2.  It increases your mana capacity by 40%.  It provides
    resistance to blindness and confusion.  It renders you especially
    vulnerable to fire.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
i) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging
    every 70 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight in the town of Bree .
n) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    27 of Mirkwood.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated
    for ball of cold (100) every 300 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your speed by 10.  It
    does extra damage from frost.  It is especially deadly against trolls.
    It is a great bane of demons.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to cold and light.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of Mirkwood.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It increases your luck by 3.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, 
    charisma and speed by 10.  It does extra damage from fire.  It drains
    life from your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It carries an ancient morgothian curse.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection
    every 99 turns if it is being worn. It increases your stealth, 
    searching and infravision by 4.  It provides resistance to poison and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 50 of Cirith
    Ungol.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6
    turns if it is being worn. It does extra damage from electricity.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
c) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8)
    every 8+d8 turns if it is being worn. It provides light (radius 1)
    forever.  It does extra damage from fire.  It provides resistance to 
    fire and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a War troll in the town of Gondolin .
d) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
e) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire
    (72) every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your dexterity by 4.  It is especially deadly against
    dragons.  It is especially deadly against natural creatures.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a White wraith on level 65 of The Sacred
    Land Of Mountains.
g) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mephistopheles, Lord of Hell on level 99 of
    Mount Doom.
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire.  It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mephistopheles, Lord of Hell on level 99 of
    Mount Doom.
j) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, haste every 250
    turns if it is being worn. It increases your wisdom and charisma by 2.
    It allows you to sense the presence of dragons.  It cannot be harmed
    by acid, cold, lightning or fire.  
k) The Horn of Helm (+2)
    It can be activated for sound ball
    (300) every 300 turns if it is being worn. It increases your strength
     and constitution by 2.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ivory monk on level 60 of Mordor.



Posted on 30.11.2004 05:26
Last updated on 13.12.2004 04:06

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215. on the Ladder (of 18915)
58. on the ToME Ladder (of 3145)

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On 7.12.2004 16:25 Elliott946@aol.com wrote:
Nice armor and amulet.

On 9.12.2004 01:34 mistiral@hotmail.com wrote:
Yeah. My jaw dropped when the White Balrog dropped that; the 2 lesser immunities, +40% hp AND a slew of resistances. Those extra hp have saved my butt more than once. Making that amulet flip was a chore and a half . . . probably 30-40 remove curses before it flipped. Running around Bree until I was able to make it flip was rather boring. But worth it.

On 10.12.2004 12:15 bajeczny@yahoo.com wrote:
"Running around Bree until I was able to make it flip was rather boring. "
Don't run, just make makro like that:
\e\e\eR50\r
This will make you rest for 50 turns, which is usually enough for re-curse.


On 11.12.2004 07:56 mistiral@hotmail.com wrote:
lol "running around" was a(n) euphamism for "rest 100 turns." For spell chars, most of my macros are spell macros. And anyway, I am a child of Umoria. lol I'm used to lots of keys.

On 13.12.2004 04:06 mistiral@hotmail.com wrote:
Whew! Thank you RNG for having DarkGod NOT morgothian curse me when I sent him to the Halls of Mandos.

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