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The Angband Ladder: Rolly VII, Thunderlord Swordmaster by <christian.roll@arcor.de>

  [ToME 2.3.0(CVS) Character Sheet]

 Name  : Rolly VII              Age                 17       Str! 18/*** 18/***
 Sex   : Neuter                 Height             187       INT! 18/130       
 Race  : Thunderlord            Weight             290       WIS! 18/180       
 Class : Swordmaster            Social Class        89       DEX! 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR! 18/***       
                                                                               
 + To Melee Hit         129 Level             49    Max Hit Points      1186   
 + To Melee Damage       82 Experience  17494028    Cur Hit Points       -29   
 + To Ranged Hit         44 Max Exp     17494028    Max SP (Mana)        339   
 + To Ranged Damage      12 Exp to Adv. 18000000    Cur SP (Mana)        328   
   AC                64+120 Gold         3664491    Piety             113870   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[90]Perception  : Superb       Blows/Round:  18        
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  18d6+1476 
 Stealth     : Very Good    Magic Device: Legendary[27]Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the one of the most known Manwe Maia.  Your eagle            
          is splendid.  In the past you dwelt on earth in the form of          
          a spirit of forest and river.                                        
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 76 (3800')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 39 (1950')
        The Sandworm lair: Level 29 (1450')
        A lost temple: Level 32 (1600')

 Your body was a Player.
 You have defeated 15054 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 75 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 21st Quelle of the 2890th year of the third age.
 Your adventure lasted 35 days.

     Your Attributes:
You are dead, killed by an Aranea on level 76 of Angband.
You can use thunderlords powers.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon melts your foes.
Your weapon burns your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against orcs.

Skills (points left: 48)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.000 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                            04.300 [0.900]
 - Magic                                         03.844 [0.300]
          . Magic-Device                         50.000 [1.150]
          . Divination                           01.300 [0.400]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  08.950 [0.500]
          . Prayer                               22.500 [0.500]
          . Mindcraft                            26.700 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              03.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Giant white mouse on level 1.
You are fated to find a Potion of Healing on level 43.


  [Character Equipment]

a) The Small Sword 'Sting' (E:2814217, L:40) (1d6) (+43,+20) (+4 to speed)
{!k!s}
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, stealth, infravision, speed and attack speed
     by 4.  It does extra damage from acid and fire.  It is especially
    deadly against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, light and 
    sound.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, spiders, undead and good beings.  It slows
    your metabolism.  It speeds your regenerative powers.  It produces a
    fiery sheath.  It produces an electric sheath.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
    It increases your dexterity and speed by 
    4.  It provides resistance to acid, electricity, fire and cold.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) The Ring called 'of Rolly' (+4 attacks) {cursed}
    It 
    increases your wisdom and attack speed by 4.  It sustains your 
    dexterity and charisma.  It provides resistance to acid, confusion, 
    nether and nexus.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
f) a Ring of Speed (+10) {cursed}
    It increases your speed by 10.  It is cursed.  
    You bought it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your wisdom, charisma, searching and luck by 4.  It provides
    resistance to dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser black reaver on level 39 of Mordor.
n) Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+23]
    
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It provides immunity to fire.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
o) an Elven Cloak of Protection [4,+22] (+3 to stealth)
p) The Small Metal Shield 'Aeleg' [3,+9]
    It sustains your intelligence.  It
    provides immunity to electricity.  It makes you completely fearless.  
    It provides resistance to life draining and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 72 of Angband.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
x) a Pair of Metal Shod Boots of Speed [6,+5] (+10)
    It 
    increases your speed by 10.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 18 Silver Bolts of Flame (3d5) (+8,+7)
    It does extra damage from fire.  
    It fights against evil with holy fury.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 65 of Erebor.


  [Character Inventory]

a) a Fireproof War Tome of Tulkas {!k!s!d}
    It cannot be
    harmed by fire.  
    You bought it from the Forbidden Library.
b) The Tome of Elven Household Magic {!k!s!d}
    It can be activated for 
    satisfy hunger every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) The Lost Works of Kenault
d) a Parchment titled ``Secrets of the Gnomish Wizards'' (charging) {!k!s!d
geno}
    It can be
    activated for genocide every 500 turns.  
    You found it lying on the ground on level 57 of Mordor.
e) Agannazar's Altruistic Assassin
f) 26 Potions of Speed
    
g) a Potion of Enlightenment
h) a Scroll of Acquirement
i) a Silver Rod of Capacity of Perception (200/200) {!k!s!d}
j) a Golden Rod of Capacity of Home Summoning (250/250)
k) a Mithril Rod of Capacity of Disarming (320/320) {!k!s!d}
l) a Wand of Tidal Wave[5|43] (1 charge)
m) a Wand of Ice Storm[4|43] (9 charges)
n) a Wand of Noxious Cloud[9|40] (7 charges)
o) a Wand of Thunderstorm[1|40] of Plenty (11 charges)
p) a Wand of Stone Prison[2|10] (7 charges)
q) a Staff of Probability Travel[3|21] (3 charges)
r) The Ring of Carch [+16] (+4 to stealth)
s) The Executioner's Sword of Gwaron (4d5) (+6,+16) (+2)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 30 Potions of Healing
    
b) 2 Potions of Life
    
c) 32 Potions of Enlightenment
    
d) 9 Potions of Resistance
    It cannot be
    harmed by acid, cold, lightning or fire.  
e) a Potion of New Life
f) The Crumpled Scroll of Mass Resurrection
g) 4 Scrolls of Acquirement
h) a Rod Tip of Recall (80 Mana to cast)
i) a Staff of Recovery[1|12] (7 charges)
j) a Ring of Speed (+5)
k) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
l) The Phial of Undeath (-5) {cursed}
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, light, shards and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) Dwarven Metal Brigandine Armour (-3) [19,+15] (+2)
    It increases your strength, 
    constitution and infravision by 2.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) an Elven Cloak of Air [4,+9] (+2 to stealth)
    It 
    increases your stealth, searching and luck by 2.  It allows you to
    breathe without air.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
q) The Large Leather Shield 'Glino' [4,+2]
    It sustains your intelligence.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to confusion, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
r) The Metal Cap of Thengel [3,+11] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 17 of A lost temple.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Steel Helm 'Lebohaum' [20,+80]
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+9,+9) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lich on level 37 of Maze.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 33 of The Land Of Rhun.
c) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
d) a Tome of the Impenetrable Earth
e) 5 Sprigs of Athelas
f) a Moonstone Rod of Illumination (75/75)
g) an Adamantite Rod of Nothing (200/200)
h) a Staff of Remove Curses[2|22] (3 charges)
i) a Staff of Identify[10|30] (9 charges)
j) a Staff of Identify[6|22] (8 charges)
k) The Ring of Barahir (+1)
l) The Amulet of Erebri [+3] (+2 to stealth)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your strength, intelligence, dexterity and stealth
     by 2.  It makes you completely fearless.  It provides resistance to 
    fire, poison, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Halfling slinger on level 39 of The Land
    Of Rhun.
m) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 58 of Mordor.
n) an Amulet of Weaponmastery (+4,+4) [+5] (+2)
    It 
    increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Jewelry Shop.
o) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to poison and blindness.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and 
    constitution by 4.  It does extra damage from frost.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your strength and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, cold, nether and chaos.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
u) a Heavy Crossbow of Extra Shots (x4) (+17,+11)
v) 28 Silver Bolts (3d5) (+7,+7)


  [Home Inventory - Minas Anor ]

a) an Amulet of Doom [+4] (+7)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 7.  It
    cannot be dropped while cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient white dragon on level 64 of
    Erebor.


  [Home Inventory - Lothlorien ]

a) 3 Potions of Cure Insanity
    
b) 99 Potions of Water Curing {quest}
c) 39 Potions of Speed
    
d) a Potion of Healing
e) 11 Potions of *Healing*
    
f) a Potion of Invulnerability
g) a Golden Rod of Charging of Disarming (125/125)
h) a Mithril Rod of Nothing (160/160)
i) a Rod Tip of Speed (100 Mana to cast)
j) a Ring of Damage (+14)
k) The Amulet 'Goron' (+4 to stealth)
    It increases your intelligence, constitution and stealth by 4.  
    It provides resistance to fire, blindness and disenchantment.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
l) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archon on level 71 of Erebor.
m) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) a Mouse Fur of Protection [1,+11]
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
q) a Pair of Metal Shod Boots of Free Action [6,+3]
r) a Pair of Metal Shod Boots of Stealth [6,+10] (+3 to stealth)
    It 
    increases your stealth by 3.  
    You bought it from the Footwear Shop.
s) 29 Silver Bolts of Lightning (3d5) (+6,+4)
t) 17 Silver Bolts (exploding) (3d5) (+10,+5)
u) a Drum of Power (+2)
    It increases your strength and 
    charisma by 2.  It sustains your charisma.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire and cold.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.



Posted on 8.12.2004 14:55

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4349. on the Ladder (of 15991)
1006. on the ToME Ladder (of 3075)
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On 8.12.2004 14:55 christian.roll@arcor.de wrote:
Damn. This was my first really sucessfull fighter type. Found both the Elven and the Gothmog set, wrecked havoc with either. The problem with this char: I could not decide where to invest his last 48 skill points. Perhaps I should have invested it in spirituality before this GMM decided to summon 20+ Arenas: The Arena curses you (20x) - dump screen?
Ok, now for another try, Swordmasters are fun...

On 8.12.2004 14:57 christian.roll@arcor.de wrote:
Oh, and this was my first char to find a staff of whishing. Got the PDSM and the Elven Cloak of Air from it. Sigh...

On 8.12.2004 16:29 Elliott946@aol.com wrote:
Wow. That sucks. You were looking really good, too. Sting at high levels is an absolute work of art.

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