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The Angband Ladder: Hauld, RohanKnight Swordmaster by <mabigail@macsoxford.org>

  [ToME 2.2.7 Character Dump]

 Name  : Hauld                  Age                 23       STR! 18/200       
 Sex   : Female                 Height              39       INT! 18/100       
 Race  : RohanKnight            Weight              70       WIS! 18/140       
 Class : Swordmaster            Social Class         1       DEX! 18/170       
 Body  : Player                                              CON! 18/180       
 God   : Tulkas                                              CHR! 18/130       
                                                                               
 + To Melee Hit          92 Level             50    Max Hit Points      1166   
 + To Melee Damage       74 Experience  26472277    Cur Hit Points      1166   
 + To Ranged Hit         50 Max Exp     26472277    Max SP (Mana)        159   
 + To Ranged Damage      22 Exp to Adv.    *****    Cur SP (Mana)        159   
   AC                71+181 Gold         1310610    Piety              90219   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[77]Perception  : Fair         Blows/Round:  17        
 Bows/Throw  : Legendary[15]Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  34d5+1258 
 Stealth     : Bad          Magic Device: Legendary[2] Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have green           
          eyes, straight red hair, and an average complexion.                  
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 84 (4200')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 14 (700')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 27 (1350')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 31 (1550')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 19668 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 83 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 38th Quelle of the 2890th year of the third age.
 You have been adventuring for 52 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.4...........            
        Add Wis   : ....4...........            
        Add Dex   : .3.6............            
        Add Con   : ..3...2.........            
        Add Chr   : ..3.4...........            
        Add Stea. : .3..............            
        Add Sear. : 4.3.............            
        Add Infra : ...6............            
        Add Tun.. : ..............3.            
        Add Speed : ....41.........+            
        Add Blows : ...6............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Elec Brand: +...............            
        Sust Str  : ...+....+.......            
        Sust Int  : .......++.......            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ...+..+.+.+.....            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : .....++.........            
        Imm Acid  : ......+*+.......            
        Imm Elec  : +......*+.......            
        Imm Fire  : +.*.+...+.......            
        Imm Cold  : ......+*+.......            
        Res Pois  : ....+...........            
        Res Fear  : +..++.+........+            
        Res Lite  : ..........+.....            
        Res Dark  : ......++........            
        Res Blind : +.......+.......            
        Res Conf  : ......+.........            
        Res Sound : .......+........            
        Res Shard : ...+............            
        Res Neth  : ......+.........            
        Res Nexus : ......+.........            
        Res Chaos : ......+.........            
        Res Disen : .+.++...........            
        Lite      : +....+....+.....            
        See Invis : ..+..+..........            
        Digestion : +...............            
        Xtra Shots: .+..............            
        Activate  : ..+.+++..++.....            
        Blessed   : +...............            
        Fly       : ..+............+            
        Orc.ESP   : +...............            
        Troll.ESP : +...............            
        Giant.ESP : +...............            
        Undead.ESP: ......+.........            
        Evil.ESP  : ........+.......            
        TLord.ESP : ..+.............            

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2


Skills (points left: 35)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              02.800 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.400 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         02.074 [0.400]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  04.480 [0.500]
          . Prayer                               03.500 [0.500]
 - Monster-lore                                  05.850 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Singing, happy drunk on level 4.
You are fated to meet a Mean-looking mercenary on level 1.
You are fated to find a Book of Beginner Cantrips on level 95.


  [Character Equipment]

a) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
        It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 77 of Angband.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 65 of The
    Sacred Land Of Mountains.
f) The Ring of Rhunen (+6)
    It increases your dexterity, infravision, 
    attack speed and ability to score critical hits by 6.  It sustains 
    your strength and constitution.  It makes you completely fearless.  It
    provides resistance to shards and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 71 of
    Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
m) The Star of Elendil (+1) (charging)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
n) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 82 of Angband.
o) The Fur Cloak 'Rianar' [3,+18]
    
    It sustains your intelligence.  It provides immunity to acid, 
    electricity and cold.  It provides resistance to cold, dark and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Erebor.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and blindness.
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 56 of Paths of the Dead.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots [2,+11]
z) a Silent watcher (1311 hp)
{) 30 Seeker Arrows (exploding) (4d4) (+10,+10)
|) a Shovel of Digging (+4,+7) (+3)
    It increases your 
    ability to tunnel by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Spellbook of Divine Aim
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) Mordekainen's Pocket Magician
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it in the remains of a Master mindcrafter on level 70 of Dol
    Guldur.
c) Boccob's Magical Mish-mash
    It can be activated for restore stats and life levels every 750
    turns.  
    You found it in the remains of a Dread on level 68 of Dol Guldur.
d) The Eye of Vecna
    It
    can be activated for Destruction.  
    You found it lying on the ground on level 37 of Mordor.
e) a Parchment titled ``Secrets of the Gnomish Wizards'' (charging)
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 56 of Mordor.
f) The Medallion of Good Will
    It can
    be activated for cure insanity.  
    You found it in the remains of a Dreadlord on level 70 of Paths of the
    Dead.
g) 19 Rations of Food
h) 10 Potions of Cure Insanity
i) 7 Potions of Speed
j) 9 Potions of Cure Critical Wounds
k) 5 Potions of *Healing*
l) 17 Scrolls of Teleportation
m) 4 Scrolls of *Identify*
n) a Silver Rod of Charging of Perception (100/100)
o) a Mithril Rod of Detection (160/160)
p) an Adamantite Rod of Recall (167/200)
q) a Wand of Stone Prison[2|14]
r) a Wand of Demon Blade[14|31]
s) The Anchor of Space-Time
t) The White Dragon Scale Mail of Ascar (-2 to accuracy) [30,+17]
    It can be activated for breathe frost (110) every 90+d90 turns if
    it is being worn. It sustains your wisdom and dexterity.  It provides
    immunity to fire and cold.  It provides resistance to cold, poison, 
    sound and nexus.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Skeleton Halfling slinger on level 84 of
    Angband.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Diamond Prism of Light
    It can be activated for high experience loss.  
    You found it lying on the ground on level 64 of Mordor.
b) The Crystal Ball of Godly Sights
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Monastic lich on level 63 of Mordor.
c) 2 Sprigs of Athelas
d) a Wand of Essence of Speed[1|17] (4 charges)
e) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Phial of Galadriel (+4)
    It can be activated
    for light area (dam 2d15) every 10+d10 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your searching and 
    luck by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) The Metal Brigandine Armour of Loros (-3 to accuracy) [19,+13]
    
    It sustains your strength and charisma.  It provides immunity to acid
     and fire.  It provides resistance to life draining.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 83 of Angband.
h) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Priest on level 84 of Angband.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 77 of
    Angband.
j) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 83 of
    Angband.
k) The Long Sword 'Vorpal Blade' (5d5) (+0,+0) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) an Elemental Great Scimitar (4d5) (+10,+6)
    It must be wielded two-handed.  It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It provides resistance to acid, electricity, fire, cold
     and poison.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) a Two-Handed Sword of the Thunderlords (3d6) (+12,+10) (+1 to searching)
    It must be wielded two-handed.  It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your searching by 1.  It does extra damage from 
    electricity.  It is a great bane of dragons.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to sound and nexus.  It allows you to fly.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It slows your metabolism.  It speeds your regenerative
    powers.  It induces random teleportation.  
    You found it in the remains of a Fallen angel on level 43 of Mordor.
n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
b) 10 Potions of Cure Light Insanity
c) 8 Potions of Cure Serious Insanity
d) 17 Potions of Cure Insanity
e) 17 Potions of Cure Critical Wounds
f) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats
    and life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 56 of Paths of the Dead.
h) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archlich on level 63 of Mordor.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gabriel, the Messenger on level 69 of Dol
    Guldur.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Mordor.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark, 
    shards and disenchantment.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Adamantite Plate Mail of Aradend (-4 to accuracy) [40,+12]
    It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to cold, dark, 
    confusion, shards, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 56 of Paths of the Dead.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+21] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Small Metal Shield of Thorin [3,+23] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to confusion, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Illusory Castle.
r) The Jewel Encrusted Crown of Mindagor [0,+10]
    It
    provides resistance to life draining, electricity, sound, nether and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 61 of Erebor.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It
    can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
    it is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire lord on level 84 of Angband.
t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 56 of Paths of the Dead.
u) The Dagger of Caron (1d4) (+11,+12) (+1)
    It
    provides light (radius 1) forever.  It increases your strength by 1.  
    It is very sharp and can make your foes bleed.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 78 of Angband.
v) The Scimitar 'Haradekket' (2d5) (+0,+0) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Espadon of Barda (2d9) (+1,+10) (+3)
    It provides light (radius 1) forever.  
    It increases your wisdom and dexterity by 3.  It produces chaotic
    effects.  It is especially deadly against orcs.  It is a great bane of
    demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 39 of Moria.
x) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [Home Inventory - Minas Anor ]

a) Benetar's Portable Plague
    It can be activated for light absorption.  
    You found it in the remains of a Monastic lich on level 62 of Erebor.
b) The Bottomless Bottle
    
    It can be activated for light absorption.  
    You found it in the remains of a Shade on level 66 of Dol Guldur.
c) The Jewel Encrusted Crown of Undion [0,+9]
    It
    sustains your intelligence.  It provides resistance to fire, poison, 
    light, nether and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Gelugon on level 75 of Angband.
d) The Set of Leather Gloves of Falatarda (+6 to accuracy) [1,+9]
    It
    sustains your wisdom and constitution.  It provides resistance to 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 77 of
    Angband.
e) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 71 of Erebor.
f) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) 26 Potions of Cure Serious Insanity
b) 24 Potions of Speed
c) 29 Potions of Cure Critical Wounds
d) a Rod Tip of Enlightenment (40 Mana to cast)
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 56 of Paths of the Dead.
f) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 70 of Dol Guldur.
g) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Cloak 'Debrethir' [1,+12]
    It sustains your 
    intelligence.  It provides immunity to cold.  It provides resistance 
    to fire, dark, confusion, nexus and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 63 of Erebor.
i) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and blindness.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Erebor.
n) The Sling of Farmer Maggot (x2) (+19,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
p) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow
    (10d10) every 20+d20 turns if it is being worn. It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , light, dark and blindness.  It fires missiles with extra might.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) Climbing Set
r) 72 Empty Bottles


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
b) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
c) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 78 of Angband.
e) The Cloak of Thingol [1,+17] (+3)
    It can
    be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Mordor.
g) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
h) The Light War Axe 'Limbslicer' (2d5) (+0,+0) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 45 of Illusory Castle.
i) The Dagger of Fuina (1d4) (+2,+10) (+1)
    It 
    increases your dexterity by 1.  It does extra damage from acid and 
    frost.  It drains life from your foes.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
j) a Shattered Main Gauche (0d0) (-6,-6)
    
    You found it lying on the floor of a special level.
k) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Broad Sword 'Glamdring' (2d5) (+3,+7) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Broad Spear of Adalien (1d9) (+6,+3) (+5)
    It provides light (radius 1) forever.  It 
    increases your constitution by 5.  It does extra damage from acid and 
    frost.  It produces chaotic effects.  It is especially deadly against
    dragons.  It is especially deadly against giants.  It is a great bane
    of demons.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence
     by 2.  It does extra damage from fire and frost.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 76 of Angband.
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be
    wielded two-handed.  It increases your strength, constitution and 
    stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of non-living things.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
t) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It 
    increases your attack speed by 2.  It is a great bane of dragons.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , fire and cold.  It speeds your regenerative powers.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 56 of Paths of the Dead.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) a Heavy Crossbow of the Haradrim (x5) (+17,+22)
    It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it lying in a vault on level 56 of Paths of the Dead.
x) The Mage Staff of Varna (1d4) (+3,+8) [+1](20%) (+1)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It can
    be used to store a spell.  It increases your intelligence and spell
    power by 1.  It increases your mana capacity by 20%.  It sustains your 
    intelligence.  It provides resistance to blindness.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 73 of Angband.



Posted on 9.12.2004 16:41

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1041. on the Ladder (of 16001)
477. on the ToME Ladder (of 3075)

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On 9.12.2004 16:41 mabigail@macsoxford.org wrote:
Yes, that is a triple immunity cloak!

On 9.12.2004 17:38 Elliott946@aol.com wrote:
Yeah, its an awfully nice cloak. Certainly something you don't see every day...

But that ring is just amazing because you FOUND it. Rings like that come along periodically, but almost always as a result of someone chain-stealing from speed ring store. To simply FIND one is astounding.

What's with the boots? I guess you've got everything else covered and boots of speed or dwarven endurance haven't shown up yet, but still, c'mon. You're level 50. There are standards to be upheld. At least get some boots of stealth or jumping or something (either of which would actually be slightly useful).

On 9.12.2004 17:42 Elliott946@aol.com wrote:
One more thing. Aeglin? I mean, its nice and all, but you should be able to do better by now...

Oh, I see. Been fighting Nazgul, have we? Man, doing that to the Vorpal Blade is just a crying shame. Haridekket is one thing, but the Vorpal Blade? Jeez.

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