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The Angband Ladder: Magna Cum Laude, Thunderlord Haftedmaster by <HektorLorenzo@web.de>

  [ToME 2.3.0 Character Sheet]

 Name  : Magna Cum Laude        Age                 15       STR!     40       
 Sex   : Neuter                 Height             192       INT:     27       
 Race  : Thunderlord            Weight             212       WIS!     40       
 Class : Haftedmaster           Social Class        94       DEX!     39       
 Body  : Player                                              CON!     37       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit         100 Level             50    Max Hit Points      1274   
 + To Melee Damage       73 Experience  28043822    Cur Hit Points      1274   
 + To Ranged Hit         41 Max Exp     28043822    Max SP (Mana)        248   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)        248   
   AC                45+139 Gold         4657217    Piety             299995   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[57]Perception  : Excellent    Blows/Round:  14        
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  14d6+1022 
 Stealth     : Superb       Magic Device: Fair         Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the one of the most known Manwe Maia.  Your eagle            
          looks very good.  In the past you dwelt on earth in the              
          form of a Wizard of legend.                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 92 (4600')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 51 (2550')
        Orc Cave: Level 17 (850')
        Moria: Level 43 (2150')
        Dol Guldur: Level 70 (3500')
        The Helcaraxe: Level 36 (1800')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 16717 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 91 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 48th Quelle of the 2890th year of the third age.
 You have been adventuring for 62 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...14..........+            
        Add Int   : ...1...2.......+            
        Add Wis   : .3.14..253.....+            
        Add Dex   : 3..1......4.....            
        Add Con   : ...1...........+            
        Add Chr   : .3.14..253.....+            
        Add Stea. : .3.....2........            
        Add Sear. : ........5....3..            
        Add Infra : .............3..            
        Add Tun.. : .............37.            
        Add Speed : .3*143.2...*....            
        Add Blows : 3...............            
        Slay Anim.: +...............            
        Slay Orc  : +............+..            
        Slay Troll: .............+..            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ................            
        Sust Wis  : ...+....+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ...+..+.........            
        Sust Chr  : ...+....+.......            
        Invisible : .......+.......+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..+..+...+.....            
        Hold Life : .....+..........            
        Imm Acid  : .+....*++.+....+            
        Imm Elec  : .+......+......*            
        Imm Fire  : .+.*+..+.......*            
        Imm Cold  : .+....*+.......+            
        Res Pois  : +...+..........+            
        Res Fear  : ...++..........+            
        Res Lite  : .....++.........            
        Res Dark  : .....++.+.......            
        Res Blind : ................            
        Res Conf  : .....+...+......            
        Res Sound : .+..............            
        Res Shard : ......++........            
        Res Neth  : ...+............            
        Res Nexus : ......+.........            
        Res Chaos : .....+..........            
        Res Disen : ....+...+.......            
        Levitate  : ...............+            
        Lite      : ........+.......            
        See Invis : .+.+.+....+.....            
        Regen     : ...+............            
        Activate  : ...+++.++.+.....            
        Fly       : ...............+            
        Orc.ESP   : +....+.......+..            
        Troll.ESP : .............+..            
        Dragon.ESP: ...............+            
        Unique.ESP: .+..............            

Skills (points left: 164)
 - Combat                                        20.810 [0.900]
          - Weaponmastery                        43.815 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              50.000 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.000 [0.900]
          . Stealth                              01.900 [0.500]
          . Disarming                            01.600 [0.900]
 - Magic                                         06.700 [0.500]
          . Magic-Device                         07.900 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  11.400 [0.500]
          . Prayer                               35.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            04.700 [0.500]
          . Mimicry                              01.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Giant white ant on level 10.
You may meet a Scruffy little dog on level 11.
You are fated to find a Magic Trap Set on level 6.
You are fated to meet a Fruit bat on level 1.


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+9,+11) (+3)
        It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) The Harp of Maglor (+3 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
e) a Ring of Speed (+13)
    It increases your 
    speed by 13.  
    You found it in the remains of a Nightwalker on level 82 of Angband.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated
    for heal and cure black breath every 200 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your strength, wisdom
    , charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 63 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 63 of Mordor.
n) The Metal Brigandine Armour 'Silas' (-3 to accuracy) [19,+16]
    
    It sustains your constitution.  It provides immunity to acid and cold.
    It provides immunity to paralysis.  It provides resistance to light, 
    dark, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient red dragon on level 36 of Mordor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Chaos on level 88 of
    Angband.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Half-troll on level 74 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 68 of
    Angband.
x) a Pair of Soft Leather Boots of Speed [2,+11] (+10) {!k!v!d!s!t}
    It increases your speed by 10.  
    It was given to you as a reward.
z) a Skull druj (1400 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, 
    infravision, ability to tunnel and luck by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
|) a Magical Dwarven Pick of Digging (+7)
    It grants you the
    power of stone to mud if it is being worn.  It increases your ability
    to tunnel by 7.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.


  [Character Inventory]

a) The Shrunken Head of Nightmares {!k!v!d!s; lightbolt}
    It can be activated
    for light absorption every 80 turns.  
    You found it in the remains of a Dread on level 46 of Mordor.
b) a Parchment titled ``Magic for the Layman'' {!k!v!d!s; satisfy hunger}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 52 of Mordor.
c) Bigby's Big Book of Brutality {!k!v!d!s; geno}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of an Emperor wight on level 35 of The
    Helcaraxe.
d) 4 Potions of Speed
e) 38 Potions of Healing {!k!v!d!s!q}
f) 13 Potions of *Healing* {!k!v!d!s!q}
g) a Potion of Enlightenment
h) a Potion of Resistance
i) 29 Potions of Curing {50% off}
j) 39 Scrolls of Teleportation
k) 91 Scrolls of Identify {@r1}
l) 30 Scrolls of *Identify* {50% off}
m) 21 Scrolls of Magic Mapping {!k}
n) a Copper Rod of Quickness of Trap Location (20/20) {@z5}
    It can cast spells faster.  
    You bought it from the Black Market.
o) a Silver Rod of the Istari of Home Summoning (200/200) {@z9}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Demilich on level 74 of Angband.
p) a Golden Rod of Simplicity of Illumination (125/125) {@z7}
    
    You found it in the remains of an Elder vampire on level 50 of Mordor.
q) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 41 of
    Mordor.
r) a Dragon Shield of Preservation (-4,-1) [8,+36]
    It sustains your strength, dexterity and constitution.  It
    provides resistance to life draining, acid, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 92 of Angband.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Rusty Chain Mail of Nenurgol (-5 to accuracy) [14,+3]
    
    It provides immunity to electricity, fire and cold.  It provides
    resistance to light, dark, confusion and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 55 of Mordor.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, blindness, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spirit troll on level 43 of Mordor.
c) The Augmented Chain Mail of Wilumir (-2 to accuracy) [16,+7]
    It
    sustains your strength and intelligence.  It provides immunity to fire
    .  It provides resistance to life draining, confusion, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Greater titan on level 75 of Angband.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Erinyes on level 43 of Mordor.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 54 of
    Mordor.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, chaos and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every
    888 turns if it is being worn. It increases your constitution by 2.  
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 80 of Angband.
i) The Robe of Great Luck [-30,-16] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 61 of Dol Guldur.
j) The Thunderlord Coat of Berelumir (+59,+23) [9,+10](-40%)
    
    It decreases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to cold.  It provides resistance to fire and cold.  
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 75 of
    Angband.
k) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 61 of Mordor.
l) an Elven Cloak of Electricity [4,+21] (+3 to stealth)
    It increases your 
    stealth, searching and luck by 3.  It provides resistance to 
    electricity.  It produces an electric sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) a Fur Cloak of Air [3,+13]
n) a Snakeskin Cloak of Aman [1,+29] (+3 to stealth)
    It increases your stealth by 3.  
    It provides resistance to chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 85 of Angband.
o) a Mouse Fur of Aman [1,+20] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Illusory Castle.
p) a Mouse Fur of Aman [1,+22] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
q) a Wolf Pelt of Protection [1,+19]
    It provides resistance to shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Dragon Shield of Preservation (-1,-2) [8,+26]
    It sustains your strength, dexterity
     and constitution.  It provides resistance to life draining, confusion
    , sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Mirkwood.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Quasit on level 85 of Angband.
v) a Set of Gauntlets of Power (+5,+4) [2,+10] (+3)
    It 
    increases your strength by 3.  It provides resistance to chaos.  
    You found it in the remains of a Great Wyrm of Perplexity on level 84 of
    Angband.
w) a Set of Gauntlets of Power (+4,+1) [2,+11] (+2)
    It increases your strength by 2.  It provides resistance to 
    nether.  
    You found it in the remains of a Lesser titan on level 71 of Angband.
x) a Set of Cesti of Combat (+5,+8) [5,+6] (+2) {!k}
    
    It increases your strength, constitution and attack speed by 2.  It
    makes you completely fearless.  It drains life.  It aggravates nearby
    creatures.  It cannot be harmed by acid.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) a Mithril Rod of the Istari of Nothing (320/320)
b) 3 Rod Tips of Perception (20 Mana to cast)
c) a Rod Tip of Detection (80 Mana to cast)
d) 2 Rod Tips of Healing (120 Mana to cast) {!k!v!d!s!q}
e) 3 Rod Tips of Disarming (50 Mana to cast)
f) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 43 of Moria.
g) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 43 of Moria.
h) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 64 of Mordor.
i) a Large Metal Shield of Reflection [5,+19]
j) an Iron Crown of Seeing [0,+7] (+5 to searching)
    It 
    increases your searching by 5.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
k) a Golden Crown of the Magi [0,+8] (+3)
    
    It increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 76 of Angband.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns
     if it is being worn. It increases your intelligence, wisdom and 
    searching by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper in the town of Gondolin .
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 43 of Moria.
o) a Dragon Helm [8,+14]
p) a Dragon Helm of Water Breathing [8,+27]
    It
    provides resistance to nether and nexus.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Gondolin .
q) a Fiery Whip of Life (1d6) (+12,+15)(20%) {!k}
    It
    provides light (radius 1) forever.  It increases your hit points by 
    20%.  It does extra damage from fire.  It provides resistance to life
    draining and fire.  It cannot be harmed by fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 85 of
    Angband.
r) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence
     by 3.  It does extra damage from fire.  It is especially deadly
    against natural creatures.  It provides resistance to fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 79 of
    Angband.
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain
    life (90) every 70 turns if it is being worn. It increases your wisdom
     and infravision by 4.  It does extra damage from frost.  It is
    especially deadly against orcs.  It provides resistance to cold, light
     and blindness.  It allows you to sense the presence of orcs, trolls
     and giants.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 88 of
    Angband.
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Angband.
u) a Long Bow of Extra Might (x7) (+12,+9) {!k}
    
    It provides resistance to nether.  It fires missiles with extra might.
    
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    Mordor.
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Angband.
w) a Fiery Small Wooden Boomerang of *Slay Demon* (1d4) (+4,+7) (+2)
    
    It provides light (radius 1) forever.  It increases your intelligence
     by 2.  It does extra damage from fire.  It is a great bane of demons.
    It provides resistance to fire and chaos.  It allows you to sense the
    presence of demons.  It cannot be harmed by fire.  
    You found it in the remains of a Hill orc on level 35 of Moria.
x) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks)
    It increases your stealth and attack
    speed by 2.  It makes you invisible.  It provides immunity to
    paralysis.  It provides resistance to electricity.  It allows you to
    fly.  It allows you to see invisible monsters.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Mordor.
b) The Ring of Power of Khamul, the Black Easterling (+5% of critical hits)
    
    It increases your ability to score critical hits by 5.  It makes you
    invisible.  It provides resistance to nexus, chaos and disenchantment.
    It allows you to levitate.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Khamul, the Black Easterling on level 68 of
    Angband.
c) The Ring of Power of Ren the Unclean (+4 to stealth)
    It increases your dexterity, stealth and infravision by 4.  It
    makes you invisible.  It provides resistance to light, blindness and 
    nether.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 48 of Mordor.
d) The Ring of Power of Ren the Unclean (+2 to searching)
    
    It increases your charisma and searching by 2.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    confusion, shards, chaos and disenchantment.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 74 of Angband.
e) a Ring of Slaying (+13,+16) {!k!v!d!s}
    
    You bought it from the Black Market.
f) a Ring of Slaying (+10,+15) {!k}
    
    You bought it from the Black Market.
g) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 54 of Mordor.
h) The Ring 'Lingri' [+15] (+3 to speed) {100% off}
    It
    can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your wisdom, speed and 
    ability to score critical hits by 3.  It provides resistance to 
    electricity, light, chaos and disenchantment.  It allows you to fly.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
i) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Angband.
j) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 50 of Mordor.
k) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
l) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 50 of Mordor.
n) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Stone of Lore
    It can be activated for perilous identify every turn
     if it is being worn. It provides light (radius 1) forever.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
q) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell
    every 10 turns if it is being worn. It can be used to store a spell.  
    It increases your intelligence and wisdom by 4.  It fights against
    evil with holy fury.  It provides resistance to light.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 87 of Angband.
r) The War Hammer 'Milin' (3d3) (+34,+9) (+5)
    It can
    be wielded two-handed.  It increases your wisdom and constitution by 5
    .  It produces chaotic effects.  It drains life from your foes.  It
    can cause earthquakes.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Angband.
s) a Frozen Morning Star of Aman (2d6) (+17,+16) [+3] (+3)
    
    It increases your wisdom by 3.  It does extra damage from frost.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength.  It makes you completely fearless.  It provides resistance 
    to cold.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    It cannot be harmed by cold.  
    You found it in the remains of a Great crystal drake on level 88 of
    Angband.
t) a Mace of Disruption (5d8) (+4,+6)
u) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage 
    from fire.  It is a great bane of demons.  It is a great bane of
    undead.  It allows you to sense the presence of demons and undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
v) The Seeker Arrow of Bard (8d4) (+20,+15)
w) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your 
    intelligence, wisdom, infravision and spell power by 3.  It increases
     your mana capacity by 60%.  It sustains your intelligence and wisdom.
    It provides immunity to cold.  It provides resistance to blindness.  
    It renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Mage Staff of Power (1d4) (+10,-19) (+10)


  [Home Inventory - Lothlorien ]

a) The Tome of Elven Household Magic {!k!v!d!s; restore all}
    It can be activated
    for restore stats and life levels every 200 turns.  
    You found it in the remains of a Gnome mage on level 23 of Mirkwood.
b) Balrilbon's Soulgem {pet}
    It
    can be activated for summon pet every 101 turns.  
    You found it in the remains of a Ghoul on level 81 of Angband.
c) Baalzebub's Tormented Skullcap {!k!v!d!s; cure insanity}
    It can
    be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 84 of Angband.
d) 28 Morphic Oils of Serpent
e) 66 Morphic Oils of Mouse
f) 2 Morphic Oils of Mumak
g) 26 Morphic Oils of Wolf
h) 2 Morphic Oils of Spider
i) 27 Potions of Cure Insanity
j) 84 Potions of Cure Insanity {75% off}
k) 2 Potions of Life {!k!v!d!s!q}
l) 10 Potions of Restore Mana
m) 4 Scrolls of *Remove Curse* {100% off}
n) 3 Scrolls of Genocide
o) 3 Scrolls of Mass Genocide
p) a Scroll of *Acquirement* {100% off}
q) a Staff of Genocide[1|6] of Plenty (8 charges)
    
    You bought it from the Expensive Black Market.
r) a Staff of Genocide[1|14] (3 charges)
s) a Fireproof Staff of Genocide[1|5] of Plenty (6 charges)
    It cannot be harmed by
    fire.  
    You bought it from the Black Market.
t) a Staff of Genocide[1|9] (3 charges)
u) a Staff of Genocide[1|7] (3 charges)
v) 4 Staffs of Genocide[1|5] (3 charges)
w) a Morning Star (*Defender*) (2d6) (+11,+8) [+11] (+4 to stealth)
    It increases your wisdom, 
    dexterity, constitution and stealth by 4.  It sustains your wisdom and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to life draining, acid, electricity, fire, cold, poison, blindness, 
    sound and nether.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
x) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 88 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman
    It makes you
    invisible.  It sustains your strength.  It provides resistance to fire
    , dark and chaos.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of Power of Akhorahil the Blind
    
    It makes you invisible.  It sustains your wisdom and dexterity.  It
    provides resistance to acid and dark.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 61 of Mordor.
c) The Ring of Power of Ren the Unclean
    
    It makes you invisible.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to electricity and cold.  It allows
    you to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 89 of Angband.



Posted on 13.12.2004 12:59
Last updated on 14.12.2004 23:28

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831. on the Ladder (of 12556)
408. on the ToME Ladder (of 2972)
9. for this player (out of 17)

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On 13.12.2004 12:59 HektorLorenzo@web.de wrote:
So here is my attempt with the new TOME.
It can be considered spoily.
So far, I can say Thunderlords now can upgrade their stealth much easier. Pretty convenient. On the other hand, magic-device and disarm suck very much if you don't put some skill-points in it. Intelligence doesn't seem to affect Disarm as much as in earlier variants.
This char is planned to use grond and mimicry for the Void. Converting to Eru I guess. Worshipping Melkor is inane. Most uniques don't even cost me a single hit-point to bring them down. They slow down after the first round and get killed before striking back. Nice!


On 14.12.2004 23:28 HektorLorenzo@web.de wrote:
Magna is doing well. I fuddled some with my eq-slots. Now my luck is incredible. On the cost of some speed, health, damage and blindresist. But I still need that hafted-weapon of +4 or 5 attacks. Or altenatively a boomerang of aman + 3 attacks.
Anyway I think I can do without. Most levels of Angband are finished. No 'Q' Quests yet, so no problems, too. I wonder where to spend my skillpoints. Mimicry very high? For the Mumak form and 2 weapon-slots. Or rather Mimicry low and maxxing Spirituality?
Problems over Problems.
Thunderlords are fun to play.
One possible stategy. Wearing that -40% armour for combat bonus and go with mimicry and a secondary weapon of life?
Hehehe.

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