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The Angband Ladder: Fred, Dwarf Paladin by <bubba@squigg.net>

  [Angband 3.0.5 Character Dump]

 Name   Fred                                     Self  RB  CB  EB   Best
 Sex    Male              Age        49   STR! 18/100  +2  +3  +4 18/190
 Race   Dwarf             Height     49   INT! 18/100  -3  -3  +3  18/70
 Class  Paladin           Weight    144   WIS! 18/100  +2  +1  +5 18/180
 Title  Paladin           Status     60   DEX! 18/100  -2  +0  +2 18/100
 HP     905/905           Maximize    Y   CON! 18/100  +2  +2  +7 18/210
 SP     328/328           Preserve    Y   CHR! 18/100  -3  +2  +2 18/110

 Level           42       Armor     [28,+80]     Saving Throw     Heroic
 Cur Exp    2641536       Fight    (+24,+46)     Stealth            Fair
 Max Exp    2641536       Melee    (+33,+56)     Fighting      Legendary
 Adv Exp    2790000       Shoot    (+34,+22)     Shooting      Legendary
 MaxDepth    Lev 42       Blows       7/turn     Disarming     Excellent
 Gold       1693271       Shots       1/turn     Magic Device     Superb
                                                 Perception    Very Good
 Burden   223.8 lbs       Infra        50 ft     Searching     Excellent

 You are the only child of a Dwarven Warrior.  You are a credit to the
 family.  You have dark brown eyes, wavy black hair, a two foot beard,
 and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:............+
 Elec:........+.... Confu:......+......
 Fire:........+.... Sound:.............
 Cold:........+.... Shard:.............
 Pois:......+...... Nexus:...........+.
 Fear:+........+... Nethr:.......+.....
 Lite:+............ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:...........+. Sear.:....+........
PLite:+............ Infra:.............
Regen:.........+... Tunn.:.............
Telep:....+........ Speed:+............
Invis:+............ Blows:+............
FrAct:+.........+.. Shots:.............
HLife:............. Might:.+...........


  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+9,+10) (+2) {!d!k!v@w0 Lugdush @ 1050'}
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
b) a Long Bow of Extra Might (x3) (+10,+22) (+1)
   It increases your shooting power by 1.  
c) an Obsidian Ring of Damage (+12)
d) an Obsidian Ring of Damage (+13)
e) an Azure Amulet of ESP (+5)
   It increases your searching by 5.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
f) The Phial of Galadriel {orc thing @ 1100'}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {1900'}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of Aman [1,+16] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to nether.  It
   cannot be harmed by the elements.  
i) a Large Leather Shield of Resistance [4,+14]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) a Golden Crown of Lordliness [0,+7] (+2)
   It increases your wisdom and charisma by 2.  It provides resistance to 
   fear.  It sustains your wisdom and charisma.  It speeds your
   regeneration.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+6,+6) [1,+12] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Stability [6,+5]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook] {@G1@b1@p1}
b) 2 Holy Books of Prayers [Words of Wisdom] {@G2@b2@p2}
c) 4 Holy Books of Prayers [Chants and Blessings] {@G3@b3@p3}
d) a Holy Book of Prayers [Exorcism and Dispelling] {@G5@b5@p5}
e) 2 Holy Books of Prayers [Ethereal Openings] {@G4@b4@p4}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Wrath of God] {@G6@b6@p6 1650'}
   It cannot be harmed by the elements.  
g) 3 Clotted Red Potions of Healing
h) a Scroll titled "mi dokuni" of *Identify*
i) a Bronze Rod of Recall {!*@z1, 75% off}
   It cannot be harmed by electricity.  
j) 2 Copper Rods of Teleport Other {@z4}
k) 4 Silver-Plated Rods of Fire Bolts {@z3}
l) a Molybdenum Rod of Acid Balls {@z2}
m) a Banyan Staff of Teleportation (4 charges)
n) a Runed Staff of Perception (8 charges)
o) an Eucalyptus Staff of Earthquakes
p) a Bamboo Staff of *Destruction* (2 charges)
q) an Iron Crown of Telepathy [0,+9]
   It grants you the power of telepathy.  
r) a Pair of Metal Shod Boots [6] {excellent}
s) a Bastard Sword (3d4)
t) an Executioner's Sword (4d5)
u) a Beaked Axe (2d6)
v) a Broad Axe (2d6) (+0,+0)
w) 7 Arrows of Slay Demon (2d4) (+7,+7)
   It slays demons.  


  [Home Inventory]

a) 4 Metallic Purple Potions of *Healing*
b) 2 Light Green Potions of Restore Life Levels
c) 24 Scrolls titled "mi dokuni" of *Identify*
d) 2 Scrolls titled "sun man" of *Remove Curse*
e) 3 Scrolls titled "ro urorg itx" of Rune of Protection
f) 6 Scrolls titled "orn oyp" of *Destruction*
g) a Scroll titled "a dalf banox" of Banishment
h) a Marble Ring of Resist Poison
   It provides resistance to poison.  
i) a Sapphire Ring of Strength (+5)
   It increases your strength by 5.  It sustains your strength.  
j) a Copper Amulet of Wisdom (+4)
   It increases your wisdom by 4.  It sustains your wisdom.  
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {1850'}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
m) Hard Studded Leather of Elvenkind (-1) [7,+14] (+1 to stealth) {21209Au @ A}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
o) a Large Metal Shield of Elvenkind [5,+12] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and fear.  It cannot be harmed by the elements.  
   
p) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
q) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you and 
   is heavily cursed.  It cannot be harmed by the elements.  
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
u) an Executioner's Sword of Extra Attacks (4d5) (+5,+10) (+2)
   It increases your attack speed by 2.  
v) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls, 
   and all evil creatures, and is especially deadly against undead.  It is
   branded with frost.  It provides resistance to cold and fear.  It is
   blessed by the gods and slows your metabolism.  It grants you immunity
   to paralysis.  It activates for frost ball (100) every 35 turns.  It
   cannot be harmed by the elements.  
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  
x) an Orcish Pick of Digging (1d3) (+6,+7) (+6) {!k!d!v@w0}
   It increases your tunneling by 6.  It is branded with acid.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.12.2004 19:35
Last updated on 15.5.2005 10:57

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4629. on the Ladder (of 12460)
1516. on the Angband Ladder (of 3630)

Comments

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On 14.12.2004 19:35 bubba@squigg.net wrote:
Second on my personal high score list. I don't know if I can go back and get the dumps from past characters, but either way I'm taking it a bit slower this time.

On 16.12.2004 18:07 bubba@squigg.net wrote:
Continuing on down cautiously. This is the most exp I've gotten so far. Any tips for lvl 20 and below?

On 17.12.2004 03:31 conrad_zaar@yahoo.ca wrote:
With Free Action and See Invisible you should be safe to dive. I usually hang out around 1600' for a while for stat gain. Just don't go below 1950' without Resist Poison.

I strongly suggest that you get a Staff of Teleport as soon as possible in case of emergencies (and there WILL be emergencies). You can use it even when you're confused, which is not the case with scrolls.

I love Dwarf Paladins. There are few things more satisfying than casting Chant and Protection from Evil and then plowing through a hallway full of orcs or trolls.

On 17.12.2004 08:20 bubba@squigg.net wrote:
Thanks for the advice. I'm going through the dlevel that my last semi-successful character died in and taking on the same sort of things that took him down. A bit nerve racking at times but I've been able to portal myself out if needed. Still, I like the idea of a staff. I've been a bit worried that my spells will fail at the wrong time.

I also just got a new sword. :) I like getting 5 blows/turn even with my pathetic dex. I miss the +4 wis that my last sword had, but as a paladin I'm a bit more flexible with my fighting styles it seems. My first paladin and my first time this deep. Here's hoping for success.

On 17.12.2004 08:52 conrad_zaar@yahoo.ca wrote:
I should have said as well: hang onto any wands of Teleport Away that you find. I always carry two, in case one gets destroyed by an electrical attack.

On 22.12.2004 04:41 bubba@squigg.net wrote:
Slowly going down. Got a couple stats maxed now.

On 23.12.2004 06:14 bubba@squigg.net wrote:
The RNG is toying with me now... I just found Raal's and Kelek's within one minute's time. If only I we're a mage. Ahh well. Pay back for me getting the Wrath of God I suppose.

On 15.5.2005 10:57 bubba@squigg.net wrote:
Man, been a while since I played or updated. I always get distracted.

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