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The Angband Ladder: Jereand, Dunadan Alchemist by <jimbowie@hotmail.com>

  [ToME 2.2.6 Character Dump]

 Name  : Jereand                Age                 89       STR!     35       
 Sex   : Male                   Height              79       INT!     40       
 Race  : Dunadan                Weight             176       WIS!     40       
 Class : Alchemist              Social Class        61       DEX!     38       
 Body  : Player                                              CON!     36       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         550 Level             50    Max Hit Points     14924   
 + To Melee Damage      521 Experience  99999933    Cur Hit Points     14924   
 + To Ranged Hit        300 Max Exp     99999933    Max SP (Mana)        372   
 + To Ranged Damage     347 Exp to Adv.    *****    Cur SP (Mana)        371   
   AC                28+194 Gold         5489108                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[312Perception  : Heroic       Blows/Round:  89        
 Bows/Throw  : Legendary[150Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  1602d10+46
 Stealth     : Legendary[32]Magic Device: Heroic       Infra-Vision: 500 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the illegitimate but acknowledged child of a Landed          
          Knight.  You are a credit to the family.  You have dark              
          brown eyes, straight red hair, and a dark complexion.                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 83 (4150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 26300 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 46 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Hrive of the 2890th year of the third age.
 You have been adventuring for 79 days.

                    adefkmnopsuxz{|@            
        Add Str   : 52..4...........            
        Add Int   : .............9..            
        Add Wis   : 52..4...5.......            
        Add Dex   : 52..............            
        Add Con   : 52..............            
        Add Chr   : ....4...5.......            
        Add Stea. : 52**..*3..*..9..            
        Add Sear. : 5......35.......            
        Add Infra : 5..*..*...*..9..            
        Add Tun.. : 5...............            
        Add Speed : 5.**43*...**.9..            
        Add Blows : 52**..*...**.9..            
        Chaotic   : +...............            
        Slay Evil : ++..............            
        Slay Und. : ++..............            
        Slay Demon: ++..............            
        Slay Orc  : ++...........+..            
        Slay Troll: ++..............            
        Slay Giant: ++..............            
        Slay Drag.: ++..............            
        Kill Drag.: +............+..            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: +............+..            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ++....+.........            
        Sust Int  : .+....+.........            
        Sust Wis  : ++......+.......            
        Sust Dex  : ++......+.......            
        Sust Con  : ++........+....+            
        Sust Chr  : ++....+.+.......            
        Invisible : +...............            
        Mul life  : +.++..+...++.+..            
        Sens Fire : ................            
        Reflect   : ..+.............            
        Free Act  : ++........+.....            
        Hold Life : ++...++.........            
        Imm Acid  : ++....*.+.......            
        Imm Elec  : ++....*.+.......            
        Imm Fire  : ++..+.*.........            
        Imm Cold  : ++....*.........            
        Res Pois  : +...+.+.........            
        Res Fear  : ++..+...........            
        Res Lite  : +....++...+.....            
        Res Dark  : ++...+..+.......            
        Res Blind : +......+........            
        Res Conf  : ++....+.........            
        Res Sound : +...............            
        Res Shard : +...............            
        Res Neth  : +.+...+.........            
        Res Nexus : +...............            
        Res Chaos : +....++.........            
        Res Disen : ....+...+.......            
        Aura Fire : ...............+            
        WraithForm: +..+............            
        Levitate  : ++..............            
        Lite      : ++......+++..+..            
        See Invis : ++...+..........            
        Digestion : ++..............            
        Regen     : ++.............+            
        Activate  : +.+++++.++++....            
        Teleport  : +...............            
        Blessed   : ++..............            
        Cursed    : ..+++...........            
        Hvy Curse : ....+...........            
        Precogn.  : ..+.............            
        Fly       : +...............            
        Orc.ESP   : ++++.++...++.+..            
        Troll.ESP : ++++..+...++.+..            
        Dragon.ESP: +.++..+...++.+..            
        Giant.ESP : ++++..+...++.+..            
        Demon.ESP : +.++..+...++.+..            
        Undead.ESP: +.++..+...++.+..            
        Evil.ESP  : ++++..+...++.+..            
        Animal.ESP: +.++..+...++.+..            
        TLord.ESP : +.++..+...++.+..            
        Good.ESP  : ++++..+...++.+..            
        Nlive.ESP : +.++..+...++.+..            
        Unique.ESP: +.++..+...++.+..            
        Full ESP  : ++..............            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them


Skills (points left: 98)
 - Combat                                        03.100 [0.700]
          . Weaponmastery                        07.000 [0.700]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.000 [0.300]
 - Magic                                         06.456 [0.900]
          . Magic-Device                         16.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  03.400 [0.800]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Artifact Creation
 * Perfect casting


  [Character Equipment]

a) The Blade of Chaos of Peace (18d10) (+537,+566) [+15](100%) (+5 to speed)
        It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, dexterity, constitution, stealth, searching, 
    infravision, ability to tunnel, speed, attack speed and ability to
    score critical hits by 5.  It increases your hit points by 100%.  It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It produces chaotic effects.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It sustains your strength, wisdom, dexterity, constitution
     and charisma.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison, light, dark, blindness, confusion, 
    sound, shards, nether, nexus and chaos.  It renders you incorporeal.  
    It allows you to levitate.  It allows you to fly.  It allows you to
    see invisible monsters.  It gives telepathic powers.  It slows your
    metabolism.  It speeds your regenerative powers.  It drains mana.  It
    has been blessed by the gods.  It induces random teleportation.  It
    can resist being shattered by morgul beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
d) The metal Boomerang of Ammilion (4d5) (+287,+347) [+56] (+2 attacks)
    It provides light (radius 1) forever.  It 
    increases your strength, wisdom, dexterity, constitution, stealth and 
    attack speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining, acid, electricity, fire, cold, dark and confusion.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
e) The Ring of Precognition of Precognition (+0,+0)(220%) (+11 to speed)
{cursed}
    It can be activated for breathe lightning (100)
    every 90+d90 turns if it is being worn. It provides light (radius 5)
    forever.  It increases your stealth, speed and attack speed by 11.  It
    increases your hit points by 220%.  It provides resistance to nether.  
    It allows you to sense the presence of orcs, trolls, dragons, spiders, 
    giants, demons, undead, evil beings, animals, thunderlords, good beings
    , non-living things and unique beings.  It reflects bolts and arrows.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) The Ring of the Valar (+0,+0)(320%) (+16) {cursed}
    It can be activated for breathe lightning (100)
    every 90+d90 turns if it is being worn. It increases your stealth, 
    infravision, speed and attack speed by 16.  It increases your hit
    points by 320%.  It renders you incorporeal.  It allows you to sense
    the presence of orcs, trolls, dragons, spiders, giants, demons, undead
    , evil beings, animals, thunderlords, good beings, non-living things
     and unique beings.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {cursed}
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It is heavily cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
n) The Soft Studded Leather of Philip (-21,-65) [5,+12](200%) (+10 to speed)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth, infravision, speed and 
    attack speed by 10.  It increases your hit points by 200%.  It
    sustains your strength, intelligence and charisma.  It provides
    immunity to acid, electricity, fire and cold.  It provides resistance 
    to life draining, cold, poison, light, confusion, nether and chaos.  
    It allows you to sense the presence of orcs, trolls, dragons, spiders, 
    giants, demons, undead, evil beings, animals, thunderlords, good beings
    , non-living things and unique beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
o) an Elven Cloak of Aman [4,+30] (+3 to stealth)
    It increases your stealth, searching and luck by 
    3.  It provides resistance to blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every
    75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
s) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Comfort' (+0,+0) [1,+10](200%) (+10 to speed)
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your stealth, infravision, speed and attack speed by 10.  It increases
     your hit points by 200%.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It allows
    you to sense the presence of orcs, trolls, dragons, spiders, giants, 
    demons, undead, evil beings, animals, thunderlords, good beings, 
    non-living things and unique beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
x) The Pair of Soft Leather Boots called 'AirWalk' (+0,+0) [2,+6](440%) (+22)
    It can be activated for breathe lightning (100)
    every 90+d90 turns if it is being worn. It increases your speed and 
    attack speed by 22.  It increases your hit points by 440%.  It allows
    you to sense the presence of orcs, trolls, dragons, spiders, giants, 
    demons, undead, evil beings, animals, thunderlords, good beings, 
    non-living things and unique beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
z) (nothing)
{) The Seeker Bolt of Halo (Exp:15848759) (4d5) (+15,+9)(180%) (+9 to speed)
    It provides light (radius 1) forever.  It 
    increases your intelligence, stealth, infravision, speed and attack
    speed by 9.  It increases your hit points by 180%.  It does extra
    damage from electricity.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It allows you to sense the presence 
    of orcs, trolls, dragons, spiders, giants, demons, undead, evil beings
    , animals, thunderlords, good beings, non-living things and unique
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) Climbing Set


  [Character Inventory]

a) Bigby's Big Book of Brutality {@7!d}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 72 of Erebor.
b) Mordenkainen's Mysterious Mind-Masher {!d}
    It can be
    activated for cure insanity.  
    You found it in the remains of a Seraph on level 123 of Angband.
c) 7 Potions of Enlightenment
d) 49 Scrolls of Teleportation
e) 11 Scrolls of *Identify*
f) an Adamantite Rod of the Istari of Home Summoning (400/400) {!d}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
g) an Adamantite Rod of the Istari of Restoration (400/400) {@8!d}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
h) an Adamantite Rod of the Istari of Healing (400/400) {@5!d}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
i) an Adamantite Rod of the Istari of Healing (400/400) {@9!d}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
j) an Adamantite Rod of the Istari of Enlightenment (400/400) {@4!d}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
k) an Adamantite Rod of the Istari of Recall (400/400) {@6!d}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
l) an Adamantite Rod of the Istari of Trap Location (400/400) {@3!d}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
m) an Adamantite Rod of the Istari of Nothing (400/400)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
n) an Adamantite Rod of the Istari of Nothing (400/400)
o) 4 Partial Totems of a Great Wyrm of Balance {!d}
p) 2 Rings of Dexterity (+5)
q) 3 Rings of Dexterity (+3)
r) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is
    being worn. It grants you the power of change the world if it is being
    worn.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and spell power by 5.  It increases your 
    mana capacity by 100%.  It makes you invisible.  It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides immunity to acid, electricity, fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, blindness, 
    nether and disenchantment.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It speeds your regenerative powers.  It 
    drains mana, life and experience.  It is permanently cursed.  It
    cannot be dropped while cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
s) a Blessed Sabre of Extra Attacks (1d7) (+12,+17) (+4 attacks)
    It increases your wisdom and 
    attack speed by 4.  It provides immunity to paralysis.  It allows you
    to sense the presence of good beings.  It has been blessed by the
    gods.  
    You found it in the remains of a Great Wyrm of Law on level 83 of Angband.
t) 99 Essences of Magic
u) 18 Essences of Magic
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Bumganir's Bag of Magic Toys
    
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 85 of Angband.
b) The Blood of Life
    
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
c) 19 Potions of Experience
d) a Potion of New Life
e) 95 Scrolls of *Identify*
f) 95 Scrolls of Remove Curse
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Erebor.
h) Power Dragon Scale Mail (-3 to accuracy) [40,+24]
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nether and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if
    it is being worn. It increases your constitution by 2.  It sustains 
    your constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 83 of
    Angband.
k) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
m) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 69 of
    Erebor.
n) The Dark Sword of Falmar (3d7) (+78,+119) [+62] (+1 attack)
    It provides light (radius 1) forever.  It generates an
    antimagic field.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution and attack speed by 1.  It does extra damage 
    from acid, electricity, fire and frost.  It poisons your foes.  It is
    very sharp and can cut your foes.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) The Blessed metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) 99 Essences of Time
q) 99 Essences of Time
r) 99 Essences of Time
s) 84 Essences of Time
t) 99 Essences of Magic
u) 99 Essences of Magic
v) 99 Essences of Magic
w) 99 Essences of Magic
x) 14 Essences of Magic


  [Home Inventory - Gondolin ]

a) Mordekainen's Sneaking Eye {!d}
    It can be activated for acquirement.  
    You found it lying on the ground on level 4 of Barrow-Downs.
b) Valdarbon's Automatic Alchemist {!d}
    It can be
    activated for acquirement.  
    You found it lying on the ground on level 112 of Angband.
c) The Crumpled Scroll of Mass Resurrection
d) an Adamantite Rod of the Istari of Restoration (400/400) {!d}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You made it yourself.
e) 6 Rings of Strength (+5)
    It increases your strength by 5.  
    You made it yourself.
f) 22 Rings of Speed (+7)
g) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5)
    every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor.
h) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
i) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 50 of Moria.
j) The Robe of Glast (-34,-3) [2,+4](20%)
    It
    increases your hit points by 20%.  It sustains your strength, 
    dexterity and charisma.  It provides immunity to acid, electricity and 
    cold.  It provides resistance to acid, fire, poison, light and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Erebor.
k) The Rhino Hide Armour of Elegorth (-1 to accuracy) [8,+10]
    It sustains your strength, intelligence, dexterity and 
    constitution.  It provides immunity to acid, fire and cold.  It
    provides resistance to fire, shards, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
l) The Small Metal Shield 'Drinna' [3,+15]
    It sustains your strength.  It provides immunity to acid, fire
     and cold.  It provides resistance to acid, fire, poison and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 70 of The
    Sacred Land Of Mountains.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, 
    fire, cold, light, dark and blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
n) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 72 of
    Erebor.
q) a Sharp Main Gauche of Westernesse (112d19) (+106,+112) [+8] (+4 attacks)
    It increases your strength, wisdom, dexterity, constitution and 
    attack speed by 4.  It poisons your foes.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your dexterity and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, trolls, giants and evil
    beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  
    You made it yourself.
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every
    300 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your speed by 10.  It does extra damage from frost.  It
    is especially deadly against trolls.  It is a great bane of demons.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72)
    every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) an Elemental Blade of Chaos of Greater Life (42d9) (+363,+316) [+42](120%)
(+6 
    It can be activated for Unknown! if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, dexterity, constitution, stealth, searching and 
    attack speed by 6.  It increases your hit points by 120%.  It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength, intelligence, wisdom, dexterity and charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison, light, dark, confusion, sound, nexus and chaos.  It allows you
    to levitate.  It allows you to fly.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls, 
    dragons, giants and evil beings.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains mana.  It has been blessed by the
    gods.  It induces random teleportation.  It can resist being shattered
    by morgul beings.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
u) an Elemental Bluesteel Blade of Fury (1d6) (+89,+92) [+18] (+4)
    It provides light (radius 1) forever.  It 
    increases your strength, wisdom, dexterity, constitution, stealth and 
    attack speed by 4.  It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your intelligence, wisdom, constitution
     and charisma.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison, dark, confusion, nether and 
    disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It speeds your
    regenerative powers.  It drains mana.  It has been blessed by the
    gods.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
v) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
    It must be wielded two-handed.  It increases your 
    strength and ability to tunnel by 6.  It does extra damage from fire.  
    It poisons your foes.  It drains life from your foes.  It is
    especially deadly against dragons.  It is a great bane of undead.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to fire.  It provides
    resistance to dark, chaos and disenchantment.  It prevents
    teleportation.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 83 of
    Angband.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
x) 99 Essences of Magic


  [Home Inventory - Minas Anor ]

a) Baalzebub's Tormented Skullcap {!d}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Seraph on level 71 of Angband.
b) 91 Potions of Cure Insanity
c) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
d) 36 Rings of Speed (+8)
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater
    healing (900) every 200+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 3.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sauron, the Sorcerer on level 103 of
    Angband.
f) 20 Rings of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You made it yourself.
g) The Paper Armour 'Lostil' [4,+19]
    It provides immunity to acid, fire and cold.  It
    provides resistance to cold, dark, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Erebor.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Thunderlord Coat 'Golva' [9,+8]
    It sustains your wisdom.  It provides
    immunity to fire and cold.  It provides resistance to life draining, 
    fire, cold, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
k) The Large Metal Shield 'Hanna' [5,+12]
    
    It sustains your wisdom and dexterity.  It provides immunity to acid, 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 63 of
    Erebor.
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
m) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to shards.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 84 of Angband.
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
o) The Small Sword 'Sting' (E:840866, L:34) (1d6) (+29,+18) (+3 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, ability to tunnel, speed and attack speed by 
    3.  It does extra damage from acid and electricity.  It can cause
    earthquakes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to acid, cold, poison, 
    light and nether.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs, spiders and undead.  It slows your
    metabolism.  It produces an electric sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
p) The Long Sword of the Dawn (E:153025, L:29) (3d5) (+41,+30) (+4 to
infravision)
    
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your charisma and infravision by 4.  It does extra damage 
    from electricity and fire.  It is very sharp and can cut your foes.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It sustains your charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, cold, light, blindness and shards.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 70 of Dol
    Guldur.
q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) an Elemental Blade of Chaos of Aman (6d5) (+53,+56) [+30] (+5 to stealth)
    It increases your strength, wisdom, dexterity, 
    constitution and stealth by 5.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength, wisdom, dexterity, constitution and charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, poison, dark, 
    blindness, sound and chaos.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls, giants and evil beings.  It speeds your regenerative
    powers.  It drains mana.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) an Elemental Bluesteel Blade of Aman (1d6) (+70,+73) [+10](60%) (+3 attacks)
    It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution, stealth and attack speed
     by 3.  It increases your hit points by 60%.  It does extra damage 
    from acid, electricity, fire and frost.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your dexterity and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison and dark.  It allows you to levitate.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It speeds your regenerative powers.  It 
    drains mana.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
t) an Elemental Bluesteel Blade (1d6) (+11,+3)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is very sharp and can cut your
    foes.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It drains mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
u) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200
    turns if it is being worn. It increases your dexterity by 4.  It is
    especially deadly against dragons.  It is especially deadly against
    natural creatures.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It slows your
    metabolism.  It speeds your regenerative powers.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 63 of Erebor.
v) 99 Essences of Magic
w) 99 Essences of Magic
x) 99 Essences of Magic


  [Home Inventory - Lothlorien ]

a) an Adamantite Rod of the Istari of Perception (400/400) {@2!d}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
b) an Adamantite Rod of the Istari of Nothing (400/400)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
c) The Wand of Digging of Thrain (16 charges)
d) a True Totem of Maeglin, the Traitor of Gondolin
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Erebor.
f) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred
    Land Of Mountains.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, stealth, speed and luck by 
    2.  It sustains your intelligence, wisdom and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to life draining and blindness.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 85 of
    Angband.
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
i) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Erebor.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 63 of Erebor.
k) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It
    can be activated for heal (777), curing and heroism every 300 turns if
    it is being worn. It increases your intelligence, wisdom and stealth
     by 4.  It makes you completely fearless.  It provides resistance to 
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Angband.
m) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Mount Doom.
n) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 73 of Angband.
o) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded
    two-handed.  It increases your dexterity, ability to tunnel and speed
     by 5.  It sustains your dexterity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 63 of Erebor.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can
    be wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your wisdom and ability to tunnel by 4.  It does extra
    damage from electricity.  It is a great bane of dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, blindness and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Angband.
t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature white dragon on level 71 of Erebor.
u) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Erebor.
v) 84 Essences of Time
w) 70 Essences of Magic
x) 99 Essences of Magic


  [Home Inventory - Khazad-dum ]

a) The Gem of Knowledge
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Spectre on level 78 of Angband.
b) The Shrunken Head of Nightmares
    It can
    be activated for satisfy hunger.  
    You found it in the remains of a Ghoul on level 83 of Angband.
c) The Bottomless Bottle
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Hezrou on level 71 of Erebor.
d) The Wand Construction Kit
    It can
    be activated for Destruction.  
    You found it in the remains of a Dread on level 50 of Moria.
e) Tenser's Mechanical Magician
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Dread on level 86 of Angband.
f) The Cunning Plan of Zog
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Nether wraith on level 78 of Angband.
g) a Partial Totem of a Great Wyrm of Power
h) 2 Rings of Intelligence (+5)
    
    It increases your intelligence by 5.  
    You made it yourself.
i) 15 Brass Lanterns (with 7500 turns of light)
j) The Fur Cloak of Findost [3,+17] {100% off}
    It sustains your wisdom.  It provides immunity to 
    fire and cold.  It provides resistance to poison, dark, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700
    hit points every 250 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom, constitution
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound, shards and chaos.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
l) 13 Pairs of Soft Leather Boots [2,+0]
m) The Bolt 'Gonen' (1d5) (+16,+14) (+5 to speed)
    
    It increases your dexterity and speed by 5.  It does extra damage from 
    electricity.  It is especially deadly against giants.  It strikes at
    undead with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 126 of Angband.
n) an Algroth corpse
o) a Hill troll corpse
p) 99 Essences of Magic



Posted on 16.12.2004 07:46

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174. on the Ladder (of 15825)
47. on the ToME Ladder (of 3072)
Third best for this player (out of 3)

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On 16.12.2004 07:46 jimbowie@hotmail.com wrote:
Killing time again

On 23.1.2005 08:24 wrote:
how did you get the res_morgul on your blade of chaos?

On 29.1.2005 12:47 pasi-89@luukku.com wrote:
And, how in the HECK did you make that weapon and boomerang???

On 8.2.2005 20:25 serinfrench@hotmail.com wrote:
he eploited a bug in the game, then added the artifact creation skill later, you can't exploit it with that skill, and you must have 40 points in alchemy.

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