The Angband Ladder: Yan 12, RohanKnight Warrior by <yanthrax@gmail.com>

  [ToME 2.3.0 Character Sheet]

 Name  : Yan 12                 Age                 75       STR!     40       
 Sex   : Female                 Height              41       INT!     20       
 Race  : Zombie RohanKnight     Weight              75       WIS!     32       
 Class : Warrior                Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     33       
                                                                               
 + To Melee Hit          70 Level             50    Max Hit Points      1396   
 + To Melee Damage       73 Experience  45592255    Cur Hit Points      1396   
 + To Ranged Hit         54 Max Exp     45592255    Max SP (Mana)        126   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)        126   
   AC                58+124 Gold         2925073    Piety             233975   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Fair         Blows/Round:  18        
 Bows/Throw  : Legendary[17]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Very Good    Mel.dmg/Rnd:  72d5+1314 
 Stealth     : Fair         Magic Device: Legendary[17]Infra-Vision: 40 feet   
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have blue            
          eyes, straight black hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Erebor: Level 72 (3600')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 23197 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 84 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 44th Quelle of the 2890th year of the third age.
 You have been adventuring for 58 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..334....323..2+            
        Add Int   : ..............2.            
        Add Wis   : ....4....3....2.            
        Add Dex   : ...3...4......2.            
        Add Con   : ..3...2..323...+            
        Add Chr   : ..3.4.........2.            
        Add Stea. : .......4........            
        Add Sear. : ..3.............            
        Add Infra : ...3............            
        Add Tun.. : ..............2.            
        Add Speed : **..43...3.3.42+            
        Add Blows : ...3.........42.            
        Chaotic   : .............+..            
        Vampiric  : .............++.            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Cold Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ........+.......            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ......+.+.......            
        Sust Chr  : ........+.......            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +......+..+.....            
        Hold Life : .....++........+            
        Imm Acid  : ......+*+.......            
        Res Elec  : ........++......            
        Imm Fire  : .+*.+...++......            
        Res Cold  : +.....+.++.....+            
        Res Pois  : ....+..........+            
        Res Fear  : +...+.+....+...+            
        Res Lite  : +....+...+......            
        Res Dark  : .....++.........            
        Res Blind : .........+......            
        Res Conf  : .....++.++......            
        Res Sound : .........+......            
        Res Shard : .+.........+....            
        Res Neth  : ...+..+.........            
        Res Nexus : ......+.........            
        Res Chaos : .....++..+......            
        Res Disen : ....+...........            
        Levitate  : ...+............            
        Lite      : +........+......            
        See Invis : +.+..+.+.+.....+            
        Digestion : +..............+            
        Regen     : +........+......            
        Activate  : +++.+++..+......            
        Blessed   : +............+..            
        Cursed    : ....+...........            
        Fly       : ..+.............            
        Climb     : .......+...+....            
        Orc.ESP   : .....+..........            
        Undead.ESP: ......+.........            
        Evil.ESP  : ........+.......            
        TLord.ESP : ..+.............            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [1.050]
                   . Sword-mastery               04.400 [0.400]
                   . Axe-mastery                 00.400 [0.400]
                   . Hafted-mastery              00.400 [0.400]
                   . Polearm-mastery             00.400 [0.400]
          . Archery                              17.800 [0.600]
          . Barehand-combat                      01.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    16.660 [0.900]
          . Disarming                            25.300 [0.900]
 - Magic                                         07.307 [0.400]
          . Magic-Device                         43.550 [1.150]
 - Spirituality                                  18.370 [0.500]
          . Prayer                               26.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Mummified orc on level 10.
You may meet a Battle-scarred veteran on level 1.
You may meet a Boil-covered wretch on level 19.
You may meet a Novice mage on level 1.
You are fated to meet a Giant black ant on level 15.
You are fated to meet a Green naga on level 1.
You may find a Scroll of Blessing on level 4.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+21,+24) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 52 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+9,+12) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 62 of Erebor.
f) The Ring 'Echar' (+3)
    
    It increases your strength, dexterity, infravision and attack speed by 
    3.  It provides resistance to nether.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mystic on level 59 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 54 of Mordor.
n) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be
    activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and 
    stealth by 4.  It makes you invisible.  It provides immunity to acid.  
    It provides immunity to paralysis.  It allows you to breathe
    underwater.  It allows you to climb mountains.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Mordor.
s) The Golden Crown of Gondor [0,+15] (+3) (charging)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater mummy on level 99 of Mount Doom.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.
x) The Pair of Metal Shod Boots of Thror [6,+18] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to shards.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
z) (nothing)
{) The Silver Bolt of Menwen (3d5) (+14,+2) (+4 to speed)
    It increases your speed and attack speed by 4.  It produces
    chaotic effects.  It drains life from your foes.  It is a great bane
    of demons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Mephistopheles, Lord of Hell on level 86 of
    Mount Doom.
|) The Pick 'Lenar' (+17,+11) (+2 to speed)
    It increases your strength, intelligence, wisdom, dexterity
    , charisma, ability to tunnel, speed and attack speed by 2.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) 3 Fireproof War Tomes of Tulkas
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 55 of
    Mordor.
b) The Bag of Tricks
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 31 of Mirkwood.
c) The Gem of Fire
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of an Ice skeleton on level 75 of Angband.
d) The Gem of Rage
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master mystic on level 45 of Mordor.
e) The Devil's Pentagram
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Emperor wight on level 54 of Mordor.
f) Benetar's Mana Battery
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Master mystic on level 48 of Mordor.
g) Cathal's Corrupting Cymbal
    
    It can be activated for genocide every 500 turns.  
    You found it lying on the floor of a special level.
h) 4 Potions of Healing {100% off}
i) 9 Potions of *Healing*
j) 44 Scrolls of Teleportation {25% off}
k) 34 Scrolls of Identify {100% off}
l) a Golden Rod of Capacity of Healing (250/250)
    It can hold more
    mana.  
    You found it in the remains of an Archlich on level 96 of Angband.
m) an Adamantite Rod of the Istari of Recall (400/400)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Glaaki on level 69 of Angband.
n) an Adamantite Rod of Cheapness of Healing (200/200)
    It can
    cast spells for a lesser mana cost.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 86 of
    Mount Doom.
o) a Fireproof Staff of Identify[11|30] (7 charges)
    It cannot be harmed by fire.  
    You found it in the remains of a Hell knight on level 99 of Mount Doom.
p) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Strygalldwir on level 46 of Mordor.
q) a Sabre of Westernesse (1d7) (+10,+11) (+2)
    It 
    increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Cherub on level 47 of Mordor.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Lloth's Ceremonial Dagger
    It can
    be activated for restore stats and life levels every 200 turns.  
    You found it in the remains of an Emperor wight on level 75 of Angband.
b) an Adamantite Rod of Quickness of Healing (200/200)
    
    It can cast spells faster.  
    You found it in the remains of The Norsa on level 75 of Angband.
c) an Adamantite Rod of Quickness of Nothing (200/200)
d) a Staff of Remove Curses[4|27] (1 charge)
e) The Ring 'Cualomen' (+4)
    It 
    increases your strength, intelligence and constitution by 4.  It
    provides immunity to paralysis.  It provides resistance to poison and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
f) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
g) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000
    turns if it is being worn. It provides light (radius 1) forever.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to fire, cold, poison, light and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
i) The Mithril Plate Mail of Adria (-3 to accuracy) [35,+12]
    It sustains your wisdom and 
    constitution.  It provides immunity to acid.  It provides resistance 
    to sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic
     if it is being worn.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 55 of Mordor.
k) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 52 of Mordor.
l) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Dagger of Varon (1d4) (+10,+10)
    It provides light (radius 1) forever.  It
    drains life from your foes.  It is a great bane of dragons.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 14 of
    Mirkwood.
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 90 of
    Angband.
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom and attack speed by 2.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 95 of
    Angband.
p) The Beaked Axe of Radin (2d6) (+15,+10) (+2 to speed)
    It must be wielded two-handed.  It increases your speed by 2.  
    It does extra damage from electricity.  It is a great bane of dragons.
    It strikes at demons with holy wrath.  It is a great bane of undead.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 95 of Angband.
q) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 85 of Angband.
r) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your wisdom and ability to tunnel by 
    4.  It does extra damage from electricity.  It is a great bane of
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 66 of Mordor.
s) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It
    must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 85 of Angband.
t) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.
    It provides resistance to nether.  It fires missiles with extra might.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 85 of Angband.
u) The Sling of Losse (x4) (+22,+25) (+2 to speed) {100% off}
    It provides light (radius 1) forever.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and speed by 2.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
v) The Short Bow of Aeran (x4) (+17,+23) (+2 to speed)
    It provides light (radius 1)
    forever.  It increases your intelligence, constitution, charisma and 
    speed by 2.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Unicorn of Order on level 70 of Angband.
w) The Heavy Crossbow of Eldorn (x5) (+11,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, dexterity, constitution and charisma by 1.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Erebor.
x) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.


  [Home Inventory - Gondolin ]

a) The Gem of Knowledge (charging)
    It can be
    activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 90 of Angband.
b) 2 Potions of Life
c) a Rod Tip of Healing (120 Mana to cast)
d) The Ring 'Alinibin' (+4)
    It increases 
    your strength, wisdom and constitution by 4.  It sustains your wisdom
     and charisma.  It provides resistance to nexus, chaos and 
    disenchantment.  It allows you to levitate.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Master thief on level 59 of Mordor.
e) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
f) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Palantir of Orthanc (+2) (charging)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 75 of Angband.
h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
(
    It can be
    activated for heal (777), curing and heroism every 300 turns if it is
    being worn. It increases your intelligence, wisdom and stealth by 4.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 86 of Mount
    Doom.
i) The Mithril Plate Mail 'Erimon' (-3 to accuracy) [35,+15]
    It sustains your strength and wisdom.  It provides immunity to 
    cold.  It makes you completely fearless.  It provides resistance to 
    life draining, cold, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of
    Mordor.
j) an Elven Cloak of Air [4,+12] (+1 to stealth)
    It increases your stealth, searching and luck by 1.  It allows
    you to breathe without air.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 63 of Mordor.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 55 of Mordor.
n) The Set of Leather Gloves of Teith [1,+11]
    It
    makes you completely fearless.  It provides resistance to life draining
    , electricity, fire, cold, poison and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of
    Erebor.
o) The Dagger 'Narthanc' (E:84108, L:27) (1d4) (+31,+17) (+2)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your ability to tunnel by 2.  It does extra damage from electricity
     and fire.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides resistance to acid, electricity and 
    fire.  It produces a fiery sheath.  It produces an electric sheath.  
    It induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Dagger 'Nimthanc' (E:25271, L:23) (1d4) (+22,+15)
    It can be activated for frost bolt (6d8) every
    7+d7 turns if it is being worn. It does extra damage from electricity
     and frost.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    makes you invisible.  It provides resistance to cold and confusion.  
    It induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 83 of
    Angband.
q) The Dagger 'Vaidron' (1d4) (+8,+12) (+2 attacks)
    It increases your wisdom, dexterity and attack speed by 2.  It
    does extra damage from electricity.  It produces chaotic effects.  It
    is especially deadly against trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Skeleton Green Thunderlord in a plain of
    grass.
r) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, 
    charisma and infravision by 4.  It does extra damage from fire.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire and chaos.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Mount Doom.
s) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases 
    your strength, constitution and attack speed by 2.  It produces
    chaotic effects.  It drains life from your foes.  It provides immunity
    to paralysis.  It provides resistance to life draining, confusion, 
    nether, nexus and chaos.  It prevents teleportation.  It drains 
    experience.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Stormbringer on level 55 of Mordor.
t) The Glaive of Pain (E:26470, L:24) (9d6) (+22,+38)
    
    It can be wielded two-handed.  It fights against evil with holy fury.  
    It provides resistance to electricity and poison.  It slows your
    metabolism.  It produces an electric sheath.  It drains mana and 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It 
    increases your charisma by 3.  It does extra damage from fire.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It provides resistance to fire and sound.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  
    It provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 71 of
    Erebor.
w) The Silver Bolt of Amlomur (3d5) (+13,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It poisons your
    foes.  It drains life from your foes.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of
    Mordor.
x) 31 Silver Arrows of Slay Undead (3d4) (+9,+13)


  [Home Inventory - Minas Anor ]

a) 7 Potions of *Healing*
b) a Staff of Remove Curses[3|40] (2 charges)
c) The Ring of Aldun (+2 to speed) {100% off}
    It increases your intelligence and speed by 2.  It provides
    resistance to life draining, dark, nether, nexus and disenchantment.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
d) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 74 of Angband.
e) an Amulet of Anti-Magic
    It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 42 of Mordor.
f) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Erebor.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 40 of
    Mordor.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Mithril Plate Mail 'Gorenwe' (-34,-67) [35,+14](20%)
    It increases your hit points by 20%.  
    It sustains your intelligence, dexterity, constitution and charisma.  
    It provides immunity to electricity and cold.  It provides resistance 
    to life draining, acid, light, confusion, sound, nether, nexus, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Marilith on level 86 of Mount Doom.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, confusion and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 49 of Mordor.
k) The Shadow Cloak of Luthien [Manwe's Blessing] [6,+20] (+2) (charging)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Small Metal Shield of Thorin [3,+24] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
m) The Jewel Encrusted Crown 'Ordhrin' [0,+13]
    It sustains your 
    wisdom, dexterity and constitution.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, poison, light, 
    nether and chaos.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 95 of Angband.
n) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and 
    charisma by 3.  It does extra damage from frost.  It sustains your 
    dexterity.  It provides immunity to cold.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Rapier of Dorlirna (1d6) (+10,+10) (+4)
    It provides light (radius 1) forever.  
    It increases your wisdom and charisma by 4.  It produces chaotic
    effects.  It drains life from your foes.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 77 of Angband.
r) The Long Sword of the Dawn (E:63082, L:27) (3d5) (+41,+29) (+4 to
infravision) 
    
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma, infravision and 
    ability to tunnel by 4.  It does extra damage from acid, fire and 
    frost.  It can cause earthquakes.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It makes you invisible.  It sustains 
    your charisma.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, cold, 
    light and blindness.  It gives telepathic powers.  It slows your
    metabolism.  It speeds your regenerative powers.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 75 of Angband.
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) The Two-Handed Sword of Andion (3d6) (+14,+9) (+3 attacks)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your charisma and attack speed by 3.  It does extra
    damage from acid.  It poisons your foes.  It is very sharp and can
    make your foes bleed.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of Angband.
u) The Mace 'Taratol' (3d4) (+12,+12)
    It can be
    wielded two-handed.  It can be activated for speed (dur 20+d20) every
    250 turns if it is being worn. It does extra damage from electricity.  
    It is a great bane of dragons.  It provides immunity to electricity.  
    It cannot be harmed by acid, cold, lightning or fire.  
v) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score
    critical hits by 5.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) A parchment titled ''Famous Last Words''
    It can be activated for genocide every
    500 turns.  
    You found it in the remains of a Patriarch on level 91 of Angband.
b) an Indestructible Ring of Damage (+20)
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
c) The Ring 'Diryond' (+4)
    It increases your stealth, 
    infravision and speed by 4.  It sustains your intelligence.  It
    provides resistance to confusion and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Yig, Father of Serpents on level 87 of
    Angband.
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
e) The Ring of Olion (+1 to speed)
    It increases your charisma, searching, infravision and speed by 
    1.  It provides resistance to sound and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 57 of Mordor.
f) The Ring of Durin (+2)
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It increases 
    your constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 50 of Mordor.
h) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.
i) The Chaos Dragon Scale Mail 'Ciriel' (-2 to accuracy) [30,+25]
    It
    can be activated for breathe chaos/disenchant (220) every 60+d90 turns
     if it is being worn. It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to fire, poison, sound, 
    chaos and disenchantment.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Mordor.
k) The Robe 'Valin' [2,+13]
    
    It sustains your charisma.  It provides immunity to fire and cold.  It
    provides resistance to confusion and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Thunderlord Coat of Arniphrim [9,+15]
    It sustains your wisdom.  It provides
    immunity to cold.  It provides resistance to fire, cold, light and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Greater mummy on level 33 of Mirkwood.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
p) The Dagger of Rilia (2d4) (+4,+3)
    It
    can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if
    it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Dagger of Vataros (1d4) (+10,+12) (+3)
    It increases your strength and 
    dexterity by 3.  It does extra damage from acid and fire.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, 
    charisma and stealth by 2.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can
    be activated for word of recall every 200 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It does extra damage 
    from fire and frost.  It provides immunity to paralysis.  It provides
    resistance to fire, cold and light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 61 of Erebor.
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 35 of Mordor.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 87 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Thunderlord Coat of Gabluin [9,+7]
    It sustains 
    your wisdom and constitution.  It provides immunity to acid.  It
    provides resistance to electricity, fire, cold and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 49 of Mordor.



Posted on 25.12.2004 00:34
Last updated on 26.12.2004 06:05

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On 25.12.2004 16:31 artagas@yahoo.co.uk wrote:
I always wonder what is cool about a warrior as compared to a xyz-master. Or is it just something people play for the extra challange or the joy of using any weapon?
I honestly dont see how some extra disarming would compensate for the huge amount of damage and accuracy that is lost. (well, surely the extra stealth is nice...but still...)

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