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The Angband Ladder: Gwiecan, RohanKnight Swordmaster by <ewen_in_oz@hotmail.com>

  [Theme 1.1.2 Character Sheet]

 Name  : Gwiecan                Age                110       STR!     40       
 Sex   : Male                   Height             388       INT!     14       
 Race  : Zombie RohanKnight     Weight              84       WIS!     30       
 Class : Swordmaster            Social Class         1       DEX!     40       
 Body  : Player                                              CON:     40       
 God   : Melkor Bauglir                                      CHR!     35       
                                                                               
 + To Melee Hit         176 Level             50    Max Hit Points      2774   
 + To Melee Damage      147 Experience  26605483    Cur Hit Points      2774   
 + To Ranged Hit         85 Max Exp     26605483    Max SP (Mana)        206   
 + To Ranged Damage      19 Exp to Adv.    *****    Cur SP (Mana)         94   
   AC                 62+74 Gold         4334774    Piety             257879   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[117Perception  : Bad          Blows/Round:  19        
 Bows/Throw  : Legendary[25]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  95d5+2793 
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 60 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight black hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 97 (4850')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 27 (1350')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Withered Heath: Level 30 (1500')
        a Lost Temple: Level 30 (1500')
        Isengard: Level 40 (2000')

 Your body is a Player.
 You are disguised as a Wolf.
 You are currently in the town of Gondolin.
 You have defeated 22011 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved 95 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4.............2+            
        Add Int   : ..............2+            
        Add Wis   : ........53....2+            
        Add Dex   : 42..5.....4...2.            
        Add Con   : .2............2+            
        Add Chr   : ........53....2+            
        Mul Mana  : ....+...........            
        Mul SPower: ....+...........            
        Add Stea. : ....5...........            
        Add Sear. : ........5.......            
        Add Infra : ....5...........            
        Add Tun.. : ..............2.            
        Add Speed : 4...5......8....            
        Add Blows : 4.22............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Sharpness : +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : .......+........            
        Sust Wis  : ........+.......            
        Sust Dex  : ....+..++.......            
        Sust Con  : ................            
        Sust Chr  : ........+.......            
        Invisible : +...........+..+            
        Mul life  : ....+..........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ++........+.....            
        Hold Life : ................            
        Res Acid  : ......+.+.+.....            
        Imm Elec  : +.....+*+.......            
        Imm Fire  : ++....+........*            
        Res Cold  : +.....+.........            
        Res Pois  : ....+.+.........            
        Res Fear  : .......+.......+            
        Res Lite  : ......+.........            
        Res Dark  : ......+.+.......            
        Res Blind : ................            
        Res Conf  : ......++.+......            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : ......++........            
        Res Nexus : ....+.+.........            
        Res Chaos : ......++........            
        Res Disen : ......+.+.......            
        Aura Fire : +...............            
        Aura Elec : .......+........            
        Lite      : +....+..+.....+.            
        See Invis : +...............            
        Digestion : +.........+.....            
        Regen     : +...............            
        Xtra Might: .+..............            
        Activate  : ..++..+.+.+.....            
        Teleport  : +...............            
        Cursed    : +++++...........            
        Fly       : ......+.........            
        Sentient  : +...............            
        Troll.ESP : +...............            
        Dragon.ESP: .+..............            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                            02.000 [0.900]
 - Magic                                         05.610 [0.500]
          . Magic-Device                         01.500 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  07.860 [0.400]
          . Prayer                               36.000 [0.500]
          . Mindcraft                            46.200 [0.500]
 - Monster-lore                                  03.900 [0.500]
          . Symbiosis                            13.200 [0.500]
          . Mimicry                              36.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Mage on level 41.
You are fated to meet a Boil-covered wretch on level 1.
You are fated to find a Wand of Manathrust on level 19.


  [Character Equipment]

a) The Long Sword 'Sereghathol' (E:10301390, L:49) (5d5) (+58,+36) (+4 to speed)
{
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, speed and attack speed by 4.  It does extra damage from 
    electricity, fire and frost.  It is very sharp and can cut your foes.  
    It is very sharp and can make your foes bleed.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to electricity, fire and cold.  It allows you to
    see invisible monsters.  It allows you to sense the presence of trolls
    .  It slows your metabolism.  It speeds your regenerative powers.  It
    produces a fiery sheath.  It induces random teleportation.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
d) The Long Bow of Bard (x5) (+17,+19) (+2) {cursed, !v!s!d}
    It increases your dexterity, constitution and luck
     by 2.  It provides immunity to paralysis.  It provides resistance to 
    fire.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) a Ring of Extra Attacks (+2 attacks) {cursed, !k!v!s!d}
    It can be activated for spinning around every 50+d25 turns
     if it is being worn. It increases your attack speed by 2.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Extra Attacks (+2 attacks) {cursed, !k!v!s!d}
    It can be activated for spinning
    around every 50+d25 turns if it is being worn. It increases your 
    attack speed by 2.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 70 of The
    Sacred Land Of Mountains.
k) a Sorcerous Amulet of Trickery (+21,+34)(100%)(100%) (+5) {cursed}
    It increases your dexterity, stealth, 
    infravision, speed and spell power by 5.  It increases your mana
    capacity and hit points by 100%.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  It is cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Thunder on level 83 of
    Angband.
m) The Anchor of Space-Time {!v!s!d}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 61 of The
    Sacred Land Of Mountains.
n) Power Dragon Scale Mail (-3 to accuracy) [40,+23] {!k!v!d!s}
o) The Wolf Pelt of Elmed [1,+11] {!v!d!s}
    It sustains your intelligence and dexterity.  
    It provides immunity to electricity.  It makes you completely
    fearless.  It provides resistance to electricity, nether and chaos.  
    It produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Withered Heath.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Worm on level 78 of Angband.
s) The Metal Cap of Thengel [3,+12] (+3) {!v!d!s}
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death drake on level 65 of Erebor.
x) a Pair of Hard Leather Boots of Speed [3,-3] (+8) {!k!v!d!s}
    It 
    increases your speed by 8.  
    You found it in the remains of a Dark dwarven warrior on level 40 of Moria.
z) a Master quylthulg (3000 hp)
{) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed)
|) The Orcish Pick of Aland (+2) {!v!d!s}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and ability to
    tunnel by 2.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.


  [Character Inventory]

a) The Crystal Ball of The Witch-King of Angmar {!d!s!v Heal 700}
    It can be activated for heal 700 hit points every
    100 turns.  
    You found it lying on the ground on level 55 of Barad-Dur.
b) a Parchment titled ``Secrets of the Gnomish Wizards'' (charging) {Sat hunger
}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dark elven sorcerer on level 48 of Moria.
c) a Sprig of Athelas
d) a Potion of Cure Insanity
e) a Golden Rod of the Istari of Recall (250/250) {!k!v!d!s!z}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 62 of Barad-Dur.
f) a Mithril Rod of Capacity of Disarming (320/320) {!k!v!s!d}
    It
    can hold more mana.  
    You found it in the remains of an Archlich on level 69 of Angband.
g) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed,
!*!*!*!*!*!*!*}
    It
    can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
h) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every
    888 turns if it is being worn. It increases your constitution by 2.  
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Angband.
i) The Small Mithril Shield of Thorin [3,+25] (+4) {!v!d!s}
    It increases your strength and constitution by 4.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound, nexus and chaos.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!v!d!s}
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) 8 Broken Daggers 'Minoros' (1d1) (+13,+18) (+1)
    It increases your wisdom and dexterity
     by 1.  It does extra damage from acid.  It is very sharp and can make
    your foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
l) The Dagger of Peregrin (E:1194241, L:36) (1d4) (+35,+18) {!v!d!s}
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    electricity, fire and frost.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It makes you invisible.  It
    provides resistance to fire, cold and nexus.  It slows your
    metabolism.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) a Fiery Dark Sword of the Noldor (3d7) (+21,+21) [+10] (+3 to stealth)
n) Climbing Set {!k!v!d!s}
o) The Red Arrow of Gondor
    It can be activated for mass human
    summoning every 1000 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 95 of Angband.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Space-Time Continuum
    
    It can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 5 of Barrow-Downs.
b) a Silver Rod of Capacity of Nothing (200/200)
    It can
    hold more mana.  
    You bought it from the Magic Rod Market.
c) a Rod Tip of Healing (120 Mana to cast)
d) 2 Staffs of Remove Curses[1|15] (7 charges)
e) The Ring of the Blacklocks (+3)
    It increases your dexterity, 
    ability to tunnel and luck by 3.  It makes you invisible.  It sustains 
    your dexterity.  It provides resistance to nexus.  It produces an
    anti-magic shell.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Balance on level 78 of
    Angband.
f) a Ring of Slaying (+10,+15) {100% off}
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Expensive Black Market.
g) a Ring of Speed (+15) {!k!v!d!s}
    It increases your speed
     by 15.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
h) a Sorcerous Amulet of Charisma (+69,+8)(120%)(120%) (+6) {!k!v!d!s}
    It increases your charisma and 
    spell power by 6.  It increases your mana capacity and hit points by 
    120%.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 47 of
    Moria.
i) a Lucky Amulet of Infravision (+8)
    It increases your infravision and luck by 8.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
j) a Sorcerous Amulet of Wisdom (+62,+3)(80%)(80%) (+4) {!k!v!d!s}
    It increases your wisdom and spell power by 4.  It increases
     your mana capacity and hit points by 80%.  It sustains your wisdom.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Vampire orc on level 33 of The Small
    Water Cave.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity
    .  It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
l) The Palantir of Orthanc (+2)
    It can be
    activated for clairvoyance every 100+d100 turns if it is being worn. 
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom, searching and infravision by 2.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
m) The Silmaril of Flames (+2) {cursed}
    It can be activated for invulnerability (dur 8+d8) every 1000
    turns if it is being worn. It grants you the power of banish evil if
    it is being worn.  It provides light (radius 5) forever.  It increases 
    your strength by 2.  It provides resistance to fire, light, dark, 
    shards, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains mana and experience.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 78 of Angband.
n) The Silmaril of the Seas (+2) {cursed}
    It
    can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 78 of Angband.
o) The Ring Mail of Bereth (-2 to accuracy) [12,+18]
    It
    sustains your wisdom, dexterity and constitution.  It provides
    immunity to electricity and fire.  It provides resistance to confusion
    , nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 78 of Angband.
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 78 of
    Angband.
q) The Large Leather Shield of Ephrodron [4,+9] {!v!d!s}
    It sustains your strength, wisdom and constitution.  It
    provides resistance to life draining and light.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Withered Heath.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and shards.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Worm on level 83 of Angband.
s) The Set of Gauntlets 'Paurhach' [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!v!d!s}
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
v) The Two-Handed Sword of Anedhrith (3d6) (+10,+19) (+5)
    It
    must be wielded two-handed.  It increases your strength by 5.  It 
    poisons your foes.  It is very sharp and can make your foes bleed.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cold-drake on level 47 of Moria.
w) The Sickle 'Tilos' (2d3) (+21,+17) (+2)
    It
    provides light (radius 1) forever.  It increases your intelligence and 
    constitution by 2.  It does extra damage from acid.  It poisons your
    foes.  It produces chaotic effects.  It is a great bane of dragons.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 12 of Orc Cave.
x) Smeagol's corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 11 of a Lost Temple.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
b) The Immortal Skull of Telepathy {Heal 700 !d!s!v}
    It can be activated for heal 700 hit points every 100 turns.
    
    You found it lying on the ground on level 26 of The Withered Heath.
c) a Golden Rod of Capacity of Home Summoning (250/250) {!k!v!d!s}
    It
    can hold more mana.  
    You found it in the remains of a Dark dwarven priest on level 35 of Moria.
d) The Ring of Elithrin (+3)
    
    It increases your intelligence, dexterity, infravision, speed and 
    ability to score critical hits by 3.  It sustains your dexterity.  It
    provides resistance to light, confusion, nexus and chaos.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 52 of The Sacred
    Land Of Mountains.
e) a Ring of Slaying (+11,+13)
f) 2 Rings of Speed (+12)
    It increases your speed by 12.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 70 of Angband.
g) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 55 of Barad-Dur.
h) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 61 of The
    Sacred Land Of Mountains.
i) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5)
    every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 69 of Angband.
j) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Black Banner of Gondor (-3)
    It
    can be activated for summon undead every 666+d333 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your stealth
     by 3.  It makes you invisible.  It provides resistance to dark, 
    nether and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 64 of Barad-Dur.
l) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    It
    can be activated for star ball (150) every 1000 turns if it is being
    worn. It provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
n) The Mumak Hide Armour of Camion (-1 to accuracy) [8,+14]
    It
    sustains your intelligence and charisma.  It provides resistance to 
    light and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
o) an Elven Cloak of Stealth [4,+15] (+6 to stealth) {!k!v!s!d}
    It 
    increases your stealth, searching and luck by 6.  It cannot be harmed
    by acid, cold, lightning or fire.  
p) a Shadow Cloak of Air [6,+13] (+1 to stealth)
    It increases your stealth by 1.  It
    provides resistance to light and dark.  It allows you to breathe
    without air.  
    You found it in the remains of a Nightcrawler on level 70 of Angband.
q) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in
    every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and constitution by 4.
    It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
s) The Set of Leather Gloves 'Cammithrim' [1,+9] {!v!d!s}
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) a Set of Gauntlets of Combat (+4,+5) [2,+5] (+1)
    It increases your 
    strength, constitution and attack speed by 1.  It makes you completely
    fearless.  It drains life.  It aggravates nearby creatures.  It cannot
    be harmed by acid.  
    You found it in the remains of a Cave orc on level 69 of The Sacred Land
    Of Mountains.
u) The Tulwar 'Peros' (2d4) (+10,+9) (+2 attacks) {!v!d!s}
    It increases your wisdom and attack speed by 2.  It does
    extra damage from fire.  It is especially deadly against dragons.  It
    is a great bane of demons.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 48 of Moria.
v) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mornungol on level 61 of The Sacred Land
    Of Mountains.
w) a Vampiric Broad Sword of Tulkas (2d5) (+15,+16)(0%) (+0 to searching)
    It can be activated for teleport (range 100) every 45
    turns if it is being worn. It decreases your searching by 0.  It
    decreases your hit points by 0%.  It does extra damage from 
    electricity.  It drains life from your foes.  It is a great bane of
    dragons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to sense the presence 
    of dragons.  It slows your metabolism.  It speeds your regenerative
    powers.  It induces random teleportation.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Black reaver on level 70 of Angband.
x) The Rod of Annuminas (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 64 of Barad-Dur.


  [Home Inventory - Minas Anor ]

a) a Master quylthulg (3000 hp)
b) a Glowing Ring of Slaying (+8,+12)
c) a Ring of Slaying (+9,+10)
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Worm on level 63 of Barad-Dur.
e) The Jewel 'Evenstar' (+3) (charging)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 62 of Barad-Dur.
f) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) The Key of Orthanc (charging) {!v!d!s}
    It can be activated
    for perilous identify every turn if it is being worn. It provides
    light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
h) The Chain Mail of Halith (-2 to accuracy) [14,+6]
    It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
i) The Ribbed Plate Armour of Mairhurth (-3 to accuracy) [28,+0]
    
    It sustains your wisdom.  It provides immunity to electricity and cold
    .  It provides resistance to fire, dark, shards and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Erebor.
l) The Spear of Caradhras (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your intelligence, wisdom, searching, 
    infravision, ability to tunnel and speed by 4.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
m) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 72 of
    Erebor.
n) The Harp of Thorin (+2 to stealth) {!v!d!s}
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 33 of The Small
    Water Cave.
o) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 32 of The Small
    Water Cave.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of demons.  It slows your metabolism.  It
    speeds your regenerative powers.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Withered Heath.
c) Pandora's Box {Genocide !v!d!s!A}
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 12 of a Lost Temple.
d) The Black Candle of Ered Mithrin {Mass Genocide !v!d!s!A}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 30 of The Withered Heath.
e) The Altruistic Assassin (charging)
    It can
    be activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 30 of The Withered Heath.
f) 3 Sprigs of Athelas
g) 3 Rod Tips of Disarming (50 Mana to cast)
h) a Rod Tip of Havoc (90 Mana to cast)
i) The Ring 'Quata' (+3)
    It 
    increases your strength and intelligence by 3.  It sustains your 
    strength.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, confusion, sound and disenchantment.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 56 of The Sacred
    Land Of Mountains.
j) a Ring of Damage (+16)
k) a Ring of Slaying (+6,+15)
l) a Ring of Speed (+11) {!k!v!d!s}
    It increases your speed by 11.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) a Rohirric Ring of Invisibility (+7) {!k!v!d!s}
    It increases your speed by 7.  
    It makes you invisible.  It makes you completely fearless.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
n) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow
    mushrooms every 50+d50 turns if it is being worn. It increases your 
    charisma by 5.  It sustains your charisma.  It provides resistance to 
    poison and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
o) The Phial of Galadriel (+4) {!v!d!s}
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
p) The Pearl 'Nimphelos' (+1)
    It
    grants you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 22 of
    Mirkwood.
q) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength by 2.  It sustains your strength.  It makes you
    completely fearless.  It allows you to sense the presence of trolls.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 30 of Moria.
s) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Moria.
v) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases 
    your attack speed by 2.  It is especially deadly against natural
    creatures.  It provides resistance to disenchantment.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Green Thunderlord on level 44 of
    Barad-Dur.
w) a Khopesh of the Maiar (2d4) (+5,+11) [+2] (+2 attacks) {!k!v!d!s}
    It increases your attack speed by 2.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of trolls and giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of a Lost Temple.
x) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Withered Heath.


  [The Museum Inventory - Bree ]

a) The Wooden Torch of Himlacil (with 0 turns of light) {cursed}
    It
    provides light (radius 4) when fueled.  It provides resistance to 
    light and dark.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.



Posted on 29.12.2004 20:39

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910. on the Ladder (of 12685)
45. on the Theme Ladder (of 176)

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On 29.12.2004 20:39 ewen_in_oz@hotmail.com wrote:
Highest level character yet. Hoping to give you-lnow-who a good kicking. *fingers crossed*

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