The Angband Ladder: Rhya, RohanKnight Swordmaster by <pasi-89@luukku.com>

  [ToME 2.3.0 Character Sheet]

 Name  : Rhya                   Age                 73       STR!     40       
 Sex   : Male                   Height              52       Int!     36     37
 Race  : Zombie RohanKnight     Weight              83       WIS!     32       
 Class : Swordmaster            Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     36       
                                                                               
 + To Melee Hit         133 Level             50    Max Hit Points      1432   
 + To Melee Damage      109 Experience  29611934    Cur Hit Points        -2   
 + To Ranged Hit         73 Max Exp     30714246    Max SP (Mana)        146   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        146   
   AC                29+118 Gold         3479122    Piety             137565   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[92]Perception  : Excellent    Blows/Round:  11        
 Bows/Throw  : Legendary[55]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Excellent    Mel.dmg/Rnd:  44d5+1199 
 Stealth     : Heroic       Magic Device: Legendary[27]Infra-Vision: 50 feet   
                                                       Tactic:       furious   
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, wavy black hair, and an average complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 87 (4350')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 43 (2150')
        Dol Guldur: Level 62 (3100')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 30 (1500')

 Your body was a Player.
 You have defeated 29719 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 85 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 49th Quelle of the 2890th year of the third age.
 Your adventure lasted 63 days.

     Your Attributes:
You are dead, killed by a Greater titan on level 87 of Angband.
You can cast magic missiles.
You can use rohir powers.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              50.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    50.000 [0.900]
          . Stealth                              02.300 [0.500]
          . Disarming                            37.100 [0.900]
 - Magic                                         02.074 [0.300]
          . Magic-Device                         50.000 [1.150]
          . Conveyance                           01.000 [0.300]
 - Spirituality                                  10.790 [0.500]
          . Prayer                               16.000 [0.500]
 - Monster-lore                                  04.600 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  10.400 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Boil-covered wretch on level 1.
You are fated to find a Fortune cookie on level 8.
You are fated to meet Farmer Maggot on level 12.
You may find a Wooden Rod of Nothing on level 1.
You are fated to find The Pair of Hard Leather Boots of Nevrast on level 16.
You are fated to meet a Jackal on level 1.
You may find a Potion of Slime Mold Juice on level 1.
You are fated to find a Potion of Resist Cold on level 1.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+20,+23) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your speed
     by 10.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 57 of Paths of the Dead.
e) The Ring of Power 'Narya' (+6,+6) (+1) (charging) {cursed}
    It can
    be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring 'Hatariel' (+10 to speed) {cursed}
    It increases your 
    intelligence, stealth, speed and ability to score critical hits by 10.
    It provides resistance to light, sound and nexus.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 66 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+24] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to dark, sound
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 61 of Dol Guldur.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and chaos.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill troll on level 35 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 64 of Dol Guldur.
x) The Pair of Metal Shod Boots of Gimli (+2,+2) [4,+8] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt of Galindin (1d5) (+16,+25) (+5 to speed)
    It increases your strength, dexterity, 
    constitution, charisma and speed by 5.  It produces chaotic effects.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is a great bane of demons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 71 of Erebor.
|) a Dwarven Pick of Digging (+7)


  [Character Inventory]

a) The Cunning Plan of Zog (charging)
    
    It can be activated for heal 700 hit points every 100 turns.  
    You bought it from the Magic shop.
b) a Parchment titled ''Immortality For Dummies'' (charging)
    It can be activated for satisfy
    hunger every 100 turns.  
c) 5 Potions of Cure Critical Wounds
    
d) 4 Potions of Healing
    
e) 4 Potions of Enlightenment
    
f) 2 Scrolls of Teleportation
    
g) 13 Scrolls of Word of Recall
    
h) 12 Scrolls of *Identify*
    
i) a Silver Rod of Speed (100/100)
    
j) a Silver Rod of Quickness of Recall (100/100)
    It can cast spells faster.  
    You bought it from the Black Market.
k) a Golden Rod of the Istari of Detection (250/250)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of an Enchantress on level 39 of Mordor.
l) a Golden Rod of Perception (125/125)
    
m) a Mithril Rod of Healing (160/160)
    
n) The Long Sword 'Anduril' (3d5) (+5,+7) [+1] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) 26 Silver Bolts of Lightning (3d5) (+17,+14)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Wand of Digging of Thrain (16 charges)
b) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your intelligence.  It
    provides resistance to poison, light and sound.  It allows you to fly.
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Imrostar (+1 to stealth)
    
    It increases your stealth by 1.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, blindness, confusion and shards.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 42 of Mordor.
e) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision
     and ability to tunnel by 5.  It provides resistance to acid, 
    electricity, fire and poison.  It allows you to sense the presence of 
    animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
g) The Hard Leather Cap 'Celen' [2,+15]
    It provides light (radius 1) forever.  It sustains your 
    charisma.  It provides resistance to electricity and light.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
h) The Iron Helm of Knowledge [6,+20] (-6)
    It can be
    activated for whispers from beyond(sanity drain) 100+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
i) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated
    for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
l) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It 
    increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Dagger 'Eleglas' (1d4) (-3,+8) (+2)
    It provides light
    (radius 1) forever.  It increases your strength and wisdom by 2.  It
    produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark elven warrior on level 17 of Orc
    Cave.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Short Sword 'Gilettar' (1d7) (+0,+0) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your searching by 3.  It does extra damage from frost.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 26 of Maze.
q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 21 of Orc Cave.
r) The Dark Sword 'Mormegil' (E:31343, L:25) (6d7) (+19,+4) [-20] (+4 to speed)
    It
    provides light (radius 1) forever.  It generates an antimagic field.  
    It increases your speed and attack speed by 4.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your charisma.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It produces a fiery sheath.  It produces an electric
    sheath.  It drains mana, life and experience.  It induces random
    teleportation.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 46 of Illusory
    Castle.
s) The Quarterstaff of Daegol (1d9) (+9,-1)
    It can be wielded two-handed.  It does extra damage from acid.  
    It drains life from your foes.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
u) The Seeker Arrow 'Tildor' (4d4) (+17,+15)
    It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 59 of The
    Sacred Land Of Mountains.
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 25 of Maze.
w) The Iron Shot of Iriel (1d4) (+4,+5) {cursed}
    It
    does extra damage from electricity.  It is especially deadly against
    giants.  It is a great bane of demons.  It fights against evil with
    holy fury.  It drains experience.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone troll Chieftain on level 57 of The
    Sacred Land Of Mountains.


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It 
    decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 59 of Mordor.
b) The Golden Horn of the Thunderlords (4 charges) {100% off}
c) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
    
    It increases your constitution, speed and ability to score critical
    hits by 4.  It makes you invisible.  It provides resistance to 
    blindness, nexus and disenchantment.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol
    Guldur.
d) The Ring of Power of Hoarmurath of Dir (+1 to searching)
    It increases your charisma and searching by 1.  It makes you
    invisible.  It sustains your strength.  It provides resistance to acid
    , shards, nexus and disenchantment.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 62 of Dol Guldur.
e) The Ring of Power of Ji Indur Dawndeath (+1)
    
    It increases your wisdom by 1.  It makes you invisible.  It makes you
    completely fearless.  It provides resistance to electricity.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 57 of Dol
    Guldur.
f) a Ring of Speed (+12)
    It increases your speed by 12.  
    You bought it from the Jewelry Shop.
g) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Dol Guldur.
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if
    it is being worn. It grants you the power of swap position if it is
    being worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 59 of Mordor.
i) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a forest.
k) The Jewel 'Evenstar' (+3)
    It can
    be activated for restore stats and life levels every 750 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 61 of Mordor.
l) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a forest.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+22] (+3)
    It 
    increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated
    for sing a cheerful song every 3 turns if it is being worn. It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of Angband.
o) The Dragon Helm of Thrain [8,+11]
    It provides
    light (radius 3) forever.  It sustains your intelligence, dexterity
     and constitution.  It provides resistance to acid, poison and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 41 of Mordor.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Trident of Wrath (3d8) (+16,+18) (+2)
s) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
u) The Short Bow of Amrod (x4) (+8,+12) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 36 of Moria.
v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It
    can be activated for magic arrow (10d10) every 20+d20 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 65 of Dol
    Guldur.
w) The Seeker Bolt of Inquena (4d5) (+9,+10) (+3)
    It provides light (radius 1) forever.  It increases your 
    strength by 3.  It does extra damage from electricity.  It produces
    chaotic effects.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 64 of Dol Guldur.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Dol Guldur.


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 70 of Angband.
b) 19 Potions of *Healing*
    
c) a Potion of *Enlightenment*
    
d) The Ring of Dredh (+3 to infravision)
    It 
    increases your infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to fire, light, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 68 of Dol
    Guldur.
e) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 75 of Angband.
f) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
h) The Palantir of Orthanc (+2)
    It can be
    activated for clairvoyance every 100+d100 turns if it is being worn. 
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom, searching and infravision by 2.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 56 of
    Mordor.
i) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Mordor.
j) The Augmented Chain Mail of Rilin (-2 to accuracy) [16,+0]
    It provides
    immunity to acid.  It makes you completely fearless.  It provides
    resistance to fire, cold and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
k) The Adamantite Plate Mail 'Imbar' (-4 to accuracy) [40,+12]
    It sustains your dexterity and constitution.  It provides
    immunity to cold.  It provides resistance to nether and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 83 of Angband.
l) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 39 of Mordor.
m) The Golden Crown of Helen [0,+7]
    
    It provides resistance to acid, confusion and shards.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 42 of Mordor.
n) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Snotling on level 34 of Mordor.
o) The Pair of Hard Leather Boots 'Daegolin' [3,+9]
    It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to fire, poison, confusion, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to disenchantment.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of The Land Of Rhun.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 51 of
    Mordor.
r) The Dagger 'Celir' (1d4) (+14,+13) (+1)
    It increases your constitution by 1.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 43 of Mordor.
s) The Broad Sword 'Aranruth' (3d5) (+0,+0) (+4)
    It increases 
    your strength, dexterity and constitution by 4.  It does extra damage 
    from frost.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 65 of Dol Guldur.
t) The Executioner's Sword of Olinath (4d5) (+13,+20) (+6)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your constitution by 6.  It produces chaotic effects.  It
    is very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Glaive of Imron (2d6) (+0,-2)
    It can be wielded two-handed.  It is especially
    deadly against giants.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
w) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma
     by 3.  It does extra damage from fire.  It is especially deadly
    against giants.  It strikes at undead with holy wrath.  It provides
    resistance to fire and sound.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of Mordor.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases 
    your dexterity and speed by 4.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 43 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) The Crumpled Scroll of Mass Resurrection
b) The Ring 'Carinquen' (+4 to speed)
    It increases your strength, charisma, stealth and speed by 4.  
    It makes you invisible.  It sustains your intelligence.  It provides
    resistance to fire, confusion and nether.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
c) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Amulet of Anarthon (+2 to infravision)
    It 
    increases your dexterity and infravision by 2.  It provides resistance 
    to electricity and fire.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 47 of Moria.
e) The Stone of Lore
    It can be activated
    for perilous identify every turn if it is being worn. It provides
    light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
f) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+2 to stealth)
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to fly.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Filthy Rag of Tumenwe (-12,-4) [1,+10](40%)
    It increases your hit points by 40%.  
    It sustains your intelligence and charisma.  It provides resistance to 
    electricity, fire, cold, light and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 49 of The
    Sacred Land Of Mountains.
h) The Leather Jacket of Arniende (-1 to accuracy) [12,+7]
    It sustains your strength and charisma.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Angamaite of Umbar on level 24 of Mirkwood.
i) The Thunderlord Coat of Pelrod (-45,-49) [9,+7](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides immunity to electricity and cold.  It provides resistance 
    to fire, cold, light and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk Archer on level 33 of
    Mirkwood.
j) The Small Leather Shield of Menwe [2,+8]
    It sustains your wisdom.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid and 
    shards.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
k) The Small Metal Shield of Riman [3,+9]
    It sustains 
    your constitution.  It provides immunity to electricity and cold.  It
    provides resistance to life draining and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 47 of
    Moria.
l) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 62 of Dol Guldur.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 48 of Moria.
n) The Dagger 'Dethanc' (E:59730, L:26) (1d4) (+25,+15) (+3)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It increases your ability to tunnel by 3.  It does extra
    damage from acid and electricity.  It can cause earthquakes.  It
    provides resistance to acid, electricity and chaos.  It allows you to
    sense the presence of trolls and giants.  It drains experience.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Small Sword of Hurin (1d6) (+5,+11) (+5)
    It provides light (radius 1) forever.  
    It increases your charisma by 5.  It does extra damage from 
    electricity.  It is especially deadly against dragons.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave orc on level 30 of Moria.
p) The Sabre 'Careth Asdriag' (2d7) (+8,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Tulwar of Ladras (2d4) (+7,+10) (+3 attacks)
    It increases your strength, dexterity, 
    charisma and attack speed by 3.  It is a great bane of dragons.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 61 of Dol
    Guldur.
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Bastard Sword of Halarfin (3d4) (-10,+4) (+1)
    It can be wielded two-handed.  It 
    increases your intelligence, wisdom and constitution by 1.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is a great bane of demons.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
t) The Claymore 'Minte' (2d8) (-1,-6) (+1 attack)
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases 
    your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient multi-hued dragon on level
    57 of Dol Guldur.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
w) a Silver Arrow of Slay Evil (3d4) (+9,+11)
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
x) The Metal Boomerang of Erathrin (4d5) (+15,+10)
    It does extra damage from frost.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 33 of Maze.



Posted on 31.12.2004 13:16
Last updated on 13.1.2005 19:45

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On 31.12.2004 13:16 pasi-89@luukku.com wrote:
And another zombie Rohanknight swordmaster.. I like this character, most resistances and ringil is awesome (look at the to-dam bonus =) I need better boots, though. currently maxing stats in mordor.I'll update this soon. probably

On 31.12.2004 16:46 tuo_88@suomi24.fi wrote:
Seems like a good character...
I haven't yet got that good chatacter. I'm not so experienced player, yet...
Jatka vain samaan malliin!
Mukavaa kun on lähes saman ikäistä porukkaa suomest...
Keep on fighting! (... to-dam bonus is nice) ;)


On 31.12.2004 16:49 tuo_88@suomi24.fi wrote:
chatacter ---> character...
Well, no one's perfect...

On 1.1.2005 15:39 pasi-89@luukku.com wrote:
I killed that Uvatha in Bree and now something (i think it's the ring) drains my exp and decreases stats. what do I have to do with it? help needed here..

On 2.1.2005 00:29 awilkins-oook@mud.aengvold.com wrote:
Likely you have been afflicted with the Black Breath; this is a side effect of the attacks of many of the high-level undead (including the horsemen). As for a cure, either visit the herbal healers in Gondolin, or eat some of your reward from that quest.

On 2.1.2005 01:28 awilkins-oook@mud.aengvold.com wrote:
Likely you have been afflicted with the Black Breath; this is a side effect of the attacks of many of the high-level undead (including the horsemen). As for a cure, either visit the herbal healers in Gondolin, or eat some of your reward from that quest.

On 4.1.2005 21:18 pasi-89@luukku.com wrote:
I'm now in Gondolin and I don't know how to do that quest. how do I save Gondolin?

On 13.1.2005 19:45 pasi-89@luukku.com wrote:
My first good character. Angband was too much for him.. had some neat equipment, though. I made a necromancer, and playing with him now

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