The Angband Ladder: Cadirach, Petty-Dwarf Archer by <ryan483 at bluebottle.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Cadirach               Age                109       STR!     40       
 Sex   : Male                   Height              40       Int!     36     37
 Race  : Spectre Petty-Dwarf    Weight              82       WIS!     40       
 Class : Archer                 Social Class        66       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     38       
                                                                               
 + To Melee Hit          70 Level             48    Max Hit Points      1119   
 + To Melee Damage       41 Experience   9479944    Cur Hit Points       -39   
 + To Ranged Hit         57 Max Exp      9520022    Max SP (Mana)        227   
 + To Ranged Damage      16 Exp to Adv.  9800000    Cur SP (Mana)        227   
   AC                 31+89 Gold         1192523                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Excellent    Blows/Round:  9         
 Bows/Throw  : Legendary[12]Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  9d6+369   
 Stealth     : Excellent    Magic Device: Bad          Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You were one of several children of a Petty-Dwarf Miner,             
          and died when a shaft collapsed.  You now haunt abandoned            
          mines.  You have pale, glowing eyes, a ghostly beard, and            
          an eerie, greenish complexion.                                       


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 61 (3050')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 13219 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 60 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 22nd Quelle of the 2890th year of the third age.
 Your adventure lasted 36 days.

     Your Attributes:
You are dead, killed by a Nightwalker on level 70 of Dol Guldur.
You can detect hidden doors and traps.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of spiders.
You can sense the presence of giants.
You can sense presence of undead.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You cannot teleport.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against orcs.

Skills (points left: 47)
 - Combat                                        20.680 [0.800]
          . Weaponmastery                        20.000 [0.500]
          - Archery                              20.548 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 20.000 [0.500]
                   . Crossbow-mastery            20.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
          . Barehand-combat                      01.000 [0.300]
          . Antimagic                            20.200 [0.500]
 - Sneakiness                                    20.175 [0.900]
          . Stealth                              20.400 [0.500]
          . Disarming                            20.200 [0.900]
 - Magic                                         00.200 [0.300]
          . Magic-Device                         00.000 [1.100]
 - Spirituality                                  20.400 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation


  [Fates]

You are fated to find a Whip on level 3.
You may find a Potion of Slowness on level 10.
You may find a Potion of Heroism on level 1.
You are fated to die on level 1.
You may find a Parchment - Numenorean for Beginners (II) on level 1.
You are fated to find The Morning Star 'Bloodspike' on level 75.


  [Character Equipment]

a) The Small Sword 'Sting' (E:1641491, L:37) (1d6) (+33,+15) (+5 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, dexterity, constitution, charisma, stealth, speed and attack
    speed by 5.  It does extra damage from electricity and fire.  It 
    poisons your foes.  It drains life from your foes.  It is especially
    deadly against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to acid, electricity, fire, light, dark and blindness.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    orcs, spiders, giants and undead.  It slows your metabolism.  It
    speeds your regenerative powers.  It produces a fiery sheath.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 66 of Erebor.
d) a Heavy Crossbow of Extra Might (x7) (+10,+16) {@w2!k!v!d!s}
    It makes you
    completely fearless.  It fires missiles with extra might.  
    You found it in the remains of an Ancient gold dragon on level 65 of The
    Sacred Land Of Mountains.
e) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    You stole it from the Speed Ring Market.
f) The Ring of Thorth (+4)
    It increases your wisdom by 4.
    It makes you invisible.  It provides resistance to electricity, dark, 
    sound, shards, nether and chaos.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
k) an Amulet of Doom [+4] (+8) {cursed}
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 8.  It is cursed.  It cannot
    be dropped while cursed.  It can re-curse itself.  
    You found it lying on the ground on level 56 of Mordor.
m) The Phial of Galadriel (+4) {@A1}
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your wisdom, 
    charisma, searching and luck by 4.  It provides resistance to dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
n) The Soft Studded Leather 'Elemmorin' [5,+9]
    
    It sustains your wisdom.  It provides immunity to acid, electricity
     and fire.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
o) an Elven Cloak [4,+11] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It
    cannot be harmed by acid, cold, lightning or fire.  
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Polyphemus, the Blind Cyclops on level 71
    of Erebor.
s) The Iron Helm 'Araur' [5,+9] {@w1!d!v!s}
    It provides light (radius 3) forever.  It sustains your 
    strength and constitution.  It provides resistance to fire, poison and 
    dark.  It allows you to breathe underwater.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    Dol Guldur.
u) a Set of Leather Gloves of Power (+5,+2) [1,+10] (+5)
    It increases your strength by 5.  It provides resistance to 
    blindness.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Stealth [6,+10] (+2 to stealth)
    It increases your stealth by 2.  
    It was given to you as a reward.
z) (nothing)
{) 8 Bolts of Acid (1d5) (+8,+7) {90% off}
    It does extra damage from acid.  It
    cannot be harmed by acid.  
    You made it yourself.
|) a Climbing Set
    It allows you to climb mountains.  


  [Character Inventory]

a) Benetar's Mana Battery {!d!v dest}
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of a Dreadlord on level 57 of Mordor.
b) Tenser's Top-Heavy Teaspoon {!d!v geno}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Shade on level 52 of The Sacred Land Of
    Mountains.
c) 14 Potions of Cure Critical Wounds {@q1!k!d!v!s}
    
d) 2 Potions of Healing {!*}
e) 58 Scrolls of Teleportation {@r1}
    
f) 8 Scrolls of Word of Recall {!*}
    
g) 46 Scrolls of Satisfy Hunger {@r2}
    
h) The Ring of Flare (+3) {!d!v!s}
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 49 of The Sacred
    Land Of Mountains.
i) The Iron Helm of Knowledge [6,+20] (-6) {@w1!d!v!s}
    It can be activated for whispers from beyond(sanity
    drain) 100+d200 turns if it is being worn. It provides light (radius
    1) forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
j) 20 Bolts (exploding) (1d5) (+5,+3)
    
k) 26 Bolts (exploding) (1d5) (+6,+6) {90% off}
    
l) 21 Seeker Bolts of Slay Demon (4d5) (+13,+11)
    It strikes at demons with holy wrath.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) 15 Seeker Bolts of Venom (4d5) (+12,+10) {90% off}
    It poisons your foes.  
    You made it yourself.
n) 21 Seeker Bolts of Frost (4d5) (+9,+15) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
o) 22 Seeker Bolts (4d5) (+4,+7) {90% off}
    
p) 21 Silver Bolts (exploding) (3d5) (+6,+5)
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill giant on level 48 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sorcerer on level 57 of The Sacred Land
    Of Mountains.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of demons.  It slows your metabolism.  It
    speeds your regenerative powers.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 59 of The Sacred
    Land Of Mountains.
d) The Mirror of Alternate Dimensions (charging) {restore}
    It can be activated for restore stats and life
    levels every 200 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
e) 8 Sprigs of Athelas
f) 56 Potions of Cure Insanity
    
g) 2 Potions of *Healing* {!*}
h) The Phial of Undeath (-5) {!*!*!*}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, light, confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 71 of Erebor.
j) The Paper Armour of Tarwaith [4,+11]
    It
    sustains your constitution.  It provides immunity to acid.  It
    provides resistance to life draining, cold, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 72 of
    Erebor.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every
    50+d50 turns if it is being worn. It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    makes you completely fearless.  It provides resistance to poison and 
    blindness.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and shards.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 43 of Mordor.
o) The Shield of Deflection 'Nilmiol' [10,+21]
    It sustains 
    your intelligence.  It provides immunity to electricity.  It provides
    resistance to nether, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
p) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Ghost on level 44 of Illusory Castle.
q) The Steel Helm of Hammerhand [6,+20] (+3) {@w1!d!v!s}
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Dragon Helm of Thrain [8,+11]
    It provides light (radius 3) forever.  It sustains your wisdom
     and dexterity.  It provides resistance to electricity, cold, 
    blindness, sound and chaos.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Long Sword 'Galque' (2d5) (+11,+11) {!d!v!s}
    It does extra damage from frost.  It
    drains life from your foes.  It is very sharp and can make your foes
    bleed.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 54 of The Sacred Land Of
    Mountains.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns
     if it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
u) The Bastard Sword 'Calris' (5d4) (-19,+20) (+5)
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 57 of Dol Guldur.
v) The Lochaber Axe 'Umenen' (3d8) (+15,+8) (+4)
    
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 4.  It does extra damage from electricity and fire.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 49 of Mordor.
w) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It
    can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
x) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be
    wielded two-handed.  It can be activated for drain life (90) every 70
    turns if it is being worn. It increases your wisdom and infravision by 
    4.  It does extra damage from frost.  It is especially deadly against
    orcs.  It provides resistance to cold, light and shards.  It allows
    you to sense the presence of orcs, trolls and giants.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Gondolin ]

a) The Ring of Power of Uvatha the Horseman (+2 to infravision)
    It increases your wisdom, constitution and 
    infravision by 2.  It makes you invisible.  It sustains your 
    constitution.  It provides resistance to cold, nether and chaos.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) a Ring of Damage (+19)
c) The Amulet of Aruinar (+6 to searching) {cursed}
    
    It increases your searching by 6.  It sustains your charisma.  It
    provides resistance to electricity, confusion, chaos and 
    disenchantment.  It induces random teleportation.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 61 of The
    Sacred Land Of Mountains.
d) The Amulet of Antir (+4 to searching)
    It increases your dexterity and searching by 
    4.  It sustains your intelligence.  It provides resistance to 
    electricity.  It allows you to levitate.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 41 of Illusory Castle.
e) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 50 of Moria.
g) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, confusion and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 60 of The Sacred
    Land Of Mountains.
i) The Robe of Haron [2,+15]
    It sustains your wisdom and dexterity.  It provides
    immunity to electricity.  It provides resistance to life draining, 
    acid, electricity, poison, light and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 66 of Erebor.
j) The Hard Studded Leather of Quath (-1 to accuracy) [7,+1]
    It sustains 
    your intelligence and dexterity.  It provides immunity to acid.  It
    provides resistance to light and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Large Leather Shield of Varwar [4,+6]
    It sustains your intelligence and wisdom.  It provides
    immunity to acid.  It provides resistance to life draining, poison, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature multi-hued dragon on level 60 of
    Erebor.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of The Sacred
    Land Of Mountains.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every
    direction if it is being worn. It decreases your intelligence, wisdom
     and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 43 of
    Illusory Castle.
n) The Steel Helm of Tolaril [6,+0]
    It sustains your intelligence.  It provides resistance 
    to life draining, shards and nether.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, 
    wisdom, charisma and speed by 10.  It does extra damage from fire.  It
    drains life from your foes.  It makes you invisible.  It provides
    immunity to paralysis.  It renders you incorporeal.  It allows you to
    see invisible monsters.  It allows you to sense the presence of undead
    .  It slows your metabolism.  It prevents teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient morgothian curse.  It can clone monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Moria.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases 
    your intelligence, wisdom and attack speed by 2.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    resistance to nexus, chaos and disenchantment.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 51 of Mordor.
t) The Ball-and-Chain of Rhunde (2d4) (+20,+5) (+5 to speed)
    
    It can be wielded two-handed.  It increases your speed by 5.  It does
    extra damage from fire.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for 
    confuse monster every 15 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your stealth by 2.  It does extra
    damage from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon on level 37 of
    Illusory Castle.
v) The Flail 'Glath' (2d6) (+11,+8) (+1)
    It can be wielded two-handed.  It increases your 
    charisma by 1.  It drains life from your foes.  It is a great bane of
    dragons.  It is especially deadly against giants.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 33 of Maze.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 37 of Moria.


  [Home Inventory - Minas Anor ]

a) Jor's Compendium of Strange Behaviour (charging)
    It can be
    activated for cure insanity every 200 turns.  
    You found it in the remains of a Dreadlord on level 57 of Mordor.
b) Jor's Book of Impossible Occurences
    It
    can be activated for teleport level every 50 turns.  
    You found it in the remains of a Dreadlord on level 57 of Mordor.
c) 12 Potions of Speed
    
d) The Crumpled Scroll of Mass Resurrection {!*!*!*}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Erebor.
e) The Ring 'Astand' [+15]
    It can be
    activated for ball of fire and resist fire every 50+d50 turns if it is
    being worn. It makes you invisible.  It sustains your charisma.  It
    provides resistance to fire, cold, poison, light and disenchantment.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
f) a Ring of Slaying (+16,+11)
    
    You bought it from the Expensive Black Market.
g) The Ring of Barahir (+1)
    It can be activated for 
    dispel small life every 55+d55 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth and searching by 1.  It provides resistance to poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Erebor.
h) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Erebor.
i) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 56 of Mordor.
j) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 53 of The Sacred Land
    Of Mountains.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, shards and nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 60 of Erebor.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 56 of Mordor.
m) a Cloak of Mist of Air [1,+9]
n) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Mature red dragon on level 60 of Erebor.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 60 of Erebor.
p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 36 of
    Mordor.
q) The Dagger 'Belangil' (2d4) (+8,+10) (+2) {!d!v!s}
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It increases your dexterity, speed and attack speed by 
    2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity
     and constitution by 4.  It does extra damage from frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, cold, nether and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 59 of Mordor.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to cold and dark.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) a Dark Sword of Nothingness (3d7) (+44,+63) {!d!v!k@w1}
    It generates an
    antimagic field.  It can't attack.  It can re-curse itself.  
    You found it lying on the ground on level 26 of The Land Of Rhun.
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It
    can be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 34 of The Small Water Cave.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser titan on level 54 of Mordor.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 38 of
    Mordor.
x) a Climbing Set


  [Home Inventory - Lothlorien ]

a) The Immortal Skull of Benetar {!d!v restore}
    It can be activated for restore stats and life levels every 200
    turns.  
    You found it in the remains of a Headless ghost on level 71 of Erebor.
b) Cathal's Corrupting Cymbal (charging) {tport}
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 38 of Mordor.
c) 14 Potions of Healing {!*}
d) The Ring of Tanorn
    It sustains 
    your intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to dark, nether and nexus.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
e) The Ring of Thlor (+3 to searching)
    It increases your wisdom and searching by 3.  It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
f) an Indestructible Ring of Lordly Protection [+22] {100% off}
    It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, poison, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Expensive Black Market.
g) The Amulet 'Nienyar'
    It sustains your wisdom.  
    It makes you completely fearless.  It provides resistance to fire, 
    cold and blindness.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lizard man on level 49 of The Sacred Land
    Of Mountains.
h) an Amulet of Trickery (+4)
    It increases your dexterity, stealth, infravision and 
    speed by 4.  It sustains your dexterity.  It provides resistance to 
    poison and nexus.  
    You found it in the remains of a Great Bile Wyrm on level 59 of Mordor.
i) an Amulet of Weaponmastery (+5,+6) [+5] (+3)
    
    It increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Expensive Black Market.
j) The Augmented Chain Mail 'Felameg' (-6,-23) [16,+9](40%)
    It increases your hit
    points by 40%.  It sustains your dexterity.  It provides immunity to 
    acid.  It provides resistance to acid and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Erebor.
k) The Soft Leather Armour of the Sandworm [30,+1] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, blindness and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and 
    stealth by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to levitate.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 35 of Mordor.
q) The Bastard Sword of Luind (3d4) (+12,+14) (+5 to speed)
    
    It can be wielded two-handed.  It increases your dexterity and speed
     by 5.  It produces chaotic effects.  It is very sharp and can make
    your foes bleed.  It is especially deadly against giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 49 of The
    Sacred Land Of Mountains.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 55 of The Sacred
    Land Of Mountains.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated
    for word of recall every 200 turns if it is being worn. It increases 
    your dexterity and charisma by 3.  It does extra damage from fire and 
    frost.  It provides immunity to paralysis.  It provides resistance to 
    fire, cold and light.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It 
    increases your searching, infravision and ability to tunnel by 10.  It
    is especially deadly against giants.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 56 of Mordor.
v) The Whip 'Lasher' (1d6) (+12,+15) (+3) {@w2!d!v!s}
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 45 of The Sacred
    Land Of Mountains.
x) 25 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Gem of Venom {tport}
    It can be activated for teleport (range 100) every
    100 turns.  
    You found it in the remains of a Vampire lord on level 47 of Illusory
    Castle.
b) The Gem of Hate
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 37 of The Land Of Rhun.
c) Balrilbon's Bag of Wondrous Tricks
    It
    can be activated for cuts.  
    You found it in the remains of a Spectre on level 36 of Illusory Castle.
d) The Skull of Ancient Wisdom {bleh}
    
    It can be activated for stun.  
    You found it lying on the ground on level 28 of The Sandworm lair.
e) Balrilbon's Soulgem {!* corrupt}
    It
    can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) Boccob's Magical Mish-mash
    It can be
    activated for cure confusion every 500 turns.  
g) Jor's Buckler of Missile Attraction {friends}
    It can be activated for 
    summon pet every 101 turns.  
    You found it lying on the ground on level 27 of The Sandworm lair.
h) Agannazar's Antique Acorn {cure hall}
    It
    can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
i) Pytar's Portable Pandemonium {!d!v fry}
    It
    can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 45 of Mordor.
j) The Ring of Power of Hoarmurath of Dir (+3 to speed)
    It increases 
    your speed and ability to score critical hits by 3.  It makes you
    invisible.  It sustains your dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to electricity, poison, 
    nexus and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 71 of Erebor.
k) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed)
    
    It increases your strength, wisdom, dexterity, charisma and speed by 1
    .  It makes you invisible.  It sustains your intelligence and wisdom.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, light and blindness.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 67 of Dol
    Guldur.
l) The Ring of Power of Hoarmurath of Dir (+3 to stealth)
    It increases your intelligence, charisma and stealth by 3.  It
    makes you invisible.  It sustains your intelligence and dexterity.  It
    provides resistance to acid, light and chaos.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 69 of Dol Guldur.
m) The Ring of Power of Ji Indur Dawndeath (+1 to stealth)
    
    It increases your constitution, stealth and infravision by 1.  It
    makes you invisible.  It sustains your intelligence.  It provides
    immunity to paralysis.  It allows you to levitate.  It allows you to
    see invisible monsters.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 56 of Mordor.
n) The Ring of Beredhrim (+2)
    
    It increases your wisdom by 2.  It sustains your dexterity, 
    constitution and charisma.  It provides resistance to cold.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black pudding on level 52 of Illusory
    Castle.
o) The Ring of Annas (+4)
    It increases your charisma by 4.  It makes you invisible.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to electricity, light, blindness and confusion.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Illusory Castle.
p) an Amulet of Doom [+4] (+6)
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 6.  It cannot be dropped while cursed.  It can
    re-curse itself.  
    You found it in the remains of a Mature white dragon on level 37 of Moria.
q) The Partial Plate Armour of Mareda (-3 to accuracy) [22,+15]
    
    It sustains your strength.  It provides resistance to life draining, 
    dark, confusion, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
r) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Leather Scale Mail of Celbel (-2 to accuracy) [11,+14] {cursed}
    It
    sustains your charisma.  It provides immunity to electricity.  It
    provides resistance to fire.  It induces random teleportation.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Dagger of Amach (1d4) (+6,-1) (+2)
    It increases your strength and charisma
     by 2.  It produces chaotic effects.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
u) The Small Sword 'Narain' (1d6) (+11,+23) (+3)
    It provides light (radius 1) forever.  It increases your 
    strength by 3.  It does extra damage from electricity and fire.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is a great bane of undead.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 71 of Erebor.
v) The Small Sword 'Faldir' (1d6) (+15,+7) (-7 to speed) {cursed}
    
    It decreases your speed by 7.  It is especially deadly against
    dragons.  It prevents teleportation.  It aggravates nearby creatures.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
w) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball
    (300) every 200+d200 turns if it is being worn. It decreases your 
    charisma by 4.  It does extra damage from fire.  It provides immunity 
    to fire.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 71 of Erebor.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
a) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 71 of
    Erebor.
b) The Small Metal Boomerang 'Turegon' (3d4) (+5,+12) {cursed}
    It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It induces
    random teleportation.  It is heavily cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
c) The Metal Boomerang 'Gondunie' (4d5) (+2,+7) {cursed}
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It induces random teleportation.  It fills you with the Black
    Breath.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
d) a Metal Boomerang of Nothingness (4d5) (+14,+88)
    It can't attack.  
    It can re-curse itself.  
    You found it in the remains of a Young green dragon on level 56 of The
    Sacred Land Of Mountains.
e) The Sandworm Queen's corpse
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
f) The Mage Staff of Fingrilo (1d4) (+4,+4) (+2)
    It can be wielded two-handed.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence and spell power by 2.  It sustains your intelligence and 
    wisdom.  It provides immunity to paralysis.  It provides resistance to 
    blindness and confusion.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 71 of Erebor.
g) The Mage Staff of Brast (1d4) (+4,+0) [+6](60%)
    It
    can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 60%.  It sustains your intelligence.  
    It provides resistance to blindness and confusion.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.



Posted on 9.1.2005 23:41
Last updated on 18.1.2005 02:09

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5905. on the Ladder (of 18929)
1096. on the ToME Ladder (of 3146)
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On 9.1.2005 23:41 ryan483 at bluebottle.com wrote:
http://wiki.t-o-m-e.net/GeneralDiscussion_2fUnofficial_20jack_2dof_2dall_2dtrades_20competition_21
Jack-of-all-trades antimagic archer. Skills are pretty much complete now, except for maybe spirituality.

On 10.1.2005 04:38 Elliott946@aol.com wrote:
Ooooh. You found a dark sword of nothingness! That'll help a lot.

On 12.1.2005 00:12 ryan483 at bluebottle.com wrote:
Mordor is on hold due to a quest for dreadmasters, and a freakin' flipped dark sword. Did get Sting in Erebor, though, so it looks like this character's going warrior for now.

On 18.1.2005 02:09 ryan483 at bluebottle.com wrote:
Went down fighting the Necromancer. Brain smash, teleport, summons greater undead, teleport again. Or try to, anyways, but I forgot to turn off anti-teleport. Meh.

On 18.1.2005 02:38 Elliott946@aol.com wrote:
Ah, I'm sorry to hear it. Flipping that darksword was amazingly unlucky.

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