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The Angband Ladder: Qick, Dwarf Warrior by <nick@my.address>

  [Angband 3.0.5 Character Dump]

 Name   Qick                                     Self  RB  CB  EB   Best
 Sex    Male              Age        40   STR! 18/100  +2  +5  +8 18/250
 Race   Dwarf             Height     46   INT! 18/100  -3  -2  +3  18/80
 Class  Warrior           Weight    149   WIS! 18/100  +2  -2  +8 18/180
 Title  ***WINNER***      Status      1   DEX! 18/100  -2  +2  +7 18/170
 HP     1108/1108         Maximize    Y   CON! 18/100  +2  +2  +8 18/220
 SP     0/0               Preserve    Y   CHR! 18/100  -3  -1  +5 18/110

 Level           50       Armor    [52,+132]     Saving Throw     Heroic
 Cur Exp   14689088       Fight    (+54,+51)     Stealth             Bad
 Max Exp   14689088       Melee    (+75,+74)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+73,+20)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       6/turn     Disarming        Superb
 Gold      12139305       Shots       2/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   336.6 lbs       Infra        50 ft     Searching          Fair

 You are one of two children of a Dwarven Thief.  You are a credit to
 the family.  You have dark brown eyes, straight brown hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++..+.. Blind:...+....++..+
 Elec:.......+..... Confu:......+..+...
 Fire:..*.+..+.+... Sound:.........+...
 Cold:+..*..++.+... Shard:.............
 Pois:....+..+..... Nexus:......+......
 Fear:+.+.+.+.....+ Nethr:..+...+......
 Lite:+....+...+... Chaos:......+..+...
 Dark:.....++...... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:+.+.......... Stea.:.............
Feath:...+......... Sear.:.............
PLite:+........+... Infra:.............
Regen:+.++.....+... Tunn.:.............
Telep:...+......... Speed:+.+++....+.+.
Invis:+.++.+...+... Blows:.............
FrAct:+.++......+.. Shots:.+...........
HLife:...+.++.+.... Might:.............


  [Last Messages]

> You failed to use the rod properly.
> On the ground: a Steel Helm of Intelligence [6,+14] (+1).
> You destroy a Steel Helm of Intelligence [6,+14] (+1).
> You see no more Steel Helms of Intelligence [6,+14] (+1).
> You have no room for Metal Lamellar Armour [23].
> On the ground: Metal Lamellar Armour of Resist Fire (-3) [23,+13].
> You destroy Metal Lamellar Armour of Resist Fire (-3) [23,+13].
> You see no more Metal Lamellar Armours of Resist Fire (-3) [23,+13].
> There is a wall in the way!
> You have no room for Bar Chain Mail [18].
> On the ground: Bar Chain Mail of Resist Fire (-2) [18,+15].
> You destroy Bar Chain Mail of Resist Fire (-2) [18,+15].
> You see no more Bar Chain Mails of Resist Fire (-2) [18,+15].
> There is a wall in the way!
> Cannot open 'user.hlp'.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+21,+23) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+19,+20) (+1)
   It increases your shooting speed by 1.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) a Small Metal Shield of Preservation [3,+31]
   It provides resistance to blindness, disenchantment, and life draining.
   It sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) (charging)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+9] (+8)
   It increases your speed by 8.  


  [Character Inventory]

a) 19 Cloudy Potions of Speed
b) 10 Hazy Potions of Healing
c) 4 Smoky Potions of *Healing*
d) 6 Puce Potions of Life
e) 20 Scrolls titled "oxycomp" of Phase Door
f) 4 Scrolls titled "vivox odtue" of Teleportation
g) 4 Scrolls titled "wergkho ish" of Teleport Level
h) 3 Scrolls titled "tabfa glenner" of Rune of Protection
i) 7 Scrolls titled "ab jo unicomp" of *Destruction*
j) a Rusty Rod of Perception (charging)
   It cannot be harmed by electricity.  
k) a Lead Rod of Recall
   It cannot be harmed by electricity.  
l) 7 Ivory Rods of Enlightenment
m) 2 Zinc-Plated Rods of Restoration
   It cannot be harmed by electricity.  
n) 12 Tin Rods of Teleport Other
o) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
q) The Dagger of Rilia (2d4) (+4,+3)
   It slays orcs.  It is branded with poison.  It provides resistance to 
   poison and disenchantment.  It activates for stinking cloud (12) every
   4+d4 turns.  It cannot be harmed by the elements.  
r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
s) a Light Crossbow of the Haradrim (x3) (+18,+21) (+1)
   It increases your shooting speed and shooting power by 1.  It cannot be
   harmed by acid or fire.  
t) 6 Seeker Bolts of Holy Might (4d5) (+23,+25)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  
u) 14 Seeker Bolts of Venom (4d5) (+11,+17)
   It is branded with poison.  
v) 11 Seeker Bolts of Slay Undead (4d5) (+13,+15)
   It slays undead.  
w) 16 Seeker Bolts of Slay Evil (4d5) (+10,+13)
   It slays all evil creatures.  


  [Home Inventory]

a) a Pungent Potion of Self Knowledge
b) 3 Scrolls titled "ornwhon nejtem" of *Identify*
c) 2 Titanium Rods of Detection
   It cannot be harmed by electricity.  
d) a Gold Ring of Speed (+12)
   It increases your speed by 12.  
e) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
f) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
g) a Coral Amulet of Weaponmastery (+4,+3) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
h) a Copper Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
i) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
j) Balance Dragon Scale Mail (-2) [30,+16]
   It provides resistance to sound, shards, chaos, and disenchantment.  It
   activates for breathe balance (250) every 300+d300 turns.  It cannot be
   harmed by the elements.  
k) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
m) The Hard Leather Armour of Himring [6,+15]
   It provides resistance to poison, nether, and chaos.  It activates for 
   protection from evil every 100+d100 turns.  It cannot be harmed by the
   elements.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
o) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
p) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
q) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
r) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
s) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance to 
   fire and cold.  It sustains your intelligence.  It slows your metabolism.
   It cannot be harmed by the elements.  
u) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
v) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.1.2005 14:07

Download this dump

2643. on the Ladder (of 17998)
624. on the Angband Ladder (of 5992)

Comments

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On 12.1.2005 14:07 nick@my.address wrote:
Dived fast and hard - found Ringil early, first poison resist item at dlev71, still clev49 when I reached dlev 98. The downside was 1 !Life and no !*Heal, so spent a while scumming 98 and 99 for them, and cleaned up all the uniques in the process. Hardly needed any potions anyway, as it happened - combination of Ringil and seeker bolts of Holy might...

On 13.1.2005 06:55 loefftj@yahoo.com wrote:
Those are some bolts!! Seeker bolts of holy might +23 +25. I bet that it didn't take long pelting him with those.

On 14.1.2005 14:45 nickmccnnll@yahoo.com.au wrote:
Yeah, they did some serious damage to him. It was a decent crossbow, too.

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