The Angband Ladder: Dr. Wasted, Dark-Elf Alchemist by <aszazin@aszazin.tk>

  [ToME 2.2.7 Character Dump]

 Name  : Dr. Wasted             Age                135       STR!     40       
 Sex   : Male                   Height              76       INT!     40       
 Race  : Vampire Dark-Elf       Weight             101       WIS!     40       
 Class : Alchemist              Social Class         8       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         520 Level             50    Max Hit Points      2654   
 + To Melee Damage      450 Experience  76779905    Cur Hit Points      2654   
 + To Ranged Hit         58 Max Exp     76779905    Max SP (Mana)        639   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        637   
   AC                42+416 Gold        15178778    Piety              58184   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[300Perception  : Superb       Blows/Round:  14        
 Bows/Throw  : Legendary[2] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  56d5+6300 
 Stealth     : Heroic       Magic Device: Legendary[37]Infra-Vision: 1320 feet 
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 109 (5450')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 38 (1900')
        Maze: Level 27 (1350')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 22 (1100')
        The Helcaraxe: Level 20 (1000')

 You have done something experimental.
 Your body was a Player.
 You have defeated 56975 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 94 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 38th Quelle of the 2890th year of the third age.
 Your adventure lasted 52 days.

                   adefkmnopsuxz{|@            
        Add Str   : 7.134.4..*2...2.            
        Add Int   : 7.1..2.3.*....2.            
        Add Wis   : 7.1.42...*....2.            
        Add Dex   : 7.1......*....2.            
        Add Con   : 7.13.....*2...2.            
        Add Chr   : ..134.4..*....2.            
        Add Stea. : 7......3........            
        Add Sear. : ...3.2.3........            
        Add Infra : .....2...*......            
        Add Tun.. : ..............2.            
        Add Speed : .*1.4..3...*..2.            
        Add Blows : 7.............2.            
        Vampiric  : ..............+.            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Kill Drag.: +............+..            
        Sharpness : +...............            
        Elec Brand: +...............            
        Sust Str  : +.+.............            
        Sust Int  : +......+........            
        Sust Wis  : +.+.............            
        Sust Dex  : +...............            
        Sust Con  : +.+.............            
        Sust Chr  : +.+.............            
        Invisible : ................            
        Mul life  : +...............            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+....+..+.....            
        Hold Life : ++.............+            
        Res Acid  : +.....+..+......            
        Res Elec  : +.....+..+......            
        Imm Fire  : ++**+.+..+.....*            
        Res Cold  : +.....+..+.....+            
        Res Pois  : +...+....+.....+            
        Res Fear  : +.+.+........+..            
        Res Lite  : +........+......            
        Res Dark  : +.....+..+.....+            
        Res Blind : +....+..........            
        Res Conf  : +........+......            
        Res Sound : +.....+.........            
        Res Shard : +...............            
        Res Neth  : +.+......+.....+            
        Res Nexus : +........+......            
        Res Chaos : +...............            
        Res Disen : +...+.+.........            
        Aura Fire : ...............+            
        Levitate  : +...............            
        Lite      : +........+.....+            
        See Invis : +.++.+...+.....+            
        Digestion : +...............            
        Regen     : +.+............+            
        Activate  : +++++++.........            
        Aggravate : +....+.........+            
        Blessed   : +...............            
        Cursed    : .........+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Fly       : ...+...........+            
        Orc.ESP   : +.....+.........            
        Troll.ESP : +..............+            
        Dragon.ESP: +............+..            
        Giant.ESP : +...............            
        Demon.ESP : +...............            
        Undead.ESP: +...............            
        Evil.ESP  : +...............            
        Animal.ESP: +...............            
        TLord.ESP : ...+............            
        Full ESP  : .....+...+......            

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Gondolin.
You can breath fire.
You can drain life from a foe.
You can switch locations with another being.
You can destroy walls.
You can cast magic missiles.
You can turn into a Balrog at will.
You are able to control the space/time continuum.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is very sharp.
Your weapon shocks your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Your weapon is especially deadly against dragons.
Your weapon is a great bane of dragons.
Your weapon is a great bane of demons.
Your weapon is a great bane of undeads.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating

Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        34.950 [0.700]
          . Weaponmastery                        40.600 [0.700]
          . Archery                              01.700 [0.500]
 - Sneakiness                                    10.000 [0.900]
          . Stealth                              01.000 [0.300]
 - Magic                                         50.000 [1.100]
          . Magic-Device                         48.500 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           01.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Demonology                           06.000 [1.500]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            18.200 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  08.200 [0.800]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  03.950 [0.500]
          . Corpse-preservation                  08.000 [0.800]
          . Mimicry                              01.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may find a Scroll of Trap/Door Destruction on level 21.
You may find Soft Leather Armour on level 2.
You may meet a Black knight on level 14.


  [Character Equipment]

a) a Shocking Katana (Defender) (4d5) (+472,+405) [+284](140%) (+7)
    
    It can be wielded two-handed.  It can be activated for Unknown! if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, stealth
     and attack speed by 7.  It increases your hit points by 140%.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining, acid, electricity, fire, cold, poison, light, dark, 
    blindness, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls, dragons, giants, demons, undead, evil beings and animals.  It
    slows your metabolism.  It speeds your regenerative powers.  It drains 
    mana.  It has been blessed by the gods.  It aggravates nearby
    creatures.  It can resist being shattered by morgul beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to life draining and fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 85 of Angband.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100
    turns if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 58 of
    Mordor.
n) The Elven Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, sound and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) an Elven Cloak of the Magi (-2,-2) [4,+18] (+3)
    It can be used to store a spell.  It increases 
    your intelligence, stealth, searching, speed and luck by 3.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) (nothing)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and infravision by 125.  It provides resistance to acid, 
    electricity, fire, cold, poison, light, dark, confusion, nether and 
    nexus.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It is permanently cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 109 of
    Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
x) a Pair of Soft Leather Boots of Speed [2,-2] (+17)
    
    It increases your speed by 17.  
    You made it yourself.
z) (nothing)
{) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
    It is a great bane of dragons.  It makes you
    completely fearless.  It allows you to sense the presence of dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 85 of
    Angband.
|) The Magical Dwarven Shovel of Ramaeg (+17,+15) (+2 to speed)
    It grants you the power of stone to mud if it is being worn.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, ability to tunnel, speed and attack speed by 2
    .  It drains life from your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) 2 Runes [Self]
    
b) a Rune [Sphere]
    It cannot be harmed by electricity.  It cannot be
    harmed by fire.  It cannot be harmed by cold.  
c) 11 Runes [Power Surge]
    It cannot be harmed by
    acid, cold, lightning or fire.  
d) a Rune [Armageddon]
    It cannot be harmed by acid, cold,
    lightning or fire.  
e) 5 Runes [Chaos]
    It cannot be harmed by acid, cold, lightning or
    fire.  
f) a Rune [Life]
    
g) 6 Runes [Knowledge]
    
h) Valdarbon's Automatic Alchemist
    It can be activated for teleport level.  
    You found it in the remains of a Dark elven priest on level 44 of Mordor.
i) The Skull of Ancient Wisdom
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of an Emperor wight on level 86 of Angband.
j) The Skull of Ancient Wisdom
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Master vampire on level 70 of Angband.
k) Baalzebub's Tormented Skullcap
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of an Acidic cytoplasm on level 44 of Mordor.
l) The Clay Tablets of Antiquity
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Barrow wight on level 65 of Mordor.
m) The Eye of Vecna
    It
    can be activated for satisfy hunger.  
    You found it in the remains of a Nether wraith on level 66 of Mordor.
n) a Parchment titled ''Immortality For Dummies'' (charging)
    
    It can be activated for cure insanity.  
    You found it in the remains of a Revenant in the town of Gondolin .
o) Olive's Omnipotent Ostrich
    It
    can be activated for Destruction.  
    You found it in the remains of a Black wraith on level 60 of Mordor.
p) a Scroll of Nothing
q) a Mithril Rod of Capacity of Recall (320/320)
    It
    can hold more mana.  
    You made it yourself.
r) an Adamantite Rod of Capacity of Home Summoning (400/400)
    It can hold more mana.  
    You made it yourself.
s) an Adamantite Rod of Capacity of Detection (400/400)
    It can hold more mana.  
    You made it yourself.
t) The Jewel Encrusted Crown of Numenor [0,+18] (+3) (charging)
    It can be activated for analyze monster every
    500+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your intelligence, dexterity, charisma, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to cold, light, dark, blindness, sound and shards.
    It allows you to see invisible monsters.  It drains mana.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8)
    every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 109 of
    Angband.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) The Mage Staff of Farathona (1d4) (+18,+13)


  [Home Inventory - Bree ]

a) The Ebon Cube of Darkness
b) The Box of Many Wonders
c) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring 'Malemmor' [-10] (-3)
e) The Ring of Power of The Witch-King of Angmar (+3)
f) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold, poison and light
    .  It allows you to fly.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
i) The Arrow 'Iling' (1d4) (+20,+17)
j) The Seeker Arrow of Narnin (4d4) (+22,+14)
k) The Mage Staff of Adhelch (1d4) (+9,-4) [+2](60%) (+3)
l) The Mage Staff of Iloth (1d4) (-3,+3)(20%) (+1)
m) The Mage Staff 'Elpion' (1d4) (+13,+10) [+4]


  [Home Inventory - Gondolin ]

a) 9 Scrolls of *Identify*
    
b) 2 Scrolls of Remove Curse
    
c) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
d) a Ring of Speed (+9)
e) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball
    (150) every 1000 turns if it is being worn. It provides light (radius
    1) forever.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light and dark.  It allows you to see invisible monsters.  It allows
    you to sense the presence of dragons.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) Chaos Dragon Scale Mail of Defense (-2 to accuracy) [30,+27]
    It can be activated for breathe chaos/disenchant
    (220) every 60+d90 turns if it is being worn. It sustains your 
    dexterity.  It provides resistance to chaos and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
g) The Partial Plate Armour of Haeron (-7,-26) [22,+11](40%)
    It increases your hit points by 40%.  It sustains 
    your dexterity and charisma.  It provides immunity to fire.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 100 of Angband.
h) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) a Dragon Shield [8,+25]
    It provides resistance to blindness
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
j) The Steel Helm 'Lebohaum' [20,+80]
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 97 of Angband.
k) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 97 of Angband.
l) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 85 of Angband.
m) The Broken Dagger of Ranas (1d1) (+7,+14) (+3 attacks)
n) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 75 of
    Angband.
o) The Long Bow of Forth (x3) (+12,+11) (+4)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, constitution and charisma by 4.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 44 of
    Mordor.
p) The Bolt 'Valata' (1d5) (+8,+6) (+4)
q) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score critical hits by 5.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 84 of Angband.
r) The Arrow of Danen (1d4) (+26,+10)
    It
    does extra damage from frost.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Angband.
s) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 65 of Mordor.
u) The Metal Boomerang of Morol (4d5) (+14,+11)


  [Home Inventory - Minas Anor ]

a) a Sharp Demonblade of Greater Life (4d6) (+415,+413)(100%)
    
    It can be activated for Unknown! if it is being worn. It increases
     your hit points by 100%.  It drains life from your foes.  It is very
    sharp and can cut your foes.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It drains life.  
    You made it yourself.
b) a Demonshield of Reflection [5,+17]
    It speeds your regenerative powers.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
c) Boccob's Magical Mish-mash
    It can be activated for curing.  
    You found it in the remains of a Dread on level 44 of Mordor.
d) a Wand of Noxious Cloud[4|32] (277 charges)
    
e) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
f) Polished Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+34]
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It sustains your dexterity.  It provides resistance 
    to electricity.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
g) Balance Dragon Scale Mail of Defense (-2 to accuracy) [30,+30]
    It can be activated for breathe balance (250)
    every 60+d90 turns if it is being worn. It sustains your charisma.  It
    provides resistance to sound, shards, chaos and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
h) a Wolf Pelt of Electricity [1,+16]
    It provides resistance to electricity.  It
    produces an electric sheath.  It cannot be harmed by acid.  It cannot
    be harmed by electricity.  
    You made it yourself.
i) a Spider Web of Aman [1,+16] (+6 to stealth)
    It increases your stealth by 6.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
j) a Mouse Fur of Aman [1,+20] (+1 to stealth)
    It increases your stealth by 1.  It provides
    resistance to dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) a Dragon Helm of Water Breathing [8,+17]
    It provides resistance to shards.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
l) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 58 of Mordor.
m) 16 Essences of Explosion
n) 26 Essences of Cold
    
o) 42 Essences of Fire
p) 34 Essences of Acid
q) 55 Essences of Life
r) 16 Essences of Confusion
s) 71 Essences of Chaos
t) 8 Essences of Magic
    
u) 4 Essences of Extra Life
v) 91 Essences of Knowledge
w) 16 Essences of Lightning


  [Home Inventory - Lothlorien ]

a) 3 Runes [Arrow]
b) a Rune [Ray]
c) 2 Runes [Element]
    
    It cannot be harmed by acid, cold, lightning or fire.  
d) a Rune [Protection]
    It cannot be
    harmed by acid.  
e) The Ring 'Armin' (+1)
f) The Ring 'Throth' (+7 to damage) (+5)
g) The Gold Dragon Scale Mail 'Elorin' (-2 to accuracy) [30,+20]
h) The Golden Crown of Dingri [0,+8] {cursed}
i) a Dragon Helm of Water Breathing [8,+20]
    It provides resistance to cold, light and chaos.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 64 of Erebor.
j) The Trident of Borim (1d8) (+21,+12) (+1 to speed)
k) The Heavy Crossbow 'Tantirdir' (x4) (+25,+13) (+2)
l) The Arrow of Faukar (1d4) (+18,+21)
m) The Horn of Boromir (+3)


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    It
    can be activated for teleport level.  
    You found it lying in a vault on level 38 of Illusory Castle.
b) The Gem of Wisdom
    It can be
    activated for decreasing Strength.  
    You found it in the remains of a Sand-dweller on level 31 of Moria.
c) Tenser's Alteration Manual
    It
    can be activated for cure fear.  
    You found it in the remains of a Dark elven warlock on level 38 of
    Illusory Castle.
d) Lloth's Ceremonial Dagger
    It can be activated for light absorption.  
    You found it lying on the ground on level 31 of Moria.
e) The Ring of Power of Uvatha the Horseman (+1 to stealth)
    It increases 
    your constitution and stealth by 1.  It makes you invisible.  It
    provides resistance to blindness.  It speeds your regenerative powers.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) 2 Amulets of Nothing
    
g) The Metal Brigandine Armour of Halduin [19,+2] {cursed}
    
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to life draining.  It fills you with the Black Breath.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dread on level 68 of Paths of the Dead.
h) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
i) The Set of Leather Gloves of Valduil [1,+10] {cursed}
    It sustains your wisdom.  It provides resistance 
    to light and nexus.  It induces random teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Water troll on level 70 of Dol Guldur.
j) The Long Sword 'Angri' (2d5) (+6,+2) (-6 to speed)
    
    It decreases your constitution and speed by 6.  It does extra damage 
    from fire.  It fights against evil with holy fury.  It prevents
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Mature gold dragon on level 45 of Mordor.



Posted on 14.1.2005 11:44

Download this dump

229. on the Ladder (of 18915)
66. on the ToME Ladder (of 3145)

Comments

Jump to latest

On 14.1.2005 11:44 aszazin@aszazin.tk wrote:
Watch my stats! (fighting legendary [300], Ac 458, Melee Damage/Rnd 56d5+6300, Hitpoints 2654

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:


Related dumps:

Lillela II, L50 Dark-Elf Alchemist winner
428th in ToME (2.1.2) by <dsb-tome@killerbunnies.org> (95%)

Wytham, L50 Dark-Elf Alchemist winner
5th in ToME (2.2.1) by <dzhang@its.caltech.edu> (95%)

Nacre, L50 Dark-Elf Alchemist winner
557th in ToME (2.3.2) by <ethanhandelman@comcast.net> (95%)

Ciranna, L50 Dark-Elf Alchemist winner
63rd in ToME (2.3.4) by Estie (95%)

Yotram, L50 Gnome Alchemist
328th in ToME (2.0.0) by <jimbowie451@hotmail.com> (71%)

Alchey III, L50 Wood-Elf Alchemist
990th in ToME (2.1.0) by <s_latour@hotmail.com> (71%)

Alchey VI, L50 Wood-Elf Alchemist
890th in ToME (2.2.0(CVS)) by <s_latour@hotmail.com> (71%)

Isengard, L50 Ent Alchemist
465th in ToME (2.2.0(CVS)) by <blahpers@yahoo.com> (71%)

Florel IV, L50 High-Elf Alchemist winner
319th in ToME (2.1.1(CVS)) by <c.smith@ucc.ie> (71%)

Myron, L50 Thunderlord Alchemist
426th in ToME (2.1.2) by <ksmeyer@charter.net> (71%)

Greenflame, L50 High-Elf Alchemist winner
55th in ToME (2.1.2) by <arjen5@hotmail.com> (71%)



Seen 2179 times.



Submit your dump!