The Angband Ladder: Lucky Dread, Vampire Archer by <>

  [Hengband 1.6.2 Character Dump]

                          Name  : Lucky Dread

 Sex      : Male             Age               102    STR :  18/***
 Race     : Vampire          Height             66    INT :  18/***
 Class    : Archer           Weight            176    WIS :  18/***
                             Social Class        4    DEX!:  18/***
                             Align            Evil    CON!:  18/***
                                                      CHR :  18/***

 Right hand      (-26,+41)   Hit point   1025/1025    Fighting    : Amber [27]
 Left hand        (-2,+36)   SP (Mana)      0/   0    Bows/Throw  : Amber [62]
 Blows/Round           4+6                            Saving Throw: Chaos Rank
 AverageDmg/Rnd    178+246   Level              48    Stealth     : Amber [17]
                             Experience    7704273
 Shooting        (+94,+14)   Max Exp       7704273    Perception  : Superb
 Multiplier          x4.80   Exp to Adv    8400000    Searching   : Superb
 Shots/Round          4.90   Gold         14186057    Disarming   : Amber [2]
                                                      Magic Device: Amber [2]
 AC              [25,+111]   Time     Day 40 16:02
 Speed               (+22)   Play time    84:00:44    Infra-Vision: 1330 feet

                         (Character Background)
          In life you were a Necromancer.  You have white hair, feral
          yellow eyes, and a deathly pale complexion.

          ...You retired from the adventure after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Vampire       STR :  18/95  3  2 -2133 18/***         ...4...4.*...
 Class : Archer        INT :  18/54  3 -1 -2125 18/***         .........*...
 Level : 48            WIS :  18/90 -1 -1 -2125 18/***         .........*...
 Hits  : 1025/1025     DEX!:  18/70 -1  2 -2139 18/***         .2.4.s...*44.
 Mana  : 0/0           CON!:  18/70  1  1 -2129 18/***         ...4.....*...
                       CHR :  18/75  2  0  2129 18/***         .......4.*...
         /|}=="*[(]]]             /|}=="*[(]]]                 /|}=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.++..    Sound : .............    Speed     : ++.++.+....+.
 Elec  : .......+.+...    Nether: ............+    FreeAction: ..+.....+.++.
 Fire  : .......+.+...    Nexus : .........+.+.    SeeInvisi.: ++....+.++...
 Cold  : ++.....+.+..+    Chaos : .............    Hold Life : ......+.+...+
 Poison: .........+..+    Disnch: .......+.....    Warning   : .............
 Light : .........+...v   Fear  : .............    SlowDigest: .+...........
 Dark  : +......+.+..*    Reflct: .............    Regene.   : .+...........
 Shard : .......+.....    AuFire: .............    Levitation: ...........+.
 Blind : .............    AuElec: .............    Perm Lite : .........+..+
 Conf  : .....+...+...    AuCold: .............    Cursed    : .........*...

             /|                 /|}=="*[(]]]                   /|}=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ........++...    Add Blows   : .+...........
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : ..+..........
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : +........+...
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: ..........+..    Add Stealth : +....+..+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .......+.....    Throw       : ++...........
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .........+...
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ++.                                 Econom. Mana: .............
 Poison Brd: .+.    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .....+.....+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  Robin Hood, the Outlaw                   (Dungeon level:   6) - level 14
  The Sewer                                (Danger  level:  15) - level 16
  Orc Camp                                 (Danger  level:  15) - level 17
  Logrus Master                            (Danger  level:  25) - level 18
  Doom Quest 1                             (Danger  level:  15) - level 19
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 20
  Vapor Quest                              (Danger  level:  25) - level 22
  Old Man Willow Quest                     (Danger  level:  22) - level 23
  The Mimic's Treasure                     (Danger  level:  25) - level 23
  Tengu and Death Swords                   (Danger  level:  25) - level 23
  Dark Elven Lords Quest                   (Danger  level:  25) - level 24
  Grendel                                  (Dungeon level:  24) - level 26
  The Tower                                (Danger  level:  30) - level 26
  The Vault                                (Danger  level:  30) - level 26
  The Cloning Pits                         (Danger  level:  45) - level 32
  Judge Mortis                             (Dungeon level:  38) - level 33
  Haunted House                            (Danger  level:  48) - level 33
  Itangast the Fire Drake                  (Dungeon level:  44) - level 36
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 37
  Shudde M'ell                             (Dungeon level:  50) - level 37
  The Old Castle                           (Danger  level:  50) - level 38
  Water Cave                               (Danger  level:  50) - level 40
  Killing Fields                           (Danger  level:  50) - level 40
  Doom Quest 2                             (Danger  level:  55) - level 40
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 41
  Bleys, Master of Manipulation            (Dungeon level:  62) - level 42
  Ithaqua the Windwalker                   (Dungeon level:  76) - level 45
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 46
  Oberon                                   (Danger  level:  99) - level 48
  Serpent of Chaos                         (Danger  level: 100) - level 48

< Failed Quest >
  The Royal Crypt                          (Danger  level:  70) - level 45
  Spawning Pits                            (Danger  level:  65) - level 48
  Eric's Stronghold                        (Danger  level:  70) - level 48

  [Miscellaneous Information]

 Recall Depth:
    Angband         : level 101
   !Yeek cave       : level  13
   !Orc cave        : level  23
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
   !Graveyard       : level  70
   !Forest          : level  32
    Hell            : level 666
   !Heaven          : level 585
   !Numenor         : level  75
   !Castle          : level  65
   !R'lyeh          : level  96
   !Mountain        : level  50
   !Mine            : level  80
   !Anti-magic cave : level  50
   !Anti-melee cave : level  50
   !Chameleon cave  : level  45
   !Dark cave       : level  72

 Preserve Mode:      ON
 Autoscum:           ALWAYS
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: Champion

 You have defeated 6620 enemies.


Your alighnment : Evil

You are an arch-enemy of Nature.
You are a great champion of Temperance.
You are somewhat virtuous in Unlife.
You have sinned against Patience.
You are virtuous in Sacrifice.
You are very virtuous in Harmony.
You are an arch-enemy of Valour.
You have sinned against Diligence.


 Your gaze is hypnotic.
 You occasionally are surrounded with raw chaos.
 There is a white aura surrounding you.

  [Character Equipment]

a) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
b) The Dagger of Fiona (2d4) (+6,+9) (+2)
c) The Long Bow 'Invader' (x4) (+17,+14) (+2)
d) The Ring of Tulkas (+4)
e) a Ring of Speed (+8)
f) The Amulet of Faramir (+12,+0) (+3)
g) The Star of Elendil (+1 to speed)
h) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
i) The Cloak of Jack of Shadow [1,+19] (+7 to stealth)
j) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to

  [Character Inventory]

a) 9 Potions of Heroism
b) 28 Potions of Cure Critical Wounds
c) 2 Potions of Healing
d) 3 Potions of *Healing*
e) 3 Potions of Life
f) 4 Potions of Enlightenment
g) 2 Potions of Resistance
h) 4 Rods of Trap Location
i) 5 Rods of Recall
j) 2 Rods of Detection
k) a Rod of Healing
l) 6 Rods of Teleport Other
m) 4 Rods of Stone to Mud
n) 2 Wands of Disintegrate (4 charges)
o) 2 Wands of Striking (10 charges)
p) a Staff of Perception (10 charges)
q) a Pair of Hard Leather Boots of Speed [3,+9] (+7)
r) 3 Arrows of Hurt Animal (1d4) (+11,+12) (136/666)
s) 14 Arrows (1d4) (+0,+0) (79/387) {99% off}
t) 8 Arrows (1d4) (+3,+3) (93/455) {99% off}
u) 87 Seeker Arrows (6d4) (+9,+9) (182/891) {99% off}
v) 10 Seeker Arrows (6d4) (+0,+0) (139/681) {99% off}

  [Home Inventory]

 ( page 1 )
a) a Mushroom of Restore Constitution
b) 3 Mushrooms of Restoring
c) a Potion of Detonations
d) a Potion of Resist Heat
e) 3 Potions of Berserk Strength
f) a Potion of Restore Mana
g) a Potion of Restore Life Levels
h) a Potion of Restore Strength
i) 2 Potions of Restore Dexterity
j) a Potion of Restore Constitution
k) a Potion of Restore Charisma
l) 5 Potions of Curing

 ( page 2 )
a) a Scroll of Summon Pet
b) 17 Scrolls of Phase Door
c) 60 Scrolls of Teleportation
d) a Scroll of Rune of Protection
e) 4 Scrolls of Genocide
f) 2 Scrolls of Mass Genocide
g) a Scroll of Summon Kin
h) 4 Rods of Trap Location
i) 4 Rods of Door/Stair Location
j) a Rod of Perception
k) a Rod of Illumination
l) a Rod of Enlightenment

 ( page 3 )
a) a Rod of Probing
b) a Rod of Pesticide
c) 10 Rods of Disarming
d) a Rod of Drain Life
e) a Rod of Havoc
f) 7 Wands of Teleport Other (71 charges)
g) a Wand of Drain Life (7 charges)
h) a Wand of Tame Monster (7 charges)
i) 2 Wands of Dragon's Frost (9 charges)
j) a Wand of Dragon's Breath (3 charges)
k) a Staff of Teleportation (10 charges)
l) a Staff of Teleportation (9 charges)

 ( page 4 )
a) a Staff of Teleportation (8 charges)
b) a Staff of Teleportation (7 charges)
c) a Staff of the Magi (4 charges)
d) 2 Staffs of Speed (2x 7 charges)
e) 2 Staffs of Speed (2x 6 charges)
f) 2 Staffs of Speed (2x 5 charges)
g) a Staff of Dispel Evil (7 charges)
h) a Staff of Dispel Evil (4 charges)
i) a Staff of Power (5 charges)
j) a Staff of Holiness (5 charges)
k) a Staff of Holiness (3 charges)
l) a Staff of Genocide (4 charges)

 ( page 5 )
a) a Staff of *Destruction* (5 charges)
b) 2 Staffs of *Destruction* (2x 4 charges)
c) a Staff of Animate Dead (7 charges)
d) a Ring of Acid [+13]
e) a Ring of Flames [+11]
f) a Ring of Ice [+14]
g) a Ring of Poison Resistance
h) a Ring of Free Action and Regeneration
i) a Ring of See Invisible
j) a Ring of Constitution (+5)
k) a Ring of Damage (+16)
l) a Ring of Damage (+9)

 ( page 6 )
a) a Ring of Slaying (+6,+14)
b) 2 Rings of Speed (+7)
c) a Ring of Speed (+6)
d) The Ring 'Frakir' (+1)
e) The Ring of Power (Nenya) (+11,+11) (+2)
f) a Ring of Light and Darkness Resistance
g) 2 Rings of Sound Resistance
h) a Ring of Confusion Resistance and Accuracy (+1,+0)
i) a Ring of Confusion Resistance
j) a Ring of Disenchantment Resistance
k) a Ring of Chaos Resistance
l) a Ring of Extra Shots and Acid ball

 ( page 7 )
a) 2 Rings of Extra Shots
b) a Ring of Sustaining
c) a Ring of Reinforce Muscle (+3)
d) The Amulet of Carlammas (+2)
e) The Amulet of Ingwe (+3)
f) The Necklace of the Dwarves (+3)
g) an Amulet of Anti-Magic
h) an Amulet of Anti-Teleportation
i) an Amulet of Resistance
j) The Torque of Boromir (+0,+8)
k) The Bead 'Yasaka-no-Magatama' (+3)
l) The Inro of Mito Koumon (+2)

 ( page 8 )
a) The Amulet of Sacred Knights [+10] (+2)
b) The Collar Harness of the Hell (+15,+15) [-5] (-2)
c) The Charmed Pendant [+5] (+2)
d) The Incandescent Light of Yeduson (+3 to infravision)
e) The Phial of Galadriel (+1 to searching)
f) The Stone of Lore
g) The Palantir of Westernesse (+3)
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
j) The Augmented Chain Mail of Nevrast (-2) [16,+15] (+4 to stealth)
k) Bar Chain Mail of Resistance (-2) [18,+21]
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)

 ( page 9 )
a) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
b) The Full Plate Armour of Isildur [25,+25] (+2)
c) a Robe of Permanence [2,+15]
d) The Robe 'Nenanga' [2,+12] (+4 to infravision)
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
f) The Soft Studded Leather of Aphrodite [5,+17] (+4)
g) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
h) The Cord Armour 'Phoenix' [6,+13]
i) The Cord Armour of Thunder (+5,+7) [6,+18]
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
k) a Robe of The Twilight [0,+8]
l) The Cloak 'Colannon' [1,+15] (+3 to stealth)

 ( page 10 )
a) The Cloak of Thorongil [1,+10]
b) an Elven Cloak [4,+8] (+4 to stealth)
c) The Fur Cloak of Mook [3,+20]
d) a Small Leather Shield of Night and Day [3,+13]
e) The Small Metal Shield of Thorin [5,+21] (+4)
f) a Small Metal Shield of Resistance [5,+8]
g) The Large Leather Shield 'Carlome' (+5,+3) [6,+19] (+3)
h) The Large Leather Shield of Celegorm [6,+20]
i) The Large Metal Shield of Anarion [8,+18]
j) a Dragon Shield [8,+14]
k) a Dragon Shield [8,+16]
l) a Dragon Shield [8,+18]

 ( page 11 )
a) a Dragon Shield [8,+13]
b) The Knight's Shield of Earendil [10,+20]
c) a Mirror Shield [10,+17]
d) an Iron Crown of the Magi [0,+12] (+3)
e) an Iron Crown of Seeing [0,+4] (+4 to searching)
f) The Golden Crown 'One Million Volt' [0,+14] (+3)
g) The Golden Crown 'Oozearmor' [0,+19]
h) The Metal Cap of Thengel [3,+12] (+3)
i) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
k) an Iron Helm of Light [5,+12]
l) The Steel Helm of Hammerhand [6,+20] (+3)

 ( page 12 )
a) The Set of Leather Gloves 'Cammithrim' [1,+11]
b) a Set of Leather Gloves of Power (+2,+4) [1,+8] (+3)
c) a Set of Gauntlets of Genji (+8,+0) [2,+5] (+1)
d) a Pair of Hard Leather Boots of Levitation [3,+6]
e) a Pair of Hard Leather Boots of Jumping [3,+8]
f) a Pair of Dragon Boots [5,+16]
g) a Pair of Dragon Boots of Levitation [5,+20]
h) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
i) a Pair of Metal Shod Boots of Stealth [6,+6] (+3 to stealth)
j) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack)
k) The Dagger 'Narthanc' (1d4) (+4,+6)
l) The Dagger 'Nimthanc' (1d4) (+4,+6)

 ( page 13 )
a) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
b) The Rapier 'Forasgil' (1d6) (+12,+19)
c) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
d) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
e) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks)
f) The Short Sword 'Brethaina' (2d7) (+20,+17) (+4)
g) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1 attack)
h) The Wakizashi 'Spriggan' (2d4) (+12,+16) (+1 attack)
i) a Broad Sword (Vampiric) (2d5) (+6,+5)
j) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2)
k) The Long Sword 'Excalipur' (5d5) (-50,-50) [-5] (-3)
l) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)

 ( page 14 )
a) The Ninjato 'Acid Drop' (1d9) (+15,+14) (+4)
b) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
c) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
d) The Claymore 'Kill me' (2d8) (-18,-24) (-8) {cursed}
e) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
f) a Flamberge of Slaying (5d9) (+9,+10)
g) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
h) 2 Poison Needles (1d1) (+0,+0)
i) The Fauchard 'Gilettar' (1d10) (+20,+16) (+2 to speed)
j) The Naginata of Benkei (3d6) (+5,+23) [+5] (+4)
k) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
l) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)

 ( page 15 )
a) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
b) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
c) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)
d) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
e) The Scythe of Slicing 'Assassin' (8d4) (+19,+16) (+3)
f) a Scythe of Slicing of Extra Attacks (8d4) (+8,+9) (+2 attacks)
g) The Fishingpole of Taikobo (1d1) (+0,+0)
h) The Whip of Dr. Jones (1d6) (+16,+13) (+1)
i) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed}
j) The Mace 'Taratol' (3d4) (+12,+12) (charging)
k) The Mace 'Hot Blood' (2d4) (+10,+14) (+2 to infravision)
l) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]

 ( page 16 )
a) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
b) a Mace of Disruption of Extra Attacks (5d8) (+15,+14) (+3 attacks)
c) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
d) The Dwarven Pick 'Bull Elephant' (1d4) (+19,+13) (+4)
e) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
f) The Long Bow of Bard (x4) (+17,+19) (+3)
g) a Long Bow of Extra Might (x4) (+12,+9)
h) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed)
i) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed)
j) 7 Sheaf Arrows of Holy Might (2d4) (+8,+8) (129/632)
k) 31 Sheaf Arrows of Hurt Dragon (2d4) (+9,+11) (144/705)
l) 26 Flight Arrows of Holy Might (1d3) (+9,+6) (105/514)

 ( page 17 )
a) 25 Sheaf Arrows of Hurt Animal (2d4) (+10,+9) (134/656)
b) 11 Sheaf Arrows of Hurt Evil (2d4) (+7,+11) (144/705)
c) 17 Arrows of Hurt Animal (1d4) (+8,+8) (117/573)
d) 19 Sheaf Arrows of Hurt Animal (2d4) (+9,+5) (115/563)
e) 56 Sheaf Arrows (2d4) (+9,+9) (134/656)
f) 4 Arrows of Hurt Animal (1d4) (+10,+7) (112/548) {99% off}
g) 6 Arrows of Holy Might (1d4) (+8,+8) (117/573) {99% off}
h) 7 Arrows of Frost (1d4) (+8,+8) (117/573) {99% off}
i) 7 Arrows of Wounding (1d4) (+10,+12) (136/666) {99% off}
j) 3 Arrows of Shocking (1d4) (+9,+9) (122/597) {99% off}
k) 32 Arrows of Hurt Animal (1d4) (+9,+9) (122/597) {99% off}
l) 6 Arrows of Frost (1d4) (+9,+9) (122/597) {99% off}

 ( page 18 )
a) 37 Arrows of Hurt Evil (1d4) (+9,+9) (122/597) {99% off}
b) 26 Arrows of Hurt Dragon (1d4) (+9,+9) (122/597) {99% off}
c) 7 Arrows of Holy Might (1d4) (+9,+10) (127/622) {99% off}
d) 89 Arrows (1d4) (+8,+8) (117/573) {99% off}
e) 99 Arrows (1d4) (+8,+8) (117/573) {99% off}
f) 36 Arrows (1d4) (+8,+8) (117/573) {99% off}
g) 19 Arrows (1d4) (+9,+9) (122/597) {99% off}
h) 10 Arrows (1d4) (+7,+2) (88/431) {99% off}
i) 3 Seeker Arrows (6d4) (+8,+9) (182/891)
j) 4 Seeker Arrows of Flame (6d4) (+8,+4) (158/774) {99% off}
k) 5 Seeker Arrows of Hurt Evil (6d4) (+9,+9) (182/891) {99% off}
l) 6 Seeker Arrows of Hurt Animal (6d4) (+10,+9) (182/891) {99% off}

 ( page 19 )
a) 9 Seeker Arrows of Frost (6d4) (+9,+9) (182/891) {99% off}
b) 2 Seeker Arrows of Hurt Evil (6d4) (+9,+10) (187/916) {99% off}
c) 3 Seeker Arrows of Hurt Dragon (6d4) (+9,+12) (196/960) {99% off}
d) 6 Seeker Arrows (6d4) (+10,+9) (182/891) {99% off}
e) a Capture Ball (empty)


 ( page 1 )
a) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
b) The Corpse of Jormungand the Midgard Serpent
c) The Corpse of Cerberus, Guardian of Hades

  [Check Sum: "b4eb8b67d62a4e05ec"]

Posted on 17.1.2005 07:15
Last updated on 1.3.2005 06:38

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251. on the Hengband Ladder (of 692)
26. for this player (out of 103)


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On 17.1.2005 07:15 wrote:
Dread was clevel 29, so rather than go die somewhere in the castle at level 30 or so like all my other characters, I figured he'd try something new. Cloning pits suggested a good missle weapon and levitation, and Dread is an archer with a fairly decent bow (+11,+15) and a bunch of (+7,+5) seeker arrows, so I figured he'd give it a shot (my first character to even try it) and at least I'd learn something while he died.

Except he's not dead yet and most of the heavy liftting is done. I think it was an easy draw: only melee-users up north to start, and though most of the southern guys were summoners, none were over level 40 with just Father Dagon as the toughest. In fact, the half-dozen or so Dark Young were probably both the highest level AND most annoying monsters on the level. Well, no, Gachapin has got to be the most annoying, but they aren't really that dangerous.

Anyway, the Dark Young are finally gone, as is everything that can summon demons, which is a huge relief. Just 2 Gachapins, 1 Queen Ant, some very minor uniques, and all their various summons left.

Of course, Dread's supplies are just about shot as well, no healing potions, 1 speed, and only 12 CCW potions left, but Taratol is doing the heavy lifting for speed anyway. Lots of scrolls and ammo have been burned or used up, but he still has a decent supply left. Low supplies or no, if he dies here, I'm an idiot.

Taratol might be my favorite low level artifact (though this is the first time I've found Zantetsuken and its simply awe-inspiring) because while Dread can always find other ways to inflict damage, there is no substitute for a renewable source of speed.

Still, low supplies or no,

On 17.1.2005 20:32 wrote:
Whew. Finally finished. Among the uniques, the Dagons did the most damage (even with rPoison), the Gachapins were the most annoying (especially since various monsters had already drained Dread's STR and DEX, knocking him down to 3 attacks with Zantetsuken), but the Queen Ants took by far the longest. The final count was 339 dead fire ants, which was enough to get him up to level 32.

Definitely worth the work, though. Amidst the corpses was the Cloak of Jack of Shadows, the Long Bow of Bard (nice boost to his offense, but now what is he going to get when/if he finishes the Castle Quest?), and multiple other artifacts, the benefits of which allowed him to swap in other rings (finally adding rSound) and leave Sting at home full time.

On 17.1.2005 20:37 wrote:
Oh, and he got the boots of Shiva's Avatar for the reward. They're great and all, except that Dread's boots of levitation, strangely enough, are his source of rChaos. He'll make the switch for the boost to speed, but I'm a bit nervous about it.

On 17.1.2005 22:03 wrote:
At your current depth (assuming you hang out in Angband most of the time), I wouldn't worry too much about rChaos, although you certainly will want it for sure before descending much further.

If you're looking to get more powerful melee attacks, I would most definitely NOT dual wield, and only single-wield Zantetsuken, except for those times you need Taratol's haste activation, or are fighting Great Storm Wyrms, Shamblers and the like. Immunities are rare enough in Hengband, and with the souped-up AI and unpredictability, you have every right to exploit every advantage you have to maximize survival! Finally, always make sure you carry another weapon as a backup to Zantetsuken, as certain behaviors of the sword might surprise you at the wrong time :) Of course, your main, and definitely most powerful alternative to swapping Zantetsuken out is putting your mighty Long Bow to good use.



P.S. Congrats on getting through the Cloning pits so early.

On 18.1.2005 09:01 wrote:
Wow, this game gets a lot easier once you get, A) Speed above +10, and B) a decent level of firepower.

The Cloning Pits wouldn't have been do-able without Taratol's haste and once Bard was added to the mix, Dread has been able to smack around those 30th and 40th level uniques that used to terrorize my characters.

Haunted House, Judge Mortis, and the Chameleon Cave were all pretty easy, though Dread's substantial stealth also helped a lot. Its nice when a character takes a big step forward like that. Most recently, he's been killing Wyrms in the Dragon Cave and while the exp and gold are good, I get bored with it really fast.

Zantetsuken got put away after Dread used Bard with enchanted seeker arrows for a while and it became clear that as great as that katana may be, it just doesn't stack up against the damage he can do with Bard (he IS an archer, after all). So now he runs around double wielding, but its purely for the Speed bonus from Gilettar and for easy access (and easier recharging) to Taratol's haste and IMElec. He almost never actually uses melee against anything. Well, there were those Warriors of the Dawn, but I saw them as more of an opportunity to build skill in fauchard rather than actual opponents.

On 18.1.2005 14:51 wrote:

Thanks for the advice. Zantetsuken is... interesting. Multiple extra bonuses and penalties that aren't revealed by *identify*.

On 20.1.2005 15:51 wrote:

I've been hunting the lesser unique dragons in the dragon caves (Glaurung is the toughest one I've killed so far) and while they've generally gone pretty smoothly (those seeker arrows of harm dragon have been wonderful), Ancalagon keeps showing up, taunting me (he's on my list of wanted uniques). He's out of my league, but it got me thinking about damage calculations.

Brands and slays on melee weapons generally multiply the base damage by whatever, but in at least one variant, brands on missle ammo multiplies the whole thing. Sadly, I haven't been paying close enough attention to figure this out myself, but which of these damage calculations is correct for a a (+16,+16) seeker arrow of harm dragon fired from Bard?

A) ((15*3)+16+19)*4=320 per hit
B) ((15+16+19)*3)*4=600 per hit


On 20.1.2005 15:57 wrote:
Also just found the Charmed Amulet. Wow. For something with so many different powers, its surprisingly lame. All the crappy, slightly-better-than-nothing powers in one place. I guess the restore mana power is cool for a spell-caster, but I'd be pretty annoyed if my reward after the Old Castle quest was that amulet.

On 23.1.2005 17:21 wrote:
Dread has been running around, slaughtering 30th and 40th level uniques, truly getting an appreciation for Bard, when what does he find? A bow upgrade! Invader's bonuses aren't quite as good, but it does get an extra shot per round, which more than makes up for it.

Currently exploring the mid-range dungeons. Thorondor was much more than he could handle. Considering going after Bull Gates.

On 23.1.2005 21:34 wrote:
"but in at least one variant, brands on missle ammo multiplies the whole thing."

Yeah, if I recall right, you have enlightened me on this topic a week or so ago regarding Tome (making me feel very much like playing an archer). I became curious, so gathered my willpower and opened cmd2.c of Hengband. Now I am a total idjot when it comes to programming, but what my guess is after a brief glance is that the tot_dam_aux_shot thingy does slays/brands for shots, which is applied after the +todam of the shooter/bolt is added (the o_ptr->to_d and the j_ptr->to_d thingies if i read right), so i think it works like in Tome and you would multiply with the bonus after you added the extra dam. But I do not take any responsibility for that whatsoever. (you could try in wizard mode though)

Other than that, nice going in a truly difficult variant. (or at least it is for me) Good luck.

On 24.1.2005 15:30 Atriel wrote:
Yup. Brand multiply everything. And damage in heng is shown in the missiles:
7 Arrows of Shocking (1d4) (+7,+7) (106/455)

You do 106 normal damage per shot, 455 per round, against critters that resist lightning.
against critters that do not resist lightning, multiply EVERYTHING x3.

On 25.1.2005 03:11 wrote:

Really? I was hitting Smaug with some seeker arrows of hurt dragon and I was guessing the answer was A), rather than B).

Well, good to know. Thanks for the info.


Thanks for the code diving.

I find Hengband tricky as well. I've tried a number of different class/race combos and this character is my best effort so far. cLevel30 was a big roadblock for a while.

On 25.1.2005 04:46 wrote:
Bull Gates and Co. ended up being a lot easier than expected.

On 25.1.2005 07:14 wrote:
Dread is on a bit roll these days, and I'm starting to think that I might be finally starting to figure Hengband out (of course, comments like this bring to mind a great Barry Bonds quote. About half-way through the season a few years ago, Bonds was on pace to break the single season record for Home runs and some reporters were asking him about it. In response, Bonds said something like, "You guys are going to say, 'Yeah, he was on his way. He was really looking good... until he got hit by that bus.'" I'd appreciate it if anyone can find the exact quote. Baseball Prospectus used to have it.)

Shudde M'ell is now the highest level unique Dread has killed. Shudde summoned a greater balrog, too, which scared me badly until I realized they were a lot weaker in Heng than in ToME, so Dread just killed them both.

On 25.1.2005 07:20 wrote:
Just finished Old Castle, but am still in the castle IDing stuff. Was pretty easy thanks to Dread's great stealth. If even 1/4 of the monsters had woken up, it could have gotten tricky.

Found the "Worpal Blade" and "Excalibur, Jr", so Dread is apparently trying to corner the market on cheap imitations of good items.

On 26.1.2005 03:01 wrote:
Reward for the Old Castle, in lieu of Bard, turned out to be that famed powerful artifact, a scroll of acquirement.

Went to the mine to cash it in, where Dread ran into Saruman and killed him with rather less trouble than expected (Saruman had 3 consecutive spell failures, which helped), and was so loaded up with Saruman's drops that he didn't cash in the scroll. While finding a spot to recall back to town, however, he found ANOTHER scroll of acquirement.

Dreaded returned to town, disposed of Saruman's stuff, returned to the mine, and read both scrolls, getting some mediocre ego items which he sold.

On 29.1.2005 06:26 wrote:
Continuing to hunt uniques (starting on the Lodoss dragons) while building the courage to go after Killing Fields and Watery Cave.

On 29.1.2005 07:04 wrote:
Up to the Fenghuang in the Arena. The greater titan and the reaver have been the toughest so far. The titan immediately called Dread and then pounded on him with melee, while the Reaver just sat there and threw nether balls. Dread barely beat them both, but he'll need at least +15 or +20 base speed ot match the Fenghuang, to say nothing of the GWoP or the Babble.

On 30.1.2005 06:44 wrote:
A couple more quests down.

On 31.1.2005 05:47 wrote:
Continuing to creep forward. On a whim, decided to clear a blue dragon pit in the Dark Cave and was rewarded by finally finding a ring of extra shots. Swapped out the ring of CON to wear it.

The 30th and 40th level uniques seem to be starting to dwindle, and the high 50+ level uniques are proving much more challenging to kill. Some more speed would help a lot.

Hey, RNG! Any chance of Dread getting Ringil or perhaps a ring of speed?

On 2.2.2005 07:10 wrote:
Wow. There are really a LOT of uniques in this game. Managed to kill a couple of the lesser Amberites, getting Brand's crossbow AND Crimson, either of which would normally be great, except that Dread really IS an archer and thus actually needs a good offense launcher.

On 2.2.2005 07:13 wrote:
Also found the Trifurcate Spear of Wrath, so I guess Dread needs to go to Numenor to find out what Jormungand will drop now. I bet I know what the answer will be.

On 3.2.2005 13:30 wrote:
Mostly hanging out in the Dragon Lair, while making slow progress down in a few different dungeons. Its starting to get tedious, but I don't think he'll be ready for the next Angband monster quest until he picks up some more speed.

On 3.2.2005 13:32 wrote:
Debating what to do with the cloak of twilight. All sustains and resists, plus reflection, but crummy AC and I'm fond of Julian's activation for banishment...

On 4.2.2005 05:06 wrote:
This is from a Japanese anonymous player:

Robe of the Twilight is practically useless, unless you're exploring the unti-melee cave.
If he were an android, or his class were weaponsmith or sorcerer, there may have been some way to make use of it, though.

On 7.2.2005 06:11 wrote:
Finally found a ring of speed (plus a few additional rings of extra shots) and using it had an easier time than expected against the Fenghuang. Dread will probably wait until level 50 for the GWoP, though.

Got down to the bottom of a few more dungeons and while Pazuzu is the highest level unique slain (rather wimpy for level 82), Corwin is probably the most powerful. About half the Amberites are dead, which is nice, because a whole bunch of them are/were on Dread's list of wanted uniques.

On 7.2.2005 06:22 wrote:
Continuing the trend of finding knock-off items, Dread found Excalipur, so I guess the sword of Angmar is probably up next if it exists in Hengband. Finding both the scythe of slicing of extra attacks AND the randart scythe of slicing (which is pretty nice) makes me wish he was a melee character. Oh well.

On 10.2.2005 06:14 wrote:
Slowly plugging along. Finally killed Null and finished the Dark Cave, though it took a long time. It was really annoying and I doubt I'll bother with it when playing future characters.

Uniques now fall into 3 categories. Almost everything level 55 and under is either dead, friendly, or totally inoffensive. with only a couple exceptions who I haven't been able to find yet (Khamul and the King in Yellow) between levels 55 and 65 its about 50/50, and while Dread has killed some uniques over level 65, the vast majority are still alive. I continue to be amazed at just how many uniques there are in this game.

On 13.2.2005 03:47 wrote:
Wouldn't ya know it? Dread finds Ringil, the exact item he needed, and gets to revel in it for all of 10 minutes before my power goes out. No, of course I didn't save after finding Ringil. That would have been smart.


On 14.2.2005 14:05 wrote:
After morning the loss of Ringil, Dread has started moving on again and after knocking off a few more uniques, he accidentally went down the stairs to Angband 76, activating a quest for Ithaqua.

Dread really isn't equipped to go after him, but he's giving it a try anyway. Ithaqua's pretty tough, but the level is just horrendous. Dread hasn't even spotted Ithaqua yet, because he's been too busy dealing with Bast, Quachil Uttaus, Thuringwethil and Omarax, and Dread has only seen half the level so far. Only Quchil Uttaus is dead so far, and I think Dread will just try to avoid Omarax and Thuringwethil because of ammo woes. Hopefully there aren't any more surprises waiting on the level.

On 14.2.2005 14:08 wrote:
I was surprised when Huan and Kenshiru weren't friendly and Dread had to kill them, but I just realized that Dread is evil now.

On 14.2.2005 15:08 wrote:
In a burst of over-enthusiastic item destruction, I accidentally destroyed Dread's ring of rSound, so rather than swapping in his ring of extra shots, he just wears it all the time, and I'm extremely careful to avoid monsters with sound attacks.

Ithaqua is going to be a handful. With almost no healing, Dread will have to have a hair trigger on the teleport scrolls, but he also doesn't have much ammo, so if he teleports away, he loses everything he's fired. Dread is trying to kill minor monsters, hoping to find skeletons he can turn into more ammo, but the pickings have been slim.

On 15.2.2005 05:32 wrote:
The RNG is really playing with Dread on this level. He still hasn't even seen Ithaqua yet, but in addition to everything else, he's run into Richard Wong and Tselakus, plus two full pits of mixed humans and then a mob of mixed angels. Dread banished the humans and has killed most of the angels, but they've summoned a few times, and Jack of Shadows was one of the creatures summoned.

Sigh. Maybe I should just fail the quest and be done with it already.

On 15.2.2005 07:02 wrote:
Awesome. Dread prevails over Ithaqua in one the best fights I've ever had in any 'band. Ok, it was probably #3. #1 was in ToME, when I rammed a barehand-using yeek bard down the throat of a mass of chain-summoning greater undead along that awful, awful corridor at the top of Mt Doom and he lived to talk about it. #2 was also in ToME, and was killing Melkor with a sling using zombie hobbit warper who, because she never improved on her the little pop-gun sling, had to hit Melkor a few hundred times to kill him.

Now, #3. Dread spent the level dancing from monster group to monster group, trying to hoard all of his inadquate resources (about 50 total arrows, the best being some (+9,+9) seeker arrows and just 9 CCW potions as his only source of healing).

Dread killed Quachil right away, the cautiously scouted the level, slowly blanching with fear as the sheer number of uniques on the level became apparent (plus, there were numerous keepers of secrets and other major demons scattered about).

While cleaning out the previously mentioned angels, Richard Wong woke up and began slaughtering some ultra elite paladins. Dread teleported away, Wong chased him, and thus began a cat and mouse game that ran across the entire map. Wong had Dread on the ropes a couple times, but frenzied teleporting would finally get Dread to a clear spot where he could at least mostly heal up and find some ammo somehow before Wong showed up again. Dread kept picking away, and knocked Wong down to 1 star a couple times, but he kept stopping time and summoning major demons, forcing Dread to flee. Each time, it was so bad, Dread had to avoid that part of the map for fear of them chasing him. Dread also lost all the ammo he had fired during those battles, too, since he couldn't come back for it. Finally, Wong died and life got easier.

At one point, completely out of ammo, Dread used a Shambler that something had summoned for offense. Dread wielded Taratol, lured the Shambler over, and would fight his target in melee. The melee did little damage, but the Shambler would breath on Dread, doing no damage to Dread (thank you, Taratol!), but just mauling whatever he was fighting. Dread used the Shambler to clear a path through a pack of ultra-elite paladins to recover a cache of ammo before Tselakus could arrive.

Finally, Ithaqua was tough, but he had a zillion Monkeys of Nikko with him. While the monkey's picked up all the stray ammo, preventing Dread from recovering it in mid-battle, they also prevented Ithaqua from summoning anything more dangerous. Dread's last arrow killed Ithaqua, and since by then almost everything on the level was awake, Dread had to recall back to town.

On 16.2.2005 05:33 wrote:
Just a few uniques left on the hunter's wanted list and while some are tough (Klingsor, the Tarrasque, Kaschei), one is just annoying: the Narwhal.

Any suggestions on the best place to find it? If Numenor, do I need water breathing or acid immunity to go there?

On 16.2.2005 06:21 Antiguard wrote:
I would assume any place with water would be OK dont remember ever getting him on main map though. Acid Imm is pretty useful in numenor(vs fasticotlan/great unclean ones which are more common than one would wish there). You already got levitation.

You should really consider drinking those new life potions with that crappy dex you got. Dex affects how good ammo you create if i remember right and frankly 18/130 is pretty damn crappy(and so is 18/70 base). Your life rating must be off the charts to stay with that dex...

On 16.2.2005 19:48 wrote:
Yeah, I'm not especially enthusiastic about Dread's DEX and against the harder to hit enemies, he has some accuracy issues. But, as you guessed, his HP are at 104/100, so, by my extremely dubious math, he'd lose 20 hp or so just falling back to 100/100, and I'm a bit loath to give that up.

On 17.2.2005 15:41 Antiguard wrote:
104 is nothing special. Unfortunately i cant really give you the chances of improving it but i've had a char with lr of 124. Unfortunately the second best is only 111. Still almost all who make it deep enough to find new life potions have more than 104. I'd drink the potions if i was in your situation.

On 17.2.2005 17:40 wrote:
Drank the first potion of new life, lost 30 hp, and DEX was still maxed, so I drank the second one. Dread lost ANOTHER 30 hp, but his DEX is no longer maxed. Oh well. We'll see if it was worth it.

Failed the Royal Crypt quest, in stupid fashion. The monsters were perfectly managable, but 2 steps after entering the quest, Dread was suddenly hungry, he had no food (not that helps vampires much anyway), and there was nothing in the quest he could feed from.

I compounded the problem by killing too much stuff along the way, wasting time. By the time Dread even got to the first Archlich, he was weak with hunger. When he started passing out, he recalled out. Darn.

On 18.2.2005 12:27 Antiguard wrote:
Yeah vampires doing undead quests is a classic :). Sry about the life rate. Post new rate/max dex when u find out.

On 21.2.2005 13:30 wrote:
Was feeling sleepy and decided to go after the last random quest monster on dl88. Fortunately, I did load Dread up with decent supplies and ammo first, and he lucked out in getting Cerberus as his opponent.

Cerberus is a stout opponent, but double fire resists takes a lot of the punch out of his melee attacks and Dread ultimately prevailed. For some reason, I thought there'd be a reward for beating all 10 random quests, but I guess not. A nice sense of accomplishment will have to do.

Now heading down to Angband 98. Dread isn't ready for Oberon yet, but being down there should give him the best results for ammo creation. The main things standing between Dread and being able to take on Oberon (IMO) are Ringil and a bunch of the correct branded seeker arrows. He's working on the second one.

On 24.2.2005 15:22 wrote:
I think you need more CON, not the ring of extra shots... 868dam/turn is enough already, and with that low HP just one manastorm could be fatal.

On 24.2.2005 16:25 wrote:
Well, the 98 ammo creation party was a disappointment. Dread, making several trips, took all the skeletons he'd been hoarding the entire game, went down to dlevel 98, and turned 'em all into arrows.

Yeah, he might have enough (+9,+9) seeker arrows to last throught the end of the game, but he didn't get nearly as many branded arrows out of it as I had hoped. I was hoping for 20 hurt dragon seeker arrows for the GWoP arena match, but got zero instead. Was hoping for as many hurt evil and acid branded seeker arrows as possible for Oberon and the Serpent, and got a total of 5. I knew he'd have to fall back on sheaf and regular arrows, I'm just not sure that they're actually better than the regular (+9,+9) seeker arrows.

The Midgard Serpent was a piece of cake (very durable cake, but cake nevertheless). Dread was expecting a big breath weapon and was shocked when it only threw the occasional waterball. Dread also found the Narwhal along the way as a bonus.

Vecna proved to be more of a tool. He wasn't that bad himself, but he was amazingly hard to find. Dread had to virtually clear the level 5 times before finally running into him. After finding him, Dread was able to find him again, but the first three times they fought, something unexpected kept happening that forced Dread to flee. In one instance, Dread knocked Vecna down to 3 stars and was tracking him down after it (he?) teleported away. Dread tried to disarm a chest and set off the trap, which summoned Cyaegha, a pack of chaos hounds, a pack of greater angels, and a dozen mixed monsters. They almost killed Dread in one round, but he got away and fled.

Vecna did make it worth Dread's time, however, as he and his posse dropped the Soulsword, plus 4 other artifacts. One was cursed, two were nice weapons Dread will never use, and the last was Thorin's shield.

Dread is now contemplating ditching his dagger (and its attending +2 speed and +2 DEX) for Thorin's +4 CON and IMAcid.

That switch would help with his HP. Adding in a ring of CON would also help, but the ring of extra shots is just a swap that he carries around. The usual ring in that slot is the ring of rSound, because he doesn't currently get it from anywhere else.

If he could find rShards, rSound, and levitate, he could swap Julian's armor for the Padre's armor and the Shiva boots for his boots of speed, netting a +3 to speed, and adding reflection.

The Destroyer has been showing up a lot lately, and I'd prefer to have reflection from somewhere before fighting him.

Dread spanked Wahha-man a little while ago, so I'm confident he can handle the Destroyer as well, and it would be really nice to get him out of the way before the final battles.

Dread also ran into the Unicorn of Order. Umm, I'm really glad the Serpent isn't worse, because if he was, I might just give up. WOW was the Unicorn nasty.

On 24.2.2005 16:35 wrote:
Almost forgot. As expected, the Midgard Serpent did indeed drop a scroll of acquirement, since Dread already had the trifurcate spear of wrath.

R'lyeh is up next.

On 25.2.2005 08:40 wrote:
Finallly found a potion of self-knowledge. Dread's new life rating is 92/100, and his Max DEX is 18/80 (though his Max CON is 18/120). I think he'll probably drink that 3rd potion of new life he just found.

Swapping in Thorin for the dagger cost -2 speed and -2 DEX, but the +4 CON was worth ~125 hp plus IMAcid, so it was worth while. Plus, the rConf and rChaos allowed him to swap out his amulet for Faramir, giving another +12 to-hit and +3 stealth. On his first trip in R'lyeh, Dread killed Y'golonac and the Mouth of Sauron, and one dropped the ring of Tulkas. At that point, I realized Thorin also had rSound, so he ditched his ring of rSound (plus the ring of extra shots that he swapped) for Tulkas. Net gain - another +4 CON and ~125 hp, +4 speed, and +4 dex (plus another renewable source of haste). He could have gotten more speed by just wearing his other +7 RoS, and more offense by just wearing the ring of extra shots, but the haste and the extra hp made Tulkas worth it.

He's just about ready for the end.

On 25.2.2005 08:58 wrote:
The RNG isn't pleased with Dread for messing with those potions of new life. After drinking #3, not only did he lose another 75 hp, but his DEX and CON are now both maxed (looks like 18/70 for both). Working backwards, I think his life rating actually went up, but the loss of Max CON took him back down.

On 26.2.2005 07:50 wrote:
Cthulhu was tough, but managable, even though he broke out some of his big guns (Hand of Doom, summon Cyberdemons, and summon greater undead), so I decided to skip hunting the rest of the greater uniques (there are a fair number left) and just go straight for Oberon.

Oberon proved a much tougher opponent than Cthulhu, and the situation was made worse by the exceedingly untimely arrival of the Demogorgon, Hela, Combat-Eichzen, and the Unicorn of Order, all of whom just happened to be there and wandered into the battle at various points. As usual, the Unicorn was the most trouble, summoning Tiamat and her escorts, resulting a big pack of wyrms running around, on top of everything else.

Oberon was tricky, ultimately casting dispel magic more times than I had speed potions along (had speed from Taratol and Tulkas, plus 4 speed potions. Wasn't nearly enough.), and then he started teleporting me away or himself away, once he started getting badly damaged.

Finally, after tracking Oberon down after a teleport, he was back up to 4 stars, and Dread was down to just 1 *healing* potion and some CCW left, and I decided to give it one more shot.

Miraculously, Dread held on and pulled it off, taking full advantage of LOS tricks and his rods of teleport away, and in the end, stood tall over Oberon's dead body. Didn't even need to use that last potion.


Now for the Serpent. Gulp.

On 26.2.2005 07:51 wrote:
Got Combat-Eichezen along the way for good measure, too. He really doesn't take much damage to kill.

On 26.2.2005 15:36 wrote:
Going Serpent hunting. Current inventory is:

5 mushrooms of restoring
5 potions of speed
6 (to be 30) potions of CCW
4 potions of healing
10 potions of *healing*
5 potions of life
3 potions of resistance
50 scrolls of teleport
8 scrolls of holy chant
8 scrolls of *destruction*
4 scrolls of genocide
2 scrolls of mass genocide
5 rods of recall
2 rods of detection
6 rods of teleport other
4 rods of stone to mud
staff of healing (4 charges)
staff of speed (8 charges)
24 sheaf arrows of holy might (+15,+15)
17 sheaf arrows of hurt evil (+13,+9)
198 seeker arrows (+9,+9)
12 seeker arrows of hurt evil (+9,+10)

I'd like to squeeze in some potions of heroism, but I'm not sure what would go.

On 27.2.2005 04:54 wrote:

Dread spent pretty much the whole battle hasted, heroism'ed, and blessed, and it worked out nicely. I'm glad for the high to-hit bonus, because if it was lower, Dread would have had serious ammo problems. My guess on the right quantity of ammo to bring was a little too close for comfort. Dread came in with 251 total arrows, and he had 18 left when the battle was done (never had the opportunity to pick up fired ammo during the battle, thanks to the Serpent's stupid disintegration breath).

The Serpent summoned uniques more often than he cast dispel magic, so Dread actually had potions of speed left at the end. I forgot to do the Volcano, which the Serpent reminded me of by summoning Shooting Star twice (Dread *destruction*ed him away the first time). Those *destruction* scrolls may have been the most critical pieces of equipment Dread carried.

Overall, Dread had much more of his supply stockpile left at the end than I expected. Part of it was strategy. Once Dread was below 500 or 600 hp, he'd teleport away before the Serpent got another attack, heal, and then set up the next battle. As a result, the Serpent didn't get a lot of free attacks while Dread was healing.

Additionally, Archers are, surprisingly, a very safe class to play for the final battle. Why? Because when they get multiple shots, rather them all firing at the same time, like a melee user, each attack is an individual move, albeit one that takes very little energy. As a result, during combat, the Serpent, despite a significant speed advantage, never got a double move.

Rather than getting double moves, the Serpent would get to go after just 1 or 2 shots by Dread, rather than the full 4 or 5. As a result, if the Serpent hit Dread with something heavy like Hand of Doom, Dread always got an opportunity to react (usually with teleport, though at the end he stood his ground and went with *Healing*) before the Serpent could follow up with a kill-shot. Also, when the Serpent summoned uniques, only a few would get attacks at Dread before he could react, rather than seemingly ALL of them, which has been the death of numerous other characters of mine in other 'bands.

On 27.2.2005 05:03 wrote:
Huh. Doesn't list Dread as a winner for some reason.

On 27.2.2005 22:05 Antiguard wrote:
Maybe you have to retire? i dont remember did u have to add winner to hengband dumps or was retiring enough. Before that go and try GWOP on arena. My archer wants to know whether you can kill it with arrows (not needle).

Ps. I found ringil in no melee cave DL46 from AMHD (lol). 2nd time ever and the first char couldnt even use it.

PPS Killed my l50 lazy fighter in similar situation.. lost great eq due to powerfailure and then went suicidal :).

On 27.2.2005 22:35 wrote:
Oh yeah, the arena. Forgot about that. I was going to hold off until Dread reached level 50 or had 30+ seeker arrows of hurt dragon, whichever came first. Hasn't reached either yet, but he'll give it a shot.

On 27.2.2005 23:12 wrote:
Before I forget, after killing the Serpent, Dread used:

1 mushroom of restoring
3 potions of speed
6 heroism potions
25 CCW potions
3 healing
5 *healing*
0 life
2 resistance
22 teleport
6 holy chant
6 *destruction*
24 sheaf arrows of holy might
17 sheaf arrows of hurt evil
182 seeker arrows
10 seeker arrows of hurt evil

On 27.2.2005 23:13 wrote:
He used one charge from the staff of speed, but then both staves were drained during the initial clash with the Serpent.

On 27.2.2005 23:18 wrote:
Against the GWoP, he took in all his various arrows, sheaf arrows, and seeker arrows of hurt dragon, plus a bunch of seeker arrows and wore the crown of chaos, changing his kit accordingly (thorin for silver chariot - IMAcid for +2 speed; cammithrim for fingolfin - +10 to-hit; boots of avatar for boots of speed -5 to hit for +3 speed; and Tulkas for +7 ring of speed - +3 speed), putting him at +28 speed and 1025 hp.

Dread killed the GWoP and had ~490 hp left, so its definitely doable with an archer, though he lucked out and the GWoP didn't breath until the very end when it was almost dead.

On 27.2.2005 23:56 wrote:
Went after the metal babble with all the arrows +11 to-hit or better:

5 arrows of slaying (+14,+11)
7 arrows of holy might (+13,+11)
27 arrows of hurt animal (+11,+10)

and he went with the padre's armor of the +5 to-hit, since the babble can't do shards. He also traded silver chariot for that randart shield with +5 to-hit.

On 28.2.2005 01:01 wrote:
Drat. Dread was defeated by the metal babble. Funny, I was actually more worried about the GWoP than the babble. I figured with the arrows and his good rate of fire, just by luck he'd hit the babble enough times to kill it before it got him. The GWoP just had to start the battle by breathing to ensure that it won and even if it didn't, it still had a very good chance of winning.

In the end, the GWoP went down easier than expected, but Dread simply couldn't hit the babble. He brought in the ammo I listed above, plus another 50 (+9,+9) seeker arrows. Dread lasted a bit longer than I expected, and had enough time to fire off all 39 of the +11 to-hit or better ammo, plus exactly 1 (+9,+9) seeker arrow, for 40 total shots. He went 0 for 40.

On 28.2.2005 12:50 wrote:
hmm. i think i read in the newsgroups once that the babble is not really beatable without using the needle. some fellow tried with a pumped-up cheat character in wizard mode, and even so he couldnt get the darn thing.
maybe just rumour, never tried myself.

congrats for the win though. must have taken a lot of skill to handle large crowds at serious depths with an archer.

On 28.2.2005 13:37 wrote:
Even if you have the poison needle, you just can't reach it!!
I think Dread did the right way as an archer, just unfortunately with no luck...

Some classes (ninjas, mindcrafters, and so on) have their certain ways to get it, but nomally it's nearly impossible - the scroll disappears in a puff of smoke!

On 28.2.2005 17:27 wrote:
Added proof that Dread actually won - he's currently slogging through Heaven.

For some reason I thought it was only 10 levels deep, so Dread has already blown all his *destruction* scrolls fending off the Unicorn.

Additionally, while I thought I was very clever having Dread wear the Crown of Chaos for the Arena (which DID work rather well), its no-teleport curse is a horrible hindrance in Heaven. The walls are all indestructable, so the Unicorn pins him down, Dread can't teleport, he has to fight his way out.

In a nutshell, its Heaven, but even harder. Yuck. Well, Dread isn't dead yet.

On 28.2.2005 17:48 wrote:
a scroll of mundanity or probably a scroll of curse armor will help you to remove the parmanently cursed item, if you dare to use it!

On 28.2.2005 19:23 wrote:
Just rememberd that while Dread was out *Destruction* scrolls, he had been hoarding *Destruction* staves since the beginning of the game, in case of a rainy day.

The difficulty of the trek through Heaven was a strong indication that it was, in fact, raining pretty hard, so Dread broke a few of them out, and it made life MUCH easier. The biggest drain on healing had been running into Caldarm who summoned a bunch of Clones of Locke. They resisted Dread's attempt to teleport them away, so he was stuck between 3 of them (in a hallway, fortunately), until he could fight his way out. Those guys hit pretty hard and Dread ran through a few *Healing* potions keeping himself alive. Fortunately, his healing and ammo outlasted them, and Caldarm teleported away.

Dread ultimately made it to the bottom of Heaven and quite a bit quicker than expected, thanks to liberal use of *Destruction* and his rods of detection.

He them promptly went on to fail both the Spawning Pits (That is one awful quest. How exactly are you supposed to beat it?) and Eric the Usurper (Dread took 1 step forward, and a Death Knight that has LOS on him started summoning and on its first try, it got a few mid-level monsters that could also summon. Within 3 or 4 turns, the whole left side of the map was full of monsters. Dread could probably have hacked his way through, but as ugly as it was, he hadn't even gotten to front door and encountered the actual monsters of the quest yet. Plus, having gotten to the bottom of Heaven already, my heart just wasn't in it.). So, Dread can take a run at Hell, or he can just pack it in and call it a career.

I think I'll wait to see if anyone has any suggestions about fixing Dread's winner status, and then he'll retire. Heaven was enough fun, so there isn't much point of hitting Hell. There should really be an end monster or something at the bottom of it.

On 28.2.2005 19:42 wrote:
There. His adventuring days are done.

Possibly the first character to make it to the bottom of Heaven or Hell?

On 28.2.2005 19:49 wrote:
Err, I mean that he won't be playing anymore (no trips into Hell). I haven't actually retired him yet.

On 1.3.2005 06:38 wrote:
Having seen the pinnacle of Heaven and decided that dipping his toe into Hell was plenty, Dread called it a career and lived happily ever after.

On 1.3.2005 13:17 wrote:
Ah, retiring did the trick.

On 14.3.2005 03:10 wrote:
Huh. Lowest level and lowest EXP of any character to defeat the Serpent.

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