The Angband Ladder: Pirenn, Ent Loremaster by <juho.schultz@helsinki.fi>

  [ToME 2.3.0 Character Sheet]

 Name  : Pirenn                 Age                297       STR! 18/***       
 Sex   : Male                   Height              46       INT!  18/90       
 Race  : Ent                    Weight              85       WIS! 18/***       
 Class : Loremaster             Social Class        32       DEX! 18/130       
 Body  : Ancalagon the Black                                 CON! 18/***       
 God   : Tulkas                                              CHR! 18/150       
                                                                               
 + To Melee Hit          77 Level             50    Max Hit Points      6538   
 + To Melee Damage       89 Experience  49981391    Cur Hit Points      6500   
 + To Ranged Hit         77 Max Exp     49981391    Max SP (Mana)         18   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)         18   
   AC                185+167Gold         2279481    Piety             182138   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[57]Perception  : Poor         Blows/Round:  14        
 Bows/Throw  : Legendary[20]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Poor         Mel.dmg/Rnd:  1274-4606 
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and unflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 113 (5650')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 30 (1500')

 Your body is Ancalagon the Black.
 You are currently on level 113 of Angband.
 You have defeated 20254 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 44th Quelle of the 2890th year of the third age.
 You have been adventuring for 58 days.

                    efghijkmnosz{@              
        Add Str   : ..12324...3..+              
        Add Int   : .11..2........              
        Add Wis   : ..1..24...3...              
        Add Dex   : .11.32........              
        Add Con   : ..1..2....3..+              
        Add Chr   : ..1..24.......              
        Add Stea. : ...2.2...4....              
        Add Sear. : ....3.........              
        Add Speed : ..1..243..3...              
        Add Blows : .1.23.........              
        Sust Str  : ..+...........              
        Sust Int  : .....+..+.....              
        Sust Wis  : ..+..+........              
        Sust Dex  : ..............              
        Sust Con  : ..+...........              
        Sust Chr  : ..+..+........              
        Invisible : .+............              
        Mul life  : .............+              
        Sens Fire : ..............              
        Reflect   : ..............              
        Free Act  : ..+..+....+..+              
        Hold Life : .....+.+......              
        Imm Acid  : ...+....*....+              
        Imm Elec  : ...++...*.+..+              
        Imm Fire  : .+*+..+.*.+..+              
        Imm Cold  : ....+*..+.+..+              
        Res Pois  : ....+.+......+              
        Res Fear  : ..+...+.......              
        Res Lite  : ....+..+.++...              
        Res Dark  : .......+.+....              
        Res Blind : ....++....+...              
        Res Conf  : .+.+...++.+..+              
        Res Sound : ....+.....+...              
        Res Shard : ..........+...              
        Res Neth  : .+++..........              
        Res Nexus : ....+...+.....              
        Res Chaos : ...+...+..+...              
        Res Disen : ......+.......              
        Levitate  : .............+              
        Lite      : ..........+...              
        See Invis : ..+..+.+..+...              
        Digestion : ....+.........              
        Regen     : ..+.......+...              
        Activate  : ..+.++++..+...              
        Fly       : ....+.........              
        Orc.ESP   : .......+......              
        Full ESP  : .....+........              

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        00.700 [0.700]
          . Archery                              00.800 [0.700]
          . Barehand-combat                      50.000 [0.900]
          . Boulder-throwing                     00.600 [0.600]
 - Sneakiness                                    01.500 [0.700]
          . Stealth                              06.300 [0.700]
          . Disarming                            01.500 [0.700]
 - Magic                                         02.754 [0.600]
          . Magic-Device                         50.000 [1.000]
 - Spirituality                                  50.000 [0.700]
          . Prayer                               25.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  18.710 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  08.000 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            05.000 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Tree walking

 3 of your companions have been killed.

  [Character Equipment]

e) a Ring of Slaying (+14,+10)
    
f) The Ring of Beolingon (+11 to damage) (+1)
        It increases your intelligence, dexterity and attack speed by 1.  It
    makes you invisible.  It provides resistance to fire, confusion and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 46 of
    Mordor.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring of Ianolwind (+2 attacks)
    It increases your 
    strength, stealth and attack speed by 2.  It provides resistance to 
    acid, electricity, fire, nether and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 99 of
    Angband.
i) The Ring of Eluin [+12] (+3 attacks)
    It can be activated for ball of cold and resist cold every
    50+d50 turns if it is being worn. It increases your strength, 
    dexterity, searching and attack speed by 3.  It provides resistance to 
    electricity, cold, poison, light, blindness, sound and nexus.  It
    allows you to fly.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 100 of Angband.
j) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 113 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!!}
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 59 of
    Mordor.
m) The Arkenstone of Thrain (+3) {!!}
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 71 of Angband.
n) The Thunderlord Coat of Imarethil [9,+10]
    
    It sustains your intelligence.  It provides immunity to acid, 
    electricity and fire.  It provides resistance to electricity, fire, 
    cold, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 60 of Erebor.
o) a Shadow Cloak of Aman [6,+26] (+4 to stealth)
    It increases 
    your stealth by 4.  It provides resistance to light and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700
    hit points every 250 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom, constitution
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound, shards and chaos.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 100 of
    Angband.
z) a Silent watcher (1510 hp)
{) (nothing)


  [Character Inventory]

a) 3 War Tomes of Tulkas {!k!k}
b) The Mirror of Alternate Dimensions {restore}
    It can be activated for restore stats and life levels every
    200 turns.  
    You bought it from the Magic shop.
c) The Diamond Prism of Light {massgeno}
    It can be activated for mass
    genocide every 1000 turns.  
    You bought it from the Magic shop.
d) Benetar's Mana Battery {destruction}
    It can be activated for Destruction
    every 100 turns.  
    You found it lying on the ground on level 69 of The Sacred Land Of
    Mountains.
e) Tenser's Mechanical Magician {teleportlevel}
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Gnome mage on level 24 of The Old Forest.
f) The Medallion of Good Will {abslight}
    
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Master mindcrafter on level 38 of Mordor.
g) The Cunning Plan of Zog {@A1 food}
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
h) a Parchment titled ''Immortality For Dummies'' {massgeno}
    It can be
    activated for mass genocide every 1000 turns.  
    You bought it from the Magic shop.
i) a Parchment titled ''Finer Points of Munchkinism'' {genocide}
    It can be activated for genocide
    every 500 turns.  
    You found it in the remains of a Master mindcrafter on level 38 of Mordor.
j) 2 Potions of Enlightenment
k) 71 Scrolls of Teleportation
l) 5 Scrolls of *Identify*
m) a Silver Rod of Capacity of Enlightenment (200/200)
    
    It can hold more mana.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
n) a Golden Rod of the Istari of Recall (250/250) {!z}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Hezrou on level 56 of The Sacred Land Of
    Mountains.
o) a Golden Rod of the Istari of Teleport Other (250/250) {@z4}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Hell knight on level 65 of Mordor.
p) a Mithril Rod of Trap Location (160/160) {@z1}
q) a Mithril Rod of Cheapness of Perception (133/160) {@z2}
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of a Demilich on level 58 of Mordor.
r) an Adamantite Rod of Capacity of Healing (400/400) {@z6}
    It can
    hold more mana.  
    You found it in the remains of a Demilich on level 58 of Mordor.
s) an Adamantite Rod of Disarming (200/200) {@z3}
t) The Wand of Digging of Thrain (206 charges) {@a1}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
u) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 58 of Mordor.
v) The Set of Cesti of Wengladi [5,+14]
w) 99 Empty Bottles


  [Home Inventory - Bree ]

a) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 52 of Mordor.
b) The Ring of Power of Ren the Unclean (+2 attacks)
    It 
    increases your attack speed by 2.  It makes you invisible.  It
    provides resistance to fire, blindness and disenchantment.  It allows
    you to see invisible monsters.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 50 of Mordor.
c) The Ring of Tangrin [+13] (+3 to speed)
    
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your dexterity, stealth, 
    infravision and speed by 3.  It sustains your intelligence.  It
    provides resistance to acid, blindness, shards and chaos.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
d) a Ring of Slaying (+10,+13)
    
    You found it lying on the ground on level 99 of Angband.
e) The Necklace 'Nauglamir' (+3)
    It provides
    light (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 85 of
    Angband.
f) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser titan on level 61 of The Sacred
    Land Of Mountains.
g) The Augmented Chain Mail of Iaurimran (-2 to accuracy) [16,+11]
    It sustains your strength and intelligence.  It
    provides immunity to acid and electricity.  It provides resistance to 
    life draining, acid, electricity and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 107 of
    Angband.
h) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and searching by 3.  It sustains your intelligence and wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to light, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 49 of The
    Sacred Land Of Mountains.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire and cold.
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Gelugon on level 102 of Angband.
m) The Metal Cap of Aryath [3,+11]
    It
    provides light (radius 5) forever.  It sustains your strength, 
    intelligence and wisdom.  It provides resistance to acid, poison, dark
    , blindness, confusion, shards, nether, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 34 of Mordor.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 48 of The Sacred
    Land Of Mountains.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed
     by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It
    provides resistance to nether.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 50 of The
    Sacred Land Of Mountains.
q) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases 
    your constitution by 5.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 103 of
    Angband.
s) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 100 of Angband.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of The Sacred
    Land Of Mountains.
v) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed
     and luck by 1.  It provides resistance to acid, electricity, fire, 
    cold and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.


  [Home Inventory - Gondolin ]

a) 36 Potions of *Healing*
b) 8 Potions of Life
c) 2 Scrolls of *Remove Curse*
d) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
e) a Rod Tip of Healing (120 Mana to cast)
f) The Ring of Power of Ren the Unclean (+3 attacks)
    It increases your intelligence, 
    searching and attack speed by 3.  It makes you invisible.  It sustains 
    your strength.  It provides resistance to dark.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 63 of Erebor.
g) The Ring of Power of Akhorahil the Blind (+2 attacks)
    
    It increases your stealth and attack speed by 2.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    electricity.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 76 of Angband.
h) a Ring of Damage (+22)
    
    You found it in the remains of a Mature green dragon on level 80 of
    Angband.
i) The Ring 'Agulegion' (+2 attacks)
    It increases your strength, searching and attack speed by 2.  
    It sustains your wisdom and charisma.  It provides resistance to 
    confusion and chaos.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
j) The Amulet of Ingwe (+3)
    It can be activated for 
    dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser titan on level 67 of Angband.
k) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 59 of
    Mordor.
l) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 82 of Angband.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 48 of The Sacred
    Land Of Mountains.
n) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every
    888 turns if it is being worn. It increases your constitution by 2.  
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 92 of Angband.
o) The Hard Leather Armour of Himring [6,+15]
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It provides resistance to poison, nether
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm in the town of Gondolin .
p) a Mumak Hide of Air [1,+18]
    
    It allows you to breathe without air.  
    You found it lying in a vault on level 100 of Angband.
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 53 of Mordor.
r) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It 
    increases your intelligence and charisma by 3.  It does extra damage 
    from frost.  It sustains your dexterity.  It provides immunity to cold
    .  It provides resistance to nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 96 of
    Angband.
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your intelligence, wisdom, 
    searching, infravision, ability to tunnel and speed by 4.  It does
    extra damage from fire.  It is especially deadly against dragons.  It
    is especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 93 of Angband.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
v) a Marilith corpse
w) The Necromancer of Dol Guldur's corpse


  [Home Inventory - Minas Anor ]

a) 37 Potions of Curing
b) a Mithril Rod of Nothing (160/160)
c) an Adamantite Rod of Detection (200/200) {@z5}
d) an Adamantite Rod of Nothing (200/200)
e) The Golden Horn of the Thunderlords (5 charges) {100% off}
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 67 of Dol Guldur.
g) an Amulet of Telepathy
    
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 50 of The Sacred
    Land Of Mountains.
h) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and charisma by 2.  
    It cannot be harmed by fire.  
    It was given to you as a reward.
i) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 61 of The Sacred
    Land Of Mountains.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
k) a Balance Dragon Scale Mail (-2 to accuracy) [30,+14]
l) The Ring Mail of Avalin (-2 to accuracy) [12,+11]
    
    It sustains your wisdom and charisma.  It provides immunity to 
    electricity and cold.  It makes you completely fearless.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 91 of Mount Doom.
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Full Plate Armour of Isildur [25,+25] (+1)
o) The Filthy Rag of Menen [1,+11]
    It sustains your strength, wisdom, dexterity, constitution
     and charisma.  It provides immunity to acid and cold.  It provides
    resistance to sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 66 of The Sacred Land Of
    Mountains.
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) an Elven Cloak [4,+13] (+3 to stealth)
r) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster
    every 500+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your intelligence, dexterity, charisma, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to cold, light, dark, blindness, sound and shards.
    It allows you to see invisible monsters.  It drains mana.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 87 of Mount Doom.
s) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48)
    every 5+d5 turns if it is being worn. It increases your dexterity, 
    speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
u) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
v) The Harp of Maglor (+3 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 87 of Mount Doom.


  [Home Inventory - Lothlorien ]

a) 29 Potions of Cure Light Insanity
b) 27 Potions of Cure Serious Insanity
c) 13 Potions of Cure Critical Insanity
d) 15 Potions of Cure Insanity
e) a Rod Tip of Recall (80 Mana to cast)
f) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
    It 
    increases your constitution, charisma and attack speed by 1.  It makes
    you invisible.  It sustains your charisma.  It provides resistance to 
    electricity and nexus.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Mordor.
g) The Ring of Power of Hoarmurath of Dir (+4 to stealth)
    
    It increases your strength, dexterity and stealth by 4.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    poison.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 64 of Mordor.
h) The Ring of Power of Adunaphel the Quiet (+2% of critical hits)
    
    It increases your ability to score critical hits by 2.  It makes you
    invisible.  It provides resistance to acid, electricity, fire, cold, 
    poison and confusion.  It allows you to levitate.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 64 of Mordor.
i) The Ring of Power of Hoarmurath of Dir (+4)
    
    It increases your strength by 4.  It makes you invisible.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    fire and poison.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 67 of Dol Guldur.
j) an Indestructible Ring of Damage (+17)
k) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 50 of The Sacred
    Land Of Mountains.
l) The Ring of Durin (+2)
    It grants you the power of midas touch if it is
    being worn.  It increases your strength, constitution and charisma by 
    2.  It sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being
    worn.  It provides light (radius 1) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism
    every 300 turns if it is being worn. It increases your intelligence, 
    wisdom and stealth by 4.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and dark.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 50 of The Sacred
    Land Of Mountains.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and 
    ability to tunnel by 5.  It provides resistance to acid, electricity, 
    fire and poison.  It allows you to sense the presence of animals.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Soft Leather Armour 'Dirhor' [4,+9]
    It sustains your dexterity and charisma.  It provides
    immunity to electricity and cold.  It provides resistance to 
    electricity, fire and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master lich on level 58 of The Sacred
    Land Of Mountains.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 48 of Mordor.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Iron Helm 'Holhenneth' [5,+10] (+2) {!!}
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Dol Guldur.
x) Ar-Pharazon the Golden's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases 
    your luck by 20.  It does extra damage from fire.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can make your
    foes bleed.  It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 38 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 109 of
    Angband.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of demons.  It slows your metabolism.  It
    speeds your regenerative powers.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 58 of Dol Guldur.
d) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It 
    increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
e) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for 
    arrows (150) every 90+d90 turns if it is being worn. It grants you the
    power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It gives telepathic powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 59 of
    Mordor.
f) The Hatchet of Earingor (1d5) (+2,+15) (-7 attacks)
    It can be wielded two-handed.  It decreases your attack speed
     by 7.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It prevents teleportation.  It drains experience.  
    It has been blessed by the gods.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 48 of The
    Sacred Land Of Mountains.
h) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every
    8+d8 turns if it is being worn. It provides light (radius 1) forever.  
    It does extra damage from fire.  It provides resistance to fire and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 84 of Angband.
i) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Smaug the Golden on level 49 of The Sacred
    Land Of Mountains.
j) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2
    .  It is very sharp and can cut your foes.  It is very sharp and can
    make your foes bleed.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 104 of Angband.
k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 99 of
    Angband.
l) The Short Bow 'Ostinamar' (x-1) (+9,+8) (-3) {cursed}
    It decreases your intelligence, dexterity and constitution by 
    3.  It fires missiles with extra might.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 89 of Angband.
m) The Long Bow of Eitharon (x6) (+12,+10) (+3)
    
    It increases your strength, intelligence, dexterity and charisma by 3.
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 101 of
    Angband.
n) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 85 of Angband.
o) The Heavy Crossbow 'Helegund' (x4) (+11,+5) (-7 to speed)
    It 
    decreases your strength, charisma and speed by 7.  It prevents
    teleportation.  It drains experience.  It aggravates nearby creatures.
    It fills you with the Black Breath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Bolt of Analar (1d5) (+12,+5) (+2 to speed)
    It increases your 
    dexterity, speed and attack speed by 2.  It does extra damage from 
    fire.  It produces chaotic effects.  It is a great bane of dragons.  
    It is a great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 103 of Angband.
q) The Mage Staff 'Finionil' (1d4) (+6,+10) [+10](80%) (+4)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence by 4.
    It increases your mana capacity by 80%.  It sustains your wisdom.  It
    provides resistance to blindness.  It allows you to fly.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Angband.



Posted on 19.1.2005 09:12

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411. on the Ladder (of 18925)
157. on the ToME Ladder (of 3146)
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On 19.1.2005 09:12 juho.schultz@helsinki.fi wrote:
Still searching for Sauron... where is the coward hiding? I have spend about 40 hours and still no sign of him.

On 19.1.2005 12:05 HektorLorenzo wrote:
I usually found him going back to 99 of Angband and diving from there a few levels. I rarely found him deeper. But that may be just self-suggestion.

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Gong, L50 Ent Loremaster
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Georgie, L50 Ent Loremaster
898th in ToME (2.3.1) by <richardc_2074@yahoo.com> (95%)

Cilantro, L50 Ent Loremaster winner
732nd in ToME (2.3.2) by <mkay@mrhat.net> (95%)

BarkDust, L50 Ent Loremaster
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Leafblighter, L50 Ent Loremaster
574th in ToME (2.3.2) by <bceason@yahoo.com> (95%)

Suicidal Insanity, L50 Ent Loremaster winner
794th in ToME (2.3.1) by <lorddimwit@hotmail.com> (95%)



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