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The Angband Ladder: Gong, Ent Loremaster by <serinfr@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Gong                   Age                293       STR: 18/160       
 Sex   : Neuter                 Height              90       INT:      7       
 Race  : Ent                    Weight              72       WIS:     16       
 Class : Loremaster             Social Class         1       DEX:      6       
 Body  : Great Wyrm of Balance                               CON: 18/180       
 God   : Melkor Bauglir                                      CHR:     18       
                                                                               
 + To Melee Hit          32 Level             50    Max Hit Points      2361   
 + To Melee Damage      269 Experience  11555079    Cur Hit Points      2361   
 + To Ranged Hit         32 Max Exp     11555079    Max SP (Mana)         17   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)         17   
   AC                202+174Gold          666191    Piety              55666   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Bad          Blows/Round:  11        
 Bows/Throw  : Superb       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Bad     Mel.dmg/Rnd:  2981-5599 
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          brown skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Submerged Ruins: Level 35 (1750')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 34 (1700')
        The Helcaraxe: Level 40 (2000')

 Your body is a Great Wyrm of Balance.
 You are currently in the town of Minas Anor.
 You have defeated 1884 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 54th Yavie of the 2890th year of the third age.
 You have been adventuring for 11 days.

                    efghijkmnosz{@              
        Add Str   : .............+              
        Add Int   : ..........2..+              
        Add Wis   : ..........2..+              
        Add Con   : ......3......+              
        Add Chr   : .............+              
        Add Stea. : 4.............              
        Add Sear. : .6............              
        Add Speed : ..**...3......              
        Add Blows : .....3........              
        Sust Str  : ..............              
        Sust Int  : ......+.......              
        Sust Wis  : ......+.+.....              
        Sust Dex  : .+......+.....              
        Sust Con  : ......+.......              
        Sust Chr  : ........+.....              
        Invisible : ++............              
        Mul life  : .............+              
        Sens Fire : ..............              
        Reflect   : ..............              
        Free Act  : ....+........+              
        Hold Life : ....+.+++.....              
        Res Acid  : ........+.....              
        Res Elec  : .+............              
        Imm Fire  : .............*              
        Res Cold  : ......+.+.....              
        Res Pois  : +...+.........              
        Res Fear  : ....+.........              
        Res Lite  : +......+......              
        Res Dark  : +.....++......              
        Res Blind : ..........+...              
        Res Conf  : .+..+..+..+..+              
        Res Sound : +.............              
        Res Shard : +.............              
        Res Neth  : ......+.......              
        Res Nexus : .+............              
        Res Chaos : ....+..+......              
        Res Disen : ....+........+              
        Aura Fire : .............+              
        Levitate  : .............+              
        Lite      : ......+.......              
        See Invis : ++.....+......              
        Digestion : +.............              
        Regen     : ......+.......              
        Activate  : ......+++.....              
        Drain Exp : ++............              
        Cursed    : ++............              
        Hvy Curse : ++............              
        Fly       : ........+....+              
        Orc.ESP   : .......+..+...              
        Troll.ESP : ..........+...              
        Evil.ESP  : ..........+...              

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        28.930 [0.700]
          . Weaponmastery                        17.500 [0.700]
          . Archery                              00.800 [0.700]
          . Barehand-combat                      50.000 [0.900]
          . Boulder-throwing                     00.600 [0.600]
 - Sneakiness                                    01.500 [0.700]
          . Stealth                              -5.000 [0.700]
          . Disarming                            01.500 [0.700]
 - Magic                                         04.200 [0.600]
          . Magic-Device                         01.500 [1.000]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  18.700 [0.700]
          . Prayer                               35.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  16.400 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  29.000 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            00.000 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Tree walking


  [Fates]

You are fated to find The Dagger 'Narthanc' on level 1.
You are fated to find a Wand of Confuse on level 1.


  [Character Equipment]

e) The Ring of Power of Uvatha the Horseman (+4 to stealth) {cursed}
    
    It increases your stealth by 4.  It makes you invisible.  It provides
    resistance to poison, light, dark, sound and shards.  It allows you to
    see invisible monsters.  It slows your metabolism.  It drains 
    experience.  It is heavily cursed.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Power of Adunaphel the Quiet (+6 to searching)
    
    It increases your searching by 6.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to electricity, 
    confusion and nexus.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet in the town of Gondolin
    .
g) a Ring of Speed (+11) {100% off}
    It increases your speed by 11.  
    You stole it from the Rare Jewelry Shop.
h) a Ring of Speed (+12) {100% off}
    It increases your speed by 12.
    
    You stole it from the Rare Jewelry Shop.
i) a Ring of Lordly Protection [+21] {100% off}
    It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining, poison, chaos and disenchantment.  
    You stole it from the Rare Jewelry Shop.
j) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed
     by 3.  
    You stole it from the Rare Jewelry Shop.
k) The Jewel 'Evenstar' (+3)
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm in the town of Gondolin .
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Black Dragon Scale Mail 'Lathlor' (-2 to accuracy) [30,+22]
    It can be activated for breathe acid (130) every
    90+d90 turns if it is being worn. It sustains your wisdom, dexterity
     and charisma.  It provides resistance to life draining, acid and cold
    .  It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
o) (nothing)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
z) (nothing)
{) (nothing)


  [Character Inventory]

a) 82 Scrolls of Satisfy Hunger
b) a Mithril Rod of Recall (160/160)
c) (nothing)
d) (nothing)
e) (nothing)
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas


  [Home Inventory - Gondolin ]

a) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
b) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
c) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake in a plain of grass.
d) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
e) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in a plain of
    grass.
f) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake in a plain of grass.
g) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
j) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 69 of The Sacred Land
    Of Mountains.
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    The Sacred Land Of Mountains.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every
    55+d55 turns if it is being worn. It increases your intelligence, 
    wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7
    turns if it is being worn. It can be used to store a spell.  It 
    increases your constitution by 4.  It sustains your constitution.  It
    provides resistance to cold.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon in a plain of
    grass.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos in the town of
    Gondolin .
o) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if
    it is being worn. It grants you the power of magic missile if it is
    being worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Brown Thunderlord in a plain of
    grass.
p) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 69 of The
    Sacred Land Of Mountains.
s) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases 
    your intelligence by 2.  It does extra damage from fire and frost.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It sustains your 
    intelligence.  It provides resistance to fire and cold.  It allows you
    to sense the presence of giants.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of The
    Sacred Land Of Mountains.
t) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon in a plain of
    grass.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It 
    poisons your foes.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    speeds your regenerative powers.  It prevents teleportation.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
x) Maeglin, the Traitor of Gondolin's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
b) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 70 of The
    Sacred Land Of Mountains.
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5)
    every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
e) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 70 of
    The Sacred Land Of Mountains.
f) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It
    provides immunity to paralysis.  It drains mana and life.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 70 of The
    Sacred Land Of Mountains.
g) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every
    5+d5 turns if it is being worn. It can be used to store a spell.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    The Sacred Land Of Mountains.
h) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    The Sacred Land Of Mountains.
i) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It
    is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
j) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and 
    attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    The Sacred Land Of Mountains.
k) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It 
    increases your charisma by 3.  It does extra damage from fire.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It provides resistance to fire and sound.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of The
    Sacred Land Of Mountains.
l) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every
    10 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence and wisdom by 4.  It fights against evil
    with holy fury.  It provides resistance to light.  It allows you to
    see invisible monsters.  It allows you to sense the presence of evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 70 of The
    Sacred Land Of Mountains.
m) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution
     by 2.  It provides resistance to electricity, fire and cold.  It
    speeds your regenerative powers.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 70 of The
    Sacred Land Of Mountains.
n) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    The Sacred Land Of Mountains.
o) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 
    4.  It provides resistance to acid, electricity, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) 97 Potions of Water Curing {quest}
b) The Phial of Undeath (-5) {cursed}
c) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Thunderlord Coat of Marda [9,+25] (+5)
e) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud
    (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your
    foes.  It is especially deadly against orcs.  It provides resistance 
    to poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
h) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300)
    every 200+d200 turns if it is being worn. It decreases your charisma
     by 4.  It does extra damage from fire.  It provides immunity to fire.
    It is cursed.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
i) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain
    life (90) every 70 turns if it is being worn. It increases your wisdom
     and infravision by 4.  It does extra damage from frost.  It is
    especially deadly against orcs.  It provides resistance to cold, light
     and blindness.  It allows you to sense the presence of orcs, trolls
     and giants.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 70 of The Sacred Land Of
    Mountains.


  [The Mathom-house Inventory - Bree ]

a) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
b) The Bar Chain Mail 'Oberel' (-2 to accuracy) [18,+8]
    It sustains your wisdom and dexterity.
    It provides immunity to electricity and fire.  It provides immunity to
    paralysis.  It provides resistance to electricity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .



Posted on 20.1.2005 05:08
Last updated on 20.1.2005 06:29

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2479. on the Ladder (of 12645)
844. on the ToME Ladder (of 2973)
Second best for this player (out of 9)

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On 20.1.2005 05:08 serinfr@hotmail.com wrote:
This is just a fun char. to play! Sacrificed hp for power, only until my hp stopped going down.

On 20.1.2005 06:29 serinfr@hotmail.com wrote:
This is the level 50 of my character, it's amazing the amount of damage an auto-curse can really do! :D

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