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The Angband Ladder: FreddaII, High-Elf no-class by <ZarahNeander@t-online.de>

                 [Sangband 0.9.9, beta 20d Character Dump]

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You were rolled up 6949 times before being accepted.
       FreddaII          Age    :            544  STR!  18/***
 "Lady of Enchantment"   Height :     5 ft, 9 in  INT!  18/***
                         Weight :         126 lb  WIS!   18/90
Gender : Female                                   DEX!  18/200
Race   : High-Elf               Slayer of         CON!  18/***
Realm  : Sorcery            Morgoth, Lord of      CHR!  18/130
                                Darkness
Max Hitpoints       882  Power               100  Max Mana          577
Cur Hitpoints       882  Score              4141  Cur Mana          577

       (Melee)           Unspent Exp      666841         (Missile)
Blows per round       6  Gold             953928  Shots per round     2
+ to Skill           -5                           + to Skill         19
Deadliness (%)      147  Max Depth       5000 ft  Deadliness (%)    124

                          (Character Abilities)
Melee     : Fair       Saving Throw: Legendary  Magic Device: Legendary
Shooting  : Excellent  Stealth     : Excellent  Dodging     : Heroic
Throwing  : Excellent  Perception  : Legendary  Fame        : Immortal
Digging   : Fair       Disarming   : Fair       Infra-Vision: 50 feet

   Speed       : +24
   Armour      : 152
   Kills       : 5929
   Time Elapsed: 20 days, 18 hours, 0 minutes   (2075063 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:..........2..        STR! 18/100 3..4....4...1 18/***
Invis:.............        INT! 18/100 .......3.2..7 18/***
Aware:.........22..        WIS! 18/100 ............1  18/90
Disar:.............        DEX! 18/100 3..4..s.....3 18/200
Devic:..........2..        CON! 18/100 3..4..2.4.ss1 18/***
Speed:.266.......*.        CHR! 18/100 ..........s.3 18/130

      abcdefghijkl@                           abcdefghijkl@
Infra:..........5..                     NFuel:.....+.......
Tunnl:.............                     Steal:.............
Save :.....2.......                     NoMag:.............
Mana :....3.2....3.                     Telep:.............
Light:.....3.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......++*.... Light:............+ Food :.........+...
Elec :*.....+....+. Dark :......+...... Feath:.............
Fire :......++..+.. Sound:........+.... Shine:.............
Cold :.........++.. Shard:.........+... Regen:.......+.....
Pois :..........+.. Nexus:.........++.. ESP  :.........+...
Fear :..........+.. Nethr:......+...... SeeIn:.....++..+..+
Blind:.+....+..+... Chaos:......+++.... FrAct:......+++....
Confu:.+........+.. Disen:............. HLife:.....+.......


  [Last Messages]

You failed to get the spell off!
The Master lich draws psychic energy from you!
The Master lich looks healthier.
The Lesser Balrog breathes fire.
The Great Axe is unaffected!
The Set of Steel Gauntlets burns up!
The Set of Leather Gloves burns up!
The Seeker Arrows burn up!
The Nalfeshnee resists a lot.
One of your Books of Magic Spells [Elemental Sorcery] {@m3@b3} (c) was
destroyed!
You feel yourself speed up.
This seems a quiet, peaceful place.
Your evasion field crumbles away.
You feel yourself slow down.
You feel bolder now.


  [Skills]

Karate            :  23%
Spellcasting      : 100%
Magical Power     : 100%
Wizardry          : 100%
Magical Device    :  90%
Perception        :  80%
Stealth           : 100%
Dodging           :  90%
Spell Resistance  : 100%
Armor Forging     :  95%
Magical Infusion  :  95%

You have taken the Oath of Sorcery.


  [Quests]

             You have slain Morgoth, Lord of Darkness!            

Defeated 10 Skeleton kobolds at 150 feet
Defeated 11 Pink nagas at 300 feet
Defeated 9 Panthers at 450 feet
Defeated 13 Black mambas at 600 feet
Defeated 12 Fire spirits at 700 feet
Defeated 14 Cave ogres at 850 feet
Defeated 10 Sabre-tooth tigers at 950 feet
Defeated 18 Ghouls at 1050 feet
Defeated 32 Mountain ogres at 1150 feet
Defeated 24 Barrow wights at 1300 feet
Defeated 13 Killer slicer beetles at 1450 feet
Defeated 19 Forge giants at 1550 feet
Defeated 14 Basilisks at 1700 feet
Defeated 18 Ninjas at 1850 feet
Defeated 18 Fire elementals at 1950 feet
Defeated 19 Berserkers at 2100 feet
Defeated 13 Emperor wights at 2200 feet
Defeated 18 Black wraiths at 2350 feet
Defeated 22 Ettins at 2500 feet
Defeated 32 Nether hounds at 2650 feet
Defeated 21 Horde mumakil at 2750 feet
Defeated 13 Blizzard gargantuans at 2900 feet
Defeated 20 Dracolisks at 3050 feet
Defeated 15 Jabberwocks at 3200 feet
Defeated 23 Great cacophony wyrms at 3350 feet
Defeated 24 Lesser titans at 3450 feet
Defeated 23 Sorcerers at 3600 feet
Defeated 16 Sorcerers at 3750 feet
Defeated 17 Black reavers at 3850 feet


  [Character Equipment]

the Throwing Hammer 'Mjollnir' (2d7) (-5,+24) (+3) {Gyrus}
     +3 STR, DEX, CON.  Slay Evil, Giant.
     Brand Lightning.  Well-Balanced.  Immunity to Lightning.
the Sling of Buckland (x4) (+19,+15) (+2) {Sauron}
     +2 Speed, Shots, Might.
     Resist Blindness, Confusion.
a Ring of Speed (+6)
     +6 Speed.
the Ring of Tulkas (+4, +6)
     Activates for haste self (duration 75-150) every 150-300 turns.  [0% fail]
     +6 Speed; +4 STR, DEX, CON.
an Amulet of Mana (+3) (charging) {@A1!!}
the Arkenstone of Thrain (lit) [3] (+2 to saving throw (x5)) (charging) 
     Activates for clairvoyance every 120-240 turns.  [0% fail]
     +10 Save.  See Invisible; Hold Life.
     Permanent Light (radius 3)
Soft Studded Leather (adamant) [9,+26] (+2 to mana (x15))
     Activates for magic shield (duration 25-50) every 150 turns.  [0% fail]
     +30 Mana; +2 CON.  Sustain DEX.
     Resist Acid, Lightning, Fire, Dark, Nether, Chaos, Blindness.
     See Invisible; Free Action.
the Cloak of Gelungion [5,+18] (+3)
     +3 INT.  Resist Acid, Fire, Chaos.
     Regeneration; Free Action.
the Small Metal Shield of Thorin [5,+21] (+4)
     +4 STR, CON.  Immunity to Acid.
     Resist Sound, Chaos.  Free Action.
a Metal Cap (adamant) [3,+8] (+2 to awareness)
     +2 INT, Awareness.
     Resist Cold, Shards, Nexus, Blindness.
     Slow Digestion; ESP; See Invisible.
a Set of Leather Gloves (adamant) [1,+9] (+2, +5)
     +10 Device; +5 Infravision; +2 Stealth, Awareness.
     Sustain CON, CHR.
     Resist Fire, Cold, Poison, Nexus, Fear, Confusion.
a Pair of Soft Leather Boots (adamant) [2,+10] (+10, +3)
     +45 Mana; +10 Speed.  Sustain CON.
     Resist Lightning.
a Pouch (holding 490 essences of 19 types)


  [Character Inventory]

2 Books of Magic Spells [Apprentice Magic] {@m1@b1}
2 Books of Magic Spells [Lesser Conjury] {@m2@b2}
     Does 3d7 thrown damage
a Book of Magic Spells [Elemental Sorcery] {@m3@b3}
     Does 5d11 thrown damage
2 Books of Magic Spells [Phantasms and Illusions] {@m4@b4!k!d}
     Does 7d14 thrown damage
a Book of Magic Spells [Mordenkainen's Escapes] {@m5@b5!k!d}
     Does 8d19 thrown damage
a Book of Magic Spells [Grimoire of Wizardry] {@m6@b6!k!d}
     Does 9d28 thrown damage
a Book of Magic Spells [Raal's Tome of Destruction] {@m7@b7!k!d}
     Does 10d47 thrown damage
a Mushroom of Restoring
17 Potions of Healing
14 Potions of *Healing*
5 Potions of Restore Mana
5 Scrolls of *Recharging*
a Scroll of Satisfy Hunger
3 Scrolls of Genocide
2 Rods of Healing {Saruman}
4 Rods of Northwinds
2 Rods of Dragonfire
4 Rods of Glaurung's Blood
a Wand of Stone to Mud (4 charges)
6 Wands of Annihilation (26 charges) {Ungoliant}
14 Wands of Doomblasts (128 charges) {Muar}
a Staff of Dispel Evil (14 charges)
     Unusually durable


  [Home Inventory]

14 Mushrooms of Mana
2 Sprigs of Athelas
2 Scrolls of *Identify*
10 Rods of Acid Balls {@z1}
10 Rods of Fire Balls {@z2}
a Staff of Healing (8 charges)
     Unusually durable
a Staff of Doomspells (8 charges) {Fundin Bluecloak}
     Unusually durable
a Staff of Doomspells (6 charges)
     Unusually durable
an Amulet of Recharging
     Activates for recharge magical device every 40-60 turns.  [0% fail]
the Cloak 'Eantel' [5,+18] (+2, +4)
     +4 INT; +2 DEX.  Sustain INT, DEX.
     Resist Fire, Poison, Shards.
the Shadow Cloak of Tuor [4,+15] (+4 to stealth)
     +4 Stealth.  Immunity to Acid.
     See Invisible; Free Action.
the Large Metal Shield of Anarion [8,+18] {Ancalagon}
     Sustain all stats.
     Resist Acid, Lightning, Fire, Cold.
the Golden Crown of Gondor [0,+18] (+3) {Mim}
     Activates for heal (500) every 500 turns.  [0% fail]
     +3 STR, WIS, CON.  Resist Fire, Cold, Light, Blindness.
     Regeneration; See Invisible.
     Permanent Light (radius 1)
the Set of Leather Gloves 'Imperial' (+10,+10) [1,+10] (+2)
     +2 DEX, CON.
the Pair of Dwarven Boots of Thror [5,+16] (+3) {Mim}
     +3 STR, CON.  Slow Digestion; Regeneration.
the Long Bow 'Belthronding' (x3) (+20,+22) (+3) {Smaug}
     +3 DEX, Stealth, Shots.  Resist Disenchantment.
2 chunks of Adamant {Smaug}
     Does 5d20 thrown damage




Posted on 22.1.2005 15:05
Last updated on 4.2.2006 10:43

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19. on the Sangband Ladder (of 269)

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On 22.1.2005 15:05 ZarahNeander@t-online.de wrote:
My first try at S, disregarding her ancestor, who lived a happy, but short life (103 turns). Smooth sailing so far although I have no clue what I'm doing:). Karate rocks, but I'm having problems with Archery and trap setting was never even remotely effective. Foolishly took a hard quest for 10 umber hulks, without rConf this will be interesting.

On 25.1.2005 03:04 ZarahNeander@t-online.de wrote:
Crappiest quest rewards ever. Hard quest for Umber Hulks at 800' netted me a Rapier(+6,+1). Wow!. Sold for 204 gp. Hard quest for Vibration Hounds at 1200': a Spear (+6,+4). Didn't bother to pick it up.

But at least I have FA. Just in time, got paralyzed quite a few times. Tempted to dive deeper without spending the skill points. It wasn't *that* dangerous so far (my usual statement before my char bites the dust).

On 26.1.2005 07:01 ZarahNeander@t-online.de wrote:
Big step forward. Nearly 2x the hp, 3x SP. Stat gain goes smoothly thanks to my alchemist of choice. Still neither rConf nor rBlind, but forged boots with rPoison which is handy.
But things get tougher. Have to use teleport other quite often. On the bright side it seems I've left storm crow land.

On 26.1.2005 21:25 ZarahNeander@t-online.de wrote:
Artifact time. Got a 'you sense a powerful object' feeling at 1750' and tought, well, another filthy rag (1,+1) of resist cold. But found Celegorm and a chest contained Rilia & Forasgil (obvious a vorpal chest). Smeagol was kind enough to drop Thalkettoth and a dragon pit netted me Arvedui. Nice, finally got the basic resists for that deep covered.

Discovered that I had rBlind for quite some time, nevertheless I got blinded now and then. Seems resistance isn't immunity as in [V], I like that.

Quest rewards -even for hard quests- are still utter crap, I won't take quests any further. It was nice for the XP boost early on, but eq wise, it was a major disappoinment. Or maybe I take them and if anything remotly nasty shows up I bail out. I don't care for score, so I don't care for fame either.



On 2.3.2005 18:17 jmiddendorf@hmc.edu wrote:
The quest rewards early on have generally seemed pretty good, but the later ones are so not worth it. I generally get good items on difficult quests, so this marilith quest'll probably be my last too.

On 4.2.2006 10:43 ZarahNeander@t-online.de wrote:
Couldn't continue her ancestor due to savefile incompability, so I started over with the latest beta. After convincing the book shop with ~ 1M gold to stock up Raals things were pretty easy. 'cloaking' rocks, only the last 5 top uniques weren't fooled. all others stumbled around without doing anything. Big M wasn't that hard despite being really summoning happy - and I only found 3 ?MassGenocide the whole game.
RoS was a quest reward and I never found another, also no RoP.


On 4.2.2006 16:57 jmiddendorf@hmc.edu wrote:
Congratulations!

Wow...no RoP and only one RoS. Did you dive that last 30 dlevels really fast? RoS should start showing up around dlevel70 and should be in good drops for a while. Must just be bad luck.

Were quests drops better this time around?

Those boots are incredible! +10 speed, +3 mana, sust_con!

banish evil and *destruction* would have helped out with the lack of mass genocide, but my winner who used such scrolls finished the game with 8 massgeno, and 9 geno, though I mostly used genocide.

I'm suprised you went down with no regular recharging or staves of healing/curemedium. Oh well, to each his own.

On 5.2.2006 08:48 ZarahNeander@t-online.de wrote:
Thanks.

Yes, from 3850' I only chased uniques. Missed Dreabor and one Q,, hoped that Draebor starts summoning I's in the final battle, but he didn't last long.
Quest rewards were better, no arrows(+2,+2), but with the exception of RoS I got nothing essential.
Boots are indeed very nice, I only infused for +5 speed & got +10.
I was reluctant to *destruct* due to los issues. I was surprised that Morgoth was so summoning happy, in fact he didn't cast a single mana bolt/ball. And without immFire I decided to rely on potions, not staffs for healing. Probably wise cause my _banish evil went boom pretty early.

Thanks for your comments.

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