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The Angband Ladder: Olelam, RohanKnight Swordmaster by <kyi22@hotmail.com>

  [ToME 2.3.0 Character Sheet]

 Name  : Olelam                 Age                 21       STR!     40       
 Sex   : Female                 Height              54       INT!     31       
 Race  : RohanKnight            Weight              70       WIS:     40       
 Class : Swordmaster            Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         174 Level             50    Max Hit Points      1934   
 + To Melee Damage      106 Experience  44753532    Cur Hit Points      1908   
 + To Ranged Hit        101 Max Exp     44753532    Max SP (Mana)        267   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        216   
   AC                35+162 Gold         1580483    Piety             230170   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[115Perception  : Good         Blows/Round:  11        
 Bows/Throw  : Legendary[42]Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  11d4+1166 
 Stealth     : Good         Magic Device: Legendary[27]Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight brown hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Maze: Level 37 (1850')
        Orc Cave: Level 16 (800')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently on level 99 of Angband.
 You have defeated 17021 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 96 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..324....3....6+            
        Add Int   : ..32...2........            
        Add Wis   : ..324..2.3......            
        Add Dex   : ..32......45....            
        Add Con   : ..32.....3.....+            
        Add Chr   : ..324..2...5....            
        Add Stea. : ...2...2........            
        Add Sear. : ..............6.            
        Add Infra : ..............6.            
        Add Tun.. : 2.............6.            
        Add Speed : .*3243.2.3.....+            
        Slay Evil : .............+..            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: +.............+.            
        Poison Brd: +...............            
        Acid Brand: ..............+.            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ..+.............            
        Sust Int  : ...+....+.......            
        Sust Wis  : ...+............            
        Sust Dex  : ..+.............            
        Sust Con  : ..+........+....            
        Sust Chr  : +..+.......+....            
        Invisible : +......+........            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..++..+...++....            
        Hold Life : ..++.+..........            
        Imm Acid  : ......*+..+...+.            
        Imm Elec  : ..*......+......            
        Imm Fire  : ++..+.*+.+......            
        Imm Cold  : +..*...+++......            
        Res Pois  : +.+.+...........            
        Res Fear  : ....+..........+            
        Res Lite  : .....+..++......            
        Res Dark  : .....++.+.....+.            
        Res Blind : ...+.....+......            
        Res Conf  : .....+++++.+....            
        Res Sound : .........+......            
        Res Shard : +.....+.+.......            
        Res Neth  : ...........+....            
        Res Nexus : ......+.........            
        Res Chaos : .....+.+.+.+....            
        Res Disen : ..+.+.+.......+.            
        Aura Fire : +...............            
        Levitate  : ..+.............            
        Lite      : +........+......            
        See Invis : ..++.+...++.....            
        Digestion : +.+......+......            
        Regen     : +.+......+......            
        Activate  : ++++++.+.+++..+.            
        Drain Exp : +...............            
        Cursed    : +...............            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        Full ESP  : .+.+...........+            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        49.964 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              11.100 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.860 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                            40.700 [0.900]
 - Magic                                         10.467 [0.500]
          . Magic-Device                         49.800 [1.150]
          . Conveyance                           01.000 [0.300]
 - Spirituality                                  25.250 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            50.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Zombified kobold on level 14.
You are fated to meet a Blubbering idiot on level 4.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:6492883, L:45) (1d4) (+33,+19) (+2) {cursed}
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    ability to tunnel by 2.  It does extra damage from fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to fire, cold, poison and shards.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces a fiery
    sheath.  It drains experience.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 70 of
    Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 78 of
    Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Azriel, Angel of Death on level 62 of
    Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 63 of Mordor.
n) The Bar Chain Mail of Celinya (-3,-6) [18,+10](40%)
    
    It increases your hit points by 40%.  It provides immunity to acid and 
    fire.  It provides immunity to paralysis.  It provides resistance to 
    dark, confusion, shards, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 48 of Mordor.
o) The Shadow Cloak of Luthien [6,+20] (+2) (charging)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Leather Shield of Erenevor [4,+16]
    It sustains your 
    intelligence.  It provides resistance to cold, light, dark, confusion
     and shards.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 85 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 79 of Angband.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be
    activated for remove fear and cure poison every 5 turns if it is being
    worn. It increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Death mold (656 hp)
{) 66 Silver Bolts (3d5) (+7,+6)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.


  [Character Inventory]

a) a Parchment titled ``Demigods and their Uses'' (charging)
    It can be
    activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 48 of Mordor.
b) Benetar's Mana Battery
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dreadlord on level 93 of Angband.
c) The Cunning Plan of Zog
    It
    can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 102 of Angband.
d) 13 Potions of Healing {100% off}
e) 3 Potions of *Healing* {100% off}
f) 4 Potions of Life {100% off}
g) 20 Scrolls of Teleportation {50% off}
h) 3 Scrolls of Mass Genocide
i) a Golden Rod of the Istari of Healing (250/250) {@z1}
j) a Golden Rod of Teleport Other (125/125) {@z4}
k) a Mithril Rod of Recall (160/160) {@z5}
l) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
m) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 57 of Mordor.
n) The Dagger 'Dethanc' (E:6770777, L:46) (1d4) (+43,+23) (+1)
    It can
    be activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    dexterity by 1.  It does extra damage from electricity, fire and frost
    .  It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It makes you
    invisible.  It provides resistance to life draining, electricity, fire
    , cold, sound and chaos.  It slows your metabolism.  It reflects bolts
    and arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 74 of Angband.
o) The Main Gauche 'Morfalaur' (1d5) (+19,+24) (+2)
p) The Scimitar 'Thilwilor' (2d5) (+10,+27) (+4)
    It 
    increases your strength, wisdom and charisma by 4.  It does extra
    damage from frost.  It drains life from your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 48 of Mordor.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Crystal Ball of Godly Sights
    
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 22 of Mirkwood.
b) 4 Sprigs of Athelas
c) The Great Rod Tip of Home Summoning (75 Mana to cast)
d) a Ring of Damage (+19)
    
    You bought it from the Black Market.
e) The Double Ring Mail 'Orithring' (-2 to accuracy) [15,+12]
    It provides immunity to fire.  It
    provides resistance to light, shards, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 47 of Mordor.
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
g) The Metal Brigandine Armour of Haladram (-3 to accuracy) [19,+15]
    
    It provides immunity to acid and electricity.  It provides resistance 
    to fire, dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 75 of Angband.
h) The Metal Lamellar Armour 'Baras' (-3 to accuracy) [23,+9]
    
    It sustains your constitution.  It provides immunity to acid and fire.
    It makes you completely fearless.  It provides resistance to dark, 
    shards, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Small Metal Shield of Legluch [3,+19]
    It sustains your dexterity.  It
    provides immunity to electricity.  It provides resistance to light and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 55 of Mordor.
l) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and chaos.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Jewel Encrusted Crown of Gonna [0,+12]
    It sustains your intelligence.  It provides
    resistance to fire, poison, confusion, sound, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
n) The Steel Helm 'Amdair' [6,+18]
    It sustains your intelligence.  It provides resistance to 
    life draining, cold, light, sound and shards.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 40 of The Helcaraxe.
o) The Set of Gauntlets 'Paurnen' [2,+15]
p) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It
    grants you the power of panic hit if it is being worn.  It increases 
    your intelligence, dexterity, charisma, stealth, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    light and dark.  It allows you to levitate.  It allows you to sense
    the presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) a Short Sword of the Thunderlords (1d7) (+14,+10) (+2 to searching)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your searching by 2.  It does extra damage from electricity.
    It is a great bane of dragons.  It fights against evil with holy fury.
    It provides immunity to paralysis.  It provides resistance to light
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It induces random teleportation.  
    You found it in the remains of an Ancient black dragon on level 38 of
    Mordor.
s) a Short Sword of Slaying (4d9) (+7,+7)
    It is very sharp and can make your foes bleed.  
    You found it in the remains of a Lizard man in a shallow water area.
t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ettin on level 52 of Mordor.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
v) The Light Crossbow of Girinelin (x3) (+9,+10) (+4)
    It
    provides light (radius 1) forever.  It increases your wisdom, 
    dexterity and constitution by 4.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 75 of
    Angband.
w) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage 
    from fire.  It is a great bane of demons.  It is a great bane of
    undead.  It allows you to sense the presence of demons and undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 79 of Angband.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  
    It decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 46 of Mordor.
b) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Mordor.
c) a Ring of Speed (+18)
d) The Ring of Arissarad (+7)
    It increases 
    your wisdom, dexterity, searching and speed by 7.  It sustains your 
    strength, intelligence and constitution.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 99 of Angband.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) a Ring of Extra Attacks (+3 attacks)
g) The Amulet of Ingwe (+3)
    It can be activated
    for dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord in a shallow water area.
h) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
j) The Robe of Incanus [2,+20] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Mordor.
k) The Leather Jacket of Goren (-1 to accuracy) [12,+10]
    It sustains your 
    strength and dexterity.  It provides immunity to acid, fire and cold.  
    It provides resistance to fire and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 57 of Mordor.
l) The Cloak 'Colluin' [1,+20]
    It can
    be activated for resistance (20+d20 turns) every 111 turns if it is
    being worn. It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a shallow water
    area.
n) The Large Metal Shield of Nesse [5,+18]
    It sustains your strength and intelligence.  It provides immunity 
    to acid.  It makes you completely fearless.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 99 of
    Mount Doom.
o) a Large Metal Shield of Reflection [5,+9]
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 35 of Mordor.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 70 of
    Angband.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 80 of Angband.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
u) The Heavy Crossbow of Bragnion (x5) (+9,+9) (+1)
    
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and charisma by 1.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 60 of Mordor.
v) The Seeker Arrow of Bard (8d4) (+20,+15)
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
x) The Horn of Helm (+2)


  [Home Inventory - Minas Anor ]

a) a Rod Tip of Healing (120 Mana to cast)
b) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 92 of Angband.
c) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 36 of Mordor.
d) The Black Dragon Scale Mail of Elduanna (-2 to accuracy) [30,+24]
    
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your intelligence.  It provides immunity to 
    electricity and fire.  It provides resistance to life draining, acid, 
    poison, light, dark and nexus.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 85 of Angband.
e) The Gold Dragon Scale Mail 'Gainost' (-2 to accuracy) [30,+21]
    
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It provides immunity to acid.  It provides resistance 
    to sound, nether, chaos and disenchantment.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
f) The Metal Scale Mail 'Bargorda' (-2 to accuracy) [13,+15]
    
    It sustains your intelligence, dexterity and constitution.  It
    provides immunity to acid and cold.  It provides resistance to cold, 
    confusion and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 77 of
    Angband.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
h) The Bar Chain Mail 'Faldi' (-2 to accuracy) [18,+9]
    It sustains your charisma.  It provides immunity to 
    electricity and fire.  It provides resistance to poison, shards, 
    nether, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 79 of Angband.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Mordor.
j) The Metal Lamellar Armour of Issilach (-3 to accuracy) [23,+12]
    
    It sustains your constitution.  It provides immunity to fire.  It
    provides resistance to acid, electricity, cold, confusion and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 63 of Mordor.
k) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
l) The Robe of Great Luck [-30,-20] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Itangast the Fire Drake on level 60 of
    Mordor.
m) The Jewel Encrusted Crown 'Oharth' [0,+9]
    It sustains your constitution and charisma.  It provides
    resistance to light, dark, sound and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Mordor.
n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire
    (72) every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Two-Handed Sword of Wilimlos (3d6) (+7,+15) (+3 attacks)
    It must be wielded two-handed.  It increases your 
    wisdom, dexterity and attack speed by 3.  It is very sharp and can cut
    your foes.  It is especially deadly against giants.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 79 of
    Angband.
q) The Two-Handed Sword of Falda (3d6) (+11,+8) (+3 attacks)
    It must be wielded two-handed.  It increases your attack speed
     by 3.  It does extra damage from fire.  It poisons your foes.  It is
    a great bane of dragons.  It is especially deadly against giants.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
r) The Sheaf Arrow 'Issil' (1d5) (+16,+10)
    It
    does extra damage from electricity and fire.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
s) The Seeker Arrow of Morwaron (4d4) (+16,+13)
    It
    does extra damage from electricity and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 75 of
    Angband.


  [Home Inventory - Lothlorien ]

a) a Fireproof Scroll of Reset Recall
b) a Rod Tip of Healing (120 Mana to cast)
c) a Rod Tip of Disarming (50 Mana to cast)
d) The Ring of Corod (+16 to damage) (+2)
    It increases your infravision and ability to score critical
    hits by 2.  It makes you invisible.  It sustains your intelligence.  
    It provides resistance to cold, sound and nether.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 120
    of Angband.
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 52 of Mordor.
f) The Jewel 'Evenstar' (+3) (charging)
    It can
    be activated for restore stats and life levels every 750 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 55 of Mordor.
g) The Amulet of Gonen (+5)
    It 
    increases your wisdom by 5.  It provides resistance to electricity, 
    fire and chaos.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 75 of Angband.
h) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
i) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+21] (+1 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 1.  It provides resistance to acid, electricity, fire, 
    cold and light.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) The Rusty Chain Mail 'Ezelminen' (-8,-45) [14,-8](20%)
    It increases your hit points by 20%.  
    It provides immunity to acid.  It provides resistance to electricity, 
    light, sound, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
l) The Hard Leather Armour of Wingaldon (-24,-3) [6,+16](40%)
    It increases your hit points by 40%.  It sustains your wisdom, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It makes you completely fearless.  It provides resistance to 
    light and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 92 of Angband.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 62 of Mordor.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) a Set of Cesti of Combat (+2,+8) [5,-5] (+1)
    It increases your 
    strength, constitution and attack speed by 1.  It makes you completely
    fearless.  It drains life.  It aggravates nearby creatures.  It cannot
    be harmed by acid.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
s) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It
    can be activated for frost ball (48) every 5+d5 turns if it is being
    worn. It increases your dexterity, speed and attack speed by 2.  It
    does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  
    It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barrow wight on level 52 of Mordor.
u) a Broad Sword of Gondolin (2d5) (+13,+7) (+1)
    It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 1.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
v) a Heavy Crossbow of Siegecraft (x5) (+10,+12) [+11]
    It renders you immovable.  It reflects
    bolts and arrows.  It fires missiles with extra might.  It fires
    missiles excessively fast.  
    You found it in the remains of a Vrock on level 62 of Mordor.
w) The Small Wooden Boomerang of Niondor (1d4) (+17,+9)
    It does
    extra damage from acid, electricity and frost.  It poisons your foes.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.


  [Home Inventory - Khazad-dum ]

a) The Amulet of Halion [+2] (+2)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity by 2.  It sustains your wisdom.  It
    provides resistance to fire, poison, sound, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
b) The Stone of Lore
    It can
    be activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 26.1.2005 00:51

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433. on the Ladder (of 15698)
182. on the ToME Ladder (of 3071)
Best for this player (out of 4)

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On 26.1.2005 00:51 kyi22@hotmail.com wrote:
Pretty sure he'd be a winner except I can't find Sauron again after destroying the One Ring. I've stair scummed Angband 99-127 way too long now. Even checked Mt Doom again. Any ideas?

On 26.1.2005 02:41 ZarahNeander@t-online.de wrote:
If Sauron was at MtDoom and you didn't kill him there and you left MtDoom via recall, Sauron's gone for good & your char is unwinnable.

Sorry for the potential bad news.

On 26.1.2005 07:54 kyi22@hotmail.com wrote:
Maybe that's what happened. He was there, I thought I killed him but maybe he just teleported. Didn't really pay attention. Ah well. At least I can move on to 2.3.1.

On 18.6.2008 23:27 comprising@gmail.com wrote:
I had the same problem, which led to the following exchange for my Lost Soul Brungred:

On 18.6.2008 20:41 comprising@gmail.com wrote:
Decided to try Mt. Doom with Flare. Destroyed the ring, saw Sauron on the level, but had to recall out before killing him. Is this character now unwinnable (TOME 2.3.4)?

On 18.6.2008 20:44 Fede wrote:
There is a bugfix by VeryFoobar on the wiki, look at this page's chatter (towards the bottom) http://wiki.t-o-m-e.net/DayInTheLifeArchive/LearningCompetition/LearningcompDecember2005

Seems like a waste to have Olelam just lie around after all she's been through.

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