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The Angband Ladder: Horpal, Half-Orc Paladin by <urmud@urmud.com>

  [Angband 3.0.5 Character Dump]

 Name   Horpal                                   Self  RB  CB  EB   Best
 Sex    Male              Age        12   Str:     16  +2  +3  +1  18/40  18/30
 Race   Half-Orc          Height     66   INT:     10  -1  -3  +0      6
 Class  Paladin           Weight    147   WIS:     15  +0  +1  +2     18
 Title  Knight            Status      1   Dex:     10  +0  +0  +1     11     10
 HP     -5/298            Maximize    Y   CON:     14  +1  +2  +1     18
 SP     42/43             Preserve    Y   CHR:     13  -4  +2  +1     12

 Level           28       Armor     [28,+59]     Saving Throw     Superb
 Cur Exp      54222       Fight      (+0,+3)     Stealth             Bad
 Max Exp      54222       Melee    (+10,+12)     Fighting         Heroic
 Adv Exp      72500       Shoot      (+9,+8)     Shooting         Superb
 MaxDepth   1150 ft       Blows       2/turn     Disarming          Fair
 Gold          1330       Shots       1/turn     Magic Device  Excellent
                                                 Perception          Bad
 Burden   206.4 lbs       Infra        30 ft     Searching          Poor

 Your father was an Orc, and it is acknowledged. You are the adopted
 child of a Serf.  You are a credit to the family.  You have brown
 eyes, straight black hair, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:..........+.. Chaos:.............
 Dark:............+ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:..........+.. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:+............ Blows:.............
FrAct:+.........+.. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You hit the 5-headed hydra.
> You miss the 5-headed hydra.
> The 5-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> The 5-headed hydra misses you. <3x>
> *** LOW HITPOINT WARNING! ***
> The 5-headed hydra misses you.
> The 5-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> The 5-headed hydra misses you. <2x>
> The 5-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> The 5-headed hydra misses you. <2x>
> The 5-headed hydra bites you.
> You die.


  [Character Equipment]

a) a Trident of Westernesse (2d8) (+10,+9) (+1) {Smeagol, 300'}
   It increases your strength, dexterity, and constitution by 1.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) a Light Crossbow (x3) (+9,+8) {Town}
c) a Bronze Ring of Protection [+11] {Town}
d) a Bronze Ring of Protection [+15] {Town}
e) a Dragon Tooth Amulet of Charisma (+1)
   It increases your charisma by 1.  It sustains your charisma.  
f) a Brass Lantern (with 7303 turns of light) {Town}
   It cannot be harmed by fire.  
g) Leather Scale Mail (-1) [11,+6] {Town}
h) a Cloak [1,+2] {Town}
i) a Small Metal Shield [3,+2]
j) a Steel Helm of Wisdom [6,+7] (+2) {Town}
   It increases your wisdom by 2.  It sustains your wisdom.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {150'}
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Metal Shod Boots [6,+6] {Town}


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Godly Insights] {Maggot, 0'}
   It cannot be harmed by the elements.  
d) a Grey Mushroom of Restore Strength
e) a Flask of oil
f) a Scroll titled "vlynin snaro" of Teleportation
g) 5 Scrolls titled "ha wednih" of Word of Recall {25% off}
h) 24 Scrolls titled "monbot temski" of Identify {@3}
i) 14 Scrolls titled "miche nep" of Magic Mapping
j) 2 Platinum Rods of Door/Stair Location
k) a Tungsten Rod of Light
l) an Aluminium Wand of Light (10 charges)
m) a Molybdenum Wand of Confuse Monster (10 charges)
n) a Runed Wand of Stinking Cloud (4 charges)
o) a Spruce Staff of Teleportation (4 charges) {90% off}
p) a Hawthorn Staff of Enlightenment (7 charges)
q) a Broken Dagger (1d1) (+2,+1)
r) a Lance (2d8) (+3,+5)
s) a Lucerne Hammer (2d5) (+0,+0)
t) a Morning Star (2d6) (+6,+8)
u) a Gnomish Shovel of Digging (1d2) (+7,+3) (+6)
   It increases your tunneling by 6.  It is branded with acid.  
v) 82 Bolts (1d5) (+1,+0) {@0}


  [Home Inventory]

a) a Holy Book of Prayers [Chants and Blessings]
b) a Pink Speckled Potion of Healing
c) a Blue Potion of Restore Strength
d) 10 Scrolls titled "ha wednih" of Word of Recall {25% off}
e) 2 Scrolls titled "nagmon alawun" of *Identify*
f) 2 Scrolls titled "zunso zun" of Enchant Weapon To-Hit
g) 2 Tungsten Rods of Light
h) a Nickel-Plated Rod of Acid Bolts {floor, 550'}
i) a Zirconium Rod of Acid Balls {floor, 100'}
j) a Lead-Plated Wand of Teleport Other (8 charges)
k) 2 Pine Staffs of Perception (1 charge) {@6}
l) a Pair of Metal Shod Boots [6,+0]
m) a Long Sword of Lightning (2d5) (+9,+4)
   It is branded with electricity.  It provides resistance to lightning.  
   It cannot be harmed by electricity.  
n) a Battle Axe of Flame (2d8) (+5,+7) {Golfimbul, 900'}
   It is branded with fire.  It provides resistance to fire.  It cannot be
   harmed by fire.  
o) a Whip of Slay Demon (1d3) (+5,+5)
   It slays demons.  
p) a Shovel of Digging (1d2) (+2,+3) (+5) {Town}
   It increases your tunneling by 5.  It is branded with acid.  
q) 51 Bolts (1d5) (+4,+5)
r) 46 Bolts (1d5) (+4,+3)
s) 23 Bolts (1d5) (+3,+4)
t) 4 Bolts (1d5) (+2,+4)
u) 99 Bolts (1d5) (+0,+0)
v) 25 Bolts (1d5) (+0,+0) {@0}


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.1.2005 01:36
Last updated on 27.1.2005 06:40

Download this dump

12715. on the Ladder (of 18293)
4727. on the Angband Ladder (of 6101)
Third best for this player (out of 45)

Comments

Jump to latest

On 27.1.2005 01:36 urmud@urmud.com wrote:
Some early finds helped a lot.
1. Cammithrim
2. Trident of Westernesse (2d8) (+1)

Other than that, plenty of armour and a suitably enchanted crossbow helped me clear an orc pit.


On 27.1.2005 04:23 urmud@urmud.com wrote:
Killed Sangahyando, Nar, and some orc uniques.

Didn't get anything good from them.

Diving deeper...


On 27.1.2005 06:40 urmud@urmud.com wrote:
I really should learn to watch my health...

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