The Angband Ladder: Sapphire, Automaton Adventurer by <>

  [Steamband 0.3.8 Character Dump]

 Name   Sapphire                                 Self  abcdefghijkl@   Best
 Sex    Female            Age       130   MUS:    459  91........88.   719
 Race   Automaton         Height     81   AGI:    321  9........788.   641
 Class  Adventurer        Weight     99   VIG:    597  9......s.7.8.   837
 Title  Duchess           Status     47   Sch:    452  .....*..87...   513
 WP     -4/163                            EGO:    102  .........7...   172
 SP     421/421           Preserve    Y   Chr:    379  .........*.8.   426

 Level           41       Armor    [216,+71]     Saving Throw           Good
 Cur Exp    3222331       Blows       6/turn     Stealth             Abyssal
 Max Exp    3222331       Shots       1/turn     Fighting      Legendary[5+]
 Adv Exp    3487500       Infra         0 ft     Shooting      Legendary[5+]
                                                 Disarming              Fair
          Stat     Skill     Weap.     Total     Magic Device           Poor
 Melee (+15,+14) (+20,+20) (+16,+14)(+102,+90)   Perception       First-rate
 Shoot  (+15,+0)  (+10,+0) (+20,+22) (+96,+22)   Searching        First-rate

     You are a robot. You are made from silver. You were once a
     man.  You have glowing sapphires for eyes, a blocky torso,
     and a cylindrical head.

   Disarming Traps  1
           Stealth  1
         Searching  5
       Trailblazer 14
         Keen Eyes  1
    Systems Cypher 20
    Utility Cypher 20
   Neophyte Combat 20
   Standard Combat 20
   Advanced Combat 20
     Master Combat 10
      Power Strike 20
   Critical Strike 20
   Accurate Strike 20
    Vicious Strike 20
        Swift Blow 20
    Weapon Finesse 20
      Martial Arts  1
 Neophyte Firearms 15
 Standard Firearms  1
           Pistols  1
            Rifles  1
          Shotguns  1
     Accurate Shot 10
          Throwing  1
    Hafted Weapons  1
          Polearms  1
            Swords  1
           Daggers  1
              Axes  1
     Blunt Weapons  1
             Latin  1
       Occult Lore  1
      Ritual Magic  1
      Spirituality  1
     Tempered Will  1
     Using Devices  1
         Toughness 20
         Fortitude 17

  [Last Messages]

> You hear grinding noises.
> The Etheric Dimensional Phase Automaton fires a guided missile!
> The wall is blasted down. <6x>
> The Steam Powered Mechanical Dragon shakes from the attack.
> The Steam Drill twitches from the attack.
> The Steam Powered Mechanical Dragon misses you. <4x>
> You feel the Pair of Trousers (n) in your pack is good...
> Your blade glances off the Steam Powered Mechanical Dragon!
> It was a good sequence of hits.
> You strongly mangle the Steam Powered Mechanical Dragon five times.
> You have destroyed the Steam Powered Mechanical Dragon.
> You feel something roll beneath your feet.
> The Etheric Dimensional Phase Automaton fires a guided missile!
> The wall is blasted down. <2x>
> You die.

  [Character Equipment]

a Cutlass of Exigency (1d7|2) (+16,+14) (+9)
a Col. Moran's Air Rifle of Ferocity (x3) (+20,+22) (+1)
a Jet Ring of Slaying (+12,+12)
a Turquoise Ring of Accuracy (+15)
an Oak Amulet of Health (+6)
The Pocket Lantern of Sherlock Holmes [4] (+12, +4)
a Titanium Torso (Overclocked) [60,+21] (+16 to speed)
The Fur Cloak of the Hearth [4,+1] (+2)
a Pair of Trousers of the Chemist [2,+13] (+8, -1)
a Titanium Head of Supreme Personability [50,+20] (+6, +7, +16)
a Pair of Titanium Arms (Steam-powered) [50,+7] (+6, +8)
a Pair of Titanium Legs of Speed (+0,+0) [50,+12] (+6, +8, +11)

  [Character Inventory]

8 Flasks of oil
42 "Aluminum Phonopan" Mechanisms of Teleportation
4 "Tin-Plated Stereodyne" Mechanisms of Teleport Level
21 "Humming Synchrophonic" Mechanisms of Word of Recall
2 "Clicking Astrometer" Mechanisms of *Remove Curse*
5 "Lead Anemopan" Mechanisms of Protective Force Field
49 "Venusian Telephonic" Mechanisms of Repair Kit
16 "Copper-Plated Synchrograph" Mechanisms of *Repair* Kit
a Rifle Ammunition Generator
a Rifle Ammunition Generator
a Shotgun Ammunition Generator
a Cloak of Inviolability to Electricty [1,+4]
a Cloak of Inviolability to Fire [1,+5]
a Pair of Trousers of the Olympian [2,+21] (+4, +1)
a 16 Gauge Shotgun of Extra Might (x4) (+8,+15)
a 16 Gauge Shotgun of Precision (x4) (+25,+16) (+1)
35 Shotgun buckshot of Hurt Evil (1d12|0) (+8,+11)
21 Rifle bullets of Hurt Animal (2d11|0) (+13,+9) (297/297)
30 Rifle bullets of Hurt Alien (2d11|0) (+6,+10) (300/300)
50 Hollow-point rifle bullets of Hurt Elemental (2d33|0) (+11,+6) (354/3

  [Home Inventory]

6 "Humming Anemograph" Mechanisms of Detailed Object Analysis
a Pair of Titanium Legs of Motion (+0,+0) [50,+10] (+6, +8)
a Pair of Titanium Arms (Clockwork) [50,+13] (+6, +7)
an Iron Head of Supreme Computation [30,+7] (+4, +6, +11)
a Titanium Torso of Mighty Power [60,+21] (+7, +15)
a Jasper Ring of Freedom of Mobility
The Amulet of Arbaces (+15, +3, +10)
The Electric Lamp of Edison [3]
The Fluorescent Photic Illuminator of Tesla [5] (+5, +18, -10) {cursed}
The Leather Waistcoat of Gideon Barr [20,+25] (+2)
a Cloak (Etheric) [1,+16] (+1 to speed)
The Shadow Cloak of Dracula [6,+30] (+20, +14) {cursed}
a Pair of Trousers of the Olympian [2,+14] (+7, +2)
The Deerstalker of Sherlock Holmes [8,+20] (+8, +4)
The Green-tinted Glasses of Auguste Dupin [8,+8] (+8, +4)
a Beaked Axe of Poisoning (2d6|3) (+7,+1)
a Bastard Sword (Defender) (3d4|2) (+5,+7) [+8] (+3 to stealth)
a Trident (Obsidian) (1d8|2) (+14,+18) [1,+16] (+2)
a Pike of Exigency (2d5|2) (+8,+10) [6,+0] (+6)
The Pick of Brunel (2d3|5) (+8,+5) (+5)
a .45 Martini-Henry Rifle of Precision (x3) (+17,+11) (+2)
35 Shotgun slugs (4d11|0) (+11,+12)

  [Current Quest]

To fulfill your task, you must destroy Agrat-bat-mahlaht - Princess of Ice on
dungeon level 19.


Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 27.1.2005 20:16
Last updated on 28.1.2005 13:16

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5946. on the Ladder (of 15568)
82. on the Steamband Ladder (of 296)
7. for this player (out of 9)


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On 27.1.2005 20:16 wrote:
This is my first Steamband character with which I started to get the hang of things. I'm still not too sure about the relative merits of various melee-related skills. I put 7 points in Advanced Combat and my to-hit and to-dam didn't change at all...

Here you see Sapphire returning with loot (many nice hats she can't wear). Her new legs of speed are wonderful and probably the crucial reason she survived her recent encounter with those deadly Martian Missile Walkers that were 10 levels OOD. She even killed one of them (way too deathwishy, now that I think back to it) before she had to hastily teleport away or be killed in half a turn.

On 28.1.2005 01:25 wrote:
Getting more powerful. I wonder if I at level 37 am already powerful enough to win the game. That overclocked titanium torso I just got as a quest reward is quite an item, for example.

On 28.1.2005 02:16 wrote:
Soon after I wrote the previous I was cut down to size. I met a strigoi that resisted my edged source of free action AND the monster memory says it tried to paralyze me. Fun. I wonder if it resists piercing also. The strigoi was probably heavily OOD, but I can't know for sure since our long battle ended in a draw.

On 28.1.2005 13:16 wrote:
I died. Those automaton pits can be utterly deadly. Steam drills and dragons break the walls, moving automatons attack, and rocket sentries blast away the remaining cover and the characters WP. Naturally half the pit is 10 levels OOD which corresponds to 20 Angband levels.

At my second such a pit on level 20 I teleported away but didn't end up far enough and was overtaken by more automatons... I thought I had enough WP and HP to survive into another round and was wary of ending up where I teleported from. I hadn't realized the utter deadliness of those *guided* missiles as opposed to the normal ones that are bad enough.

Overall, automatons are really munchkinish, both players and enemies. Most of the game was really easy for Sapphire.

On 1.2.2005 11:33 wrote:
I noticed I was killed by a level 1 monster that was 19(!) levels out of depth. I learned its level because I had apparently killed two of them at some point, from the same pit I think. At least I didn't fall to a wimp. Let's hope Sapphire II does better.

On 1.2.2005 17:46 wrote:
The combat skill tree (neophyte, standard, advanced, master) increase your fighting *skill* which you can see in the dump above. They do not increase your to hit bonus (accurate strike does that). You can see your combat skill next to the word fighting in the character section of the dump above. (legendary [5+]) just FYI.

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