The Angband Ladder: Treekinder4, German Naturalist by <>

  [Steamband 0.3.9 Character Dump]

 Name   Treekinder4                              Self  abcdefghijkl@   Best
 Sex    Male           Age            16  MUS:    395  ........*...5   565
 Race   German         Height         84  AGI:    293  ............5   363
 Class  Naturalist     Weight        177  VIG:    399  4.......*....   559
 Title  ***WINNER***   Status          1  SCH:    466  ...8*....*...   796
 WP     91/91          MaxDepth  Lev   1  EGO:    543  ...8s.6..*...   783
 SP     791/791        Preserve        Y  CHR:    360  .5..*........   510

 Level           39       Armor    [31,+177]     Saving Throw      Favorable
 Cur Exp    1975773       Blows     5+1/turn     Stealth                Good
 Max Exp    1975773       Shots       1/turn     Fighting       Legendary[2]
 Adv Exp    2100000       Infra       130 ft     Shooting         First-rate
                                                 Disarming              Fair
          Stat     Skill     Weap.     Total     Magic Device      Favorable
 Melee  (+9,+11) (+20,+20) (+12,+16) (+45,+57)   Perception       First-rate
 Shoot   (+9,+0)   (+0,+0) (+30,+18) (+43,+18)   Searching         Legendary

     You are the first child of a Dock worker. You are the black
     sheep of the family. You have blue eyes, long brown hair,
     and an average complexion.

  [Resists & Abilities]

   Critical:.............   Fthr Fall:.............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:.....++......    No Magic:.............
     Vorpal:.............    Free Act:..........+..   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:.............   Hold Life:.........+...    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:......+..+...   Drn   Exp:.............
  Acid Brnd:+............   Res Blind:.........+...    Teleport:.............
  Psn. Brnd:.............    Res Fear:....+.+......   Aggravate:.............
  Fire :198%...+....+...+.  Acid :80% +..+........+.  Light:15% ......+.......
  Erth :118%...+....+...+.  Poisn:55% ...+........+.  Dark :90% ......+..+....
  Air  :118%...+....+...+.  Time :20% ........+.....  Psi  :100%......+.......
  Water:208%...+....++..+.  Ether:60% ......+..+....  Tk   :80% ......+.......
  Elec :115%...+....+...+.  Sound:10% ......+.......  Spirt:150%......+..+....
  Ice  :205%...+...+++..+.  Nethr:70% ......+..+....
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            /}=="~(([]]]              /}=="~(([]]]              /}=="~(([]]]


   Disarming Traps  1
           Stealth  5
         Searching  1
 Ransack & Plunder  1
   Neophyte Combat  5
   Standard Combat 15
   Advanced Combat  1
      Power Strike 15
   Critical Strike 16
   Accurate Strike 20
    Vicious Strike 20
        Swift Blow 20
    Weapon Finesse 20
      Martial Arts  1
 Neophyte Firearms  1
          Throwing  1
    Hafted Weapons  1
     Blunt Weapons  1
             Flora 20
             Fauna 20
         Elemental 20
    Earth's Hearth 20
             Latin  1
       Occult Lore  1
      Ritual Magic  1
      Spirituality  1
     Tempered Will  1
     Using Devices  1
         Fire Lore 20
      Fire Mastery 20
 Elemental Defense 20
         Toughness 20
         Athletics 20

  [Steamware & Mutations]

 You can shoot bolts of fire. 
 You can shoot balls of fire. 
 You can fling flame about with ease. 
 You can create a hellstorm of fire. 
 You can move in quick bursts of speed. 
 You have delta level spurs (stun+slow, 15d30).
 You have beta level enhanced eyesight (60'infra + 3*search).
 You have beta level wired reflexes (+6 speed, +20 Agi).
 You have delta level dermal plating (+70 ac).
 You have alpha level core furnace (+2 Health).

  [Character Equipment]

a) a Pike of Corrosion (2d5|2) (+12,+16) [6,+0] (+4)
b) a .303 Lee-Enfield (Pearl Handled) (x3) (+30,+18) (+5)
c) a Fluorite Ring of Celerity (+7 to speed)
d) The Ring of Edison (+8)
e) The Amulet of Arbaces (+15, +3, +10)
f) The Electric Lamp of Edison [3]
g) The Heavy Jacket of John Bell (-1) [10,+14] (+6 to awareness)
h) a Fur Cloak [3,+6]
i) The Bull's Tail of the Pharoahs (+5,+10) [5,+40] (+12, +5, +1)
j) The Crown of Isis [0,+34] (+10, +5)
k) a Set of Gloves of Free Action [1,+3]
l) a Pair of Laced Boots [6,+7]

  [Character Inventory]

a) 10 Pepper's Quinine & Iron Tonics of Speed
b) 12 Malto Iron Tonics of Cure Critical Wounds
c) 3 Psychine Tonics of Cure Mortal Wounds
d) a Cardui, The Women's Tonic of *Healing*
e) a Dr. Beard's Alterative Tonic of Minor Refresh Spirit
f) 2 Highland's Bitters and Scotch Tonics of Light Refresh Spirit
g) 2 Ramon's Pepsin Chill Tonics of Enlightenment
h) 19 "Mithril-Plated Phonocid" Mechanisms of Phase Door
i) 32 "Steam-driven Hydrocom" Mechanisms of Teleportation
j) 9 "Mithril Quadrascope" Mechanisms of Word of Recall
k) a "Cast Iron Photoscope" Mechanism of Structural Analysis
l) a Slim Tool of Egress Detection (21 charges)
m) a Round Tool of Light Spiritual Recovery (17 charges)
n) a Quartz Ring of Resist Poison
o) an Azurite Ring of Accuracy (+21)
p) a Brass Amulet of *Regeneration*

  [Home Inventory]

25 Pepper's Quinine & Iron Tonics of Speed
an A. M. Bininger & Co. Wheat Tonic of Restore Knowledge
2 Colden's Liquid Beef Tonics of Restore Ego
a Bark Ring of Resist Fire
The Green-tinted Glasses of Auguste Dupin [8,+7] (+8, +4)


Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 31.1.2005 19:04
Last updated on 1.2.2005 19:10

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8278. on the Ladder (of 18742)
109. on the Steamband Ladder (of 318)
53. for this player (out of 103)


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On 31.1.2005 19:04 wrote:
After getting frustrated with my dream of making a Gentleman mage/martial-artist, I decided to try the Naturalist, mostly because there weren't very many on the ladder.

After a few false starts (as you can tell from his name), I finally got one going, and he's been doing quite nicely. Good mix of detection, spells and melee so far. His best spells tend to be area affect ones, so he actively seeks out pits, even the normally annoying ones, like card pits, so he can slaughter them for the experience. Blizzard doesn't do much damage, but it has a BIG radius and keeps going for a while. Bottle them up, cast blizzard, refresh it when it runs down, and before you know it the whole pit is clear.

Sadly, while working on this strategy, I realized that the Naturalist, when played correctly, is horribly, horribly unbalanced. If you've played ToME, imagine a Thaumaturgist on steroids.

In a nutshell, as long as the Naturalist doesn't currently have LOS on a monster, he can cast his area spells ANYWHERE. Combine it with lightning storm (which is significantly overpowered itself. Sometimes it'll only do a single round of lightning attacks, and when that happens monsters with good electrical resistance can survive it. However, it usually continues for several turns, and when it does that I've never seen a monster survive it, even full health uniques), and you're pretty much death on legs.

Three step process:

1) Stand somewhere you can't see any monsters
2) Cast detect monsters and spot, say, an animal pit
3) Cast lightning storm. 3 or 4 casts should be able to pretty much blanket the pit.

Tah dah. The pit is cleared and you've just gotten a whole bunch of exp.

I'm now deciding whether to turn Treekinder in the first Steamband character to hit 99m exp, or if I should instead try to win while under level 30.

On 1.2.2005 18:15 wrote:
Looks like the high end uniques can indeed survive lightning storm just fine, though the damage does pile up over time. Moriarty is the toughest unique killed so far, and Treekinder used burst of speed, laid down a lightning storm, a fire storm, and a blizzard, and then beat on him in melee until he died. Took a little while, but Treekinder was never in real danger.

King Kong, on the other hand, nearly killed Treekinder in just one round of melee attacks (and with a 220 AC, too!). Those damn etheric dimensional automatons are also nasty. A single guided missle knocks Treekinder to below 100 hp.

Did one round with Moreau, but picked the terrain badly and the summons got out of control, plus didn't bring along enough healing. Treekinder just upgraded to Beta Wired Reflexes, and is going to give Moreau another try.

On 1.2.2005 19:10 wrote:
Moreau and Fu Manchu proved troublesome, but Treekinder4 was up to the task!

The second time around, Treekinder spotted Moreau and picked a spot where Moreau's summoning would be minimized, and had to kill a high level vampire to clear the area. The vampire, helpfully, dropped the ring of Edison, which was pretty darn considerate of it. Treekinder then powered up and started whacking Moreau with spells.

By the time Moreau got into range, he was down 3 stars. Treekinder primarily used melee, occasionally refreshing the blizzard, lightning storm and fire storm that were running the whole time. Hasted, he was at speed +38, so he usually got multiple rounds for each time Moreau moved. With stoneskin up, Treekinder was AC 250 or so, and Moreau had trouble hitting him. Moreau didn't summon anything the whole battle, remarkably enough, and Treekinder eventually whittled him away. Used a few CCW to clear stun, but he mostly relied on that great healing spell. Since he was using melee most of them time, Treekinder only needed to refresh his mana once, and even that was just precautionary.

Fu Manchu was a summoning whirlwind, on the other hand. Treekinder never intentionally targeted anything other than Fu Manchu, but by the end of the battle his spells had killed 4 elemental lords, the Jabberwock, and various other summoned beasties (almost entirely elementals). In fact, he made level 38 killing Moreau, and then, despite not fighting anything between them, made level 39 during the fight with Fu Manchu.

Used the same tactics vs Fu Manchu as with Moreau. Didn't hit him as many times during the approach, because Fu Manchu teleported right to him. Cast those nasty area spells, let them do their work, and support them by beating on Fu Manchu with melee. Because of all the summoned monsters, Treekinder had to heal quite a bit and he was starting to get low on potions by the end. Fortunately, the elemental lords and various elementals primarily used elemental attacks that Treekinder was either immune to or darn close to it, so they didn't end up playing all that large a role in the battle, other than piling up exp and preventing Fu Manchu from summoning anything more dangerous.

On 1.2.2005 19:12 wrote:
Ooops. My mistake. 3 elemental lords, not 4. Fire, Earth, and Water.

On 1.2.2005 19:32 wrote:
I think that is the lowest level winner yet! For the same reasons as you I hope to soon be posting a Naturalist winner though he is of Water Lore. Tactics wise Otto V is operating much the same as Treekinder though he has no area effect fire spell.

On 1.2.2005 21:14 wrote:
Excellent! All hail the Naturalists!

Sadly, Treekinder is not actually the lowest level Steamband winner, though after level 35 or so, I was shooting for that honor. Stupid Iron Weeds. They give a huge amount of exp, especially considering they breed explosively.

The actual record holder is Klonk, who won at clevel38.

If I had it to do over again, I think I would have stopped raising Athletics after getting Burst of Speed, and stopped putting points into Weapon Finesse and Swift Blow after he stopped getting extra attacks, and then put those saved points into Neophyte and Standard combat. Treekinder had real trouble hitting Moreau and Fu Manchu consistently in melee, and improved to-hit bonuses might have helped those final battles considerably.

As a final though, while I recognize that Treekinder switches to Arbaces for the fight against Fu Manchu, I still can't believe that people don't just use amulets of regeneration and *regeneration* all the time. Treekinder used his for virtually the entire game, switching only for that final battle because he was using his stock of potions. Regeneration is incredibly, incredibly valuable, especially for spellcasters. At one point, when he was running around at speed +5, he'd regenerate roughly 40 sp every other turn and virtually never ran low on mana.

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