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The Angband Ladder: Bun Bun, RohanKnight Sorceror by <bla@bla.com>

  [Theme 1.1.2 Character Sheet]

 Name  : Bun Bun                Age                 23       STR!     40       
 Sex   : Female                 Height              50       INT!     40       
 Race  : Vampire RohanKnight    Weight              78       WIS!     40       
 Class : Sorceror               Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          40 Level             50    Max Hit Points      1683   
 + To Melee Damage        8 Experience  41789165    Cur Hit Points      1683   
 + To Ranged Hit         52 Max Exp     41789165    Max SP (Mana)       1870   
 + To Ranged Damage       7 Exp to Adv.    *****    Cur SP (Mana)       1870   
   AC                57+118 Gold         5820629    Piety              14613   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  4d4+32    
 Stealth     : Heroic       Magic Device: Legendary[2] Infra-Vision: 1250 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have                 
          blue-gray eyes, wavy brown hair, and a very dark                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Withered Heath: Level 29 (1450')
        a Lost Temple: Level 28 (1400')
        Emyn Luin: Level 61 (3050')
        Dol Amroth: Level 35 (1750')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 12193 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 86 princesses.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Quelle of the 2890th year of the third age.
 You have been adventuring for 32 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2......*.3.4..            
        Add Int   : ..2..1...*...4..            
        Add Wis   : ..2..1...*.....+            
        Add Dex   : ..2......*4.....            
        Add Con   : ..2......*.3....            
        Add Chr   : ..2..1...*...44.            
        Mul Mana  : ....+..........+            
        Mul SPower: ....+...........            
        Add Stea. : .*2.............            
        Add Infra : .........*......            
        Add Speed : ..2........3...+            
        Chaotic   : .............+..            
        Slay Und. : .............+..            
        Slay Troll: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ..+.....+.......            
        Sust Wis  : ..+.............            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ..+.............            
        Invisible : ............+...            
        Mul life  : ....+..........+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..+.......+...+.            
        Hold Life : ..+............+            
        Res Acid  : ......+..++.....            
        Imm Elec  : ......+.*+......            
        Imm Fire  : ......+.*+......            
        Imm Cold  : .+*...+..+.....+            
        Res Pois  : ......+..+.....+            
        Res Fear  : ...........+....            
        Res Lite  : ......+..+......            
        Res Dark  : ......+..+.....+            
        Res Blind : ..+.............            
        Res Conf  : ......+..+....+.            
        Res Sound : ......+.+.......            
        Res Shard : ......+.........            
        Res Neth  : ......+..+.....+            
        Res Nexus : ......+..+......            
        Res Chaos : ......+.........            
        Res Disen : ......+.+..+....            
        Lite      : .........+.....+            
        See Invis : ..+......+......            
        Activate  : .++.+.+...+...+.            
        Blessed   : ....+.........+.            
        Cursed    : .++......+......            
        Hvy Curse : .++......+......            
        Prm Curse : .........+......            
        Fly       : ......+.........            
        Climb     : ...........+....            
        Evil.ESP  : ....+...........            
        Full ESP  : ..+......++.....            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 1)
 - Combat                                        01.000 [0.300]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              -3.-100 [0.500]
          . Disarming                            01.000 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         33.500 [1.000]
          . Spell-power                          40.200 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           37.800 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  05.150 [0.550]
          . Prayer                               20.000 [0.500]
 - Monster-lore                                  05.350 [0.500]
          . Symbiosis                            41.200 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may find a Potion of Cure Light Wounds on level 1.
You may find a Scroll of Remove Curse on level 62.
You are fated to find a Harp on level 83.


  [Character Equipment]

a) a Mage Staff (1d4)
d) The Light Crossbow of Brand (x3) (+5,+7) (+10) {cursed}
        It can be activated for explosive rune every 200 turns if it is being
    worn. It increases your stealth by 10.  It provides resistance to cold
    .  It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Chaos on level 70 of
    Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 132 of
    The Void.
f) a Ring of Vitality
k) a Sorcerous Amulet of Protection from Evil (+19,+11)(100%)(100%) (+5)
{cursed}
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your spell
    power by 5.  It increases your mana capacity and hit points by 100%.  
    It allows you to sense the presence of evil beings.  It has been
    blessed by the gods.  It is cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient red dragon on level 72 of Erebor.
m) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) Polished Power Dragon Scale Mail (-3 to accuracy) [40,+32]
    It can be activated for breathe the
    elements (300) every 60+d90 turns if it is being worn. It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 85 of
    Angband.
o) an Entish Bark of Air [1,+0]
    It allows you to breathe without air.  
    You found it in the remains of a Mummified human on level 64 of Paths of
    the Dead.
p) The Large Metal Shield of Quaril [5,+11]
    It sustains your intelligence, dexterity and constitution.  
    It provides immunity to electricity and fire.  It provides resistance 
    to sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest wight on level 70 of Paths of the
    Dead.
s) The Massive Iron Crown of Morgoth [0,+4] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength
    , intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Power on level 695 of
    Nether Realm.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  
    It makes you completely fearless.  It provides resistance to 
    disenchantment.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
z) a Master quylthulg (3700 hp)
{) The Bolt of Anegret (1d5) (+17,+21) (+4)
    It increases 
    your strength, intelligence and charisma by 4.  It does extra damage 
    from acid.  It poisons your foes.  It produces chaotic effects.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snow-troll in the town of Gondolin .
|) The Rod of Annuminas (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 72 of Erebor.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
b) 3 Tomes of the Eternal Flame
c) 2 Tomes of the Blowing Wind
d) 2 Indestructible Tomes of the Impenetrable Earth
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
e) 3 Tomes of the Everrunning Wave
f) 4 Tomes of Translocation
g) 2 Fireproof Tomes of the Tree
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
h) 2 Tomes of Knowledge
i) 2 Tomes of the Time
j) The Gem of Fire
    It can be activated for mass
    genocide every 1000 turns.  
k) The Shard of Pottery that is Not Junk
    It can be activated for heal 700 hit
    points every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 58 of
    Barad-Dur.
l) The Torch of Isengard
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 98 of Angband.
m) 11 Potions of Cure Insanity
n) 15 Potions of *Healing*
o) 6 Potions of Life
p) 11 Potions of Restore Mana
q) a Silver Rod of Home Summoning (100/100)
r) a Ring of Wizardry(40%) (+2)
    It can be used
    to store a spell.  It increases your spell power by 2.  It increases
     your mana capacity by 40%.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 676 of
    Nether Realm.
s) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every
    200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 143 of The
    Void.
t) The Ring 'Fuin' (+15 to speed)
    It grants you the power of teleport if it is being worn.  It 
    increases your speed and luck by 15.  It provides immunity to nether.  
    It provides resistance to life draining.  It renders you incorporeal.  
    It allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
u) The Leather Scale Mail of Ossineva (-1 to accuracy) [11,+19]
    
    It sustains your wisdom and charisma.  It provides immunity to fire
     and cold.  It provides resistance to electricity, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 682 of Nether Realm.
v) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be
    activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can
    be used to store a spell.  It increases your intelligence and luck by 
    3.  It increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 669 of Nether Realm.
w) The Mage Staff of Manwe (1d4) (-17,-18)(240%) (+12 to infravision)
    
    It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, fire and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Bree ]

a) a Fireproof Tome of Meta Spells
b) The Black Candle of Ered Mithrin
    It can be activated for Destruction every 100
    turns.  
    You found it in the remains of a Necromancer on level 32 of Mirkwood.
c) 12 Scrolls of Reset Recall
d) 8 Scrolls of *Destruction*
e) The Ring of Power of Ren the Unclean (+5)
    
    It increases your strength and wisdom by 5.  It makes you invisible.  
    It sustains your intelligence, dexterity and constitution.  It makes
    you completely fearless.  It provides resistance to cold and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 59 of Paths of the
    Dead.
f) The Ring of Power of Adunaphel the Quiet (+3)
    It increases your strength and intelligence by 3.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to acid, light, dark and confusion.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 44 of Paths of
    the Dead.
g) The Ring of Power of Ren the Unclean (+3 to searching)
    It increases your dexterity and searching by 3.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    acid, confusion, sound and chaos.  It allows you to levitate.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 65 of Erebor.
h) The Ring of the Broadbeams [+10] (+3)
    
    It increases your intelligence and ability to tunnel by 3.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of 
    non-living things.  It drains experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
i) a Blazing Ring of Flames of the Elements [+10] (+2)
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength by 2.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It renders you especially
    vulnerable to fire.  It produces a fiery sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 81 of
    Angband.
j) a Radiant Ring of Intelligence (+4)
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 3) forever.  It increases your intelligence by 
    4.  It sustains your intelligence.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 69 of Erebor.
k) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark, 
    nexus and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) an Ethereal Robe of Resistance [2,+38]
    It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It provides immunity to
    paralysis.  It provides resistance to life draining, acid, electricity
    , fire and cold.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 65 of Paths of
    the Dead.
n) The Great Eagle Down Coat 'Quelmir' [9,+11]
    It sustains your wisdom.  It provides immunity to acid.  It
    provides resistance to life draining, fire, cold, light, dark, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Worm on level 63 of Barad-Dur.
o) an Elven Cloak of Stealth [4,+20] (+5 to stealth)
    
    It increases your stealth, searching and luck by 5.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of Erebor.
p) a Shield of Deflection of Reflection [10,+28]
q) The Jewel-Encrusted Crown of Numenor [0,+18] (+3)
    It can be
    activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 70 of Angband.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
t) The Set of Gauntlets 'Pauraegen' [2,+15]
u) The Heavy Crossbow of Denum (x5) (+4,+19) (+1 to speed)
    It provides light
    (radius 1) forever.  It increases your intelligence, wisdom, 
    constitution and speed by 1.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dagorrog on level 90 of Angband.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 72 of Erebor.
w) The Red Arrow of Gondor
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of Paths of the Dead.


  [Home Inventory - Gondolin ]

a) 2 Potions of Life
b) 3 Scrolls of Genocide
c) a Fireproof Scroll of Mass Genocide
d) The Ring 'Guinde' (+3 to speed)
    It 
    increases your dexterity, searching and speed by 3.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) a Dazzling Ring of Dexterity of the Elements (+5)
    It grants you the power of illuminate if it is being worn.  
    It provides light (radius 5) forever.  It increases your strength and 
    dexterity by 5.  It sustains your dexterity.  It provides resistance 
    to acid, electricity, fire, cold, poison and light.  It renders you
    especially vulnerable to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mornungol on level 69 of Erebor.
f) The Ring of Niond (+13 to damage) (+4)
    It 
    increases your infravision and speed by 4.  It makes you invisible.  
    It sustains your intelligence and constitution.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 84 of
    Angband.
g) a Ring of Speed (+17)
h) a Blessed Ring of Flying [+1] (+2)
i) an Elemental Amulet of Reflection
    It provides resistance to acid, electricity, fire, cold and 
    sound.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
j) a Blazing Amulet of Reflection
k) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ibun, Son of Mim on level 72 of Erebor.
l) The Partial Plate Armour 'Iloki' (-3 to accuracy) [22,+14]
    
    It sustains your charisma.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Balance on level 90 of
    Angband.
m) The Filthy Rag of the Wight [1,+10] (+6 to searching)
    It increases your intelligence, searching and spell power by 6
    .  It provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
n) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent on level 83 of Angband.
o) The Hard Studded Leather 'Earath' (-1 to accuracy) [7,+6]
    It
    sustains your constitution.  It provides immunity to cold.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fire-drake in the town of Gondolin .
p) an Ethereal Snakeskin Cloak of Protection [1,+23]
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides immunity to paralysis.  It provides resistance to 
    life draining, shards and nether.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Withered Heath.
q) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It
    can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 68 of
    Erebor.
r) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 49 of Barad-Dur.
u) The Long Bow 'Agnost' (x3) (+7,+8) (+3)
    
    It increases your strength, wisdom, dexterity, constitution and 
    charisma by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) an Indestructible Holy Tome of Eru Iluvatar
b) The Voodoo Doll of Ghan-buri-ghan
    It can be activated for Destruction
    every 100 turns.  
    You found it lying on the ground on level 66 of Paths of the Dead.
c) a Parchment titled ``Concerning Hobbits''
    It
    can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Dark elven warlock on level 42 of Paths
    of the Dead.
d) 8 Scrolls of Reset Recall
e) 2 Rod Tips of Healing (120 Mana to cast)
f) a Ring of Speed (+13)
g) a Ring of Speed of the Elements (+10)
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Erebor.
i) The Double Chain Mail of Aldainwe (-2 to accuracy) [16,+8]
    It
    sustains your strength, wisdom and dexterity.  It provides immunity to 
    acid.  It provides resistance to life draining, dark, confusion, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 41 of Paths of the Dead.
j) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2)
    
    It grants you the power of poison dart if it is being worn.  It 
    increases your strength, wisdom and constitution by 2.  It increases
     your hit points by 40%.  It sustains your strength, wisdom and 
    constitution.  It provides resistance to fire, cold, poison and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 99 of Angband.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases 
    your stealth and searching by 4.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire orc on level 52 of Paths of the
    Dead.
l) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It grants you the power of berserk if it is being worn.  It 
    increases your dexterity, stealth and speed by 5.  It makes you
    invisible.  It sustains your dexterity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
m) The Cloak of Daiargil [1,+1]
    It sustains your 
    dexterity.  It provides immunity to electricity.  It provides immunity
    to paralysis.  It provides resistance to fire, dark, confusion, shards
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
n) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to poison, sound and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Oathbreaker on level 51 of Paths of the
    Dead.
o) a Jewel-Encrusted Crown of the Magi [0,+15] (+3)
    It can be used to store a spell.  It increases your intelligence
     by 3.  It sustains your intelligence.  It provides resistance to acid
    , electricity, fire, cold and blindness.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 93 of
    Angband.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
r) a Pair of Metal Shod Boots of Speed [6,+12] (+7)
    It 
    increases your speed by 7.  
    You bought it from the Black Market.
s) a Dwarven Shovel of Digging (+6)
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 93 of Angband.
u) The Heavy Crossbow of Negon (x4) (+13,+10) (+4)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom and charisma by 4.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Barad-Dur.
v) The Mage Staff of Atarador (1d4) (-7,-5)(40%) (+2)
    It can be
    wielded two-handed.  It provides light (radius 1) forever.  It can be
    used to store a spell.  It increases your spell power by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides immunity to paralysis.  It provides
    resistance to blindness.  It allows you to fly.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
w) a Mage Staff of Power (1d4) (+7,+14) (+9)


  [Home Inventory - Caras Galadhon ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Withered Heath.
b) 6 Potions of Cure Insanity
c) a Scroll of Teleport Level
d) a Mithril Rod of the Istari of Nothing (320/320)
e) a Ring of Intelligence (+6)
    It 
    increases your intelligence by 6.  It sustains your intelligence.  It
    cannot be harmed by acid, cold, lightning or fire.  
f) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 54 of Paths of
    the Dead.
g) a Rohirric Amulet of Searching (+7)
h) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can be used to store a spell.  It increases your 
    intelligence and searching by 3.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Perplexity on level 60 of
    Erebor.
i) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your luck by 2.  It increases your hit points by 
    40%.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
j) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your 
    dexterity.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
k) The Double Ring Mail 'Cirin' (-2 to accuracy) [15,+11]
    It
    sustains your strength.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 72 of Erebor.
l) a Robe of the Ithryn (-5,-5) [2,+17]
    It
    can be used to store a spell.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
m) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging
    every 70 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
n) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Fur Cloak of Immolation [3,+16]
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Large Metal Shield of Reflection [5,+8]
r) a Golden Crown of Telepathy [0,+8]
s) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 3) forever.  
    It sustains your strength, constitution and charisma.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
t) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm
    every 750 turns if it is being worn. It grants you the power of remove
    fear if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of Paths of the Dead.
u) a Mage Staff of the Sindar (1d4) (+11,+12)(100%) (+5)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 5.  It increases your mana capacity by 100%.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.



Posted on 1.2.2005 08:35
Last updated on 3.2.2005 06:32

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448. on the Ladder (of 12677)
17. on the Theme Ladder (of 176)

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On 3.2.2005 06:32 bla@bla.com wrote:
First winner i've had in ToME. The void diving
part was a bit cheesy, as I just summoned hordes
of dragons to kill everything for me.


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