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The Angband Ladder: Beleg Ohta II, Half-Troll Paladin by <donalde@pp.inet.fi>

  [Angband 3.0.5 Character Dump]

 Name   Beleg Ohta II                            Self  RB  CB  EB   Best
 Sex    Male              Age        28   STR! 18/100  +4  +3  +9 18/260
 Race   Half-Troll        Height    106   INT! 18/100  -4  -3  +7 18/100
 Class  Paladin           Weight    288   WIS! 18/100  -2  +1  +9 18/180
 Title  ***WINNER***      Status      1   DEX! 18/100  -4  +0  +7 18/130
 HP     1138/1138         Maximize    Y   CON! 18/100  +3  +2  +7 18/220
 SP     400/400           Preserve    Y   CHR! 18/100  -6  +2  +5 18/110

 Level           50       Armor    [57,+117]     Saving Throw     Heroic
 Cur Exp   28205827       Fight    (+86,+51)     Stealth            Fair
 Max Exp   28205827       Melee   (+108,+76)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+94,+11)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming     Excellent
 Gold      14520657       Shots       1/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   323.7 lbs       Infra        50 ft     Searching          Fair

 Your mother was a Cave-Troll Warrior.  You have blue-bloodshot eyes,
 oily bright red hair, and white ulcerous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:..+..++..+...
 Elec:......+...... Confu:......+......
 Fire:.+.*+.+...... Sound:......+.+....
 Cold:+.*...+...... Shard:......+......
 Pois:....+.+...... Nexus:......++.....
 Fear:+..++...+.... Nethr:...+..+......
 Lite:+.....+...... Chaos:.....++.+....
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+..+......... Stea.:.......+.....
Feath:..+.......... Sear.:.....+.......
PLite:+............ Infra:.....+.......
Regen:+.++........+ Tunn.:.............
Telep:..+..+...+... Speed:+++++..+...+.
Invis:+.++.+....... Blows:.............
FrAct:+.++....+.+.. Shots:.............
HLife:..+.......... Might:.............


  [Last Messages]

> Inscribing The Shield of Deflection of Gil-galad [10,+20] (+5).
> You see The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}.
> Inscribing The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}.
> Inscribing The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
> You drop 4 Dark Blue Potions of Enlightenment (p).
> You have no more Dark Blue Potions of Enlightenment (p).
> You see The Massive Iron Crown of Morgoth [0,+0] (+125) {Morgy, cursed}.
> You have The Massive Iron Crown of Morgoth [0,+0] (+125) {Morgy, cursed} (v).
> You drop 16 Orange Speckled Potions of Berserk Strength (k).
> You have no more Orange Speckled Potions of Berserk Strength (k).
> You see The Shield of Deflection of Gil-galad [10,+20] (+5) {Morgy}.
> You have The Shield of Deflection of Gil-galad [10,+20] (+5) {Morgy} (u).
> You feel strangely lucky...
> Character dump successful.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {YoungBlackDragon, '}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+8,+11) (+10) {Saruman, '3200}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2) {GreaterBalrog, '4550}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {GIceW, '3200}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) Power Dragon Scale Mail (-3) [40,+30] {Vecna, '4750}
   It provides resistance to acid, lightning, fire, cold, poison, light, 
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+12] (+3) {?oAquirement, '3350}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+21] (+4) {BlackOoze, '1950}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {CaveOgre, '2050}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Glaudrung, '3750}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+10] (+10) {GreaterDemon, '4550}
   It increases your speed by 10.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook] {@m1@b1!d!k!v}
b) a Holy Book of Prayers [Words of Wisdom] {@m2@b2!d!k!v}
c) a Holy Book of Prayers [Chants and Blessings] {@m3@b3!d!k!v}
d) a Holy Book of Prayers [Exorcism and Dispelling] {@m4@b4!d!k!v}
e) a Holy Book of Prayers [Ethereal Openings] {@m5@b5!d!k!v}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {@m6@b6!d!k!v}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {@m7@b7!d!k!v}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {@m8@b8!d!k!v}
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God] {@m9@b9!d!k!v}
   It cannot be harmed by the elements.  
j) 22 Black Potions of Speed {10% off}
k) 21 Purple Speckled Potions of Healing {10% off}
l) 10 Blue Speckled Potions of *Healing*
m) 5 Metallic Red Potions of Life
n) 7 Green Speckled Potions of Restore Mana
o) 28 Scrolls titled "ninankh anwerg" of Teleportation {!*!*}
p) 10 Scrolls titled "barala tue" of *Identify*
q) 15 Scrolls titled "shu triden" of Banishment
r) 3 Scrolls titled "itu grehyd" of Mass Banishment
s) a Steel-Plated Rod of Speed {@z1!d!k!v}
   It cannot be harmed by electricity.  
t) 5 Nickel-Plated Rods of Teleport Other (1 charging) {@z2!d!k!v}
u) The Shield of Deflection of Gil-galad [10,+20] (+5) {Morgy}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {Morgy, cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {Morgy}
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Home Inventory]

a) a Marble Ring of Speed (+13)
   It increases your speed by 13.  
b) The Ring of Barahir (+1) {Ar-Pharazon, '2550}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
c) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
d) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
e) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
f) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Mim, '1500}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Metal Brigandine Armour of the Rohirrim [19,+12] (+2) {Lorgan, '1550}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
i) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
k) The Large Metal Shield of Anarion [5,+20] {Thuringwethil, '3100}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
l) The Iron Helm of Dor-Lomin [5,+20] (+4) {Floor, '3200}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
m) The Main Gauche of Azaghal (2d5) (+12,+14)
   It is especially deadly against dragons.  It provides immunity to fire.
   It provides resistance to acid and fear.  It cannot be harmed by the
   elements.  
n) The Trident of Ulmo (4d8) (+15,+19) (+4)
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and life
   draining.  It is blessed by the gods, slows your metabolism, and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It activates for teleport away every 50 turns.
   It cannot be harmed by the elements.  
o) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {GBW, '4750}
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
p) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) {IceTroll, '1550}
   It increases your intelligence, wisdom, and charisma by 4.  It slays 
   orcs, trolls, and all evil creatures, and is especially deadly against 
   demons.  It is branded with fire.  It provides resistance to fire, 
   nether, and life draining.  It grants you the ability to see invisible
   things.  It activates for probing every 20 turns.  It cannot be harmed
   by the elements.  
q) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) {LesserBa}
   It increases your strength and wisdom by 4.  It increases your speed by
   4.  It slays undead and all evil creatures.  It provides resistance to 
   lightning, fire, nether, and life draining.  It lights the dungeon
   around you.  It activates for dispel evil (x5) every 100+d100 turns.  
   It cannot be harmed by the elements.  
r) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
s) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  
t) 10 Seeker Arrows of Holy Might (4d4) (+16,+18)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.2.2005 16:20
Last updated on 20.5.2005 11:13

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819. on the Ladder (of 12435)
116. on the Angband Ladder (of 3624)
Best for this player (out of 7)

Comments

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On 3.2.2005 16:20 donalde@pp.inet.fi wrote:
Another try with paladin, this time half-troll, since they seem to survive most of thing by brutal force. Wormy dropped nice armour, Thalkettoth, and rod of probing was found on dlvl 23. Elvenkind was also loot from same level (orcpit), but there was no ?*Id awailable, so I don't know what high resist it has. But for now, Thalkettoth is more valuable due speed bonus.

On 15.2.2005 19:18 donalde@pp.inet.fi wrote:
Managed to found BoS from floor. Also, HA weapon is nice boost for WIS. I know I don't get many blows with it, but I am on statgain, so things should look lot righter after few statpotions.Or maybe nexus will shuffle my stats, so that I get CHR and CON swapped. :)

On 18.2.2005 11:25 donalde@pp.inet.fi wrote:
Things are looking better. At statgain depht, few statpotions have allready found. Main weapon is nice, Star was found, but no sign of Phial. :) Speed is ok for current depht, also HP's seem to be enough.

On 2.3.2005 14:05 donalde@pp.inet.fi wrote:
I am pit pizzled which weapon to wear. Oloring is worth of more money, and it's activation allows one more free slot, and it has more slays than Hurin. Otoh, I lose some 30hp due it.

On 3.3.2005 06:17 nckmccnnll@yahoo.com.au wrote:
The main advantage of Olorin at the moment is the +4 to WIS. RNether is not very useful yet, but RDark is, so on balance I'd probably go with Hurin for now.

On 30.3.2005 11:00 donalde@pp.inet.fi wrote:
Statgain over, slowly diving. I wear Hurin 'cos its better melee weapon, activation is nice. Deepest unique killed so far is Adunaphel the Quiet.

On 18.4.2005 12:51 donalde@pp.inet.fi wrote:
Check out my shining new weapon, and bow. :) Now this char is fun to play.

On 26.4.2005 15:10 donalde@pp.inet.fi wrote:
Everything seems to be going nicely. Ice troll dropped wrath of god, it is marginally usefull. Elessar is nobrainer. Currently at 3200ft, slowly diving. Basic speed is +19, that is marginally enough. Maybe I should powerdive to '4000ft for speed rings.

On 26.4.2005 21:49 donalde@pp.inet.fi wrote:
Just after I have submited previous dump, I encunter excellent level. One pit and two lesser vault gave me Cubrago(lIce Wymr in vault) and Dor-Lomin(on other vaults floor), now basic speed is +29. I lack RBlind, but it is only important resist I lack.

On 27.4.2005 18:16 donalde@pp.inet.fi wrote:
clvl 37, basic speed +31, dlvl 72. I think I crashdive to dlvl 80, for speed rings. Fighting disenchanting uniques are cause for current handgear. :)

On 1.5.2005 17:21 donalde@pp.inet.fi wrote:
Maeglin killed, I have allways have great trouble with him. On previous dungoen visit, I scummed greater draconic Q, loot was quite impressive, best drop was Narye, thus allowing to carry less books. I am not certain about what I should wear, palantir + barahir or tulkas + arkenstone.

On 11.5.2005 06:57 donalde@pp.inet.fi wrote:
After clearing lesser vault containing Gothmog, the High Captain of Balrogs, I was emptying Zoo, I didn't notice that master Q blinked away. After examing zoo, I stepped into LoS of master Q, so it summoned greater demons. Lungorthin, the Balrog of White Fire appeared with big escort. I teleported away, and created battleground. Sorting trough loot, I spotted unidentified ring, it turned out to be Nenya. Current speed (with all those potions as burden) is +38, so I can get id of ringil, if I find better weapon. Immunity to fire, acid and cold, all resistances except except RShards and RDisen. Currently at dlvl 95, waiting for last uniques to show up.

On 17.5.2005 18:57 donalde@pp.inet.fi wrote:
I am wondering if I should get more WIS, and how to get it. Also, I am hoping for better weapon.

On 19.5.2005 23:09 donalde@pp.inet.fi wrote:
PDSM! vacna dropped that. There is 95 known uniques, 93 is killed. Azog and Vargo are alive. I try to take Sauron on next week, maybe also Morgy. Do I need more scrolls of (mass)banishment?

On 20.5.2005 11:13 donalde@pp.inet.fi wrote:
Morgy was meleed to death, no close calls. Vargo and Azog were alive, they both got summoned. Actually, Vargo got summoned 3 times.

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