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The Angband Ladder: Underutilized, Daoine Sidhe Gentleman/Lad by <Elliott946@aol.com>

  [Steamband 0.3.9 Character Dump]

 Name   Underutilized                            Self  abcdefghijkl@   Best
 Sex    Male           Age           116  Mus:    115  ............1   126
 Race   Daoine Sidhe   Height         85  AGI:    273  .1..........1   293
 Class  Gentleman/Lady Weight        181  VIG:    218  .............   218
 Title  Gent           Status          1  SCH:    338  ............6   398
 WP     -2/27          MaxDepth  Lev  42  EGO:    285  ............6   345
 SP     6/133          Preserve        Y  CHR:    361  .............   361

 Level           22       Armor     [17,+44]     Saving Throw      Tolerable
 Cur Exp      16445       Blows     1+1/turn     Stealth              Superb
 Max Exp      16445       Shots       1/turn     Fighting       Legendary[2]
 Adv Exp      18900       Infra        40 ft     Shooting               Poor
                                                 Disarming         Tolerable
          Stat     Skill     Weap.     Total     Magic Device           Fair
 Melee   (-1,-1)   (+0,+0)   (+0,+0)   (-1,-1)   Perception              Bad
 Shoot   (-1,+0)   (+0,+0)  (+10,+5)   (+9,+5)   Searching              Poor

     You were born from the sea. You are unimaginative Fae. You
     have red eyes, straight white hair, and a very fair
     complexion.



  [Resists & Abilities]

   Critical:.............   Fthr Fall:.............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:............+    No Magic:.............
     Vorpal:.............    Free Act:...........+.   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:.............   Hold Life:.............    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:.............   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:.............    Teleport:.............
  Psn. Brnd:.............    Res Fear:.............   Aggravate:.............
  Resistances:
  Fire :75% ...+..+.......  Acid :15% ......+.......
  Erth :35% ......+.......  Poisn:15% ......+.......
  Air  :35% ......+.......
  Water:35% ......+.......
  Elec :55% ..+...+.......
  Ice  :25% ......++......
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
             }=="~[()]]]               }=="~[()]]]               }=="~[()]]]

  [Last Messages]

> The Jiangshi twitches from the attack. <2x>
> You fail to correctly incant the spell!
> One blow hits the Jiangshi weakly.
> You hit the Jiangshi with your spurs.
> The Jiangshi is dazed, but quickly recovers.
> The Jiangshi twitches from the attack.
> It grunts with pain.
> It ignores the attack.
> Renfield grunts with pain.
> The Jiangshi twitches from the attack.
> It grunts with pain.
> It ignores the attack.
> Renfield grunts with pain.
> The Jiangshi hits you!
> You die.


  [Skills]

   Disarming Traps  1
           Stealth  8
         Searching  3
  Perilous Sorcery  1
           Eurdite  6
   Neophyte Combat  9
   Standard Combat  8
   Accurate Strike  1
    Vicious Strike  1
      Martial Arts 20
 Eagle Strike Arts 12
 Neophyte Firearms  1
           Pistols  3
          Throwing  1
         Iron Skin  7
             Latin 20
       Occult Lore 20
  Adv. Occult Lore 12
      Ritual Magic 20
    Thaumic Energy 20
       Thaumaturgy 12
      Spirituality  1
     Tempered Will  1
         Gadgeteer  1
    Detectives Kit  1
        Velocipede  1
   Analytic Engine  1
     Using Devices  5
         Toughness  5
         Athletics  3


  [Steamware & Mutations]

 You have gamma level spurs (stun, 9d15).
 You have alpha level wired reflexes (+ 3 speed).
 You have alpha level dermal plating (+10 ac).


  [Character Equipment]

b) a .22 Bolt Action Rifle of Precision (x2) (+10,+5) (+1)
c) a Tortoise Shell Ring of Resist Lightning
d) a Moonstone Ring of Resist Fire
e) a Tortoise Shell Amulet of Mana (+2 to mana (x20))
f) a Wooden Torch [2] <Fuel: 3319>
g) a Fancy Silk Vest of Inviolability to the Elements [3,+15]
h) a Fur Cloak [3,-1]
i) a Pair of Trousers [2,+5]
j) a Woolen Beanie [3,+0]
k) a Set of Leather Gloves [2,+2]
l) a Pair of Half-boots of Free Action [4,+5]


  [Character Inventory]

a) a Book of Arcane Incantations [Liber AL vel Legis] (+1)
b) a Book of Arcane Incantations [The Zohar (Book of Splendor)] (+1) {90% o
c) a Book of Arcane Incantations [Sepher Yetzirah (Book of Formation)] (+2)
d) 8 Pigeon Pies
e) 3 Althrop's Constitutional Tonics of Cure Critical Wounds
f) The Book [Through the Looking Glass]
g) The Book [A Christmas Carol]
h) 22 "Brass Macrograph" Mechanisms of Phase Door
i) 3 "Mithril-Plated Telepan" Mechanisms of Teleportation
j) 3 "Titanium Telenet" Mechanisms of Word of Recall
k) a "Bronze Seismoscope" Mechanism of Remove Curse
l) 16 "Molybdenum Gyrophonic" Mechanisms of Photonic Discharge Creation
m) a Worn Tool of Photon Generation (29 charges)
n) an Ashen Tool of Object Location (20 charges)
o) a Crystal Amulet of Ego (+2)
p) a Cloak [1,+4]
q) a .38 Revolver (x2) (+2,+2)


  [Home Inventory]

9 Addington's Phos Ferrone Iron Tonics of Speed
2 "Bronze Seismoscope" Mechanisms of Remove Curse


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.2.2005 22:23
Last updated on 4.2.2005 21:34

Download this dump

9850. on the Ladder (of 12064)
183. on the Steamband Ladder (of 264)
93. for this player (out of 101)

Comments

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On 3.2.2005 22:23 Elliott946@aol.com wrote:
Decided to go back to my futile goal of winning with a gentleman martial-artist/mage character. After checking out the races again, I decided to go with a Daoine Sidhe instead of my usual German. Since this character is the only Daoine Sidhe (and only the second Gentleman) on the ladder, and its actually a good combo, I decided to name him appropriately.

Off to a pretty good start so far. My last effort that got anywhere was in 0.3.8 and the skill trees were a bit different then, so I'm still exploring them a bit. Erudite and Perilous Sorcery are interesting concepts for skills and while I've put a few points into Erudite, I don't think I'm brave enough to try Perilous Sorcery.

His hand-to-hand skill isn't coming along as well as it did on my last character (by the mid-20s, he was more a melee character who really used magic for support and to soften up opponents), but he's much stronger at magic. Part of it is spell selection, I think. My last character used fireball a lot, and with a little more experimentation, it appears to be the worst spell of the lot. Looks good because it does tons of damage, but it also costs a bundle of mana and has very severe hp drain (probably too severe, IMO). The various "Spectacle" spells are much better for regular use, along with the ice and firestorms, and then meteor strike for heavy opponents.

So far, so good. He's not very deep, but at least he's not dead yet. For whatever reason, Steamband is the only variant where I can stand doing the same level over and over to build up strength. In other variants I find it super tedious, but not with Steamband. Dunno why.

I may complain periodically about various things, but Steamband is a really fun variant. Nice work by the designer.

On 3.2.2005 23:35 valis@oook.cz wrote:
Thanks for the kind comments.

I am a bit confused by something you keep referring to - based on your skills, Fireball, or *any* spell the color of the spellbook, should *not* be causing you any damage. It is clear from your skills that all damage caused should be prevented. Are you *sure* that fireball is taking hitpoints away? If so, could you post your savefile? cause then it's a bug, and should be fixed.

Thanks for playing.

On 4.2.2005 21:34 Elliott946@aol.com wrote:
Well, naturally he died right after that. Wow, jinikini or whatever they're called pack a punch for a low-to-mid level monster. Of course, their description does say that their touch can kill. That's what I get for being greedy.

Kind words? Heck, this is a great game. If anything, they weren't kind enough to show my appreciation for what you've put together. I love the whole steam-punk, Cthulu by gaslight genre and I like the new 0.3.9 monsters, too. The awgwas and nautilus crew members were especially good additions.

Re: the fireball's hp drain, it is definitely coming from the fireball. I tested it a few times to be sure. When Underutilized first got access to it and cast it, it nearly killed him. Knocked him down to zero hp (down from 100 or so) and took him from maybe 15 wp to 9 or 10. That improved a bit over time, but shortly before the end, he cast it again, and it knocked off at least 100 hp.

I'm severely IT challenged, so this may sound dumb, but, can I still post the save file now that he's dead? Maybe I'll make a new character and build him up to fireball casting level. Should I e-mail you the file?

On 4.2.2005 23:42 valis@oook.cz wrote:
I just wizardmoded up a test character with your skills, and Sphere of Flame doesn't cause me any hp damage when I cast it. It does cost about 30 spellpoints. If the spell in the book is in violet or yellow, then it will cause damage from backlash (which is likely what happened when you first got the spell) but *once the spell is listed in the color of the spellbook* it should not be causing any damage. There are a few spells that will cause damage even when they are 'safe' but sphere of flame is not one of them.
It is also a fact that damage from spells *cannot* directly cause wp damage. (i.e. the damage from fireball if it's in yellow or violet can do some damage to the player, but won't do any wp damage. You can of course take damage from your wounds bleeding afterwords).
Once the character is dead, there's not a lot I can do to fix the situation, or test. But if you say this is consistant behavior, can you play another character and see if you can duplicate the problem above, and see if you can send me *that* savefile? If so I would really appreceate this. You should *not* be taking damage from casting sphere of flame with the skills you have. Anyway, I'm very curious and a little concerned there's a problem I don't know about. :-)
Thanks for your patience and feel free to e-mail me a savefile if you can duplicate the issue.

On 5.2.2005 18:13 Elliott946@aol.com wrote:
Hopefully I'll be able to help. I'll whip up another character and have him cast sphere of fire, then e-mail you the save file.

On 10.2.2005 04:06 Elliott946@aol.com wrote:
I just realized that i emailed you the file, but I used an outlook account that sort of doesn't exist, so if you try to respond via e-mail, I won't see it...

On 10.2.2005 04:16 valis@oook.cz wrote:
I haven't recieved the file yet. When I get it, I'll be sure to post here to let you know.

On 10.2.2005 15:59 Elliott946@aol.com wrote:
Uh, oh. I sent it on Tuesday. Sadly, that character died (with the benefit of hindsight, going after that mob of Troglodyte Beastlords at level 18 and without poison resistance probably wasn't the best idea). My current character is almost up to being able to cast sphere of flame. As soon as he can, I'll re-send it.

On 10.2.2005 21:14 Elliott946@aol.com wrote:
Just sent a save file from a similar test. Same result - badly injured character.

On 10.2.2005 23:10 valis@oook.cz wrote:
Well, I just imported the save file, and I clearly see the damage caused from casting the spell - yet when I cast the spell in my Steamband build - I take no damage.

I take no hit point damage, and I take no woundpoint damage. None whatsoever from the savefile you sent.

Since this is obviously a pretty severe bug, I'll be posting your savefile to the yahoo groups files section, and asking the list to help me out.

Thanks for taking the time to do this for me. We might really be able to get this bug cleared up. :-)

On 12.2.2005 11:07 valis@oook.cz wrote:
Thanks to your time, and effort in sending in the savefile, this bug has been corrected. Now spells for everyone should work correctly.

I'll be releasing Steamband on Valentine's day or thereabouts with the corrected bug, so look for it to be fixed then. I imagine you might have more luck with your gentlemen. (Every day's the 14th)

On 13.2.2005 04:21 Elliott946@aol.com wrote:
Nifty! I never thought I'd actually get to impact the game. I'm glad to have been of help.

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