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The Angband Ladder: Katase Shima, Asiatic Engineer by Neil Stevens

  [Steamband 0.3.9 Character Dump]

 Name   Katase Shima                             Self  abcdefghijkl@   Best
 Sex    Female         Age            18  MUS:    234  2...........-   224
 Race   Asiatic        Height         61  AGI:    294  ..........1..   304
 Class  Engineer       Weight         76  VIG:    238  .............   238
 Title  Warrant Off.   Status         20  SCH:    357  ....5.......3   437
 WP     -1/24          MaxDepth  2000 ft  EGO:    299  ............3   329
 SP     115/126        Preserve        Y  CHR:    114  .............   114

 Level           24       Armor     [26,+70]     Saving Throw      Tolerable
 Cur Exp      25914       Blows       2/turn     Stealth        Legendary[4]
 Max Exp      25914       Shots       1/turn     Fighting          Tolerable
 Adv Exp      30000       Infra        70 ft     Shooting            Abyssal
                                                 Disarming              Fair
          Stat     Skill     Weap.     Total     Magic Device         Heroic
 Melee   (+2,+2)   (+0,+0) (+12,+14) (+14,+16)   Perception        Tolerable
 Shoot   (+2,+0)   (+0,+8)   (+0,+0)   (+2,+8)   Searching              Good

     You are the first child of a Thug. You are a credit to the
     family. You have dark brown eyes, straight black hair, and
     an average complexion.



  [Resists & Abilities]

   Critical:.............   Fthr Fall:.............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:.........+...    No Magic:.............
     Vorpal:.............    Free Act:..........+..   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:.............   Hold Life:.............    Drain HP:.............
  Fire Brnd:+............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:.............   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:.........+...    Teleport:.............
  Psn. Brnd:.............    Res Fear:.............   Aggravate:.............
  Resistances:
  Fire :41% +.++..........  Acid :10% ..++..........
  Erth :16% ..++..........  Poisn:10% ..++..........
  Air  :16% ..++..........  Ether:10% ..........+...
  Water:56% ..++....+.....  Light:60% ..++.....+....
  Elec :10% ..++..........  Dark :60% ..++.....+....
  Ice  :10% ..++..........
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            |}=="~[([]]]              |}=="~[([]]]              |}=="~[([]]]

  [Last Messages]

> Your light dims.
> The Troglodyte Beastlord breathes poison.
> Low hitpoint warning!
> Some of your Corona Distemper Tonic Tonics of Cure Critical Wounds (f) were
destroyed!
> The Keres shudders from the attack.
> The Keres is destroyed.
> * low hitpoint warning! *
> The Troglodyte Beastlord breathes poison.
> * low hitpoint warning! *
> Some of your Corona Distemper Tonic Tonics of Cure Critical Wounds (f) were
destroyed!
> * low hitpoint warning! *
> *** LOW WOUNDPOINT WARNING! ***
> The Troglodyte Beastlord breathes poison.
> The Troglodyte Beastlord grunts with pain. <2x>
> You die.


  [Skills]

   Disarming Traps  1
           Stealth 20
         Searching  1
           Eurdite  3
   Neophyte Combat  1
      Martial Arts  1
 Neophyte Firearms  1
          Throwing  1
             Latin  5
       Occult Lore  1
      Ritual Magic  1
      Spirituality  1
     Tempered Will  1
         Gadgeteer 20
 Utility Bandolier 20
 Clockwork Chassis 20
 Clockwork Carbine 20
        Velocipede 10
   Analytic Engine  7
      Pyrokinetics 16
     Using Devices 20
  Advanced Devices 20
   Fast Device Use  5
 Device Effeciency 13
  Device Power Amp  1
    Device Bio Amp  1


  [Steamware & Mutations]

 You have alpha level enhanced eyesight (60' infra).


  [Character Equipment]

a) a Billy Club of Incineration (1d5|1) (+12,+14) (+2)
b) a 16 Gauge Shotgun (x4) (+0,+0)
c) a Gold Ring of Protection [+7]
d) a Gold Ring of Protection [+17]
e) a Crystal Amulet of Schooling (+5)
f) a Brass Lantern [3] <Fuel: 8757>
g) an Officer's Uniform [13,+0]
h) a Cloak [1,+5]
i) a Set of Petticoats of Inviolability to Water [5,+21]
j) a Woolen Beanie of Perception [3,+1] (+1 to awareness)
k) a Set of Silk Gloves (Etheric) [1,+12] (+1 to awareness)
l) a Pair of Ankle Boots [3,+5]


  [Character Inventory]

a) 2 Enigmatic Devices [Utility Bandolier] {@m0@b0 !k!v!d!s}
b) 2 Enigmatic Devices [Detective's Kit] {@m1@b1 !k!v!d!s}
c) an Enigmatic Device [Clockwork Chassis] {@m2@b2 !k!v!d!s}
d) 2 Enigmatic Devices [Clockwork Carbine] {@m3@b3 !k!v!d!s}
e) 10 Flasks of oil {@F0}
f) 63 Corona Distemper Tonic Tonics of Cure Critical Wounds
g) 5 "Brass Heliocopter" Mechanisms of Teleportation
h) 16 "Steel-Plated Telecopter" Mechanisms of Word of Recall {!*!*}
i) a Shotgun Ammunition Generator {@z5 !k!v!d!s}
j) a Keyring of the Claus {@z1 !k!v!d!s}
k) 41 Shotgun buckshot (1d12|0) (+2,+5) (84/84)
l) 37 Shotgun buckshot (1d12|0) (+1,+1) (68/68) {@f1}


  [Home Inventory]

an Emerald Ring of Freedom of Mobility
a Pair of Hose of Inviolability to Fire [1,+5]


  [Current Quest]

To fulfill your task, you must kill 8 Snakemen at a depth of 2000 feet.


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.2.2005 20:28
Last updated on 17.2.2005 11:31

Download this dump

9994. on the Ladder (of 12715)
173. on the Steamband Ladder (of 273)
23. for this player (out of 24)

Comments

Jump to latest

On 7.2.2005 20:28 Neil Stevens wrote:
My second kind of character ever in this game. Yesterday I tried this game for the first time and fired up some American Officers, but those got boring.

On 7.2.2005 21:01 Neil Stevens wrote:
Dead to a quest. I'll probably just stop doing those because it takes forever to even find the monsters you're supposed to kill. That gets boring. Boredom leads to carelessness, and carelessness leads to death. (Sheet grabbed with wizard mode after death by the way, because I accidentally skipped past the way-too-easy-to-skip death screen)

On 8.2.2005 21:51 Neil Stevens wrote:
Same combo, another try. Not doing quests this time, and things are going smoothly.

On 9.2.2005 01:36 Neil Stevens wrote:
Dead again. I think I dove/rose too quick. Must be that compression factor.

On 16.2.2005 09:51 Neil Stevens wrote:
Yet another attempt here. This one ran into a card pit last time up. Gained a few levels very nicely, though I'd have been doomed to die to the 5s without the Forward Cannons of the Clockwork Chassis.

On 16.2.2005 11:04 Neil Stevens wrote:
Grr.. typo. I was destroying these things easily, too...

On 17.2.2005 09:34 Neil Stevens wrote:
New character, new strategy: As soon as I get Clockwork Carbine, start rising and doing quests like crazy. It's working so far.

On 17.2.2005 09:35 Neil Stevens wrote:
I also decided to stop wasting points on Firearms and Combat skills. Gadgeteering skills first, Stealth second, Devices third.

On 17.2.2005 11:31 Neil Stevens wrote:
Dead, but I'm making progress. I had just arrived on the level, and I think I got a little careless in detecting.

On 17.2.2005 13:54 Elliott946@aol.com wrote:
How's the damage on the clockwork carbine at high levels? I was always afraid it would max out at too low a level to be useful in the late game.

Slaughtering troglodytes is my favorite leveling strategy for the early game and even the early-mid game (in the early stages, the henchmen and infernals are worth decent exp themselves, and later, when using beam or area attacks you can kill SO many at once that they exp is still pretty decent), but those troglodyte beastlords might just have the worst danger/exp ratio of any monsters in the game with their speed and poison breath.

After troglodytes, I usually move on to card, or, even better, beastmen pits.

On 17.2.2005 14:00 Neil Stevens wrote:
My last two major games I've run into card pits, and they served me very well each time. Beastmen (particulary cheetahmen) were giving me some trouble right around when this one died, so I think if I ran into a beastman pit I'd have had to run.

As for damage, I'd yet to run into a situation where the first gadget in the carbine failed to do the job. One quest for small stone trolls was interesting because the lead bullets would bounce off sometimes, but that just meant it took a few shots to kill them.

So, if there's a problem with the damage not being enough, I haven't gotten that far yet.

On 17.2.2005 14:58 Neil Stevens wrote:
Hey, does anyone know if Pyrokinetics enhances the damage from Clockwork Carbine, or just from firearms?

On 17.2.2005 23:23 valis@oook.cz wrote:
I'm afraid pyrokinetics just enhances firearms damage for right now.

On 18.2.2005 06:25 Neil Stevens wrote:
Thanks.. I'll save those points next time, then.

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