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The Angband Ladder: Sithrang, High-Elf Mage by <jludwi2@comcast.net>

  [Angband 3.0.3 Character Dump]

 Name   Sithrang                                 Self  RB  CB  EB   Best
 Sex    Female            Age       117   STR! 18/100  +1  -5 +13 18/190
 Race   High-Elf          Height     62   INT! 18/100  +3  +3 +10 18/260
 Class  Mage              Weight    177   WIS! 18/100  -1  +0 +24 18/330
 Title  ***WINNER***      Status     62   DEX! 18/100  +3  +1  +9 18/230
 HP     855/855           Maximize    Y   CON! 18/100  +1  -2 +14 18/230
 SP     380/380           Preserve    Y   CHR! 18/100  +5  +1 +12 18/280

 Level           50       Armor    [38,+134]     Saving Throw  Legendary
 Cur Exp   18275596       Fight    (+59,+47)     Stealth       Excellent
 Max Exp   18275596       Melee    (+78,+68)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+69,+14)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       6326526       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   431.5 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Warrior.  You have light
 grey eyes, straight brown hair, and a fair complexion.




  [Character Equipment]

a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and it is especially
   deadly against dragons.  It is branded with acid.  It provides
   resistance to acid, lightning, fire, cold, fear, and nexus.  It grants
   you immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  It
   sustains all your stats.  It speeds your regeneration.  It grants you 
   the power of telepathy and the ability to see invisible things, but it
   also aggravates creatures around you, drains experience, and is
   permanently cursed.  It activates for bizarre things every 30+d30 turns
   .  It cannot be harmed by the elements.  
d) a Ring of Speed (+17) {!*}
   It increases your speed by 17.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!k!v!d!t}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {!*}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) {!k!v!d!t}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Holcolleth' [1,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) {!k!v!d!t}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light
   , blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 7 Books of Magic Spells [Conjurings and Tricks]
c) 5 Books of Magic Spells [Incantations and Illusions]
d) 6 Books of Magic Spells [Sorcery and Evocations]
e) 12 Books of Magic Spells [Resistances of Scarabtarices] {!k!v!d!t}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 11 Books of Magic Spells [Mordenkainen's Escapes] {!d!v!t}
   It cannot be harmed by the elements.  
h) 6 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 6 Books of Magic Spells [Kelek's Grimoire of Power] {!k!v!d!t}
   It cannot be harmed by the elements.  
j) 40 Potions of Healing {25% off}
k) 4 Potions of *Healing*
l) 2 Potions of Life
m) 23 Potions of Restore Mana
n) 3 Scrolls of *Identify*
o) a Wand of Annihilation (0 charges)
   It cannot be harmed by the elements.  
p) a Staff of Healing (0 charges)
q) 3 Staffs of the Magi (0 charges)
r) 3 Staffs of Probing (0 charges)
s) 2 Staffs of Dispel Evil (6 charges)
t) a Staff of Dispel Evil (5 charges)
u) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and it is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Home Inventory]

a) The Amulet of Ingwe (+3) (charging)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.  
c) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
e) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.  
f) The Small Metal Shield of Thorin [3,+25] (+4) {!*}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
g) The Large Metal Shield of Anarion [5,+20] {!*}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
h) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.  
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.  
j) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It cannot be harmed by the elements.
   It might have hidden powers.  
k) The Bastard Sword 'Calris' (5d4) (-19,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and it is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
l) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3) {!*}
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
m) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
   It increases your strength and wisdom by 4.  It increases your speed by
   4.  It cannot be harmed by the elements.  It might have hidden powers.  
   
n) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
   It increases your strength and constitution by 4.  It cannot be harmed
   by the elements.  It might have hidden powers.  
o) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It cannot be harmed by the elements.  It might have hidden
   powers.  
p) 24 Mithril Bolts of Holy Might (3d5) (+16,+12)
   It slays demons, undead, and all evil creatures.  It is branded with 
   fire.  It is blessed by the gods.  It cannot be harmed by acid and fire
   .  
q) 23 Arrows of Slay Giant (1d4) (+15,+9)
   It slays giants.  
r) 17 Arrows of Slay Giant (1d4) (+8,+8)
   It slays giants.  
s) 10 Seeker Arrows of Wounding (4d4) (+17,+17)
t) 12 Seeker Arrows of Wounding (4d4) (+11,+16)
u) 17 Seeker Arrows (4d4) (+9,+8)


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.2.2005 09:52
Last updated on 23.2.2005 07:37

Download this dump

1780. on the Ladder (of 15735)
351. on the Angband Ladder (of 4931)
Best for this player (out of 4)

Comments

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On 11.2.2005 09:52 jludwi2@comcast.net wrote:
Just leveled to c50. Now time for descisions on what to wear before I dive from 67 (wyrm level) to 90 (for some more resists).

On 20.2.2005 09:48 jludwi2@comcast.net wrote:
Found the Ring of Doom on level 97 in a Greater Vault after killing my nemesis Tarrauque (R).

On 21.2.2005 09:04 jludwi2@comcast.net wrote:
I think I'm unbeatable now, evil without armour at all. Still like bladeturner, but why? anybody think I'm not ready for morgoth?

On 21.2.2005 12:09 jludwi2@comcast.net wrote:
Morgoth was easy once I switched to Mana Storm (bow I was using good for only speed). didn't use any potions, just wands (never failed to recharge). Killed all the uniques except two minor one's. I think he's done.

On 21.2.2005 12:14 jludwi2@comcast.net wrote:
I should say, only danger in Morgoth fight was the summons of a Titan uniqueu (kronos?) The only resist I diidn't have was Rocks. He hit me, of course, and I wsa down to 120. Teleport him away, and I killed him later since he didn't cast it every turn. idiot.

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