The Angband Ladder: Grindin, High-Elf Mage by <tommorello@tiscali.it>

  [Angband 3.0.5 Character Dump]

 Name   Grindin                                  Self  RB  CB  EB   Best
 Sex    Male              Age       122   STR:  18/81  +1  -5  +8 18/121
 Race   High-Elf          Height     99   INT:  18/98  +3  +3  +8 18/238
 Class  Mage              Weight    166   WIS! 18/100  -1  +0  +4 18/130
 Title  Warlock           Status     38   DEX:  18/91  +3  +1  +9 18/221
 HP     -283/417          Maximize    Y   CON! 18/100  +1  -2  +2 18/110
 SP     304/304           Preserve    N   CHR! 18/100  +5  +1  +0 18/160

 Level           38       Armor     [28,+86]     Saving Throw     Heroic
 Cur Exp    1636492       Fight     (+22,+8)     Stealth       Excellent
 Max Exp    1636492       Melee    (+29,+16)     Fighting         Heroic
 Adv Exp    1955000       Shoot    (+33,+20)     Shooting         Heroic
 MaxDepth   2250 ft       Blows       6/turn     Disarming        Superb
 Gold        280347       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   137.9 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Noldorin Ranger.  You have light
 grey eyes, straight blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.........+...
 Elec:......+...... Confu:......+....+.
 Fire:......+...... Sound:......+......
 Cold:......+...... Shard:.............
 Pois:............. Nexus:.............
 Fear:+.....+...... Nethr:...........+.
 Lite:+.........+.+ Chaos:...........+.
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:+.........+.. Infra:.............
Regen:....+........ Tunn.:.............
Telep:.........+... Speed:+......+.....
Invis:+...........+ Blows:+............
FrAct:+.........++. Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> On the ground: a Lapis Lazuli Ring of Damage (-13) {cursed}.
> You have no room for a Carnelian Ring of Feather Falling.
> You have no room for a Turquoise Ring of Resist Cold.
> You have no room for an Oily Yellow Potion of Charisma.
> You have no room for a Turquoise Ring of Resist Cold.
> You have no room for a Brown Mushroom of Sickness.
> You have no room for Chain Mail (-2) [14,+8].
> You have no room for a Carnelian Ring of Feather Falling.
> You have no room for a Great Axe (4d4) (+0,+0).
> You can learn 7 more spells.
> Looks like any other level.
> You have no room for a Great Axe (4d4) (+0,+0).
> You sense the presence of monsters!
> The Ancient multi-hued dragon (offscreen) breathes gas.
> You die.


  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+7,+8) (+2) {Acquirement '2150}
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
b) a Heavy Crossbow of Extra Might (x4) (+11,+20) (+1)
   It increases your shooting power by 1.  
c) a Beryl Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
d) an Amethyst Ring of Strength (+4)
   It increases your strength by 4.  It sustains your strength.  
e) a Ruby Amulet of Regeneration
   It speeds your regeneration.  
f) The Phial of Galadriel {Cave orc '600}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {level '1800}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+9] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) a Small Metal Shield of Resist Acid [3,+13]
   It provides resistance to acid.  It cannot be harmed by acid.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {Gelatinous cube '1850}
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+14] (+5) {Greater basilisk
'1850}
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 12 Blue Mushrooms of Restoring
j) 4 Purple Speckled Potions of Healing
k) a Violet Speckled Potion of *Healing*
l) an Orange Speckled Potion of Life
m) 10 Hazy Potions of Restore Mana
n) 2 Copper Speckled Potions of Restore Dexterity
o) a Scroll titled "ta rokmung" of *Identify*
p) a Nickel-Plated Wand of Dragon's Breath (1 charge)
   It cannot be harmed by the elements.  
q) a Golden Staff of Teleportation (6 charges)
r) a Birch Staff of Power (0 charges)
s) a Sycamore Staff of Holiness (3 charges)
t) a Short Bow of Extra Shots (x2) (+14,+8) (+1)
   It increases your shooting speed by 1.  
u) 5 Bolts of Slay Evil (1d5) (+7,+8)
   It slays all evil creatures.  
v) 16 Seeker Bolts of Frost (4d5) (+8,+8)
   It is branded with frost.  It cannot be harmed by cold.  
w) 20 Arrows of Flame (1d4) (+9,+7)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 2 Books of Magic Spells [Incantations and Illusions]
b) a Quartz Ring of Protection [+14]
c) a Beryl Ring of Intelligence (+2)
   It increases your intelligence by 2.  It sustains your intelligence.  
d) an Obsidian Ring of Accuracy (+9)
e) a Lapis Lazuli Ring of Damage (+10)
f) The Star of Elendil {Lesser Vault '2050}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) Black Dragon Scale Mail (-2) [30,+16] {Greater basilisk '1850}
   It provides resistance to acid.  It activates for breathe acid (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
h) Green Dragon Scale Mail (-2) [30,+16] {level 1200}
   It provides resistance to poison.  It activates for breathe poison gas
   (150) every 450+d450 turns.  It cannot be harmed by the elements.  
i) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Angamaite of Umbar '1500}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
k) The Full Plate Armour of Isildur [25,+25] (+1) {Greater basilisk '1850}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
l) Leather Scale Mail of Elvenkind (-1) [11,+14] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and chaos.  It cannot be harmed by the elements.
   
m) a Golden Crown of Might [0,+8] (+1)
   It increases your strength, dexterity, and constitution by 1.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
n) The Metal Cap of Thengel [3,+12] (+3) {Mature green dragon '1850}
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
o) a Dagger (Defender) (1d4) (+9,+8) [+1] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
p) a Dagger (1d4) (+0,+0) {Mickey}
q) a Cutlass of *Slay Undead* (1d7) (+8,+5) (+2)
   It increases your wisdom by 2.  It is especially deadly against undead.
   It grants you the ability to see invisible things.  
r) a Katana (Holy Avenger) (3d4) (+8,+9) [+4] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your strength.
   It is blessed by the gods.  It grants you the ability to see invisible
   things.  
s) a Glaive of *Slay Animal* (2d6) (+11,+8) (+2)
   It increases your intelligence by 2.  It slays animals.  It slows your
   metabolism.  
t) a Quarterstaff of *Slay Giant* (1d9) (+4,+4) (+2)
   It increases your strength by 2.  It slays giants.  It sustains your 
   strength.  
u) 21 Bolts (1d5) (+6,+3)
v) 19 Arrows of Slay Dragon (1d4) (+5,+6)
   It slays dragons.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.2.2005 18:18

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8648. on the Ladder (of 18915)
3641. on the Angband Ladder (of 6466)
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Comments

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On 12.2.2005 18:18 tommorello@tiscali.it wrote:
there was nothing i could do to avoid death. the dragon was offscreen!!!!!! aaargh!

On 12.2.2005 18:53 wrote:
:/ sucks:/ hate when that happens. better luck next time

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