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The Angband Ladder: Lorien, Thunderlord Sorceror by <darkgod@ifrance.com>

  [ToME 2.0.0 Character Dump]

 Name  : Lorien                 Age                 18       STR:     24       
 Sex   : Male                   Height             217       INT:     33       
 Race  : Thunderlord Hermit     Weight             237       WIS:     23       
 Class : Sorceror               Social Class        74       DEX:     20       
 Body  : Player                                              CON:     30       
                                                             Chr:     20     22
                                                                               
 + To Melee Hit          -5 Level             32    Max Hit Points       232   
 + To Melee Damage       -7 Experience    761006    Cur Hit Points        -2   
 + To Ranged Hit         10 Max Exp       761006    Max SP (Mana)        502   
 + To Ranged Damage       1 Exp to Adv.   900000    Cur SP (Mana)        205   
   AC                15+158 Gold          350845    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Superb       Blows/Round:  2         
 Bows/Throw  : Fair         Searching   : Heroic       Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Superb       Wpn.dmg/Rnd:  2d4-14    
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 10 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many manwe maia. Your eagle is splendid.              
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 43 (2150')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 22 (1100')
        The Sandworm lair: Level 29 (1450')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 16th Quelle of the 2890th year of the third age.
 Your adventured lasted 30 days.

     Your Attributes:
You are dead.
You can drive yourself into a berserk frenzy.
You can use thunderlords powers.
You can mystify pets.
You can wake up a pet.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are very sensible to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your ability to score critical hits is affected by your equipment.

 Corruption list:

Skills (points left: 34)
 - Sneakiness                                    01.000 [0.900]
	  . Trapping                                    02.500 [0.500]
 - Magic                                         38.800 [1.000]
	  . Magic-Device                                01.000 [1.000]
	  . Spell-power                                 36.000 [0.600]
	  . Sorcery                                     36.200 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.600]
	  . Water                                       00.000 [0.600]
	  . Air                                         00.000 [0.600]
	  . Earth                                       00.000 [0.600]
	  . Meta                                        00.000 [0.600]
	  . Conveyance                                  00.000 [0.600]
	  . Divination                                  00.000 [0.600]
	  . Temporal                                    00.000 [0.600]
	  . Mind                                        00.000 [0.600]
	  . Nature                                      00.000 [0.600]
	  . Necromancy                                  00.000 [0.800]
	  . Runecraft                                   00.000 [0.800]
	  . Thaumaturgy                                 00.000 [0.800]
 - Spirituality                                  02.650 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
 - Misc                                          00.000 [0.000]

 You saved a young hobbit from an horrible fate.
 You saved 34 princesses.

 You have defeated 2997 enemies.


  [Character Equipment]

a) a Mage Staff [Teleportation] (1d4) (+5,+1) {cursed}
d) The Long Bow 'Valebrain' (x6) (+20,+9) (+3)

 It increases your strength, intellence, wisdom, dexterity and constitution 
by 3.  It fires missiles with extra might.  It fires missiles excessively
fast.  It cannot be harmed by acid, cold, lightning or fire.  


e) a Ring of Confusion Resistance {cursed}
f) a Ring of Invisibility
k) an Amulet of Weaponmastery (+3,+6) [+3] (+2)
m) The Phial of Galadriel (+4)

 A small crystal phial, with the light of Earendil's Star contained
inside.  Its light is imperishable, and near it darkness cannot endure.
 It is from a group of Elven items once entrusted to Hobbits
 It can be activated for illumination every 10+d10 turns if it is being
worn. It provides light (radius 3) forever.  It increases your searching 
and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.



n) The Filthy Rag of the Wight [1,+8] (+6 to searching)

 It increases your intellence, searching and spell power by 6.  It 
provides resistance to blindness and confusion.  It allows you to 
see invisible monsters.  It cannot be harmed by acid, cold, lightning
or fire.  


o) a Cloak of Mimicry [Mana ball] of Aman [1,+21] (+3 to stealth)

 It increases your stealth by 3.  It provides resistance to nether.
It cannot be harmed by acid, cold, lightning or fire.  


p) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3)

 A great helm as steady as the heroes of the Westdike. Mighty were 
the blows of Helm, the Hammerhand!
 It grants you the power of berserk if it is being worn.  It increases
your strength, dexterity and constitution by 3.  It sustains your strength,
dexterity and constitution.  It makes you completely fearless.  It
provides resistance to acid, cold, dark and nexus.  It slows your 
metabolism.  It cannot be harmed by acid, cold, lightning or fire.



u) The Set of Leather Gloves 'Cammithrim' [1,+10]

 These gloves glow so brightly as to light the way for their owner 
and cast magical bolts with great frequency.
 It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever.  It sustains your
constitution.  It provides immunity to paralysis.  It provides resistance
to light.  It cannot be harmed by acid, cold, lightning or fire.  


x) The Pair of Metal Shod Boots 'Erimarin' [6,+13]

 It sustains your dexterity.  It makes you completely fearless.  It
provides resistance to life draining, acid, poison and chaos.  It 
cannot be harmed by acid, cold, lightning or fire.  


z) (nothing)
{) (nothing)
|) a Shovel (1d2) (+0,+0) (+1)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k}

 It cannot be harmed by fire.  


b) a Fireproof Tome of the Blowing Wind

 It cannot be harmed by electricity.  It cannot be harmed by fire. 



c) a Fireproof Tome of the Everrunning Wave

 It cannot be harmed by fire.  


d) a Fireproof Tome of Translocation {!d!k}

 It cannot be harmed by fire.  


e) a Fireproof Tome of the Tree {!d!k}

 It cannot be harmed by fire.  


f) a Fireproof Tome of Knowledge {!d!k}

 It cannot be harmed by fire.  


g) a Fireproof Tome of the Time {!d!k}

 It cannot be harmed by fire.  


h) a Fireproof Tome of Meta Spells {!d!k}

 It cannot be harmed by fire.  


i) a Fireproof Tome of the Mind

 It cannot be harmed by fire.  


j) a Fireproof Book of Beginner Cantrips

 It cannot be harmed by fire.  


k) a Fireproof Book of Fireflash

 It cannot be harmed by fire.  


l) a Spellbook of Dig {!d!k}
m) a Spellbook of Stone Skin {!d!k}
n) Splint Mail of Resist Fire (-2) [19,+4]

 It provides resistance to fire.  It cannot be harmed by fire.  


o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}

 This sword has runes of power incused on its ornate hint, and a single
blood channel that gleams coldly blue as you grasp this mighty weapon
of peril.
 It increases your constitution by 5.  It is a great bane of dragons.
It is especially deadly against trolls.  It strikes at demons with
holy wrath.  It fights against evil with holy fury.  It provides resistance
to disenchantment.  It allows you to sense the presence of dragons 
and demons.  It drains life.  It aggravates nearby creatures.  It 
is heavily cursed.  It can re-curse itself.  It cannot be harmed by
acid, cold, lightning or fire.  


p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Runestone
b) 20 Mushrooms of Cure Serious Wounds {100% off}
c) The Crumpled Scroll of Mass Resurrection

 It cannot be harmed by acid, cold, lightning or fire.  


d) an Iron Rod of the Istari of Nothing (100/100)

 It can hold more mana.  It can cast spells for a lesser mana cost.
It can cast spells faster.  It regenerates its mana faster.  


e) an Aluminium Rod of Capacity of Nothing (150/150)

 It can hold more mana.  


f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)

 This powerful piece of armour was made using the remains of the Sandworm
Queen.
 It increases your strength, stealth, infravision and ability to tunnel 
by 5.  It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals.  It cannot be harmed
by acid, cold, lightning or fire.  


g) Elven Leather Scale Mail (-1) [11,+10] (+3 to stealth)

 It increases your stealth by 3.  It provides resistance to acid, electricity,
fire, cold and chaos.  It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.  




  [Home Inventory - Lothlorien ]

a) a Runestone
b) a Rune [Knowledge]
c) 99 Potions of Water Curing
d) a Scroll of *Identify*
e) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)

 A magical trap, armed with a wand. Unaccountably, its victims keep
on coming back for more...
 It is well-hidden. It rearms itself.  It can teleport monsters to 
you.  It fires missiles excessively fast.  It cannot be harmed by 
acid, cold, lightning or fire.  





Posted on 5.8.2002 22:10

Download this dump

6530. on the Ladder (of 12046)
1724. on the ToME Ladder (of 2959)
Second best for this player (out of 10)

Comments

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On 5.8.2002 22:10 darkgod@ifrance.com wrote:
Grm ! quest for 17 draconic Q, summoned one too many AMHD .. breathed .. dead :( WHY oh WHY didnt I casted Elemental Shield ? !

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