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The Angband Ladder: Gitram, Hobbit Rogue by <juan_gatos@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Gitram                 Age                 29       Str!     33     34
 Sex   : Male                   Height              43       INT!     32       
 Race  : Hobbit LostSoul        Weight              59       WIS!     29       
 Class : Rogue                  Social Class        51       DEX!     32       
 Body  : Player                                              CON!     39       
 God   : Eru Iluvatar                                        CHR!     21       
                                                                               
 + To Melee Hit          53 Level             41    Max Hit Points       847   
 + To Melee Damage       50 Experience   1893798    Cur Hit Points       847   
 + To Ranged Hit         46 Max Exp      1893798    Max SP (Mana)        203   
 + To Ranged Damage      13 Exp to Adv.  2025000    Cur SP (Mana)        203   
   AC                45+110 Gold           89010    Piety              27151   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Good         Blows/Round:  5         
 Bows/Throw  : Heroic       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  10d6+250  
 Stealth     : Legendary[17]Magic Device: Superb       Infra-Vision: 70 feet   
                                                       Tactic:       aggressive
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Home Owner.              
          You are a credit to the family.  You have brown eyes, curly          
          black hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 45 (2250')
        Barrow-Downs: Level 1 (50')
        Submerged Ruins: Level 36 (1800')
        Halls of Mandos: Level 98 (4900')
        The Sacred Land Of Mountains: Level 46 (2300')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 22 (1100')
        A lost temple: Level 20 (1000')

 Your body is a Player.
 You are currently on level 45 of Mordor.
 You have defeated 3367 enemies.
 You saved 2 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 40th Quelle of the 2890th year of the third age.
 You have been adventuring for 54 days.

                    adefkmnopsuxz{|@            
        Add Str   : 3...............            
        Add Wis   : ...............+            
        Add Dex   : ....3...........            
        Add Con   : 3.........4.....            
        Mul Mana  : ...............+            
        Add Stea. : .3..3..1........            
        Add Sear. : .....4..........            
        Add Infra : ....3...........            
        Add Speed : ..7.3...........            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Slay Drag.: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ......+.........            
        Sust Dex  : ....+..........+            
        Sust Con  : ..........+.....            
        Sust Chr  : .+..............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ++..............            
        Hold Life : ................            
        Res Acid  : .+......+.......            
        Res Elec  : .+....+.+.......            
        Res Fire  : .+......+.......            
        Res Cold  : .+......+.+.....            
        Res Pois  : ....+...........            
        Res Fear  : +.......+.......            
        Res Lite  : ........+.......            
        Res Dark  : +.......+.......            
        Res Blind : ................            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : .+..............            
        Res Neth  : ................            
        Res Nexus : ....+...........            
        Res Chaos : ................            
        Res Disen : .......+........            
        Aura Fire : ...............+            
        Levitate  : .+..............            
        Lite      : +...............            
        See Invis : ++.............+            
        Regen     : .+........+.....            
        Activate  : .....++...+.....            
        Cursed    : +.++............            
        Fly       : ......+........+            
        Climb     : ..............+.            
        Evil.ESP  : +...............            
        Full ESP  : +...............            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        41.446 [0.700]
          - Weaponmastery                        37.800 [0.700]
                   - Sword-mastery               02.215 [0.300]
                            . Critical-hits      01.500 [0.500]
          - Archery                              02.000 [0.000]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    29.900 [2.000]
          . Stealth                              37.500 [1.500]
          . Disarming                            22.500 [2.000]
          . Backstab                             23.000 [1.000]
          . Stealing                             09.000 [2.000]
          . Dodging                              21.000 [2.000]
 - Magic                                         09.001 [0.700]
          . Magic-Device                         16.750 [1.550]
          . Conveyance                           10.000 [0.500]
          . Divination                           15.000 [0.500]
          . Temporal                             04.000 [0.500]
 - Spirituality                                  10.000 [0.700]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Spread blows
 * Trapping

 One of your companion(s) has been killed.

  [Fates]

You are fated to find a Wand of Heal Monster on level 1.
You may find a Spear on level 1.
You are fated to find an Iron Spike on level 1.
You may meet a Bullywug warrior on level 18.
You are fated to meet a White icky thing on level 1.
You may find a Small Leather Shield on level 1.


  [Character Equipment]

a) a Morning Star of Gondolin (2d6) (+19,+13) (+3) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It is cursed.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it in the remains of a Hezrou on level 42 of Mordor.
d) a Metal Boomerang (Defender) (4d5) (+12,+13) [+6] (+3 to stealth) {100% off}
    It 
    increases your stealth by 3.  It sustains your charisma.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and shards.  It allows you to levitate.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
e) a Ring of Speed (+7) {cursed}
    It increases your speed by 7.  It
    is cursed.  
    You stole it from the Black Market.
f) a Ring of Slaying (+13,+14) {cursed}
    It is cursed.  
    You bought it from the Black Market.
k) an Amulet of Trickery (+3) {100% off}
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You stole it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 26 of The Land Of
    Rhun.
n) a Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+26] {100% off}
    It can be activated for breathe lightning (100) every 90+d90 turns
     if it is being worn. It sustains your wisdom.  It provides resistance 
    to electricity.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
o) a Mouse Fur of Aman [1,+17] (+1 to stealth) {100% off}
    It increases your stealth by 1.  It
    provides resistance to disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
p) The Large Leather Shield of Celegorm [4,+20]
    It makes you completely fearless.  
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 35 of Mordor.
s) a Dragon Helm of Water Breathing [8,+24]
    
    It provides resistance to confusion.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
u) The Set of Gauntlets 'Paurnimmen' [Identify] [2,+13] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It has a spell stored inside.  It increases your constitution by 
    4.  It sustains your constitution.  It provides resistance to cold.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature black dragon in the town of
    Gondolin .
x) (nothing)
z) (nothing)
{) (nothing)
|) a Climbing Set {100% off}


  [Character Inventory]

a) The Tome of Gitram
b) The Diamond Prism of Light
c) 2 Potions of *Healing*
d) 3 Potions of Restore Life Levels
e) a Potion of Dexterity
f) 9 Scrolls of Word of Recall
g) a Wand of Firewall[6|9] (8 charges)
h) The Ring of Finuron (+3 to searching)
    It increases your searching by 3.  It sustains your strength
     and dexterity.  It makes you completely fearless.  It provides
    resistance to life draining, dark and nether.  It allows you to
    levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Acidic cytoplasm on level 42 of Mordor.
i) a Fiery Quarterstaff of Aman (1d9) (+16,+10) [+2] (+3)
j) a Magical Mattock of Digging (+6)
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) a Ring of Constitution (+6)
b) an Indestructible Ring of Critical Hits (+7% of critical hits) {100% off}
    It increases your ability to score
    critical hits by 7.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
c) a Feanorian Lamp
d) a Green Dragon Scale Mail (-2 to accuracy) [30,+17]
e) a Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+24] {100% off}
    It can be activated for breathe
    sound (130) every 90+d90 turns if it is being worn. It sustains your 
    strength.  It provides resistance to sound.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
f) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 76 of Halls of Mandos.
g) an Executioner's Sword of *Slay Evil* (4d5) (+7,+12) (+1) {100% off}
    It
    must be wielded two-handed.  It increases your wisdom by 1.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to sense the presence of 
    evil beings.  It has been blessed by the gods.  
    You stole it from the Black Market.
h) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It 
    increases your charisma by 3.  It does extra damage from fire.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It provides resistance to fire and sound.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) a Two-Handed Flail of *Slay Orc* (3d6) (+10,+8) (+2)
    
    It must be wielded two-handed.  It increases your dexterity by 2.  It
    is especially deadly against orcs.  It sustains your dexterity.  It
    allows you to sense the presence of orcs.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) 6 Potions of Cure Light Insanity
b) 4 Potions of Cure Critical Insanity
c) 3 Scrolls of Reset Recall
d) an Indestructible Ring of Slaying (+11,+13)
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Slaying (+14,+11)
    
    You bought it from the Black Market.
f) an Amulet of Anti-Magic
    It produces an anti-magic shell.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 87 of Halls of Mandos.
g) an Indestructible Amulet of Weaponmastery (+4,+5) [+4] (+2)
    It 
    increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 81 of Halls of Mandos.
h) a Law Dragon Scale Mail (-2 to accuracy) [30,+18] {100% off}
i) a Cloak of Electricity [1,+10] {100% off}
    It
    provides resistance to electricity.  It produces an electric sheath.  
    It cannot be harmed by acid.  It cannot be harmed by electricity.  
    You stole it from the Black Market.


  [Home Inventory - Lothlorien ]

a) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 3.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
b) a Shocking Executioner's Sword of Slay Demon (4d5) (+3,+14)
c) a Shocking Small Metal Boomerang (3d4) (+9,+7)
    It does extra damage from electricity.
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .



Posted on 21.2.2005 08:22

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4714. on the Ladder (of 12050)
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