The Angband Ladder: Fibnif, British Officer by <>

  [Steamband 0.4.0 Character Dump]

 Name   Fibnif                                   Self  abcdefghijkl@   Best
 Sex    Female         Age            17  MUS:    383  8.......**6s.   683
 Race   British        Height         69  AGI:    581  8......4.*...   821
 Class  Officer        Weight        150  VIG:    617  8.......*.62.   857
 Title  ***WINNER***   Status         99  SCH:    449  ...8.8.......   529
 WP     161/161        MaxDepth    50 ft  EGO:    485  ....*.s4.....   545
 SP     578/578        Preserve        Y  CHR:    593  .............   573

 Level           50       Armor    [27,+146]     Saving Throw     First-rate
 Cur Exp   12476139       Blows     6+1/turn     Stealth          First-rate
 Max Exp   12476139       Shots       2/turn     Fighting      Legendary[5+]
 Adv Exp   ********       Infra        60 ft     Shooting      Legendary[5+]
                                                 Disarming         Very Good
          Stat     Skill     Weap.     Total     Magic Device     First-rate
 Melee (+18,+14) (+12,+10) (+15,+25) (+81,+98)   Perception         Champion
 Shoot  (+18,+0)   (+3,+3) (+16,+26) (+73,+29)   Searching            Heroic

     You are one of several children of a Royal Blood Line. You
     are a credit to the family. You have brown eyes, long brown
     hair, and an average complexion.

  [Resists & Abilities]

   Critical:+............   Fthr Fall:.......+.....   Hvy Curse:..+..........
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:....+........    No Magic:.............
     Vorpal:.............    Free Act:+...+........   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:..+..........
  Frce Brnd:+............   Hold Life:....+.+......    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:+.........+..   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:.............    Teleport:..+..........
  Psn. Brnd:.............    Res Fear:+........+..+   Aggravate:.............
  Fire :206%..+++++.+.+...  Acid :119%..++.+++......  Light:65% .....++....+..
  Erth :116%..+++++.+.+...  Poisn:104%..++.++.......  Dark :65% .....++....+..
  Air  :151%..+++++++.+...  Time :33% .....++.+..+..  Psi  :22% ....++........
  Water:151%..+++++.+.++..  Ether:18% .....++.......  Tk   :22% ....++........
  Elec :209%..++.++++.....  Sound:18% .....++.......  Spirt:22% ....++........
  Ice  :174%..++.++++..+..  Nethr:18% .....++.......
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            \}=="~(([]]]              \}=="~(([]]]              \}=="~(([]]]


   Disarming Traps 10
           Stealth 20
         Searching  3
    Pain Tolerance 15
   Neophyte Combat 20
   Standard Combat 20
   Advanced Combat 15
     Master Combat 20
      Power Strike  8
   Critical Strike  1
   Accurate Strike 12
    Vicious Strike 10
        Swift Blow  1
    Weapon Finesse  1
      Martial Arts  1
 Neophyte Firearms 15
 Standard Firearms 15
 Advanced Firearms 15
   Master Firearms 13
           Pistols 20
     Accurate Shot  3
      Vicious Shot  3
          Throwing  1
            Swords 20
Command Techniques 20
 Combat Techniques  1
          Presence 20
  Battle Endurance 10
             Latin  1
       Occult Lore  1
      Ritual Magic  1
      Spirituality  1
     Tempered Will  1
 Utility Bandolier 20
     Using Devices 20
  Advanced Devices 15
 Device Efficiency  2
  Device Power Amp  7
    Device Bio Amp  1
         Toughness 20
         Fortitude 20
     Hold the Line 20
        Knock-down 20

  [Steamware & Mutations]

 You have a beak (dam. 2d4).
 You are puny (-80 MUS).
 You are moronic (-80 SCH/EGO).
 Your flesh is rotting (-40 VIG, -20 CHR).
 You have beta level enhanced eyesight (60'infra + 3*search).
 You have alpha level wired reflexes (+ 3 speed).
 You have beta level dermal plating (+20 ac -1 speed).

  [Character Equipment]

a) The Mace of Ramses (3d6|4) (+15,+25) <+8, +6, +3> {!f!k!d}
b) a .45 Revolver of Extra Shots (x2) (+16,+26) <+1>
c) The Ring of Field Generation <+6, +20> {cursed}
d) The Ring of Edison <+8>
e) The Mystical Amulet of John Dee <+10, +4, +6>
f) The Pocket Lantern of Sherlock Holmes [4] <+8, +4> (charging)
g) The Robe of Emma the Djinn Princess [2,+23] <+6, +2, +1>
h) a Shadow Cloak of the Stars [6,+23] <+4>
i) The Bull's Tail of the Pharoahs (+5,+10) [5,+40] <+12, +5, +1>
j) The Mask 'Le Loup Blanc' [0,+12] <+12, +5, +1> (charging) {@w0}
k) The Set of Gloves of Puck (+7,+9) [8,+4] <+6>
l) The Pair of Laced Boots of Nils Adolf Erik Nordenskiold [6,+4] <+2> (cha

  [Character Inventory]

a) 4 Enigmatic Devices [Utility Bandolier]
b) 9 "Dalton's Sarsaparilla and Nerve" Tonics of Speed {!*}
c) 9 "Happy Home Blood Purifier and Health" Tonics of Heroism
d) 15 "W.M. Johnson's Pure Herb" Tonics of Cure Serious Wounds
e) 30 "Dr. Blendigo's Celery" Tonics of Cure Critical Wounds
f) 2 "Brother Benjamin Great Herbalo" Tonics of *Healing* {!*}
g) 41 Magnesium Heliocopter Mechanisms of Phase Door {!*}
h) 22 Gold-Plated Synchrophonic Mechanisms of Etheric Travel {!*}
i) 16 Whizzing Macrocom Mechanisms of Object Analysis
j) 5 Electric Hydrocom Mechanisms of Power Cell
k) 4 Chromium Heliodyne Mechanisms of *Destruction* {!*}
l) a Pistol Ammunition Generator
m) a Physiological Rejuvinator
n) 2 Steel-Plated Ray Guns of Fire (33 charges)
o) 2 Silver-Plated Ray Guns of Voltage (17 charges)
p) 4 Chromium Ray Guns of Phasic Shift (56 charges)
q) 3 Bronze Ray Guns of Vaporize Solid (16 charges)
r) a Steel Tool of Etheric Travel (2 charges) {!*}
s) The Ring of Tesla <+12> {cursed}
t) a Pea Jacket of Inviolability to Water [12,+19]
u) a Pike of the Knooks (2d5|2) (+24,+26) [6,+0] <+1>
v) 13 Hollow-point pistol bullets (2d13|0) (+4,+5) (222/444) {@f5}
w) 10 Silver pistol bullets (1d11|0) (+6,+6) (208/416)

  [Home Inventory]

13 "Dalton's Sarsaparilla and Nerve" Tonics of Speed {!*}
27 "Happy Home Blood Purifier and Health" Tonics of Heroism
47 "W.M. Johnson's Pure Herb" Tonics of Cure Serious Wounds
39 "Dr. Blendigo's Celery" Tonics of Cure Critical Wounds
8 "Icky Green" Tonics
62 Magnesium Heliocopter Mechanisms of Phase Door {!*}
23 Gold-Plated Synchrophonic Mechanisms of Etheric Travel {!*}
6 Copper Aerophone Mechanisms of Returning {!*}
a Beryl Ring of Slaying (+15,+12)
a Mithril Amulet of Good Fortune <+4>
a Lapis Lauzi Amulet of *Regeneration*
The Pectoral of the Kheper (Scarab) [+22] <+5>
The Locket of Madame Defarge <+8, +2, -4>
The Fluorescent Photic Illuminator of Tesla [5] <+5, +18, -10> {cursed}
a Robe of the Daoine Sidhe [2,+22] <+3>
The Leather Waistcoat of Gideon Barr [20,+25] <+2> {-res, +ac}
The Pair of Trousers of Dr. Livingstone [2,+21] <+10, +8>
The Bowler of Sexton Blake (+0,+5) [6,+10] <+2, +5>
The Green-tinted Glasses of Auguste Dupin [8,+8] <+8, +4> {@w0}
The Crown of Isis [0,+35] <+10, +5> {sell?}
The Eye of Ra [0,+32] <+10>
The Battle Axe of the Great Ak (3d8|5) (+25,+30) <+5, +1>
a Long Sword of Exigency (2d5|2) (+8,+15) <+10>
a 16 Gauge Shotgun of Extra Might (x4) (+11,+17)


Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 26.2.2005 02:09
Last updated on 7.3.2005 17:50

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3096. on the Ladder (of 17945)
32. on the Steamband Ladder (of 313)
Best for this player (out of 3)


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On 26.2.2005 02:09 wrote:
It seems likely that this character will have gotten significantly on with her life (or, more likely, death) by the time I see any comments, but I'm dithering between keeping my current (unimpressive) pistol, in which I have numerous skill points, or switching to using the Shotgun in my home, which does significantly more damage.

On 26.2.2005 19:07 wrote:
Well, sometimes people respond quickly.

Ah, the great dilemma of the officer. Stick with the pistol that does minimal damage, but you can invest skill points into, or wield a shotgun which will absolutely mow things down, but you can't get skill in it.

One thing to consider is that by the time the end-game rolls around, you'll probably be a melee character who uses a pistol for utility (softening up incoming opponents, finishing off the fleeing wounded, etc.), because the pistol won't do enough damage to warrant a larger role, and you'll have serious trouble hitting Panther Tanks with even a great shotgun having 0 skill in it.

I'd consider pumping melee and hoping a nice sword drops in your lap.

On 28.2.2005 21:32 wrote:
It wasn't so much that I didn't think I'd get any comments in relatively short order on it as that I didn't have internet access over the weekend :-/

I went with the Shotgun for a couple of trips until I lucked into the Mace at 1700', at which point I went from running for my life from everything to kicking serious butt, and I haven't really stopped (though I assume the monsters will get awkward again sooner or later). This dump is just coming out of the largest vault I've ever seen, at 1300'. I had to leave behind a few books and the Hammer of John Henry, though in review I think I should've ditched Arbaces and probably the Petticoats as well to make room for other stuff.

As you say, I'll want to switch over to a sword at some point, but at the moment I'm pretty sure Ramses is doing way more damage than anything else I've seen...

On 1.3.2005 02:03 wrote:
Umm, wow. That mace is one of the better weapons in the game (that I've seen, anyway). I'd ride it until either, A) You just can't anything with it anymore, or B) You find an absolutely butt-kicking sword (a pneumatic sword of melting or Tesla's cavalry sabre or something). There's at least a 1/3 chance that you use that mace through the end of the game.

My first winner mugged Nellie Bly in town at level 1 and she dropped a great billy club of combat that he was still using down to about 600-700'. Sometimes it happens.

I've never found those petticoats before, so I don't know what they do, but Arbaces, though nice for a spellcaster, isn't really that great for a fighter-type. The books or the hammer might have been better. Oh well.

Have you tried using that amulet of *regeneration* in combat yet? Regeneration is, umm... useful in Steamband and *Regeneration* even more so.

On 1.3.2005 03:55 wrote:
Yes, I was wearing the *Regen* until I found the Pectoral. I was wearing the Petticoats for the 25% regen they provide, but the Trousers appear to be strictly better given that I have intrinsic fear resistance (they give 50% regen). I suppose I could try swapping the Pectoral for the *Regen* and the Trousers out for the Bull's Tail, but that also takes a significant chunk out of my resistances (and I have to give up hold life).

I had figured on probably selling Arbaces, and I don't see too many reasons to keep the Bowler either. The Crown seems to be largely spellcaster-oriented, though it's got hold life and at least something else nice, I think...

On 3.3.2005 17:24 wrote:
Not much more to be said here, I don't think. I ran into a couple of Dimensional Etheric Automata, if anyone wonders what happened to my stats. I seem to have gotten the short end of the stick as far as mutations go, but I don't think I can really complain. I'm sure the last 500' are going to have some surprises, but Nazi SS guys aren't one of them...

On 7.3.2005 17:56 wrote:
Dr. Moreau was a big wuss. I actually had to do the endgame twice; the first time I had taken some damage off of Fu Manchu but then had to teleport out; I then, without thinking about it, activated the Bull's Tail and ran into the storm-moves-items-in-area-with-walls bug and locked the game up.

Returning to my last save (back at 250') I was able to manhandle Dr. Moreau (again) and Fu Manchu. The two non-Edison artifact rings dropped from a pack of something-or-other not twenty turns before Fu showed up. He didn't pull any nasty tricks the second time around; I dug a short T-junction corridor (standard ASCs strike me as cheesy; the purpose of this was to prevent my having to chase him out into an open room after knockback triggered) and he didn't give me any problems. I'm curious to see what else he has up his sleeve, but I'll wait for another character to try letting the fight get more interesting.

On 7.3.2005 19:20 wrote:
Congratulations on your win, my former suite-mate.

On 7.3.2005 19:47 wrote:
Congradulations! Very well done. Yeah, crummy luck with those mutations. Kinda funny that you were still using that mace at the end.

Generally, if you can get to Moreau and Fu Manchu, you can kill them. In theory, they can do all sorts of dangerous things (especially Fu Manchu's summon uniques), but in practice you can usually set the battle up such that they don't get many chances to use their best tricks or you can just overwhelm them.

That having been said, Steamband still hasn't been beaten by a lot of folks, so you have reason to be proud.

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