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The Angband Ladder: Lareand, High-Elf Sorceror by <maija.toivola@spamisevil-tut.fi>

  [ToME 2.3.1 Character Sheet]

 Name  : Lareand                Age                110       STR!     38       
 Sex   : Female                 Height              89       INT!     39       
 Race  : High-Elf LostSoul      Weight             160       WIS!     40       
 Class : Sorceror               Social Class        48       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          -1 Level             47    Max Hit Points       471   
 + To Melee Damage      -17 Experience   7175047    Cur Hit Points       -23   
 + To Ranged Hit         23 Max Exp      7175047    Max SP (Mana)       1059   
 + To Ranged Damage      12 Exp to Adv.  8050000    Cur SP (Mana)        683   
   AC                37+123 Gold         1587467    Piety              12126   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Good         Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  12d4-68   
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Noldorin Archer.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 54 (2700')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 64 (3200')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 8988 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 7 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by a Great Swamp Wyrm on level 64 of Dol Guldur.
You can switch locations with another being.
You can destroy walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of thunderlords.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 42)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.300 [0.900]
          . Stealth                              04.000 [0.400]
          . Disarming                            01.400 [0.300]
 - Magic                                         47.600 [1.000]
          . Magic-Device                         03.000 [1.000]
          . Spell-power                          48.000 [0.600]
          . Sorcery                              48.600 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  48.950 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Mangy-looking leper on level 1.


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (-11,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your 
    intelligence, wisdom, infravision and spell power by 3.  It increases
     your mana capacity by 60%.  It sustains your intelligence and wisdom.
    It provides immunity to cold.  It provides resistance to blindness.  
    It renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your 
    dexterity and speed by 4.  It provides resistance to acid, electricity
    , fire and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hezrou on level 49 of Paths of the Dead.
e) The Ring of Aronarn (+2)
    
    It increases your strength, wisdom and constitution by 2.  It sustains 
    your charisma.  It provides immunity to paralysis.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 65 of Halls of Mandos.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Halls of
    Mandos.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 65 of
    Halls of Mandos.
o) a Fur Cloak of the Magi (-4,-3) [3,+14] (+2)
    It can be used to store a spell.  It increases your 
    intelligence, stealth and speed by 2.  It sustains your intelligence.  
    It provides immunity to paralysis.  It cannot be harmed by acid.  
    You found it in the remains of a Novice mindcrafter on level 82 of Halls
    of Mandos.
p) The Shield of Deflection 'Nosgal' [10,+16]
    It sustains your charisma.  It provides resistance to life
    draining, dark, confusion, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    40 of The Helcaraxe.
s) an Iron Crown of Might [0,+9] (+3)
    It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  
    You found it lying in a vault on level 67 of Halls of Mandos.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 68 of The Sacred
    Land Of Mountains.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 
    3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It 
    increases your searching, infravision, ability to tunnel and luck by 3
    .  It does extra damage from acid.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to sense
    the presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 68 of The Sacred
    Land Of Mountains.
|) a Magical Mattock of Digging (+6)


  [Character Inventory]

a) 4 Fireproof Tomes of Magical Energy
b) 3 Fireproof Tomes of the Eternal Flame
c) 3 Fireproof Tomes of the Blowing Wind
d) 3 Fireproof Tomes of the Impenetrable Earth
e) 3 Fireproof Tomes of the Everrunning Wave
f) 3 Fireproof Tomes of Translocation
g) 2 Fireproof Tomes of the Tree
h) 4 Fireproof Tomes of Knowledge
i) 2 Fireproof Tomes of the Time
j) 4 Fireproof Tomes of Meta Spells
k) 4 Fireproof Tomes of the Mind
l) The Crystal Ball of Godly Sights
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 66 of The Sacred Land Of
    Mountains.
m) 22 Potions of Healing
    
n) 5 Potions of *Healing*
o) 2 Potions of Life
p) 18 Potions of Restore Mana
q) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed) {cursed}
    It increases your speed by 3.  It makes you invisible.  It
    sustains your strength.  It provides resistance to cold and blindness.
    It allows you to fly.  It allows you to see invisible monsters.  It
    slows your metabolism.  It drains experience.  It is heavily cursed.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol
    Guldur.
r) a Golden Crown of Might [0,+10] (+3)
s) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 4) forever.  It sustains your 
    charisma.  It provides resistance to electricity.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) a Great Axe of Westernesse (4d4) (+11,+7) (+1)
u) The Dagger of Rilia (2d4) (+4,+3)
v) a Broad Sword (Defender) (2d5) (+12,+11) [+1] (+2 to stealth)
w) a Two-Handed Sword of Slaying (4d7) (+9,+9)


  [Home Inventory - Bree ]

a) a Mithril Rod of the Istari of Healing (320/320)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) The Ring of Power of Ren the Unclean (+5)
    It 
    increases your constitution by 5.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to electricity, 
    light, nether and chaos.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 54 of Paths of the
    Dead.
c) a Ring of Intelligence (+6)
d) a Ring of Speed (+9)
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 67 of Halls of Mandos.
f) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam
    2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Halls of
    Mandos.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 78 of Halls of Mandos.
i) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Halls of
    Mandos.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, blindness, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) The Double Ring Mail of Angwar (-2 to accuracy) [15,+7]
    It provides immunity to fire.  It provides resistance to 
    life draining, acid, electricity, fire, poison, confusion and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Splint Mail of Celmalim (-2 to accuracy) [19,+8]
    It
    provides immunity to fire.  It provides resistance to poison, dark, 
    confusion, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Monastic lich on level 50 of Paths of the
    Dead.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth
     and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) a Cloak of Mist of Air [1,+8]
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to sound and chaos.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smeagol on level 59 of The Sacred Land Of
    Mountains.
r) a Large Leather Shield of Preservation (-5,-4) [4,+22]
    It sustains your strength, dexterity and constitution.  It
    provides resistance to life draining, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 61 of The
    Sacred Land Of Mountains.
s) an Iron Crown of the Magi [0,+12] (+3)
    It increases your intelligence by 3.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can
    be activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 68 of
    The Sacred Land Of Mountains.
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 64 of Halls of
    Mandos.
v) a Dragon Helm of Water Breathing [8,+26]
    It provides resistance to acid, poison and nexus.  It allows
    you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of Halls of Mandos.
w) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be
    activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It
    can be used to store a spell.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) a Metal Boomerang of *Slay Undead* (4d5) (+8,+11) (+1)
    It increases your wisdom by 1.  It is a
    great bane of undead.  It provides resistance to nether.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    undead.  
    You found it in the remains of a Great Bile Wyrm on level 66 of Halls of
    Mandos.


  [Home Inventory - Gondolin ]

a) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and charisma by 3.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
b) an Elven Robe [2,+19] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold, poison and 
    nether.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
c) The Stone and Hide Armour of Saewethri (-1 to accuracy) [15,+0] {cursed}
    It sustains your strength.  It makes you completely
    fearless.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
d) a Dragon Shield [8,+16]
    It provides resistance to poison, blindness and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
e) a Mage Staff of Wizardry (1d4) (+0,-16)(80%) (+4)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your spell
    power by 4.  It increases your mana capacity by 80%.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
b) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 56 of The Sacred
    Land Of Mountains.
c) The Iron Helm 'Celenwe' [5,+10]
    It sustains your strength and constitution.  It
    makes you completely fearless.  It provides resistance to poison, 
    blindness, sound and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
d) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns
     if it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 51 of
    The Sacred Land Of Mountains.
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
g) The Whip 'Lasher' (1d6) (+12,+15) (+3)


  [Home Inventory - Lothlorien ]

a) The Ring 'Voroth' (-4) {cursed}
    It decreases your 
    strength and attack speed by 4.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to dark and sound.  It
    allows you to see invisible monsters.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 61 of Dol
    Guldur.
b) The Ring of Isirrion (+1)
    It increases your wisdom by 1.  It makes you invisible.  It
    sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to light and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 58 of
    Dol Guldur.
c) The Amulet of Gonwendor (+4) {cursed}
    It increases your constitution by 4.  It sustains your 
    dexterity.  It provides resistance to acid and poison.  It speeds your
    regenerative powers.  It induces random teleportation.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
d) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+22] (+1 to stealth)
    It can be activated for breathe lightning (100)
    every 90+d90 turns if it is being worn. It increases your stealth by 1
    .  It provides resistance to acid, electricity, fire, cold and light.  
    It allows you to fly.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater mummy on level 58 of Dol Guldur.
f) an Elven Leather Scale Mail (-1 to accuracy) [11,+18] (+2 to stealth)
    
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 31 of The Land Of Rhun.
g) The Jewel Encrusted Crown 'Eredar' [0,+12]
    It
    sustains your dexterity.  It provides resistance to cold, poison and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 62 of Dol
    Guldur.
h) The Tulwar 'Carath' (2d4) (-1,-4) (-5) {cursed}
    It decreases your constitution and charisma by 5.  It is
    especially deadly against natural creatures.  It drains experience.  
    It is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
i) The Long Sword of Angri (2d5) (+9,+12) (+3 attacks)
    It increases your charisma and attack speed by 3.  It does extra
    damage from electricity.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 31 of The Land Of
    Rhun.
j) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of
    recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 58 of Dol Guldur.
k) a Wooden Boomerang of *Slay Demon* (1d8) (+10,+7) (+1)
    
    It increases your intelligence by 1.  It is a great bane of demons.  
    It provides resistance to fire and chaos.  It allows you to sense the
    presence of demons.  
    You found it lying in a vault on level 31 of The Land Of Rhun.
l) a Climbing Set


  [The Mathom-house Inventory - Bree ]

a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 46 of Paths
    of the Dead.
b) The Set of Gauntlets of Mothad [2,+0]
    It sustains your constitution and charisma.  It provides
    resistance to light, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Sheaf Arrow 'Oimalar' (1d5) (+18,+17)
    It does extra damage from electricity and 
    frost.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 60 of The Sacred
    Land Of Mountains.



Posted on 1.3.2005 19:52
Last updated on 26.4.2005 14:02

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6096. on the Ladder (of 18449)
1144. on the ToME Ladder (of 3133)
6. for this player (out of 9)

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On 1.3.2005 19:52 maija.toivola@spamisevil-tut.fi wrote:
This is my first Lost Soul out of Mandos. She is level 40 but could have gotten out much earlier with the recall spell. She has a magestaff with +80% to mana and a couple of other nice items like the Arkenstone. Fire and earth tomes are still missing.

The entire Mandos didn't have one single dungeon store.

On 1.3.2005 20:07 maija.toivola@spamisevil-tut.fi wrote:
Not recall, I meant probabily travel.

On 3.3.2005 19:07 maija.toivola@spamisevil-tut.fi wrote:
After her rebirth Lareand did quick dives to several dungeons. A greater checkerboard vault appeared quickly and painlessly in Sandworm Lair and completed Lareand's set of tomes and gave her a sweet new magestaff of wizardry (+80%).

On the other hand, the dungeon guardians she killed were remarkably stingy and dropped more than one cursed artifact and none that was actually useful. However Lorgan, who was generated standing in the same room with the White Balrog dropped a nice artifact shield, which together with Forochel gave Lareand nexus resistance and cold immunity. That meant loss of mana and spell power, but I think playing defensively is good with a character that still doesn't have enough HP to avoid all the potential instadeaths.

On 21.4.2005 16:36 maija.toivola@spamisevil-tut.fi wrote:
Long time no update. Lareand has now maximized all her stats and is feeling powerful. She has found some nice equipment, including tolerable gloves at last and a nice artifact arrow to carry along. Those two were easy choices to wear, but overall I'm having trouble making her equipment fit together.

On 26.4.2005 14:02 maija.toivola@spamisevil-tut.fi wrote:
Ouch! I got cocky and forgot to watch my hitpoints while gleefully slaughtering puny monsters. I think I was at about half HP when that Wyrm breathed. Nearly enough isn't enough in these things.

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