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The Angband Ladder: Ghworg, Half-Ogre Sorceror by <quanchi@icpnet.pl>

  [ToME 2.3.1 Character Sheet]

 Name  : Ghworg                 Age                 41       STR! 18/200       
 Sex   : Male                   Height              77       INT! 18/170       
 Race  : Half-Ogre              Weight             196       WIS: 18/143       
 Class : Sorceror               Social Class         1       DEX! 18/100       
 Body  : Player                                              CON! 18/210       
 God   : Eru Iluvatar                                        CHR: 18/119       
                                                                               
 + To Melee Hit           1 Level             50    Max Hit Points       558   
 + To Melee Damage      -19 Experience  10343526    Cur Hit Points       558   
 + To Ranged Hit         -3 Max Exp     10343526    Max SP (Mana)       1434   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       1407   
   AC                15+111 Gold         1816695    Piety              12108   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  4d4-76    
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 90 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Townsman.  You are the black sheep            
          of the family.  You have dark brown eyes, straight brown             
          hair, and an average complexion.                                     


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Dol Guldur: Level 70 (3500')
        Death fate: Level 1 (50')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently on level 66 of Mordor.
 You have defeated 7933 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 65 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 30th Quelle of the 2890th year of the third age.
 You have been adventuring for 44 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3.....3....6.            
        Add Int   : ....3.2.........            
        Add Wis   : .2.......3.....+            
        Add Con   : ...3.....34.....            
        Add Chr   : .2.3............            
        Mul Mana  : +.....+........+            
        Add Stea. : .2.....3........            
        Add Sear. : ...33.23......6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .2...3...3......            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ...............+            
        Sust Int  : ....+...+.......            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : ..+.+...+.......            
        Hold Life : ..+..+..........            
        Res Acid  : .+............+.            
        Res Elec  : .+.......+......            
        Imm Fire  : .+.*.....+......            
        Res Cold  : .+......+++.....            
        Res Pois  : ..+.............            
        Res Fear  : .........+......            
        Res Lite  : ..+..+...+......            
        Res Dark  : .....+..+.....++            
        Res Blind : ....+.+..+......            
        Res Conf  : ....+++.++......            
        Res Sound : .+.......+......            
        Res Shard : ................            
        Res Neth  : ........+.......            
        Res Nexus : ................            
        Res Chaos : .....+..++......            
        Res Disen : ..+...........+.            
        Levitate  : ...........+....            
        Lite      : .........+......            
        See Invis : .+.+.++..+......            
        Digestion : .........+......            
        Regen     : .........++.....            
        Activate  : ...+.+...++...+.            
        B.Breath  : ...............+            
        Fly       : ...+............            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        TLord.ESP : ...+............            

Skills (points left: 0)
 . Combat                                        01.000 [0.300]
 - Sneakiness                                    11.430 [0.900]
          . Stealth                              07.400 [0.500]
          . Disarming                            01.000 [0.400]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         50.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  07.300 [0.550]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Short Bow on level 15.
You are fated to meet a Metallic green centipede on level 13.


  [Character Equipment]

a) a Mage Staff of Mana [Vision] (1d4) (+8,-6)(80%) {@m5 !d!k!v}
        It can be wielded two-handed.  It has a spell stored inside.  It
    increases your mana capacity by 80%.  
    It was given to you as a reward.
d) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, 
    stealth, speed and luck by 2.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of Erebor.
e) a Ring of Lordly Protection [+20]
    It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison, light and disenchantment.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the Ents on
    level 65 of Erebor.
k) an Amulet of the Magi [Noxious Cloud] (-4,-4) (+3 to searching) {@m4 !d!k!v}
    It has a spell stored inside.  It increases your 
    intelligence and searching by 3.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 70 of Dol Guldur.
n) The Filthy Rag of the Wight [1,+9](40%) (+2 to searching)
    It 
    increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) an Elven Cloak [4,+9] (+3 to stealth)
p) The Small Leather Shield of Valaquen [2,+9]
    It sustains your intelligence, wisdom and 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to cold, dark, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water troll on level 41 of Mordor.
s) The Golden Crown of Gondor [0,+15] (+3) {heal 700/250}
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    cold, light, blindness, confusion, sound and chaos.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 44 of
    Mordor.
x) a Pair of Metal Shod Boots of Levitation [6,+13]
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m6 !d!k!v}
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolisk on level 71 of Erebor.
b) a Tome of the Eternal Flame {@m3 !d!k!v}
c) a Fireproof Tome of the Blowing Wind
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 50 of Mordor.
d) a Fireproof Tome of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation {@m8 !d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) 2 Tomes of the Tree
h) a Fireproof Tome of Knowledge {@m2 !d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
i) a Fireproof Tome of Meta Spells
j) a Fireproof Tome of the Mind
    It cannot be harmed by fire.  
    You found it in the remains of a Grave wight on level 43 of Mordor.
k) a Fireproof Holy Tome of Eru Iluvatar
l) a Fireproof Book of Beginner Cantrips {@m1 !d!k!v}
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
m) The Tome of Ghworg {@m7 !d!k!v}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Gem of Rage {cure insa}
    It can be activated for cure insanity
    every 200 turns.  
    You found it lying on the ground on level 70 of Erebor.
o) Benetar's Portable Plague {cure hall}
    It can be
    activated for cure hallucination every 100 turns.  
    You found it in the remains of a Forest wight in the town of Bree .
p) 3 Potions of Healing
q) 3 Potions of Restore Mana
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Everrunning Wave
b) a Tome of the Time
c) a Spellbook of Spellbinder
d) a Spellbook of Disperse Magic
e) Valdarbon's Automatic Alchemist {heal 700/100}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
f) a Parchment titled ''Immortality For Dummies'' {heal 700/100}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 64 of Erebor.
g) 8 Sprigs of Athelas
h) 2 Potions of *Healing*
i) a Mithril Rod of Nothing (160/160)
j) a Ring of Speed (+10)
k) an Indestructible Ring of Nether Resistance
    It provides
    resistance to life draining and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 34 of
    Mordor.
l) an Indestructible Ring of Chaos Resistance
    It provides resistance to confusion and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 60 of
    Erebor.
m) an Indestructible Amulet of Reflection
n) an Indestructible Amulet of the Serpents [+6] (+6)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your dexterity by 6.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
o) an Amulet of Telepathy
p) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 45 of Mordor.
q) The Thunderlord Coat of Marda [9,+25] (+5)
    It 
    increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 71 of Erebor.
r) an Iron Crown of the Magi [0,+8] (+1)
    It
    can be used to store a spell.  It increases your intelligence and 
    spell power by 1.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and nether.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Erebor.
s) a Golden Crown of Telepathy [0,+15]
t) a Jewel Encrusted Crown of Seeing [0,+7] (+4 to searching)
    
    It increases your searching by 4.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid.  
    You bought it from the Black Market.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) a Climbing Set
w) a Mage Staff of Power (1d4) (+6,-3) (+10)


  [Home Inventory - Gondolin ]

a) Benetar's Death Ray Experiment {gain corr}
    It can be activated
    for gain corruption every 10 turns.  
    You found it in the remains of a Dreadmaster on level 64 of Mordor.
b) 10 Potions of Healing
c) a Potion of *Healing*
d) a Potion of Life
e) 5 Potions of Restore Mana
f) 10 Potions of Resistance
g) a Mithril Rod of Capacity of Nothing (320/320)
    It
    can hold more mana.  
    You found it in the remains of an Archlich on level 65 of Mordor.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
i) The Drum of the Druedain (+4 to stealth)
    It can be activated
    for detection every 99 turns if it is being worn. It increases your 
    stealth, searching and infravision by 4.  It provides resistance to 
    poison and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 65 of Mordor.
j) a Mage Staff of Power (1d4) (-5,+4) (+7)


  [Home Inventory - Minas Anor ]

a) a Tome of the Everrunning Wave
b) a Potion of *Healing*


  [Home Inventory - Lothlorien ]

a) a Holy Tome of Eru Iluvatar
b) a Fireproof Book of Summoning
    It cannot be
    harmed by fire.  
    You bought it from the Black Market.
c) 2 Sprigs of Athelas
d) 98 Potions of Water Curing {quest}
e) 3 Potions of *Healing*
f) 2 Scrolls of Door/Stair Location
g) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Mordor.
h) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
i) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
j) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Beorn, the Shape-Changer on level 28 of
    Mirkwood.
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) a Mage Staff of Wizardry (1d4) (+12,-13)(40%) (+2)
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your spell power by 2.  It
    increases your mana capacity by 40%.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Mordor.
m) a Mage Staff of Mana (1d4) (-8,-3)(60%)



Posted on 5.3.2005 16:02
Last updated on 8.3.2005 11:20

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3176. on the Ladder (of 15477)
903. on the ToME Ladder (of 3063)
10. for this player (out of 26)

Related screenshot:
Treasures and Sorceror

Comments

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On 5.3.2005 16:02 quanchi@icpnet.pl wrote:
my first serious attempt in ToME after loooong time. I've tried some rogues and haftedmasters, but all of them dies quickly. So I've decided to become a Sorceror. On this stage of the game, he's like killing machine. I see that Sorceror is still most powerful class in ToME, if played propely of course.

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