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The Angband Ladder: Jos XIV, Dark-Elf Mindcrafter by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Jos XIV                Age                 78       STR:     24       
 Sex   : Male                   Height              57       INT:     17       
 Race  : Dark-Elf LostSoul      Weight             105       WIS:     31       
 Class : Mindcrafter            Social Class        52       DEX:     38       
 Body  : Player                                              CON:     25       
 God   : Tulkas                                              CHR:     19       
                                                                               
 + To Melee Hit          50 Level             31    Max Hit Points       294   
 + To Melee Damage       32 Experience    190535    Cur Hit Points       -54   
 + To Ranged Hit         59 Max Exp       212090    Max SP (Mana)        137   
 + To Ranged Damage      19 Exp to Adv.   255000    Cur SP (Mana)         13   
   AC                 46+93 Gold          199581    Piety               1024   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Legendary[5] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  8d6+128   
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 100 feet  
                                                       Tactic:       aggressive
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are the only child of a Dark Elven Noble.  You have              
          black eyes, straight black hair and a very dark complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 3 (150')
        Halls of Mandos: Level 93 (4650')
        Moria: Level 50 (2500')
        A lost temple: Level 17 (850')

 Your body was a Player.
 You have defeated 1580 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 17 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Quelle of the 2890th year of the third age.
 Your adventure lasted 20 days.

     Your Attributes:
You are dead, killed by a Vampire lord on level 50 of Moria.
You can feel the danger of evil magic.
You can destroy walls.
You can cast magic missiles.
You are able to control the space/time continuum.
You are bleeding.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to disenchantment.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against dragons.

 Corruption list:
Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        28.950 [0.700]
          . Weaponmastery                        21.300 [0.700]
 - Sneakiness                                    25.200 [1.100]
          . Disarming                            01.000 [0.300]
 - Magic                                         14.992 [1.100]
          . Magic-Device                         12.500 [1.150]
          . Spell-power                          12.000 [0.600]
          . Necromancy                           03.200 [0.400]
 - Spirituality                                  08.700 [1.000]
          . Prayer                               01.000 [0.900]
          . Mindcraft                            28.000 [0.900]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a 0 on level 77.


  [Character Equipment]

a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
        It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of Halls of Mandos.
e) The Ring of Power of Uvatha the Horseman (+5)
    It 
    increases your dexterity and constitution by 5.  It makes you
    invisible.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to acid, nexus and disenchantment.  
    It slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) a Ring of Slaying (+13,+10)
    
    You bought it from the Black Market.
k) an Amulet of Trickery (+3)
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You found it lying on the ground on level 92 of Halls of Mandos.
m) a Dwarven Lantern of the Eternal Eye
    It
    provides light (radius 2) forever.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by fire.  
    You found it lying on the ground on level 93 of Halls of Mandos.
n) Dwarven Ribbed Plate Armour (-3) [28,+18] (+2)
    It 
    increases your strength, constitution and infravision by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance
    (20+d20 turns) every 111 turns if it is being worn. It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to sense the presence of good beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 73 of Halls of Mandos.
s) an Iron Crown of Telepathy [0,+8]
    It
    gives telepathic powers.  
    You found it lying on the ground on level 58 of Halls of Mandos.
u) a Set of Leather Gloves of Agility [1,+8] (+5)
    It 
    increases your dexterity by 5.  
    You bought it from the Armoury.
x) a Pair of Metal Shod Boots of Stability [6,+9]
    It provides resistance to nexus.  It
    allows you to levitate.  
    It was given to you as a reward.
z) (nothing)
{) 15 Arrows of Frost (1d4) (+10,+5)
|) a Magical Gnomish Shovel (+10,+8) (+2)
    It grants you the power of stone to mud
     if it is being worn.  It increases your ability to tunnel by 2.  
    You found it lying on the ground on level 49 of Halls of Mandos.


  [Character Inventory]

a) The Eye of Vecna
    It can
    be activated for Destruction.  
    You found it lying on the ground on level 5 of Halls of Mandos.
b) 8 Lembases
    
c) 3 Scrolls of Word of Recall
    
d) a Mithril Rod of Lightning Balls (111/160)
    
e) a Staff of Identify[3|19] (6 charges)
f) 8 Arrows of Venom (1d4) (+4,+4)
g) 4 Empty Bottles
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Benetar's Portable Plague
    It can
    be activated for cure insanity.  
    You found it lying on the ground on level 94 of Halls of Mandos.
b) 10 Sprigs of Athelas
    
c) 2 Potions of Speed
    
d) a Moonstone Rod of Nothing (75/75)
e) a Silver Rod of Nothing (100/100) {50% off}
    
f) a Ring of Strength (+4)
g) an Indestructible Ring of Constitution (+4)
    It 
    increases your constitution by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
h) a Ring of Confusion Resistance
i) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can be used to store a spell.  
    It increases your intelligence and searching by 3.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to blindness and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 94 of Halls of Mandos.
j) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 55 of Halls of Mandos.
k) Balance Dragon Scale Mail (-2 to accuracy) [30,+17]
    It can
    be activated for breathe balance (250) every 60+d90 turns if it is
    being worn. It provides resistance to sound, shards, chaos and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
m) The Cloak 'Holcolleth' [1,+4] (+2)
    It can
    be activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 20 of Halls of Mandos.
n) a Pair of Soft Leather Boots of Jumping [2,+13]
    It can
    be activated for phasing every 10+d10 turns if it is being worn. It
    grants you the power of blink if it is being worn.  
    You found it lying on the ground on level 74 of Halls of Mandos.
o) a Sabre of Gondolin (1d7) (+14,+19) (+3)
    It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark and shards.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) a Long Sword of Spinning (2d5) (+17,+18) (+2)
    
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your strength and dexterity by 2.  It is very
    sharp and can cut your foes.  
    You bought it from the Black Market.
r) an Elemental Two-Handed Sword (3d6) (+7,+5)
    It must be wielded two-handed.  It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It provides resistance to acid, electricity, fire, cold
     and poison.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 28 of
    Mirkwood.
s) 13 Arrows of Flame (1d4) (+2,+7)
t) 27 Arrows of Wounding (1d4) (+10,+13)
u) 37 Sheaf Arrows (1d5) (+0,+0)
    
v) a Dragon Horn (+4)
    It can be activated for large acid ball (300) every 100 turns
     if it is being worn. It increases your constitution by 4.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.



Posted on 21.3.2005 19:39
Last updated on 22.3.2005 14:35

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8902. on the Ladder (of 15489)
1956. on the ToME Ladder (of 3063)
35. for this player (out of 51)

Comments

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On 21.3.2005 19:39 therealmatrix@hotmail.com wrote:
Made it through Mandos ... now the fun starts. !!

On 22.3.2005 14:35 therealmatrix@hotmail.com wrote:
Highlight: Finding a scroll of word-of-recall in Mandos
Doh: Realising you can't recall in Wraith form

Lowlight: Being at 34 Hitpoints against Eol, no healing potions left, hardly any Mana, and he's just summoned an Ancient Dragon
Highlight: Somehow managing to kick Eol's butt and bump off the Dragon thanks to him wasting his time trying to blink away.

Final Lowlight: A Vampire *Lord* in Moria
Final Thoughts: Rememebering the good old days of Angband 2.5.2 ... Going the biftas with Morgoth as a High-Elf Priest, it's got to be Deathwrecker, a few rings of speed ... Bob's your uncle so to speak. Lovely Dispell Evil spells. Earthquake the level then sort *him* out in a narrow gulley somewhere ..... ahhh ... and relax.



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