The Angband Ladder: Jenna, Hobbit Warrior by Matthias

  [Angband 3.0.5 Character Dump]

 Name   Jenna                                    Self  RB  CB  EB   Best
 Sex    Female            Age        29   STR! 18/100  -2  +5 +13318/1460
 Race   Hobbit            Height     33   Int! 18/100  +2  -2 +13118/141018/123
 Class  Warrior           Weight     48   WIS! 18/100  +1  -2 +13618/1450
 Title  ***WINNER***      Status     32   DEX! 18/100  +3  +2 +12918/1440
 HP     1096/1096         Maximize    Y   CON! 18/100  +2  +2 +13218/1460
 SP     0/0               Preserve    Y   CHR! 18/100  +1  -1 +13118/1410

 Level           50       Armor    [38,+125]     Saving Throw     Heroic
 Cur Exp   12234342       Fight    (+61,+51)     Stealth       Very Good
 Max Exp   12234342       Melee    (+72,+69)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+71,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       6/turn     Disarming        Heroic
 Gold      12567385       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   307.9 lbs       Infra      1310 ft     Searching     Very Good

 You are one of several children of a Hobbit Miller.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.++... Blind:.....+.......
 Elec:...*..+.++... Confu:......+..+...
 Fire:.+*.+.+.++... Sound:......+......
 Cold:......+.++... Shard:.......+.....
 Pois:...++....+... Nexus:......+..+...
 Fear:+.+.+....+..+ Nethr:..+......+...
 Lite:........++... Chaos:+....+.......
 Dark:........++... Disen:...+.........

      abcdefghijkl@       abcdefghijkl@
S.Dig:..++......... Stea.:.............
Feath:...+......... Sear.:.....+.......
PLite:.........+... Infra:.....+...+...
Regen:..++......... Tunn.:.............
Telep:.....+...+... Speed:.++++......+.
Invis:+.++.+...+... Blows:.............
FrAct:..++......+.. Shots:.............
HLife:...+........+ Might:.............


  [Last Messages]

> The Squint-eyed rogue wakes up.
> The Battle-scarred veteran wakes up.
> The Pitiful-looking beggar begs you for money.
> You hit the Pitiful-looking beggar.
> You have slain the Pitiful-looking beggar.
> The Mangy-looking leper begs you for money.
> You hit the Mangy-looking leper.
> You have slain the Mangy-looking leper.
> There is a wall in the way! <2x>
> The Battle-scarred veteran misses you.
> You hit the Battle-scarred veteran.
> You have slain the Battle-scarred veteran.
> Your Nickel-Plated Rods of Recall have recharged.
> That command does not work in stores. <2x>
> The Battle-scarred veteran wakes up.


  [Character Equipment]

a) a Blade of Chaos (Holy Avenger) (6d5) (+11,+18) [+2] (+3) {Morgothkiller}
   It increases your wisdom by 3.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear and chaos.  It sustains your 
   dexterity.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Shadow Cloak of Protection [6,+29]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+9] (+10) {mhuedd54 !* omg}
   It increases your speed by 10.  


  [Character Inventory]

a) 13 White Mushrooms of Restoring {!*}
b) 2 Misty Potions of Speed
c) 14 Metallic Green Potions of Resist Cold
d) a Dark Blue Potion of Heroism
e) 3 Green Speckled Potions of Cure Critical Wounds
f) 12 Yellow Potions of Healing
g) 3 Vermilion Potions of *Healing*
h) 5 Pink Speckled Potions of Life
i) 17 Scrolls titled "tri ankh app" of Phase Door {10% off}
j) 7 Scrolls titled "cos abhyd" of Teleportation
k) a Scroll titled "valnej mon" of Satisfy Hunger
l) 11 Scrolls titled "toxturs" of Protection from Evil
m) 10 Scrolls titled "jome turssna" of *Destruction* {!*!*}
n) a Scroll titled "tarea batbu" of Banishment
o) 3 Scrolls titled "danrol bat" of Mass Banishment
p) a Zinc Rod of Perception {@z5 !! !d!k!v}
   It cannot be harmed by electricity.  
q) 5 Nickel-Plated Rods of Recall {@z9 !! !d!k!v!z!z}
   It cannot be harmed by electricity.  
r) 4 Zirconium Rods of Detection {@z6 !! !d!k!v}
   It cannot be harmed by electricity.  
s) 8 Gold-Plated Rods of Teleport Other
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) 31 Seeker Bolts of Holy Might (4d5) (+22,+20)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  
v) 2 Seeker Bolts of Frost (4d5) (+10,+10) {@f0 =g}
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) a Diamond Ring of Speed (+11)
   It increases your speed by 11.  
b) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
c) The Ring of Tulkas (+4) (charging)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
d) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
e) an Agate Amulet of Weaponmastery (+4,+4) (+1)
   It increases your strength by 1.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {bas/sh/nx}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
i) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
j) a Small Leather Shield of Preservation [2,+17]
   It provides resistance to sound, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
k) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
l) a Large Leather Shield of Preservation [4,+27]
   It provides resistance to poison, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
m) a Jewel Encrusted Crown of Serenity [0,+11]
   It provides resistance to fear, confusion, and sound.  It cannot be
   harmed by acid.  
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
o) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you and 
   is heavily cursed.  It cannot be harmed by the elements.  
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
r) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  
s) 25 Bolts of Slay Evil (1d5) (+7,+10)
   It slays all evil creatures.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.3.2005 01:22

Download this dump

3296. on the Ladder (of 18915)
860. on the Angband Ladder (of 6466)
11. for this player (

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On 25.3.2005 01:22 Matthias wrote:
Remember Jenna? She was the comp26 character, from December. Me was a bad guy and left her alone waiting for more than 3 months at 2500... Now I came back and helped her with the win she deserved after waiting all the time without complaining

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